Gregor8356 275 #2126 Posted July 31, 2015 cool Quote Share this post Link to post Share on other sites
Commander Cody 0 #2127 Posted July 31, 2015 (edited) Iike what atlabwaa did, i mean it is possible to change of of the my nightvol's voice to his human voice? Like the "im the dark" line? The flak shard idea is a separate variation from our stun smoke bombs. From the basic original smoke bomb, we add explosion effect upon the impact of the cannonball, then AOE damage, and slow enemies. There is no stun this time Edited July 31, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2128 Posted July 31, 2015 (edited) Iike what atlabwaa did, i mean it is possible to change of of the my nightvol's voice to his human voice? Like the "im the dark" line? yes but it need test The flak shard idea is a separate variation from our stun smoke bombs. From the basic original smoke bomb, we add explosion effect upon the impact of the cannonball, then AOE damage, and slow enemies. There is no stun this time So what should contain 1AOE damage 2Slow enemies 3 Explosion effect upon the impact of the cannonball correct ? Edited July 31, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2129 Posted August 1, 2015 yes but it need test So what should contain 1AOE damage 2Slow enemies[/size] 3 E[/size]xplosion effect upon the impact of the cannonball correct ? Yes. Exactly, i will test this too when ready also the real nightvol voice yes but it need test So what should contain 1AOE damage 2Slow enemies[/size] 3 E[/size]xplosion effect upon the impact of the cannonball correct ? Yes, the slow duration should be 2 seconds. Also add the nightvol original voice i will test this. Add some of his original to the current voice of our nightvol Quote Share this post Link to post Share on other sites
Gregor8356 275 #2130 Posted August 1, 2015 (edited) Yes. Exactly, i will test this too when ready also the real nightvol voice Yes, the slow duration should be 2 seconds. Also add the nightvol original voice i will test this. Add some of his original to the current voice of our nightvol the sounds put to X:\Battle Realms\Sound\Nightvol create folder Nightvol and rename sounds to that ones from picture the sound depends how you gonna rename it http://www.2shared.com/file/nb-0F9ox/sound_pack.html THE rest not tested http://www.2shared.com/file/EnjirWJd/Battle_Realms.html Edited August 1, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2131 Posted August 1, 2015 I will try it later Quote Share this post Link to post Share on other sites
Gregor8356 275 #2132 Posted August 1, 2015 ok Quote Share this post Link to post Share on other sites
Gregor8356 275 #2133 Posted August 5, 2015 (edited) i like the A100, you mean this one https://forums.gamingterritory.com/index.php?app=downloads&module=display§ion=screenshot&record=541&id=592&full=1 I found it by accident today https://forums.gamingterritory.com/files/file/592-a001/ Edited August 5, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2134 Posted August 6, 2015 Yes that one. So let me get the idea, the two types of update mod 1 grayback type 1 and type 2 Type 1 Wolf: Removed the pack master > forest temple > nightvol. Whenever a brawler is trained, five ballistamans will be summoned as reinforcements. Smoke bombs and mines should stun for only 1.5 seconds Increase mine damage by 10% longtooth should no longer be trainable. Remove Yvaine and put dragon Kenji 2 in his place. Kenji should no longer be trainable. Type 2: Smoke bombs and mines should stun for only 1.5 second Increase mine damage by 10% Removed balistaman reinfocement Remove the musketeer reinforcement. Reduce the advance mutation water cost to 300 Musketeer training time reduced by 50% Sniper scope water cost is reduce to 25 Increase mine damage by 15 longtooth should no longer be trainable. Remove Yvaine and put dragon Kenji 2 in his place. Kenji should no longer be trainable. Is this correct? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2135 Posted August 6, 2015 Like I see this is the last changes I've made Are you checked them , something is wrong ? Quote Share this post Link to post Share on other sites
Commander Cody 0 #2136 Posted August 6, 2015 Not yet but still the process ill let you know the results soon. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2137 Posted August 6, 2015 ok Quote Share this post Link to post Share on other sites
Gregor8356 275 #2138 Posted August 12, 2015 still waiting Quote Share this post Link to post Share on other sites
Commander Cody 0 #2139 Posted August 12, 2015 Sorry my computer broke down, i will try to test it on the laptop see if it works, i'll let you know soon. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2140 Posted August 12, 2015 don't worry take your time Quote Share this post Link to post Share on other sites
Commander Cody 0 #2141 Posted August 26, 2015 (edited) don't worry take your time Ive tested the mod and it was good. SO far no bugs or anything. NOW i want test the flak weapon. In the two types of update we did. I want to put the flak weapon on the cannoneer. Replacing the smoke bombs?The flak weapon should be have this feature. 1. Explosive effect that leave small craters. Damages enemies and buildings nearby. 2. Slows enemies for 1.5 seconds. 3. Weaken them against piercing and explosive weapons. (The cannonballs fire by this weapon i think should be visible) Of course change the description. Flak Shells. Fire a special shell that damages multiple enemies and weaken them from attacks. Have also the cannoneers effective also against buildings (if possible). A battle is coming up soon so i wish to have this asap. Thanks. Its been a while, i was busy this past few days only recently i manage to test the mod. Cheers Edited August 26, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2142 Posted August 27, 2015 I am wondering the original effect on flight stay the same only add craters when impact to land ,yes ? Quote Share this post Link to post Share on other sites
Commander Cody 0 #2143 Posted August 28, 2015 Yes just add craters upon impact. Of course there is a big boom Quote Share this post Link to post Share on other sites
Gregor8356 275 #2144 Posted August 28, 2015 (edited) the last was this one http://www.2shared.com/file/EnjirWJd/Battle_Realms.html and the soecond one? now I am gonna be thinking about on a first link Yes just add craters upon impact. Of course there is a big boom and what with the smoke cloud ? big boom where should appear ? and what with the slow down ? Edited August 28, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2145 Posted August 28, 2015 (edited) So this link is mod type 1 with flak? The smoke.. Ther should be a explosion effect followed by the smoke if possible. The explosion effect should appear when the Cannonball hits the ground. If not, then the explosion should be nice too without the smoke effect. Should be the same if possible. Just add the explosion effect. Enemies caught in the blast will be slowed. Edited August 28, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2146 Posted August 28, 2015 (edited) So this link is mod type 1 with flak? no this is the last mod and I am asking if this is good one to apply the changes http://www.2shared.com/file/XP441OVm/Battle_Realms.html smoke cloud damage of piercing and explosive set to 60 add explosive effect on lounch and crater on hit a ground flesh and armor smoke effeckt not tested :- ( and the text link http://www.2shared.com/file/tJFgJcdO/Text.html Edited August 28, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2147 Posted August 30, 2015 Did you base this on the two types of update we had before? Well i will see this then Quote Share this post Link to post Share on other sites
Arya Kadam 0 #2148 Posted August 30, 2015 Hey Gregor can I see your mod list? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2149 Posted August 30, 2015 (edited) Hey Gregor can I see your mod list? Hi so you want to see all my mod correct ? (mod list ?) - I don't know what you mean I make many mods and they are in the forum Did you base this on the two types of update we had before? Well i will see this then update applies to last save I think this is mod grayback 1 but don't remember where was the second one Edited August 30, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Arya Kadam 0 #2150 Posted August 30, 2015 (edited) Hi so you want to see all my mod correct ? (mod list ?) - I don't know what you mean I make many mods and they are in the forum Ya you right :v. I was too lazy to find your mod. Can you give me your best mod? If yes thanks Edited August 30, 2015 by Arya Kadam Quote Share this post Link to post Share on other sites