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Tf2 Leaked Beta Update

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already announced on steam forums.. just a taste of what it will be like... spy's new flame retardant costume seems almost pointless at the cost of losing your only medium/long ranged advantage with how fast the pyro still kills you.

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seems like that wrench is underpowered, and the spy suit overpowered, i doubt these will be official items.

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It's called BETA for a reason guys!

I know those beta items suck! :lol:

Edited by DeJaDeW

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What's up with all the hats? Must be nice to be a beta tester?

"csmania.ru"

I'm guessing it's either:

1) It's cracked so it comes with any/all of the hats.

B) The beta just comes with piles of stuff from the get go.

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well, looks like they put in some of this stuff

Yeah, just the blutsauger. There was nothing about the sandvich on the beta video.

The blutsauger has been buffed even more. You still gain health, it'll seem like nothing has changed as being a medic, 1hp/sec just like before. And now there's crits. Shit...

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Yeah, just the blutsauger. There was nothing about the sandvich on the beta video.The blutsauger has been buffed even more. You still gain health, it'll seem like nothing has changed as being a medic, 1hp/sec just like before. And now there's crits. Shit...

ah, but the sandvich was on the beta video, the heavy was dropping em.

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I did a bunch of work testing out the Blutsauger and heal rate. When you take damage, you have a base self-healing of 0. After being out of battle for a couple seconds, your health now starts regenerating at a rate of 3 HP per second. After about 5 seconds, that ramps up to a max of 6 HP per second, given you are not wielding the Blutsauger at the time. With the Blutsauger out, you start healing at the regular new rate of 3 HP per second, but it stays there until eventually increasing to 4.

Potential drawbacks of it? When you have any gun besides the Blutsauger out, you regenerate enough health to greatly slow (or stop, not sure) the effects of the Pyro's afterburn. With the Blutsauger, however, you still take more damage than you are gaining back. This means that head-on fights with a Pyro are still extremely dangerous. Also, the crits on the Blutsauger seem to happen far less than with any other gun. I had to stand in spawn and shoot needles for a solid 5 minutes before I landed on a string of crits.

Basically, the Medic got a buff, and the Blutsauger has been reduced to a level still slightly more useful than the Needle Gun.

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I did a bunch of work testing out the Blutsauger and heal rate. When you take damage, you have a base self-healing of 0. After being out of battle for a couple seconds, your health now starts regenerating at a rate of 3 HP per second. After about 5 seconds, that ramps up to a max of 6 HP per second, given you are not wielding the Blutsauger at the time. With the Blutsauger out, you start healing at the regular new rate of 3 HP per second, but it stays there until eventually increasing to 4.

Potential drawbacks of it? When you have any gun besides the Blutsauger out, you regenerate enough health to greatly slow (or stop, not sure) the effects of the Pyro's afterburn. With the Blutsauger, however, you still take more damage than you are gaining back. This means that head-on fights with a Pyro are still extremely dangerous. Also, the crits on the Blutsauger seem to happen far less than with any other gun. I had to stand in spawn and shoot needles for a solid 5 minutes before I landed on a string of crits.

Basically, the Medic got a buff, and the Blutsauger has been reduced to a level still slightly more useful than the Needle Gun.

Thanks for this. I was having trouble understanding wtf was written in the update? Maybe Valve can hire you on.

It sounds as if it might be time to get out my needle gun again.

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What happened to, "if it ain't broke, don't fix it?" Right. Valve.

I love it. Think about it this way...

A Pyro's afterburn does 60 damage over 10 seconds; 3 every half-second. A Medic who has been out of battle for 2-3 seconds starts regenerating health at a rate of 3 HP a second, which increases by 1 HP a second every 3 seconds or so. This means if you go straight from a state of being burned to relative safety, you take 60 damage, but you also potentially gain 26-31 HP back. When you have the Kritzkrieg equipped, you can also taunt once every 4 seconds to regenerate your health. Assuming you can hit it right off the bat as soon as the active burning ends, that's an extra 20 HP, bringing you up to 46-51 HP. This means that unless the Pyro manages to get you below, let's just say 15 HP, you are still safe. With the help of the Blutsauger (this is assuming you got into a direct conflict with the Pyro), your chances of survival are pretty huge. 5-6 parting shots can essentially buy your life, as long as you immediately switch to the Kritz afterwards.

This made my life a million times easier playing Fastlane yesterday, trying to take the last capture point with a Kritz.

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That's assuming you're using a kritzkrieg. Kritzkrieg is really only useful for defense, IMO. When I play medic, I usually don't mind taking a bit of damage off of whomever I'm healing, as my health will recover. Engaging a pyro isn't such a good idea. I've always liked being able to run away from a pyro and saturate him with blutsauger rounds to keep me alive. The whole 2 health/hit loss is retarded considering you're the healer, as well as where the name "Blutsauger" comes from. As a healer, you should be able to heal yourself with more than a taunt that heals less than 10% health per time and renders you immobile. Yes, your health does regenerate, but that takes time, which is something of a luxury in TF2. I dunno, I'll have to try using the needle gun now. I just hate that as a medic I can't be closer to the front lines because I have to sit with my thumb up my ass waiting for health to regenerate instead of adding damage to players and healing myself in the process.

Side Note: What I think Valve is trying to do is go back and rebalance some of the unlocks, as the unlocks are supposed to be alternatives, not "upgrades," such as what most of the medic/pyro unlocks are. It... isn't working.

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ah, but the sandvich was on the beta video, the heavy was dropping em.

Oh, I didn't watch the whole thing, I skipped through parts. I guess I missed it.

I still use the blutsauger sometimes. It really hasn't been downgraded all that much. You get rare crits, and the health regeneration rate is the exact same as before.

Though I mostly use the syringe gun now, because I just heal. I rarely get kills with my my syringe gun or blutsauger, but rather my bonesaw. When I see people, I either run, or if it's a seemingly non lethal player, bonesaw them and get my 25% ubercharge, and if I was damaged there's my extra health regeneration from having my syringe gun equpped. You get the point by now (I hope), so I'm going to end this post before it gets too long.

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The whole 2 health/hit loss is retarded considering you're the healer, as well as where the name "Blutsauger" comes from. As a healer, you should be able to heal yourself with more than a taunt that heals less than 10% health per time and renders you immobile. Yes, your health does regenerate, but that takes time, which is something of a luxury in TF2. I dunno, I'll have to try using the needle gun now. I just hate that as a medic I can't be closer to the front lines because I have to sit with my thumb up my ass waiting for health to regenerate instead of adding damage to players and healing myself in the process.

I think you might be misunderstanding what the -2 HP/second actually does. It doesn't hurt you at all, just locks your self-regen rate in at a max of 4 HP/second, as opposed to the full 6 HP/second. Also, the effect is only active when you actually have the gun out, so if you're doing your job and healing, you'll be regenerating health at the normal rate.

I still think the Blutsauger is better because even though your rate of self-healing is lower, your gun has the ability to generate health for you, given you can aim worth a damn.

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