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32 Player De-list Bypass File - Linux And Windows!

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Nice work, working perfectly.

Shift, it allows you to increase it to 40 slots (example) BUT players are shown as specs and cannot join the game.

why ?

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the engine won't support more than 32 actual players

The Engine does, the game does not.

Remember this will be the same engine that will run 64slot Counter-Strike: Source servers once Valve ports it over.

but i can start server with 50 players :) and hi is work !

Yes, but as soon as the 33rd person joins your server will crash.

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haw can i make 50 slots server ? in CSS i may start and play 60 slots !

You may not.

It will crash when it goes boave 32 players.

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First of all why would you want that many people? It is already chaos with 32 players and with 50 there would be no standing room in these small maps. It would lag so hard you woulden't be able to move.

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why it is same engine as CSS

Engine yes, game no not the same.

Server.dll and Client.dll files are totally different.

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nice but can you make hack fo server to use more than 33 slots sorry for my English i'am from RUSSIA

I tried once I kinda got it to work... But it was bad and it crashed.

Now it took me too long and the result was real bad. Wed probably need the source for it to make changes that would support 33+ player.

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We tried using the dll hack on our server. Afterwards, we were able to see the server listed as a 32 person server but, it wouldnt let us join. Im curious.....we now run Version 1.0.1.1 of TF2 and this one came out when Ver 1.0.1.0 came out. Was there a newer one that came out?

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The version in the first post is the newest version and the same one I use on my servers...

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Finally we got it, thanks to both of you, it's working perfectly at least for now :).

We'll try it tomorrow with full server, i'll post the result.

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Hi,

Thanks for the efford on the Linux files. Unfortunatly when you join the server, it instantly crashes with the following error;

./srcds_run: line 346: 19353 Segmentation fault $HL_CMD

Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem

date: symbol lookup error: bin/NephDLBP.so.1.0: undefined symbol: dlopen

: Server restart in 10 seconds

Any idea what i can do with it?

Cheers,

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It's quite late at night so this hasn't been super thoroughly tested, but I put together a new version that fixes a bug that would crash the server when a certain packet went through (usually at round start), and changed the linking method in a way that *might* resolve your issue, though I would need to look at at not-4am if the change I made didn't help.

- Neph

http://www.nephyrin.net/NephDLBP_v1.1.zip

Hi,

Thanks for the efford on the Linux files. Unfortunatly when you join the server, it instantly crashes with the following error;

./srcds_run: line 346: 19353 Segmentation fault $HL_CMD

Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem

date: symbol lookup error: bin/NephDLBP.so.1.0: undefined symbol: dlopen

: Server restart in 10 seconds

Any idea what i can do with it?

Cheers,

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