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marcelo_20xx

Modding Battlereams.dat

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Oh thanks a lot for explaining things......I refuse to give up trying to mess with the BGs, I will keep trying even if there is no Anime Frames available!!! Oh Kev, another thing that I am very curious about, do you know where the Unit's health and stamina codes are located on XVI32???? I would like to mess around with these things!!!

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Oh thanks a lot for explaining things......I refuse to give up trying to mess with the BGs, I will keep trying even if there is no Anime Frames available!!! Oh Kev, another thing that I am very curious about, do you know where the Unit's health and stamina codes are located on XVI32???? I would like to mess around with these things!!!

I know ;)

gsqgbq0.jpg

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hey i made 2 ara's for dragon clan i put 1 one kazan and the normal one but i could only make one are i did have the portaid and stuff but i could only make one at a time Help please

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Thx ribesg thats a nice pic you post there.

And Dragon for the last time Im not Kev ok. (not to be mean or something, just to clarify)

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Thx ribesg thats a nice pic you post there.

I'll complete it, we work on it with Med ! (When we have the time lol)

I find some values for the health but... it's difficult to see what is what.

hey i made 2 ara's for dragon clan i put 1 one kazan and the normal one but i could only make one are i did have the portaid and stuff but i could only make one at a time Help please

For having more Arah's, you must replace, for example, the Spearman's value into the Dojo code by the Arah's value.

Then you change the cost of Arah (0 Yin, 0 rice, 0 water ;))

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right with a little help i understand some of this now thx people

but i've got 1 question: when u want to make a unit out of a building which couldn't make units before what would u have to do? like putting a peasant in a peasant hut and make him into a hordeling for example. u need to insert a new code or something???

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okey but u can't make more of the same hero's out of the keep then?

I think there is a way, but I don't know it.

right with a little help i understand some of this now thx people

but i've got 1 question: when u want to make a unit out of a building which couldn't make units before what would u have to do? like putting a peasant in a peasant hut and make him into a hordeling for example. u need to insert a new code or something???

THIS kind of modding is more difficult :)

I never tried, find yourself :P

I know where is the code, but not exactly.

PS : please use the Edit fonction ;)

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cool i know how to do this but there one more thing i have to know how can i pu ppl in a dragons monument for example if i but kenji in and then kinji with orbcomes out same with a shrine an fire works factory! i have to know this

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I think there is a way, but I don't know it.

THIS kind of modding is more difficult :)

I never tried, find yourself :P

I know where is the code, but not exactly.

PS : please use the Edit fonction ;)

right thx for the help ribesg guess i'll just try some things then!

and srry bout the extra post i'll edit next time :lol:

and thing with othemo thats a good idea indeed! and same with Zymeth in the warlocks tower, Grayback in the cairn and kenji serpent in the necro throne! maybe an idea for ur patch 3.00 :D

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If you look at the Battle Realms.dat... you can find a little guide into him...

:P

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i think i know how to do it now ( zymeth in a warlocks tower ) its really hard..... but its the same as all the other things one more thing how can i like make a person train in a sgrine but still update ppl in there?

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Liquid used Microsoft Access which was then compiled into their own database format... If we could reverse engineer that we could make new missions and totally new Units.

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Sorry if I couldnt upload any more tutorials is only that works didnt allow me anymore time to mod battle realms. And as I saw recently if someone wants to have a building that currently didnt produce units but you want say producing other units clans or wathever thing you want to come from is not that hard...

For example I have the dragon townsquare producing ronins and warlocks and berserkers I will explain the technique, but know one thing first. After a long trial and error thing I come to the fact that some buildings are really harcoded or is it that I cant figure out how to do it and those are: the peasant hut (I make the building with all the entries needed and the unit just enter the building but never trained), the watchtowers (same here, also it may crash your game too, so careful), and the well (mostly I didnt want this building modded because It disable the peasant gathering function). For the rest they are workarounds to how the unist can be trained.

I will put a example here:

Assuming you want (like me) mod the dragon townsquare to make produce units. First look at the tutorial I post earlier (I wonder why people even read when almost all answer are near, oh well). Look closely to the part I stated as

"UNIT TRAINING" you will see something like this: "00 00 00 05 00 00 00 01 00 00 00 00 00 80 3F 19 and so on" (I wont give details what those bits are for I already explained it), the only things we need to know is where the code begins and where ends. If you want say the Dragons Square to have 3 kinds of trainins copy FROM the first 00 inmediate after the 0F to the last 00 BEFORE the part with the nops values or FF FF FF FF FF FF FF FF of a building that have 3 trainigs like the dojo, then ou only need to change the values of the units that enters the buildings and the unist that appear after the training, you can also shorten the time needed to train in your new modded building... and dont forget to put the hex program in OVERWRITE MODE, never insert a single bit in the battle realms.dat as is a file PRE- Compiled and doing this will result in a crash.

It may be simply difficult at first but looking the picture posted will help you and also post if you have problems I will try to explain it better.

And the last part I you have your building modded and ready to go put this in the units bits 05 as the enter unit and 1A as the unit that pop outs, fun isnt it!

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:lol: yeah right easy man!

i've got another questin it may be a stupid 1 if u have alredy explained it but at least i couldn't find the answer: well i know what code i have to take frow say the dojo, but when u want a unit to train out of the town square where do u have to put that code and without inserting an extra number? and with town square i didn't find any

0F...... FF FF FF and i tried with stables too and there was 0F....FF FF FF but there were only 3 numbers in between. so maybe u could explain that to me thx.

and well i'll try some more things

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Ok I will see what I can do, I think now it should be better if I have posted a pic, but since was easy in the end I didnt...First you must know that in buildings that normally dont support the training of units this portion of the hex code is represented in FF FF FF FF meaning that they are empty values, now if you see this in the dojo in the "relative same location" you will see that now is filled with data, then there is the clue where you need to put the data. If you have still trouble I will post a pic..Or tell me exactly which building you want to mod and I will show you an example with the exact offsets.

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Do you know ? The Nightvol only is cheater you try to change rich cost = 0(00), wather cost = 0(00), Yin/Yang cost = 0(00) and you go to fight with Battle Realms.dat original file player. lol I has tried already it has that is unexpected no sync error !!!!! :D:o

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Do you know ? The Nightvol only is cheater you try to change rich cost = 0(00), wather cost = 0(00), Yin/Yang cost = 0(00) and you go to fight with Battle Realms.dat original file player. lol I has tried already it has that is unexpected no sync error !!!!!

Sorry but I can barely understand a thing of what you said, you mean you want to mode the nightvol to be summoned with no cost in rice and water?? also take note that in the original battlrealms.dat the nightvol isnt normally summoned so I assume youre talking of the Kev`s mod 2.0, please if you can explain better.

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Sorry but I can barely understand a thing of what you said, you mean you want to mode the nightvol to be summoned with no cost in rice and water?? also take note that in the original battlrealms.dat the nightvol isnt normally summoned so I assume youre talking of the Kev`s mod 2.0, please if you can explain better.

he wants to say that if u change NIGHTVOL cost to 0(all water, rice ,yin)

then u can use him in original BATTLE REALMS 1.5q without sync error

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he wants to say that if u change NIGHTVOL cost to 0(all water, rice ,yin)

then u can use him in original BATTLE REALMS 1.5q without sync error

Hordeling without sync error too :P

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marcelo i have a question... i have read all posts but i cant make kenji with orb in the dojo for spearman. can you explain how to do it?

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ok i have now kenji with orb in dojo for spearman, but he costs 600 rice. can someone tell me how to find the costs of heroes and units pls?

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