Gregor8356 275 #2251 Posted May 1, 2016 (edited) Don't just say it's cool and go away... xD I thought about this...like a copy of Warlock Ascension... But problem is same...if i use this, i can't limit to only 1. MAYBE EG. hero bg limited to one use Edited May 1, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
shmouver 1 #2252 Posted May 3, 2016 MAYBE EG. hero bg limited to one use what's EG? Ok...bg can summon only one...but i have to make someone have the Summon hero BG...you see the problem? Either i will make a normal unit summon Hero, and i can have many units summon Hero; Or i change a hero to have this new BG. Either way it's no good But i have been thinking of possible solution...i will see if i can use the keeps from the campaign (Like Shinja's keep and Yvaine's keep). Quote Share this post Link to post Share on other sites
Gregor8356 275 #2253 Posted May 5, 2016 (edited) what's EG? Ok...bg can summon only one...but i have to make someone have the Summon hero BG...you see the problem? Either i will make a normal unit summon Hero, and i can have many units summon Hero; Or i change a hero to have this new BG. Either way it's no good But i have been thinking of possible solution...i will see if i can use the keeps from the campaign (Like Shinja's keep and Yvaine's keep). E.G - for example EXPLANATION - KEEP NO MATTER FOR A CLAN USE FROM KEEP A HERO ONLY ONCE THIS HERO HAVE BG LIMITED TO USE ONCE SHOULD BE ONE Edited May 5, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
Schattenkralle 0 #2254 Posted May 7, 2016 Does anyone know how to give the lotus watchtower ability (the lightning) to a unit as a battlegear? Basically, how to create a battlegear with the lotus watchtower-lightning-effect? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2255 Posted May 8, 2016 Does anyone know how to give the lotus watchtower ability (the lightning) to a unit as a battlegear? Basically, how to create a battlegear with the lotus watchtower-lightning-effect? There is only a hit effeckt avaible without lighting effeck with taht effeckt's it's possible Quote Share this post Link to post Share on other sites
shmouver 1 #2256 Posted May 8, 2016 (edited) Does anyone know how to give the lotus watchtower ability (the lightning) to a unit as a battlegear? Basically, how to create a battlegear with the lotus watchtower-lightning-effect? In the Data_abilities table there is the ability for lotus tower... But sadly the lighting effect you probably want (which is the lightning coming out of the tower) isn't there...i haven't found out a way to use it yet (i don't even know if it's possible) EDIT: i never did test giving a unit this ability directly though. In other words i never tested giving a unit a BG associated directly with the lotus_tower ability. Might work, but don't get your hopes up. PS: I'm not sure if it is possible to use the lightning effect from Zymeth...like when he hits enemies with his lightning. Edited May 8, 2016 by shmouver Quote Share this post Link to post Share on other sites
Gregor8356 275 #2257 Posted May 8, 2016 In the Data_abilities table there is the ability for lotus tower... But sadly the lighting effect you probably want (which is the lightning coming out of the tower) isn't there...i haven't found out a way to use it yet (i don't even know if it's possible) EDIT: i never did test giving a unit this ability directly though. In other words i never tested giving a unit a BG associated directly with the lotus_tower ability. Might work, but don't get your hopes up. PS: I'm not sure if it is possible to use the lightning effect from Zymeth...like when he hits enemies with his lightning. YEAH EXACTLY PROBABLY TOWER USE MODEL EFFECT LIKE STORM ATTACK Quote Share this post Link to post Share on other sites
Schattenkralle 0 #2258 Posted May 9, 2016 (edited) @shmouver: yeah, already tried this before I asked here @Gregor8356: Sorry, I don't understand your answer. It would probably be interesting to give watchtower attacks to units in general. Can't work it out on my own... To give Zymeth's lightning to a unit was actually my initial intention. But I don't want it to happen randomly, I want it to happen on a player's command. I already went through the "Storm Master" ability (I think this was the name of Zymeths innate ability...?), but didn't get anything useful by analysing it's data... EDIT @Gregor8356: I saw the following on your youtube-channel: How did you build the H2O Archives with your own textures? Whenever I want to start battle realms with my own H2O Archives it just crashes... Edited May 9, 2016 by Schattenkralle Quote Share this post Link to post Share on other sites
Gregor8356 275 #2259 Posted May 9, 2016 (edited) hi @shmouver: yeah, already tried this before I asked here @Gregor8356: Sorry, I don't understand your answer. It would probably be interesting to give watchtower attacks to units in general. Can't work it out on my own... To give Zymeth's lightning to a unit was actually my initial intention. But I don't want it to happen randomly, I want it to happen on a player's command. I already went through the "Storm Master" ability (I think this was the name of Zymeths innate ability...?), but didn't get anything useful by analysing it's data... EDIT @Gregor8356: I saw the following on your youtube-channel: How did you build the H2O Archives with your own textures? Whenever I want to start battle realms with my own H2O Archives it just crashes... So thats You from the youtube ok hahaah Expalning in may mod Zymeth use a lightingball spark to drain life from unit from a player comand and also and also randomly from astorm every time pressed . The models H2O....hm.. because you do it wrong , tell me exactly step by step what you do and I am gonna tell you what you do it wrong ok. And what you should do to do it right Edited May 9, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
Schattenkralle 0 #2260 Posted May 14, 2016 I just build an archive with cmd and the h2o-tool. I enter the following command: "h2otool.exe build [Archive-path] [Folder-path]". When I do it this way, I get a .h2o-archive with the right content (I can check this by extracting it again), but when starting up the game with this archive in the game-folder, it will crash... and also and also randomly from astorm every time pressed. What do you mean by "randomly from astorm"? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2261 Posted May 14, 2016 (edited) I just build an archive with cmd and the h2o-tool. I enter the following command: "h2otool.exe build [Archive-path] [Folder-path]". When I do it this way, I get a .h2o-archive with the right content (I can check this by extracting it again), but when starting up the game with this archive in the game-folder, it will crash... What do you mean by "randomly from astorm"? the normal zymteth bg mean a defoult BG bring the rain and attack enemies by lighting a random unit near zymeth so you should use this bc that tool is not work perfect and you can't do it right use that one --->>https://forums.gamingterritory.com/files/file/737-h2otoolgui/ Edited May 19, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
Schattenkralle 0 #2262 Posted May 18, 2016 Yes, thank you! That's great! I didn't know that there was a better working version out there. When I downloaded it was some years ago Quote Share this post Link to post Share on other sites
Gregor8356 275 #2263 Posted May 18, 2016 Yeah exactly now you know Quote Share this post Link to post Share on other sites
shmouver 1 #2264 Posted May 20, 2016 Yes, thank you! That's great! I didn't know that there was a better working version out there. When I downloaded it was some years ago Post your mod here when you're done I'd love to try it out. I'm almost done too...it's just i've gotten lazy lately, and i haven't tested ways to try to summon a new unit only once (just like hero). I don't wanna release my mod till i get this done...i want to give new content without taking the old ones away (like the heroes i replaced in keeps) Quote Share this post Link to post Share on other sites
shmouver 1 #2265 Posted June 8, 2016 Do any of you guys here use GOG version of Battle Realms? I've installed it recently...and my mod isn't working anymore...anyone understand? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2266 Posted June 9, 2016 (edited) I AM NOT SURE BC I DONT HAVE THAT WERSION BUT IF YOUR GAME IS IN A DOS BOX MAYBE I CAN HELP I USE IT VERY LONG TIME AGO MAYBE THE ONLINE INSTALLER ALWAYS WITH THE UPDATE REPLACE ALL THE TIME BATTLE REALMS.DAT FILE SO YOUR MOD DID NOT WORK TRAY ALWAYS HAVE COPY OF YOUR MOD AND MANUALLY AFTER UPDATE REPLACE THE FILE FOR GOOD MAKE 2 COPIES ONE OF YOUR MOD AND ONE OF ORIGINAL FILE DOWNLOADED FROM ONLINE UPDATER REGARDS GREGOR IF THIS NOT SOLVED THE PROBLEM PLEASE PUT HERE SOME SCREEN'S WITH YOR FILES MAIN GAME FOLDER AND ALSO PROGRAM FILES YOU USE TO OPEN THE GAME Edited June 9, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
shmouver 1 #2267 Posted June 10, 2016 (edited) I don't usually get any error messages...the game just crashes and asks me if I want to debug I re-installed the old version, and it is working fine...i dunno what the problem is...I'm not sure what the GOG version has that is making my game crash.... EDIT:I'm continuing my mod with old version, and have 2 problems:1) I'm summoning Shale-spider as pet, but it attacks everyone by default...do you know how to change this? (This mean i summon spider and get attacked...which i didn't want)2) I created an ability which summons an object (like ronin sword, when he die)...i wanted to be able to destroy this object, but i can't...any ideas/tips? Edited June 11, 2016 by shmouver Quote Share this post Link to post Share on other sites
Gregor8356 275 #2268 Posted June 11, 2016 -1 the creature should be aunit ID to not attack -2 in object selection in editor should be a a setting destroyable 1/0 Quote Share this post Link to post Share on other sites
shmouver 1 #2269 Posted June 11, 2016 -1 the creature should be aunit ID to not attack -2 in object selection in editor should be a a setting destroyable 1/0 1) This is good idea, but problem is they wont act like pet...you will be able to control them like normal unit. I will think about this...maybe this is better than having it attack you 2) It already is destroyable...but only enemy can destroy it. I wanted for me and friendly to be able to destroy it...im not sure if this is possible. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2270 Posted June 12, 2016 -1 try with id of wolf should work one is prabably not used -2 need to imit on stamina or something like that Quote Share this post Link to post Share on other sites
shmouver 1 #2271 Posted June 12, 2016 -1 try with id of wolf should work one is prabably not used -2 need to imit on stamina or something like that 2) You mean like, make it go away after stamina end? If yes, this is a problem for me...i didn't want to spoil it but i guess i have to explain better: What im doing is summon the green flammable gas from the WotW campaign, and if you remember it explodes if you attack it with fire...i wanted both enemy and friendly to be able to explode it Quote Share this post Link to post Share on other sites
RQX 0 #2272 Posted June 12, 2016 I've been reading this forum for hours and found what i want to try to my mod. I just want to say thank you for your efforts everyone Quote Share this post Link to post Share on other sites
shmouver 1 #2273 Posted June 12, 2016 I've been reading this forum for hours and found what i want to try to my mod. I just want to say thank you for your efforts everyone Glad to have helped in some way xD Anything you need, pls ask...and when you're done pls link your mod Quote Share this post Link to post Share on other sites
Gregor8356 275 #2274 Posted June 12, 2016 (edited) 2) You mean like, make it go away after stamina end? If yes, this is a problem for me...i didn't want to spoil it but i guess i have to explain better: What im doing is summon the green flammable gas from the WotW campaign, and if you remember it explodes if you attack it with fire...i wanted both enemy and friendly to be able to explode it I made some bg test in the past with results you mentioned here but I am not sure it will be possible in your case , simply this need tests and time I've been reading this forum for hours and found what i want to try to my mod. I just want to say thank you for your efforts everyone This forum brings inspiration for us fans of Battle Realms Edited June 12, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
shmouver 1 #2275 Posted June 13, 2016 (edited) I made some bg test in the past with results you mentioned here but I am not sure it will be possible in your case , simply this need tests and time This forum brings inspiration for us fans of Battle Realms I think i will redesign the abilities... To balance, the gas won't do dmg to friendly and i'll limit the spiders to only 1 (since you can now control them) Edited June 13, 2016 by shmouver Quote Share this post Link to post Share on other sites