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marcelo_20xx

Modding Battlereams.dat

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Iike what atlabwaa did, i mean it is possible to change of of the my nightvol's voice to his human voice? Like the "im the dark" line?

The flak shard idea is a separate variation from our stun smoke bombs.

From the basic original smoke bomb, we add explosion effect upon the impact of the cannonball, then AOE damage, and slow enemies. There is no stun this time

Edited by Commander Cody

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Iike what atlabwaa did, i mean it is possible to change of of the my nightvol's voice to his human voice? Like the "im the dark" line?

 

yes but it need test

The flak shard idea is a separate variation from our stun smoke bombs.

From the basic original smoke bomb, we add explosion effect upon the impact of the cannonball, then AOE damage, and slow enemies. There is no stun this time

 

So what should contain

 

1AOE damage

2Slow enemies

3 Explosion effect upon the impact of the cannonball

 

correct ?

Edited by Gregor8356

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yes but it need test

 

So what should contain

 

1AOE damage

2Slow enemies[/size]

3 E[/size]xplosion effect upon the impact of the cannonball

 

correct ?

Yes. Exactly, i will test this too when ready also the real nightvol voice

yes but it need test

 

So what should contain

 

1AOE damage

2Slow enemies[/size]

3 E[/size]xplosion effect upon the impact of the cannonball

 

correct ?

Yes, the slow duration should be 2 seconds. Also add the nightvol original voice i will test this. Add some of his original to the current voice of our nightvol

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Yes. Exactly, i will test this too when ready also the real nightvol voice

Yes, the slow duration should be 2 seconds. Also add the nightvol original voice i will test this. Add some of his original to the current voice of our nightvol

 

 

the sounds 

 

put to X:\Battle Realms\Sound\Nightvol

 create folder  Nightvol 

 

and rename sounds to that ones from picture

 

the sound
depends how you gonna rename it
 
 
 
THE rest not tested
 
Edited by Gregor8356

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i like the A100, 

 

 

you mean this one

 

https://forums.gamingterritory.com/index.php?app=downloads&module=display&section=screenshot&record=541&id=592&full=1

 

 

I found it by accident today

 

https://forums.gamingterritory.com/files/file/592-a001/

Edited by Gregor8356

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Yes that one.

So let me get the idea, the two types of update

mod 1 grayback type 1 and type 2

Type 1

Wolf:

Removed the pack master > forest temple > nightvol.

Whenever a brawler is trained, five ballistamans will be summoned as reinforcements.

Smoke bombs and mines should stun for only 1.5 seconds

Increase mine damage by 10%

longtooth should no longer be trainable.

Remove Yvaine and put dragon Kenji 2 in his place. Kenji should no longer be trainable.

Type 2:

Smoke bombs and mines should stun for only 1.5 second

Increase mine damage by 10%

Removed balistaman reinfocement

Remove the musketeer reinforcement.

Reduce the advance mutation water cost to 300

Musketeer training time reduced by 50%

Sniper scope water cost is reduce to 25

Increase mine damage by 15

longtooth should no longer be trainable.

Remove Yvaine and put dragon Kenji 2 in his place. Kenji should no longer be trainable.

Is this correct?

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Like I see this is the last changes I've made

 

Are  you checked them , something is wrong ?

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don't worry take your time ;)

Ive tested the mod and it was good. SO far no bugs or anything. NOW i want test the flak weapon. In the two types of update we did. I want to put the flak weapon on the cannoneer. Replacing the smoke bombs?

The flak weapon should be have this feature.

1. Explosive effect that leave small craters. Damages enemies and buildings nearby.

2. Slows enemies for 1.5 seconds.

3. Weaken them against piercing and explosive weapons.

(The cannonballs fire by this weapon i think should be visible)

Of course change the description.

Flak Shells.

Fire a special shell that damages multiple enemies and weaken them from attacks.

Have also the cannoneers effective also against buildings (if possible).

A battle is coming up soon so i wish to have this asap. Thanks. Its been a while, i was busy this past few days only recently i manage to test the mod. Cheers

Edited by Commander Cody

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I am wondering the original effect on flight stay the same only add craters when impact to land ,yes ?

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the last was this one 

 

http://www.2shared.com/file/EnjirWJd/Battle_Realms.html

 

and the soecond one?

 

now I am gonna be thinking about on a first link


Yes just add craters upon impact. Of course there is a big boom

 

and what with the  smoke cloud ?

 

big boom where should appear ?

 

and what with the slow down ?

Edited by Gregor8356

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So this link is mod type 1 with flak?

The smoke.. Ther should be a explosion effect followed by the smoke if possible.

The explosion effect should appear when the Cannonball hits the ground.

If not, then the explosion should be nice too without the smoke effect.

Should be the same if possible. Just add the explosion effect. Enemies caught in the blast will be slowed.

Edited by Commander Cody

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So this link is mod type 1 with flak?

no this is the last mod and I am asking if this is good one to apply the changes
 
 
smoke cloud damage of piercing and explosive  set to 60
 
add explosive effect on lounch and crater on hit a ground flesh and armor smoke effeckt
 
not tested :- (
 
and the text link
 
Edited by Gregor8356

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Hey Gregor can I see your mod list? 

 

Hi

 

so you want  to see all my mod correct ?

 

(mod  list ?) - I don't know what you mean

 

I make many mods  

 

and they are in the forum

Did you base this on the two types of update we had before? Well i will see this then

 

update applies to last save I think this is mod grayback 1 but don't remember where was the second one 

Edited by Gregor8356

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Hi

 

so you want  to see all my mod correct ?

 

(mod  list ?) - I don't know what you mean

 

I make many mods  

 

and they are in the forum

 

 

Ya you right :v. I was too lazy to find your mod. Can you give me your best mod? If yes thanks :D

Edited by Arya Kadam

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