sandiego12 0 #876 Posted January 10, 2012 I want everyone back to NORMAL the damage the defense but i want the skills to be just the same and i just want to add Arah : BG is Fire arrow Normal missle can Stun Quote Share this post Link to post Share on other sites
Gregor8356 275 #877 Posted January 11, 2012 Ok now write me which units you want to be normal ,replace : i can do the Arah go to shirine and gets fire arrow but can't Stun ,so if u want stun i can give him Utara power i mean innate 1 Quote Share this post Link to post Share on other sites
Gregor8356 275 #878 Posted January 13, 2012 sandiego12 hello i'm waiting for replacement units to normalize ? 1 Quote Share this post Link to post Share on other sites
skyflip 0 #879 Posted January 14, 2012 hi there!!! can any one make me a mod... plssss.... for dragon:kenji w/ orb... replace it to kazan for serpent: kenji(serpent)..... replace it to vetkin for wolf: a powerful grayback for lotus.... nightvol and zymeth with orb..... replace it to soban... plsss help me..... any video for this thread? Quote Share this post Link to post Share on other sites
Gregor8356 275 #880 Posted January 15, 2012 ok skyflip here you go http://www.2shared.c...tle_Realms.html I gave Nightvol soul thresher 1 Quote Share this post Link to post Share on other sites
leonidij 0 #881 Posted January 31, 2012 Still Battle Realms.dat ha ha.... Just replace some thing by Nightvol (or by other unit). i have replace squirrel by Nightvol. But he does not automatical attack. Where to mod??? - U can replace all creature by any unit in address: 12EC8E - Then..... Open Your WM and place new creature-unit on your map he he..... Hello all. SITUVN can you explain where exactly and what exactly you edit to do that with nightvol as neutral unit? Quote Share this post Link to post Share on other sites
cros_blunn 11 #882 Posted February 1, 2012 he just replaced the ''image'' (the frame) of the squirrel to the nightvol, so its a squirrel with the shape of nightvol x30 on the picture Quote Share this post Link to post Share on other sites
leonidij 0 #883 Posted February 3, 2012 Well --------- Still Battle Realms.dat ha ha.... Just replace some thing by Nightvol (or by other unit). i have replace squirrel by Nightvol. But he does not automatical attack. Where to mod??? - U can replace all creature by any unit in address: 12EC8E - Then..... Open Your WM and place new creature-unit on your map he he..... ------------------ This above looks more like he replaced value of Neutral unit with Nightvol value and put Nightvol instead that unit. And the address he specify does indeed contain the values of neutral units available in WorldMaster in the same way they appear in worldmaster. However editing them does not change anything for me. I put for all instead their value 43 value - Nightvols, but still original animals appear instead. So what he exactly mean and did he made real nightvol to be spawned or something else? Quote Share this post Link to post Share on other sites
Gregor8356 275 #884 Posted February 3, 2012 if someone helps me to finish my BG, so i can understand how they work better.... i wanna know how 'scry leaves' works.... ... this is more-less what i try to do :: scry leaves' + a soulchill" with the force of a zen counterpunch''' that summons aother 'x' unit '''' ...so far i only managed the last part to work, Did you find your bg to work propely ? what I found -hit regenerates strength -rapidly incrase life -do unit -standard bg -and range attack 1 Quote Share this post Link to post Share on other sites
Gregor8356 275 #885 Posted February 4, 2012 And here example: here is file : http://www.2shared.com/file/VeTEo6EJ/Battle_Realms.html make kenji : peasent -> shrine ->koril ->shrine ->Grayback ->shrine ->kenji i don't now why it work only for kenji with orb, his bg ? 1 Quote Share this post Link to post Share on other sites
Gregor8356 275 #886 Posted February 28, 2012 (edited) I do mod whit units all clans file:http://www.2shared.c...tle_Realms.htmlhow get all units tip:Spearmen ->Dojo->swordman->Dojo-Blade Ac.->Dojo->Brawlerswordman->Shrine->BanditBlade Ac.->Shrine->InfestedBrawler->Town Square->Sledger->Town Square->GraybackSlaveArcher->Target Range->Crossbow->Target Range->Leaf Di.->Target Range->HurlerCrossbow->Shrine->RaiderStaff Ad..->Shrine->UncleanHurler->Town Square->Ballistam.->Town Square->LongtoothSlaveChemist->Alchemist Hut-Musketeer->Alchemist Hut-Staff Ad.->Alchemist Hut-MaulerMusketeer->Shrine->CanoneerLeaf Di.->Shrine->DiseasedMauler->Town Square->Pitch Slin.Guardian->Royal Academy->Kenji1 Dragon->Royal Academy->Kenji2 Dragon->Kenji3 Serpent->Kenji3 DragonMonk->Royal Academy->NinjaGeisha->Bathhouse->Chaneller->Bathhouse->Overseer->Bathhouse->Druidess->Bathhouse->FanGeisha->Bathhouse->Witch->Bathhouse-> DemonessPeasent->Fireworks Factory->M.Warlock->Fireworks Factory->Berserker->Fireworks Factory->Werewolf->Fireworks Factory->Ronin->Fireworks Factory->Warlock->Fireworks Factory->Enforcer->Fireworks Factory->ReaperPeasent->Stables->Brother1 leaf->Stables->Hordeling->Stables->Digger->Stables->Dryade->Stables->Pack Mast.->Stables->ShamblerBrother1 leaf->Town Square->Brother3Spirit War.->Well->GraybackEndgame->Well->Zymeth with Orb->Well->Shinja->Well->Utara->Well->Issyl->Well->Longtooth->Well-> GraybackMiddlePeasent->Watchtower->Taro->Watchtower->Soban->Watchtower->Vetkin->Watchtower->Budo->Watchtower->Nightvol->Watchtower->GaihlaPeasent->Dragon Monument->Shale Lord->Dragon Monument->Wildeye->Dragon Monument->Yvaine->Dragon Monument->Koril4Samurai->Dragon Monument->Kenji o. w. DragonGolem->Dragon Monument->Trained HorseSpirit War.->Dragon Monument->Peasant Edited May 11, 2016 by Gregor8356 2 Quote Share this post Link to post Share on other sites
dreadrath 0 #887 Posted March 6, 2012 I know there are a lot of modding requests, so I shall understand if this one goes unnoticed, in which case I'll continue trying to learn HEX code and figure out how to do it myself. If your familiar with the powered up heroes mod I basically only want to add two minor modification to that mod involving the campaign. The first is to make Zymeth One With The Orb equal to his powered up normal form, and with maximum resistances against all (I always thought Orb Zymeth should be a dangerous as Dragon Kenji, the scene were he rid himself of corruption is epic.) The other thing I seek to do with that mod is to make Garrin stronger, not quite as strong as Grayback but still a fearsome foe to be faced against (Since the powered up heroes mod replaces Garrin with Kenji, the only time you encounter him is on his estate while playing the Serpent, so I figure it should be a memorable battle against him before moving on) It would be much appreciated if someone helped me out with this one, but like I said, it's not urgent. Quote Share this post Link to post Share on other sites
Ansya 0 #888 Posted March 15, 2012 Hello all... Quote Share this post Link to post Share on other sites
MarthinLuthers 2 #889 Posted March 15, 2012 Hmmmmm it has been 1 month (Maybe more) i now this forum and now One of the Best Game in My Life "Battle Realms" can be mod. Specially Kenji can exist in Skirmish. Coz from my first time played this game i alwasy hope Kenji in Skirmish. And GOD answer my pray hahaha. Until now i just enjoying download mod and play it. (Because i had been downloaded a cool mod by SITUVN that i think it's enough until YESTERDAY ||" ) Eheeemmm for real reply........ CAN SOMEONE MAKE A VIDEO HOW TO MOD ? BECAUSE UNTIL NOW I STILL DON'T HAVE TIME TO LEARN BATTLE REALMS.dat.............Sooo Please guy if there any way to learn this easy as possible I think is by video. Quote Share this post Link to post Share on other sites
cros_blunn 11 #890 Posted March 16, 2012 finally back.... am i still needed here? 0: marthinLuthers if you want download the list from my signature... technically it is a guide full of 'how to do x' if after reading the list you still dont understand tell me, also i used it every time i was moding (the las time i even used it was doing a BG that i never managed to work and forgot about it) ...videos are complex D: go read ... Quote Share this post Link to post Share on other sites
MarthinLuthers 2 #891 Posted March 17, 2012 - finally back.... am i still needed here? 0: marthinLuthers if you want download the list from my signature... technically it is a guide full of 'how to do x' if after reading the list you still dont understand tell me, also i used it every time i was moding (the las time i even used it was doing a BG that i never managed to work and forgot about it) ...videos are complex D: go read ... Hmmmm i have some question (maybe a fool question for you guys who have understand modding Battle Realms.dat) Today i try something simple. I try to make peasant can enter the Peasant Hut to become Kenji o.w. Dragon. I already input address you put in your list. But i don't know which number that i have to change (which is the building that the peasant can enter and which number is unit he become after he enter the building ???). can you tell me what i have to do cros_blun (if there is a picture i think is can be more easy). Oh yea by the way i mod a original Battle Realms.dat Quote Share this post Link to post Share on other sites
Gregor8356 275 #892 Posted March 17, 2012 Ha ha in Peasant Hut u can't do that try Dojo or oder buildings like Shirine 1 Quote Share this post Link to post Share on other sites
MarthinLuthers 2 #893 Posted March 17, 2012 Ha ha in Peasant Hut u can't do that try Dojo or oder buildings like Shirine Okay....So how to do that ??? Quote Share this post Link to post Share on other sites
Gregor8356 275 #894 Posted March 18, 2012 http://imageshack.us/f/823/noneq.jpg/ So in the picture u have selected 05 00 00 00 00 08 00 00 00 00 00 80 3F 19 05 - Peasent enter 08 - Spearmen out 19 - time of training etc. 1 Quote Share this post Link to post Share on other sites
MarthinLuthers 2 #895 Posted March 19, 2012 Wowwwww now i understand how it work (it's just change the number). Thank You again gregor8356....hahaha i think it's twice now you helping me......And also Thank you too to cros_blunn for your very-very important list hahaha But i have another question How to make the tier 3 unit (Samurai) can enter the dojo again.....?? Which number that i have to change to make Peasant can enter a shrine and can be other unit or even..a hero ?? Once again Thanks Guy for your help. JESUS Bless you. Quote Share this post Link to post Share on other sites
Gregor8356 275 #896 Posted March 19, 2012 Each building has 6 trainings 1-{05 00 00 00 00 08 00 00 00 00 00 80 3F 19 00 00 00 2-{XX 00 00 00 00 XX 00 00 00 00 00 80 3F XX 00 00 00 3-{05 00 00 00 00 73 00 00 00 00 00 80 3F1D 00 00 00 4-{07 00 00 00 00 43 00 00 00 00 00 80 3F 01 00 00 00 etc. 05 -Peasent 73 -zymeth with the orb 07 -Samurai 43- Nightvol 1 Quote Share this post Link to post Share on other sites
MarthinLuthers 2 #897 Posted March 20, 2012 Wooowwww once again Thank You Very-very much gregor8356. You're awesome. Now i can edit a soldier unit to be hero.... Oh yea i have another question..... Which number in each unit is represent the cost of rice and water ???? Just for example "Samurai" ( 22745A )..Which one is the rice and water cost.....And if i want to change the other unit, what should i search. Thanks again. JESUS Bless You. Quote Share this post Link to post Share on other sites
Gregor8356 275 #898 Posted March 20, 2012 here u got the answer 1 Quote Share this post Link to post Share on other sites
MarthinLuthers 2 #899 Posted March 20, 2012 Owhhhh now i know......that's same with the Compiled List from cros_blun.. Okay now i get it hehehhee. Can i ask another question ? Which hex number is represent the strengh attack ?? Cause i want to increase the Kenji's attack a little. Thanks again gregor8356. JESUS Bless You. Quote Share this post Link to post Share on other sites
Gregor8356 275 #900 Posted March 21, 2012 U should read this : 1 Quote Share this post Link to post Share on other sites