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Petar

Hidden Thingies In Battle Realms

  

22 members have voted

  1. 1. Do you think, that there are many secrets in BR, like unannounced innates and hidden bonuses to something or mixed type of damage or anything like that?

    • Yes, I have encountered a bunch of those...
      14
    • No, I have never experienced such a thing...
      3
    • This is bullshit
      5


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I started this topic cuz I am pretty sure that there are hidden things in the game, which for most of the players are not hidden ;) I post some of those happend to me....

Yellow circles flashing for a part of the second around an unit, weak on explossive struck by a musketeer (samurai balistamen deseased etc) ???? I posted this elswhere, but I put it here as well...

A little bit to that... is it normal for a samurai to loose about 25% of his hp on 1 shot by a musk despite his weakness, and dragon archer for instance who is NOT highly resistant to explossive to loose about 10% of his hp, assuming that samurai have about 200% more hp than archer ..... If those calculation are right, which may not be... It seems that musk do 5 times more damage to samurai rather than an archer. And even with Poor armor on something the max damage bonus was 50% right ? it is not like 500% ....... NO height advantage included

[Hidden bonus dmg to the innate bonus to the weak of explossive perphaps ????? Leaving you to think...]

They are really many, so I will post just some of them...

Unlean's attack ??? What kind is it??? The BR table says magic.... well Why do they crush buildings like nothing ???? magic dmg doesn't pwn buildings... Ask the kabuki or deseased one lol

[ No innate bonus damage to buildings mentioned like the sledger for instance...]

The serpent tower's BG dismounts nearby enemy horse units.... It is also unannounced.

Mounted ronin kills serpent peasent with 4 blows... it is true that mounted units recieve bonus damage, but for ronin it seems like more bonus dmg.

[bigger bonus damage for ronin when he is mounted, or just compensating because he uses only one sword ?]

Feel free to post anything strange you occur in BR it is fun and interesting I guess :)

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i dont know if this is something unusual...

Serpent's watchtower is almost uselss...

although its BG can be used twice...and units get stunned..but u can control ur units immediately..

I have always seen this against AI, it stuns my unit who were attacking units or tower..but i just re give them order to do so...it works fine..n tower power is nullified..

While this is not the case with dragon tower..

Dragon's peasants are more stronger than serpent's

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i dont know if this is something unusual...

Serpent's watchtower is almost uselss...

although its BG can be used twice...and units get stunned..but u can control ur units immediately..

I have always seen this against AI, it stuns my unit who were attacking units or tower..but i just re give them order to do so...it works fine..n tower power is nullified..

While this is not the case with dragon tower..

Dragon's peasants are more stronger than serpent's

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I needed 2 weeks to figure out how the battle realms armour system exactly works. Maybe dragonnik knows it, too.

If not I'll explain it...

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Serpent tower isnt useless. In fact, its my second favorite tower after one owned by lotus.

Blinding effect isnt effective versus real players, but it can help you to stop ai atack without having any serious casualties. Dismounting part prevents your opponent from rushing you with riders. The possibility to use tower charge twice in a short period of time gives you additional versatility in your defensive plans. Finally, most important part: any enemy unit affected by tower will get decreased resistances for every damage kind for some time. It helps to kill them easier... Under certain circumstances serpent tower can hurt opponents army harder than lotus tower usually does.

---

Pitch slinger range atack has blast damage, but its possible that they add some fire into it too. I dont know if its true or not. You can check it by atacking necromancer with pitch slinger. Explosive atacks wouldnt do much against him, but fire defeats him easily. About potchy's melee atack: seemingly it has fire nature (or fire/blast, its hard to decide).

---

Uncleans do more damage to buildings because their atack have area effect status (they can hit few nearby units at once). Such atacks always bring havoc to any structure.

---

Ronin and samurai parts have exaggeration included. I dont believe that ronin can kill peasant with just 4 swings. Surely, he strikes harder then he is on horses back, but i dont see anything unusual about it. Most units have various melee atack strenght; damage depends on kinds of atacks used. For example, Otomo hits much harder then he thrusts with his sword. Probably, ronins mounted damage values are higher than normal. Nothing special here.

Musketeer cant take out 25% of samurai life with one shot. Still, samurais are highly vulnerable to explosives. I may be wrong, but if i rememer it correctly, samurai suffers 200% damage from blasts whereas archer takes only basic 100%. Try other units with explosive-based projectiles against samurai. I dont think they are less effective than musketeers. After all, we dont know samurai hp to archer hp ratio.

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i dont know if this is something unusual...

Serpent's watchtower is almost uselss...

although its BG can be used twice...and units get stunned..but u can control ur units immediately..

I have always seen this against AI, it stuns my unit who were attacking units or tower..but i just re give them order to do so...it works fine..n tower power is nullified..

While this is not the case with dragon tower..

Dragon's peasants are more stronger than serpent's

I see 2 mistakes in your post :) 1) serpent tower is probably the best... it blinds but It also DECREASES the aromour of units it's like flash powder very usefull ;)

2) peasents in strenght wolf>serpent>dragon>lotus I have tested them 1v1 serpent is slightly stronger than dragon peas

p.s. can someone give an idea about the flashing light when a musketter strikes weak on exp unit ?

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There is nothing unusual in anything you posted. You could have just asked me... Those things you say that flashes or whatever are an effect given to units that are weak vs explosion. Its to show the player that the bullets highly penetrates the unit and through the way of logic you should get him ot of the range of the musks. I hope that when the swdman runs and cant be hit by arrows isnt also some kinda hint for you. Oo

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IF you look my first post you will know.... it is not just an effect and it is ONLY for the musks.... pitch slingers are also exp warlocks are also exp do they recieve falshlights when they attack samurai ? look at my first post and see my calculation.... 500% more damage is redicilous whyle a poor armorur grants 50% bonus... and the thing with the evasion of the swordsmen is soemthing I cannot conenct with.... lol why do you say it ? and besides it doesn't make them immune to arrows it's jsut a high chance that arrow misses

pr min avg good excellent

-50% -25% +0% +25% +50%

sams are pr on exp so they must recieve 50% bonus dmg... they die fro 4 shots which is 25% hp on hit and archer looses about 10% on hit assuming that samurai have about 200% the archer's life..... think of it....

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Look now, the effect on impact varies of what kind of the attack is and what is the units resistance. Is it clear now? Its no big deal. And where the hell you saw that the sam has 200% of the archers life? And it highly depends of advantages and disadvantages. BTW Do you wonder why the buildings burn when pitch attacks? But i alredy told you that the effects depend on what kind of attack uses the unit. They just tryed to make it a bit more realistic.

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Okey take some neutral attack like pierce damage.... you have two dragon archers and 1 samurai with the archer you attack the samurai and then you attack the archer who will die faster ? There is amount of hit points as well as amount of damage it just varries with % according to uinit's resistance

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The archer

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I see 2 mistakes in your post :) 1) serpent tower is probably the best... it blinds but It also DECREASES the aromour of units it's like flash powder very usefull ;)

2) peasants in strength wolf>serpent>dragon>lotus I have tested them 1v1 serpent is slightly stronger than dragon peas

p.s. can someone give an idea about the flashing light when a musketter strikes weak on exp unit ?

I agree it blinds n decrease armor..for flash powder power u cannot recontrol ur unit unless its effect goes away..but for this u can.

Lotus Tower is best in Offense, its lighting bolt does huge of amount damage that too area affect, and u get 3 charges..

I have tested it myself as well, dragon peasant are stronger than Serpent.

Strongest peasants are of wolf, normally almost all wolf units are strong.

What type of damage does Zymeth's Lightning have is it magic or explosive..I believe it is explosive.

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I agree it blinds n decrease armor..for flash powder power u cannot recontrol ur unit unless its effect goes away..but for this u can.

Lotus Tower is best in Offense, its lighting bolt does huge of amount damage that too area affect, and u get 3 charges..

I have tested it myself as well, dragon peasant are stronger than Serpent.

Strongest peasants are of wolf, normally almost all wolf units are strong.

What type of damage does Zymeth's Lightning have is it magic or explosive..I believe it is explosive.

hmmm I have tested them on the old BR and the serpent peas won but he was on like empty bar of hp... well maybe on WOTW it is changed... I dont think it really matters tough...

About the lightning I believe it is magic cuz it damages kabuki so bad.... and they are strong on exp... yet again I am not that sure... but the cool thing about that lightning is that it is actually a splash damage :)

I dont think flash powder stuns you.... I mean it works for AI but a player can move right away... yu cannot escape the weakness effect tough

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i dont know if this is something unusual...

Serpent's watchtower is almost uselss...

although its BG can be used twice...and units get stunned..but u can control ur units immediately..

I have always seen this against AI, it stuns my unit who were attacking units or tower..but i just re give them order to do so...it works fine..n tower power is nullified..

While this is not the case with dragon tower..

Dragon's peasants are more stronger than serpent's

About the Serpent Tower, it is quite useful, it has "Flash Powder + Death Wail" Effect. it means it blinds, reduces defense and dismounts your units(unless w/ Dragon Stirrups Technique). All towers are useful depends what suites your taste.

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( ._.)

a thread that is about the **hiden** things in the game

i saw an older thread with that topic , dunno where it is now

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Pitch slinger range atack has blast damage, but its possible that they add some fire into it too. I dont know if its true or not. You can check it by atacking necromancer with pitch slinger. Explosive atacks wouldnt do much against him, but fire defeats him easily. About potchy's melee atack: seemingly it has fire nature (or fire/blast, its hard to decide).

Its pretty obvious Pitch Slingers do fire damage because they can set buildings on fire.

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