Khenjie 2 #1 Posted May 6, 2014 Hello, I would like to request a simple modification in the Battlerealms.dat file. I'm starting to play again, and get back in my Childhood. For Dragon: Add the 3rd Khenjie at the Keep and replace Otomo; since he died at the Campaign. No modifications on Khenjie, just add a small AoE rate. Make Garrin's damage stronger and make him alot more harder to kill. But not too much, it might get a little bit unrealistic. Add an AoE for him too, since his Sword is long - it's sure that he can swipe more than one at certain blows. Also change his Battlegear to the Guardian's Battlegear where he slams the ground and stun the enemies temporarily. Replace Monks with Ninjas. Make the Ninjas stronger too. And if possible, remove their Long range attack and make their Melee as strong as the Samurai's (Make them stronger if you can) Make Kabuki Warriors stronger and harder. Same for Dragon Warriors. Change Dragon Warrior's missile to Warlock's one. For Serpent: Make Shinja alot "stronger" and harder. If possible replace with Cutscene Shinja. Replace Taro with the Cutscene Taro at Kenji's Journey. If not possible, leave this be. Make Swordsmen a little stronger in damage. And replace them with the Cutscene Swordsman. If not possible leave it be. For Wolf: Replace Grayback with Cutscene Grayback at Khenjie's journey. If not possible leave it be. Make Longtooth stronger in damage, especially in melee. If a Berserker enters the Cairn, he comes out as a Werewolf. Make Dryads a lot stronger, with a small AoE. For Lotus: Make Master Warlock stronger and harder to kill. Make his Melee stronger than his range. Make Warlock's short range stronger. Replace Yvaine with Goddess Yvaine. That's all. I hope it's not too hard to do. If you have any concerns drop by a comment. Quote Share this post Link to post Share on other sites
Khenjie 2 #2 Posted May 8, 2014 Bump. Really excited to use this. Having insomnia, haha. Quote Share this post Link to post Share on other sites
Gregor8356 275 #3 Posted May 10, 2014 Hello, I would like to request a simple modification in the Battlerealms.dat file. I'm starting to play again, and get back in my Childhood. For Dragon: Add the 3rd Khenjie at the Keep and replace Otomo; since he died at the Campaign. No modifications on Khenjie, just add a small AoE rate. Make Garrin's damage stronger and make him alot more harder to kill. But not too much, it might get a little bit unrealistic. Add an AoE for him too, since his Sword is long - it's sure that he can swipe more than one at certain blows. Also change his Battlegear to the Guardian's Battlegear where he slams the ground and stun the enemies temporarily. Replace Monks with Ninjas. Make the Ninjas stronger too. And if possible, remove their Long range attack and make their Melee as strong as the Samurai's (Make them stronger if you can) Make Kabuki Warriors stronger and harder. Same for Dragon Warriors. Change Dragon Warrior's missile to Warlock's one. For Serpent: Make Shinja alot "stronger" and harder. If possible replace with Cutscene Shinja. Replace Taro with the Cutscene Taro at Kenji's Journey. If not possible, leave this be. Make Swordsmen a little stronger in damage. And replace them with the Cutscene Swordsman. If not possible leave it be. For Wolf: Replace Grayback with Cutscene Grayback at Khenjie's journey. If not possible leave it be. Make Longtooth stronger in damage, especially in melee. If a Berserker enters the Cairn, he comes out as a Werewolf. Make Dryads a lot stronger, with a small AoE. For Lotus: Make Master Warlock stronger and harder to kill. Make his Melee stronger than his range. Make Warlock's short range stronger. Replace Yvaine with Goddess Yvaine. That's all. I hope it's not too hard to do. If you have any concerns drop by a comment. Hi you can do it by yourself using this SITUVN editor Quote Share this post Link to post Share on other sites
Khenjie 2 #4 Posted May 13, 2014 Hi you can do it by yourself using this SITUVN editor Thanks man. I honestly didn't saw that, I've 0 percent modding experience but i guess I can try. This can be archived, seeing nobody wants to make me one ) 1 Quote Share this post Link to post Share on other sites
Gregor8356 275 #5 Posted May 13, 2014 (edited) What you should to know Br.dat file drag and drop to Editor to edit com in and out (units )go to buildings and expand the list to choose needed to change damage go primary wepon see the nummber = type of weapon go wepons and find that nummber and change base damage (second or first column) to make units more stronger change column max health to change missile go to secondary wepon column and simply choose one( melee wepons are short range and missile weapons are longer range to kill) after do your chsnge find menu file save done this are short tips to mod Br.dat file Edited May 13, 2014 by Gregor8356 1 Quote Share this post Link to post Share on other sites
Markov 0 #6 Posted May 25, 2014 hi!!! i'm new here... i'm using sitvun data editor... can someone please help me how to add or train other units for other clans??? example: samurai>royal academy>warlock thanks... Quote Share this post Link to post Share on other sites
Gregor8356 275 #7 Posted May 25, 2014 hi!!! i'm new here... i'm using sitvun data editor... can someone please help me how to add or train other units for other clans??? example: samurai>royal academy>warlock thanks... go to Data_Buildings/ 84 Dragon Royal Academy /UnitIn3 / 7 samurai /UnitOut3 /43 warlock /UnitTrainingTime3 (1- 100 )save Ready !!! ,,samurai>royal academy>warlock'' 1 Quote Share this post Link to post Share on other sites
Markov 0 #8 Posted May 25, 2014 go to Data_Buildings/ 84 Dragon Royal Academy /UnitIn3 / 7 samurai /UnitOut3 /43 warlock /UnitTrainingTime3 (1- 100 )save Ready !!! ,,samurai>royal academy>warlock'' thanks for reply... i have another question, is it possible to have multiple unit upgrades of the same type in one building example: you have three tempered steel button in bath house and 3 dragons fire in the royal academy and is it possible to have an upgrade that came from other clan like tempered steel in serpent or reinforced plating in lotus??? if possible, can you tell me how??? i really want to make a mod in all four clans which i have multiple upgrades and affects all units within the clan(the more yinyang you have the more chances of winning lol)... btw thanks again for the reply... Quote Share this post Link to post Share on other sites
Gregor8356 275 #9 Posted May 25, 2014 thanks for reply... i have another question, is it possible to have multiple unit upgrades of the same type in one building example: you have three tempered steel button in bath house and 3 dragons fire in the royal academy and is it possible to have an upgrade that came from other clan like tempered steel in serpent or reinforced plating in lotus??? if possible, can you tell me how??? i really want to make a mod in all four clans which i have multiple upgrades and affects all units within the clan(the more yinyang you have the more chances of winning lol)... btw thanks again for the reply... Changin building upgrades from one building to another in one clan is possible but get upgrades from diffrent clan it's not work after made changes right now I don't remember how it goes because I do in xvi32 editor about 1to 1,5 jear ago Quote Share this post Link to post Share on other sites
Markov 0 #10 Posted May 25, 2014 Changin building upgrades from one building to another in one clan is possible but get upgrades from diffrent clan it's not work after made changes right now I don't remember how it goes because I do in xvi32 editor about 1to 1,5 jear ago i was actually trying to multiply the number of times tempered steel could appear in another building, i tried to use bathhouse for three tempered steel buttons but when i test it, the upgrade remains the same(nothing changes in short)... can you please show me how??? Quote Share this post Link to post Share on other sites
Gregor8356 275 #11 Posted May 25, 2014 (edited) I think to change upgrade place from one building to another was just to swap number place from one building to another but in SITUVN editor is impossible bc. his editor has expanded list to 158 and numbers to change are 700 and more so you should use xvi32editor and using lists to xvi32 editor find that nummbers the list you can get from here if you are to use xvi32 new one you have to get practice for the begining you have to locate needed buldings e.g. bathhouse 133D28133DDE the number first bulding upgrade is 777 in hex editor 00 00 00 09 03 = in calculator in hex 309 in dec mean 777 like in SITUVN editor bathhause first upgrade building number 777and so on with rest of nummbers good luck and last thind XVI32editor Edited June 1, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
Markov 0 #12 Posted May 25, 2014 I think to change upgrade place from one building to another was just to swap number place from one building to another but in SITUVN editor is impossible bc. his editor has expanded list to 158 and numbers to change are 700 and more so you should use xvi32editor and using lists to xvi32 editor find that nummbers the list you can get from here if you are to use xvi32 new one you have to get practice for the begining you have to locate needed buldings e.g. bathhouse 133D28 133DDE the number first bulding upgrade in hex is777 in editor 00 00 00 09 03 = in calculator in hex 309 in dec mean 777 like in SITUVN editor bathhause first upgrade building number 777 and so on with rest of nummbers good luck and last thind XVI32editor ok... thanks man... i'll try... i tried to use it before but i can't understand it... LOL... maybe i should take a look again at the tutorials... Quote Share this post Link to post Share on other sites
RedRaven 0 #13 Posted June 25, 2014 (edited) anyone know on how to modify ur unit to make it glow (like d dragon spirit kenji) in SITUVN editor? Edited June 25, 2014 by RedRaven Quote Share this post Link to post Share on other sites
Gregor8356 275 #14 Posted June 25, 2014 I think I write about this but don remember where try to find in moding battle realms dat Topic Here -> Modding Battlereams.dat Quote Share this post Link to post Share on other sites
RedRaven 0 #15 Posted June 25, 2014 i see.. thx alot! Quote Share this post Link to post Share on other sites