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32 Player De-list Bypass File - Linux And Windows!

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From what I can tell the changes were in the Server.dll and not Engine.dll.

As it works fine for me on the old one.

EDIT:

Yeah I just compared the 2 files, they are the same.

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From what I can tell the changes were in the Server.dll and not Engine.dll.

As it works fine for me on the old one.

EDIT:

Yeah I just compared the 2 files, they are the same.

sweeet. no work for you today then :P

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I know im going to get a you fail on this and the answer has to be right infront of my face but whatever im stumped.

we've been running a windows 32 man server for 2 months now and never had any trouble. well this last update delisted us and i did the usual thing of replacing the engine.dll with the new one except this time it's still delisted. I'm completely stumped and would love a little assistance if at all possible.

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I know im going to get a you fail on this and the answer has to be right infront of my face but whatever im stumped.

we've been running a windows 32 man server for 2 months now and never had any trouble. well this last update delisted us and i did the usual thing of replacing the engine.dll with the new one except this time it's still delisted. I'm completely stumped and would love a little assistance if at all possible.

Run the update again, and apply the patch again? See if it works?

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Well, I must do something wrong, as I can't get plr_i486.so to be loaded:

the home folder is /home/steam

orangebox folder is /home/steam/orangebox

tf2 folder is /home/steam/orangebox/tf

NephDLBP.so.1.3 and plr_i486.so are in /home/steam/orangebox/bin

playerlimit.vdf is in /home/steam/orangebox/tf/addons and contains:

"Plugin"
{
	"file"  "plr"
}

I start the server like this:

LD_PRELOAD="NephDLBP.so.1.3" LD_LIBRARY_PATH=".:bin" ./srcds_run -console -game tf +ip my_ip -port 27015 +hostname "blabla" +maxplayers 26 +map cp_well

NephDLBP.so.1.3 is loading fine:

Loaded NephDLBP by Nephyrin Zey, [email protected].
Prevents the Valve master servers from de-listing your server for being >24 slot.
This is a free utility. If you paid for it you have been ripped off.
Release: 12/6/07, Version 1.3
Auto detecting CPU
./srcds_run: line 238: test: too many arguments
./srcds_run: line 241: test: too many arguments
Using default binary.
Server will auto-restart if there is a crash.
Loaded NephDLBP by Nephyrin Zey, [email protected].
Prevents the Valve master servers from de-listing your server for being >24 slot.
This is a free utility. If you paid for it you have been ripped off.
Release: 12/6/07, Version 1.3

Console initialized.
Game.dll loaded for "Team Fortress"
(...)

But the playerlimit plugin doesn't load:

(...)
Unable to load plugin "plr"
maxplayers set to 24
maxplayers set to 24
(...)

TF2 server is 1.0.1.6, protocol version 14

What did I do wrong?

Thank you for your help

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Hmm, try

"Plugin"
{
	"file"  "plr_i486"
}

Otherwise it seems like everything is right...

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Welp I don't run a Linux server so I'm afraid I won't be of much help. Maybe one of the Linux guys will be able to help out :).

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Welp I don't run a Linux server so I'm afraid I won't be of much help. Maybe one of the Linux guys will be able to help out :).

I tried to launch the server with -debug, but I don't have anything in the debug.log, so I don't know at all why plr_486.so isn't loaded.

Any linux dedicated server guru out there?

I tried to edit the playerlimit.vdf and to change the path. I gave a full path ("/home/steam/orangebox/bin/plr_i486.so") with several syntaxes for the filename: "plr", "plr_i486" and "plr_i486.so", but nothing worked :(

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Hi,

I'm running a TF2 Linux Server (Latest update as of today) with BeetlesMod 0.49B and added the PlayerLimitRemover. I'm setting maxplayers to 25 and sv_visiblemaxplayers to 24 in order to be able to host a server with source tv and 12on12 teams. It works fine for the first map but the server crashes when I changelevel to another map. Everything works fine with the same binaries when I set maxplayers to 24.

Did anybody else experince this problem?

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I tried to launch the server with -debug, but I don't have anything in the debug.log, so I don't know at all why plr_486.so isn't loaded.

Any linux dedicated server guru out there?

I tried to edit the playerlimit.vdf and to change the path. I gave a full path ("/home/steam/orangebox/bin/plr_i486.so") with several syntaxes for the filename: "plr", "plr_i486" and "plr_i486.so", but nothing worked :(

Ok, I've found the problem and solved it.

My dedicated server run an old linux distrib, fedora core 2 or 3, and I didn't have libstdc++.so.6 !

the command ldd plr_i486.so told me that. So I've downloaded an rpm which installs it, and now the player limit remover plugin is loaded!

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Hi,

I'm running a TF2 Linux Server (Latest update as of today) with BeetlesMod 0.49B and added the PlayerLimitRemover. I'm setting maxplayers to 25 and sv_visiblemaxplayers to 24 in order to be able to host a server with source tv and 12on12 teams. It works fine for the first map but the server crashes when I changelevel to another map. Everything works fine with the same binaries when I set maxplayers to 24.

Did anybody else experince this problem?

Try running it whitout Beetlesmod?

Ok, I've found the problem and solved it.

My dedicated server run an old linux distrib, fedora core 2 or 3, and I didn't have libstdc++.so.6 !

the command ldd plr_i486.so told me that. So I've downloaded an rpm which installs it, and now the player limit remover plugin is loaded!

Great :).

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Hi,

I'm running a TF2 Linux Server (Latest update as of today) with BeetlesMod 0.49B and added the PlayerLimitRemover. I'm setting maxplayers to 25 and sv_visiblemaxplayers to 24 in order to be able to host a server with source tv and 12on12 teams. It works fine for the first map but the server crashes when I changelevel to another map. Everything works fine with the same binaries when I set maxplayers to 24.

Did anybody else experince this problem?

Try running the server with NEPHDLBP_DEBUG=1 set and see if any NephDLBP messages print out when it crashes, that'll let you know if its NephDLBP or something else causing the problem.

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Hi all,

Firstly the mod looks really great and I would love to get it installed on my server.

However, whenever I up the maxplayers to 32 the server tells me it needs updating, and does not show in the full server list.

It still works as a server if it is in your favourites/with the ip address, but no-one who doesn't already know the server can find us, which is a bit rubbish :(

Can anyone help (I'm 99.99.....% sure I've followed all the instructions correctly!

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Hi all,

Firstly the mod looks really great and I would love to get it installed on my server.

However, whenever I up the maxplayers to 32 the server tells me it needs updating, and does not show in the full server list.

It still works as a server if it is in your favourites/with the ip address, but no-one who doesn't already know the server can find us, which is a bit rubbish :(

Can anyone help (I'm 99.99.....% sure I've followed all the instructions correctly!

If it says that it means one of the following:

A) You followed the instructions wrong and did not apply the patched engine.dll

B) Your server is out of date and needs to be updated via the HLDS update tool

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If it says that it means one of the following:

A) You followed the instructions wrong and did not apply the patched engine.dll

B) Your server is out of date and needs to be updated via the HLDS update tool

When I update it there is no update available - it does not need updating.

The patched engine dll is definitely applied - it is the smaller 1.3MB is version rather than 3 MB ish...

This is why I'm confused, as that is what has been said in previous posts :S

I've just checked, and whether or not I raise the player limit from 24 or not, the changed engine.dll which you provide causes the server not to show in the server list. Have you got any idea what could cause this?

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When I update it there is no update available - it does not need updating.

The patched engine dll is definitely applied - it is the smaller 1.3MB is version rather than 3 MB ish...

This is why I'm confused, as that is what has been said in previous posts :S

I've just checked, and whether or not I raise the player limit from 24 or not, the changed engine.dll which you provide causes the server not to show in the server list. Have you got any idea what could cause this?

What happens if you don't use the dll?

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I' pormise I've looked through this whole post, if the answer's here don't kill me :D

Anyway. I can get the server to run 32man using the plugin (plr.dll, engine.dll, and playerlimit.fdf) but it's delisted. If I add the server.dll along with the plugin it gives anyone who tries to load in the error: "Disconnected: server is using different player tables" or somethig like that.

Thanks a lot for the help guys.

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Looking into the new update, making a new DLL if necessary.

EDIT: new DLL made, check the first post for download links.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

Added new capture the flag map CTF_Well

Added Spanish map descriptions

Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog

Added more particle optimizations for mid range and low end hardware

Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round

Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)

Fixed SourceTV demo recording problem

Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps

Fixed a couple cases where player stats were not being recorded correctly

Fixed some log entries being truncated

Fixed crash caused by trying to import a custom player spray

Removed the "Reset Stats" button from the Player Stats screen

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I don't get it. I have the plr.dll in orangebox/bin. engine.dll in orangebox/bin and the playerlimit.vdf in the orangebox/tf/addons folder. IT runs at 32 but doesn't show up in the server list. What am I doing wrong? Please help. Is it cause I have the beetlesmod.vdf in the addons folder as well? Are they conflicting? it's runs in 32 man though just fine, just isn't listed!

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I don't get it. I have the plr.dll in orangebox/bin. engine.dll in orangebox/bin and the playerlimit.vdf in the orangebox/tf/addons folder. IT runs at 32 but doesn't show up in the server list. What am I doing wrong? Please help. Is it cause I have the beetlesmod.vdf in the addons folder as well? Are they conflicting? it's runs in 32 man though just fine, just isn't listed!

This is exactly the same problem as me :(

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Post the full console output of your server when it starts.

Run it with -condebug and look for it in the console.log file.

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