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♦ kevlahnota ♦

[mod] Kenji & Texture Pack Mod V1.00

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BATTLE REALMS KENJI & TEXTURE PACK Version 1.00

YOU & YOUR FRIENDS MUST HAVE THIS MOD INSTALLED IN ORDER TO PLAY WITHOUT SYNC ERROR.

-STORY MODE FULLY FUNCTIONAL (This Mod doesn't affect the story mode)

-OLD SAVED GAMES WORKS

NOTES:

THIS MOD IS NOT COMPATIBLE WITH MY PREVIOUS RELEASE (BETA 0.02) BECAUSE I REVISED

CODES. PLEASE REINSTALL A NEW BATTLE REALMS INCLUDING THE WINTER OF THE WOLF EXPANSION PACK.

INSTALLATION:

PLEASE DO THE FOLLOWING BEFORE INSTALLING THIS MOD!

1) MAKE SURE YOU HAVE THE LATEST BATTLE REALMS: WINTER OF THE WOLF V1.50Q

2) BACKUP THE FOLLOWING FILES FROM YOUR BATTLE REALMS FOLDER

a. Battle Realms.dat

3) RUN THE INSTALL.EXE INSTALLER

4) INSTALL IT TO YOUR BATTLE REALMS FOLDER. EXAMPLE:

C:\Program Files\Liquid Entertainment\Battle Realms

5) LET THE INSTALLER FINISH

UNINSTALLATION:

1) REPLACE YOUR ORIGINAL Battle Realms.dat IN THE BATTLE REALMS FOLDER

2) DELETE THE FOLLOWING FILES IN:

EFFECTS FOLDER --- Delete all files except Effects.H2O and Effects2.H2O

INTERFACE FOLDER--- Delete Uvas Folder and Texture Folder(Inside The Models Folder).

MODELS FOLDER---Delete EFFECT and TEXTURE FOLDERS

CHANGES:

-HQ TEXTURES AND INTERFACE

-REPLACED GARRIN WITH ORIGINAL KENJI

-REPLACED BUDO WITH SERPENT KENJI 2 (WITH THE GUN)

FUTURE PATCH:

-NIGHTVOL FOR THE LOTUS CLAN

-HERO FOR THE WOLF CLAN

-OTHERS....

ENJOY!!!

-Kevlahnota

[url="http://www.4shared.com/file/51873935/a73deaf5/Install.html"]http://www.4shared.com/file/51873935/a73deaf5/Install.html[/url]

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TY TY can wait for the new patch ! and it works fine for me good work i wish i could do something like this... :lol::huh:

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One question... How did you do that ? What program did you use ? What... what did you do ?

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One question... How did you do that ? What program did you use ? What... what did you do ?

i use xvi32, it's a free hex editor.

xvimain.gif

you can download here:

http://www.chmaas.handshake.de/delphi/free...xvi32/xvi32.htm

actually, i open the the battle realms.dat in notepad, study the structure of it then edit it with xvi32. it's really complicated on first try, but it's easy when you find the right offsets. be careful when modifying it because, it will give an error or out of memory bug when you modify it with wrong ascii codes.

here's a sample, you can do such things like in this demo:

this hack is i trained a peasant in the peasant house(i know it's impossible) then grayback will comes out. :P

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Hey i was just wondewring if you can do this can you make me a thing for you cam have 80 peasants or something like that ?? because i don't know how to do this.... ;)

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that's a nice program you got that xvi32

but i guess i'll never understand how it works :lol:

i'll just wait for a new patch to come out :)

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WOW i downloaded this this where you made this with but i might be dumb but how can any1 understand something like this it's all wierd it only says this like 5aee2 e8...

what can i do with that i have no idea what this all is!!!! :huh::huh::huh:

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WOW i downloaded this this where you made this with but i might be dumb but how can any1 understand something like this it's all wierd it only says this like 5aee2 e8...

what can i do with that i have no idea what this all is!!!! :huh::huh::huh:

:D it is called hexadecimal string(5aee2...) the value on the left side is what we called offsets(00125d...). well you really need some basic assembly coding to understand it. it means that you are decoding the encoded data which is inside the battle realms.dat. it is really hard to figure it out at first. because you only visualize some of the data, which are represented on the right panel(ascii codes). :rolleyes:

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you really need some basic assembly coding to understand it.

Yes, coding is difficult ^^

When I was 7, I had a little game in 2D called "Gusano"

I was modifying it ! At 7 ! xD

I will help you kevlahnota. I PM you a little idea ;)

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oh well i gave up on it to hard for me.... well ill just have to see when ppl make i 100 peasants genarator so if any1 can and wants to make it for me please do so lol and when is the new patch comeing out for lotes??? and whats the new wolf hero? or what ever they are going to get?

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:D it is called hexadecimal string(5aee2...) the value on the left side is what we called offsets(00125d...). well you really need some basic assembly coding to understand it. it means that you are decoding the encoded data which is inside the battle realms.dat. it is really hard to figure it out at first. because you only visualize some of the data, which are represented on the right panel(ascii codes). :rolleyes:

1 last question about that program thing, on the right u got some words and a lot of squares but the words say exacly the same as when you open the .dat file in notepad and the squares are te spaces :huh: so why do u need that program if editing the .dat file in notepad is better to understand or is that a realy stupid question? :huh:

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why do u need that program if editing the .dat file in notepad is better to understand or is that a realy stupid question? :huh:

Not a stupid question ;)

I tested that myself, and then I saved the Battle Realms.dat with Notepad... The game can't read it :o

So, we must use a Hexadecimal editor

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Some screenies of what I done for test :

1-45def8.jpg

2-45df08.jpg

3-45df70.jpg

4-45df59.jpg

1-45e131.jpg

2-45e141.jpg

3-45e49e.jpg

:)

PS : French version of Battle Realms

PS2 : Noctanvol = Nightvol

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