Jump to content

Lounge

Sign in to follow this  

Everything goes here.

Subforums

  1. Spam

    For forum games and semi-useless threads.

    1146
    posts
  2. Gaming Lounge

    Discussion regarding any game, not necessarily made by Liquid or relating to the RTS genre.

    685
    posts

328 topics in this forum

    • 5 replies
    • 5898 views
    • 21 replies
    • 15794 views
    • 221 replies
    • 59723 views
    • 429 replies
    • 47745 views
    • 26 replies
    • 9907 views
    • 98 replies
    • 92400 views
  1. Shale Lord

    • 23 replies
    • 1955 views
    • 24 replies
    • 2309 views
    • 9 replies
    • 1000 views
    • 9 replies
    • 1342 views
    • 127 replies
    • 44782 views
    • 2 replies
    • 2059 views
    • 3 replies
    • 732 views
    • 0 replies
    • 1399 views
  2. Noob's Tool

    • 3 replies
    • 1519 views
  3. Amazing!

    • 2 replies
    • 1038 views
  4. Ah

    • 23 replies
    • 14661 views
    • 164 replies
    • 15710 views
    • 3 replies
    • 1292 views
    • 1 reply
    • 1236 views
    • 5 replies
    • 1766 views
  5. Were Are You From?

    • 18 replies
    • 2373 views
    • 1 reply
    • 1057 views
  6. Your Desktop

    • 13 replies
    • 1985 views
  7. Wht Clan Is The Best ?

    • 23 replies
    • 3548 views
Sign in to follow this  
  • Members

    No members to show

  • Forum Statistics

    36473
    Total Topics
    263256
    Total Posts
  • Posts

    • # bugfixes · Monks/Ninjas revival bugfix v1 - fixes lotus being able to produce infinite ninjas by reviving them. monks and ninjas can no longer can be revived by abilities unlife or servant of flesh https://www.mediafire.com/file/hsaf2dmapj2fmgc/ReviveMonkNinja_bugfix_v1.zip/file · HealthVampirePercent/StaminaVampirePercent bugfix v1 - solves the exploit of lotus brothers taking stamina from horses. these variables do not take effect anymore against animals/ambientlife if hit by a melee/instanthit unit https://www.mediafire.com/file/as6s7nlbah7xb3v/VampirePercent_bugfix_v1.zip/file
    • # bugfixes · Cancel Technique bugfix v1 - fixes the lotus yin exploit (canceling a technique & ritual of ascention) http://www.mediafire.com/file/l2bdna6ne9fe8p9/CancelTechnique_bugfix_v1.zip/file · CanEnterWatchtower bugfix v1 - fixes the exploit of lotus brothers being able to enter watchtowers. buildings rallypoint will now check for the CanEnterWatchtower variable (Data_Units) http://www.mediafire.com/file/vwdctxvisu2aw0x/CanEnterWatchtower_bugfix_v1.zip/file · Siege variable on projectiles bugfix v1 - makes ranged units get affected by the Siege variable (Data_Weapons). beware: most ranged units will deal half as much damage vs building than before http://www.mediafire.com/file/i389vj4xlpja428/SiegeProjectiles_bugfix_v1.zip/file · start Technique bugfix v1 - prevents researching techniques from unfinished buildings http://www.mediafire.com/file/jba1iwitmaax0w5/StartTechnique_bugfix_v1.zip/file · Town Square upgrade bugfix v1 - patches the buildings upgrade start/cancel button to prevent spending/receiving extra resources when the upgrade already was started/canceled http://www.mediafire.com/file/4xzh545gh5hc920/TownSquareUpgrade_bugfix_v1.zip/file # custom patches · (not finished) CanOnlyHaveOne patch v1 - allows to set a specific value (rather than just true/false) in the variable CanOnlyHaveOne (Data_Buildings) to effectively limit buildings to a certain amount http://www.mediafire.com/file/85ca3kfmzppzz68/CanOnlyHaveOne_patch_v1.zip/file · (to be improved later) Starting Towns patch v1 - restores the functionality of this deprecated lobby setting that was available during alpha/beta versions. adding a new dropdown button is not an easy task, so for now whatever is set in Starting Armies will affect Starting Towns aswell http://www.mediafire.com/file/06uiby9dbi0i2j8/StartingTowns_patch_v1.zip/file · (to be improved later) Windowed Mode patch v1 - forces the game to run in borderless windowed mode http://www.mediafire.com/file/zb7gzafqamg3ck8/WindowedMode_patch_v1.zip/file
    • currently unfinished. can read lfr files, but new/save functionality is not implemented yet download: http://www.mediafire.com/file/fvrmejlmu9wsk7v/LFREditor_v0.90.zip/file source code: http://www.mediafire.com/file/o9opv8atot682a1/LFREditor_v0.90%28src%29.zip/file
    • HI ALL I UPLOAD HERE  ALL LEVELS  FROME GAME AND ADD EXTRACTING TOOL TO EXTRAT FROME GAME  https://www33.zippyshare.com/v/5nHpX8VY/file.html INSTRUCTION  SIMPLY PUT ALL LEVEL FILES TO YOUR GAME FOLDER  CALLED LEVELS  THATS IT      
    • GREAT THANKS FOR YOUR AFORT !!
  • Recent Status Updates

    • BRJoker

      Are the forums gonna shut down soon? What is happening, anyone?
      · 2 replies
    • PCs Headshoot

      Hey friends,
      I'am actually working on the map of the mine colony from the famous RPG Gothic I. There will be 3 camps to choose (3 players). Those of you who played the game will remember that your nameless hero had to collect the 5 focus stones wich where scattered all over the map. That is where our story begins: You are a nameless hero. You rule your own camp. And you want to escape out of the magical barrier surrounding the whole dale. For that you need the power of the famous focus stones.


      win conditions: you can win the game like always by destroying the other 2 camps. You can also win by holding control over 1 manned watchtower at 4/5 focus stones. So all 3 camps fighting for the control of those 5 points on the map. (I know there is no special win condition for that in the settings, so you need to communicate this to your opponents if you got control of those win points.)
      So here are the special rules:
      - your are not allowed to train female soldiers. (there are in fact 4 women in the world of Gothic I, so you are allowed to summon the female zen masters)
      - you don't have access to horses (there are no horses in Gothic I)
      · 2 replies
    • PCs Headshoot

      Hey friends, i have some notifications for you:
      - I updated all my maps because there was a bug wich broke ingame map transfer. So I recommend to replace the old ones, even if they work well in singleplayer.
      - If there will be new versions of existing maps they will get the same file-name, so you can replace them quicker without searching in your levels folder.
      - I put all finished maps (7) in a map-bundle at the Battle Realms Discord. So people who don't like to register can get them, too: https://discord.gg/enBRxF5
      - I uploaded my 'Siege of Serpent Holm' map. Because all people who finished Kenji's Journey have seen the original i'm interested in your thoughts about this new interpretation. So leave a comment if you like.
      · 0 replies
    • BRJoker  »  Blankname

      Hey there, in case you ever see this message, I wanted to ask if you still work on anything related to BR? Any progress?
      · 3 replies
    • PCs Headshoot

      Hey Guys, here's a list of Battle Realms maps im working on from time to time (updated).
      upcoming new maps (no released files yet)
      Caves                      (8 players / giant size)          progress : 50% Feengrotten             (4 players / medium size)      progress : 60% Steps of the Gods     (2 players / medium size)      progress : 40% Spring of Life           (5 players / large size)           progress : 20% Kenjis Decision         (6 players / large size)           progress : 20% Hephaestus Mines     (4 players / medium size)      progress : 10% (nearly) finished maps
      Darwinism                (2 players / medium size)  Ancient Cemetery      (2 players / small size) Thuringian Abbey      (4 players / medium size) Smugglers Hideout    (2 players / tiny size) Frozen Souls             (6 players / small size) Broken Friendship      (2 players / medium size)
      · 0 replies
  • Topics

  • Popular Contributors

    Nobody has received reputation this week.

×
×
  • Create New...