+JB. 4,800 #1 Posted December 17, 2015 New contracts, new maps, new weapons.. Check for yourself on the update page. Gameplay changes: All Base weapon switch speed changed from 0.67 seconds to 0.5 seconds Upon spawning, friendly players will show an outline for 10 seconds Updated various weapon descriptions to better detail their functionality Multi-Class Panic AttackNo longer auto-fires when fully loaded. Shots can be held and released at will. Reserve Shooter No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. The Half-Zatoichi Now considered a sword (increased holster and deploy time and increased range) Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. 100% life restore on kill changed to 50% health gain on kill that can result in overheal No random crits Scout Pretty Boy's Pocket PistolIncreased health recovered on hit from +3 to +5 Mad MilkExtinguishing an ally will now reduce the cooldown by 20% Wrap Assassin Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. Ball recharge rate increased by 25% Damage penalty reduced from -70% to -65% Soldier Beggar's BazookaDecreased blast radius by 20% ConcherorDoubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. B.A.S.E JumperRemoved hidden property of up draft when on fire Market GardenerAdded 20% Attack Speed penalty Air-StrikeReduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) Sniper The Cleaner's Carbine Reduced firing rate penalty from 35% to 20% Added 'CRIKEY' meter which is filled by dealing damage Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled Cozy CamperQuadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. JarateExtinguishing an ally now reduces the cool down by 20% Pyro Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro. Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range Degreaser No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. Removed damage penalty Increased Airblast cost by 25% Increased afterburn penalty to from 25% to 66% Phlogistinator Removed 10% damage penalty. When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects Axtinguisher Properties changed 100% Chance to crit against burning targets 33% Damage penalty 20% Slower attack speed 75% Slower switch-to speed Medic Medics now have slightly higher health regeneration when healing a hurt patient During setup time, ÜberCharge build rate is now increased by 3x Amputator Taunt can now be activated by alt-fire Healing done with the taunt now grants small amounts of ÜberCharge Vaccinator Removed 10% health regeneration on proper resist Added slight ÜberCharge build on proper resist Increased ÜberCharge rate from +50% to +67% Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. Crusader's CrossbowHealing a player with an arrow now grants a small amount of ÜberCharge Quick-Fix Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge Spy The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively Dead RingerInitial damage reduction when feigning death increased to 75% from 50% Spy-cicle Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter Fire immunity shield no longer appears when fire immunity is triggered Heavy Fists of Steel Removed deploy time penalty Added penalty of increased holster time by 100% Gloves of Running UrgentlyIncreased holster time penalty Warrior's Spirit Now heals 50 health on kill Damage received and dealt increased by 30% Removed health penalty Eviction Notice Now provides 15% move speed bonus Now increases damage taken by 20% Demoman / Demoknight Shield bash now deals damage at all ranges, scaled by distance Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range Splendid Screen Removed the ability to deal charge impact damage at any range (now native to all shields) Now increases recharge rate by 50% Increased blast resistance from 15% to 20% Tide Turner Now grants mini-crit instead of full-crit on charge bash Reduced resistances to 15% Chargin Targe Reduced blast resistance from 40% to 30% Removed fire immunity Claidheamh Mòr Removed charge duration bonus Now restores 25 health on kill Removed health penalty Now increases damage taken while active by 15% Persian Persuader Removed ammo pickups granting health instead of ammo Added penalties of reduced primary and secondary ammo Ammo pickups now replenish charge Now gains charge meter on hit Quickiebomb LauncherFizzle time increased from 2 seconds to 4 seconds Ullapool Caber Base melee damage increased from 35 to 55 Added 20% fire rate penalty Added 100% switch-to time penalty Loose Cannon Reduced projectile speed (now a visible attribute) Reduced cannon impact damage from 60 to 50. Damage also scales with distance. Reduced knockback from cannon hit. Knockback strength is now similar to airblast. Engineer After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine The JagAdded damage penalty against buildings. Now takes 3 hits to destroy a Sapper. Rescue RangerHealing per bolt reduced from 75 to 60 Quote Share this post Link to post Share on other sites
Hellfire 421 #2 Posted December 17, 2015 Looks okay but again?! RIP servers. Quote Share this post Link to post Share on other sites
+CashPrizes 703 #3 Posted December 17, 2015 Healing a player with an arrow now grants a small amount of ÜberCharge Now that is crazy. Quote Share this post Link to post Share on other sites
+JB. 4,800 #4 Posted December 17, 2015 Healing a player with an arrow now grants a small amount of ÜberChargeNow that is crazy. That's just one of many crazy things.. Phlogistinator Removed 10% damage penalty. When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects It's live. 1 Quote Share this post Link to post Share on other sites
+Dr. Obvious 14,606 #5 Posted December 17, 2015 Valve. Breaking the game since 2007. 3 Quote Share this post Link to post Share on other sites
luop90 4,400 #6 Posted December 17, 2015 Looks fun Pyro and engi got nerfed like hell. But the overall faster switch speed is fun. Quote Share this post Link to post Share on other sites
+JB. 4,800 #7 Posted December 18, 2015 Yeah the balance changes seem to be pretty good (again). I need this.. 2 Quote Share this post Link to post Share on other sites
+CashPrizes 703 #8 Posted December 18, 2015 780+ mb.... way to kill my hard drive Valve. 1 Quote Share this post Link to post Share on other sites
luop90 4,400 #9 Posted December 18, 2015 The new phlog... Dear god. Did not need a buff at all. Quote Share this post Link to post Share on other sites
+JB. 4,800 #10 Posted December 18, 2015 The new phlog... Dear god. Did not need a buff at all. New last defence meta. Quote Share this post Link to post Share on other sites
+MrDongles 214 #11 Posted December 18, 2015 well. time to not play engie for a while since spies can sap muh sentry indefinitely. plus I don't wanna face off against a demoknight with 1000+ HP lol. Quote Share this post Link to post Share on other sites