~GoD~ 0 #276 Posted June 3, 2009 Dra, kannst du mir n bisschen beim modden helfen? ich versteh davon nicht viel und den mod den du gemacht hast find ich lustig. Ich würd das auch gern können, kannst mir das erklären? Quote Share this post Link to post Share on other sites
DrA 2 #277 Posted June 3, 2009 Dra, kannst du mir n bisschen beim modden helfen? ich versteh davon nicht viel und den mod den du gemacht hast find ich lustig. Ich würd das auch gern können, kannst mir das erklären? dann gib mal bitte icq nummer, sofern du es hast. ansonsten kann ich dir nur die erste seite in diesem thread empfehlen ;-) sorry for writing in german Quote Share this post Link to post Share on other sites
mina 1 #279 Posted June 4, 2009 i´m already leraning to mod battle gears. i can teach you in about ab week no problem here is the complete unit list (i havent include all battle gears since yet) for download with look and adress, made by me http://www.2shared.com/file/6082645/c2cac46e/Battle_Realms_Complete_UnitList.html -------- here is the complete bulding list with all looks (code) and adresses http://www.2shared.com/file/6082662/6e98334f/Battle_Realms_Buildingslist.html have fun hey can u teach me how to change the battle gear hey can u teach me how to change the battle gear hey can u also teach me how to change peasents gear sword and alo health and stammina its hard can u teach me plz 1 Quote Share this post Link to post Share on other sites
DrA 2 #280 Posted June 4, 2009 hey can u teach me how to change the battle gear hey can u also teach me how to change peasents gear sword and alo health and stammina its hard can u teach me plz If I have time i will make a tutorial Quote Share this post Link to post Share on other sites
ZejiWarrior 0 #281 Posted June 4, 2009 Is it possible to change the units summoned by battle gears (ie. making soban's ability summon a warlock instead of a golem)? And does anybody have the values for all of the battle gears? Quote Share this post Link to post Share on other sites
Paytix 1 #282 Posted June 4, 2009 who knows how to change the training in necromancers throne?? i want to change what unit comes out.. i want kenji to train instead of the necromancer.. anyone?? Quote Share this post Link to post Share on other sites
Jibbs 2 #283 Posted June 5, 2009 how do i make units cost cheap like : 0 water 0 rice Quote Share this post Link to post Share on other sites
ZejiWarrior 0 #284 Posted June 5, 2009 (edited) Check page 1. EDIT: I've got the values for all of the battle gears. I'll post which ones work with other heroes later. fire arrows 00 zen arrows 01 mandrake spores 02 starburst rockets 03 fire shield 04 * (does damage, but there is no fire) sacrifice 05 * (heals units, but can only be used once. does not kill the user.) flash powder 06 stardust 07 ** indirect fire 08 * (only works with ranged units) shrapnel keg 09 dragon skin 0A ** yang blade 0B * (changes attack type, but doesn't have the blue effect.) stun spear 0C whirling spear 0D chee shield 0E ** fire sword 0F * (changes attack type, no fire effect) call horse 10 inner strength 11 ** dark powers 12 dark powers 13 dark powers 14 ?recovering hero spirit? 15 (I have no clue what this is. It just drains stamina.) death wail 16 projectile vomit 17 famine 18 rebirth 19 ** (Changes unit into an infested one on death) scry leaves 1A ** sehk's corridor 1B lythis' soul thresher 1C tausil's unlife 1D * (Revives unit, but does no animation.) rite of ascension 1E ** rite of ascension 1F ** rite of ascension 20 ** unknown 20 01 none 20 02 dark canopy 22 * (Does ability, but there is no animation.) dark arson 25 life siphon 27 * (Does ability, but there is no animation.) soul chill 28 * (Does ability, but there is no animation or sound.) stealth 34 paralysis darts 35 cannoneer mines 36 smoke bombs 37 phosphorus bolts 38 weakness bolts 39 * (Will only work on ranged heroes that have the weakness bolt projectile.) dark pact 3A ** razor fans 3B ** explosive shot 3C sniper scope 3D summon spirit warrior 3E caltrops 3F ** brush fire 40 blood bond 41 ** yin blade 42 * (Changes attack type, but there is no purple sword effect.) glass sword 43 ** mugging 44 ** zen trance/meditation 45 ** shadow skills 46 totem 47 lyncanthropy 48 ** zen counterpunch 49 * (Does zen counterpunch, but there isn't a green effect.) druidess blessing 4A lava rock 4B wrecking ball 4C * (Does damage, but there is no animation.) wolf's howl 4D scorched earth 4e shale armor 4F * (Grants shale armor effects, but the units look the same.) stun slam 50 wolf's bite 51 sight beyond sight 52 slave driver 53 chant of life 54 wolf howl 55 haste 56 fire breath 57 critical strike 58 ** teleport 59 razor edged boomerang 5A * battle cry 5B armored friend 5C intimidation 5D summon golems 5E reversal of fortune 5F ** song of sorrow 60 bravado 61 heavy rain 62 infernal breath 63 trample 64 power transfer 65 double image 66 double image (chakra) 67 concussion smash 68 last stand 69 ** razor edged boomerang (slave longtooth) 6A * insidious hex 6B ** magic negation 6C ** summon spirit wolf 6D ** prison of ice 6E tower corruption 6F servant of the flesh 70 hobnailed boots 7B ** (Vetkin+Hobnailed Boots+Haste=Roadrunner Speed! ) low blow 7C demon amulet 7E ** vampiric gaze 7F dig 82 ANOTHER EDIT: I've started adding asterisks to the abilities that work with other units. One * means it sort of works, two means it works perfectly. Edited June 8, 2009 by ZejiWarrior Quote Share this post Link to post Share on other sites
fluffys 2 #285 Posted June 6, 2009 ´DRA könntest du mir bitte helfen beim modden. schreib mir bitte eine message Quote Share this post Link to post Share on other sites
DrA 2 #286 Posted June 6, 2009 Check page 1. EDIT: I've got the values for all of the battle gears. I'll post which ones work with other heroes later. thanks, very nice work Quote Share this post Link to post Share on other sites
neoren 0 #287 Posted June 8, 2009 Since I will be somewhat busy starting this june until november, can someone make a mod for me? ^^ I've already changed a few things on my brealms, like putting dragon kenji3 on dragon's keep, putting serpent kenji3 on serpent's keep, putting kazan in the alchemist hut, budo on the serpent town square. But I just want see a few more things in a mod, like: 1. The stuff I placed before. 2. Nightvol on lotus clan, but make it a bit balanced since it should cost 0 everything, like increasing the training time. 3. Putting a wolf peasant inside the Cairn will produce a dying guardian. (one with the activated BG). It would be like a defense mechanism for the wolf clan. 4. Change the Kabuki Warrior's Melee attack type into blunt/cutting. (currently magic) 5. Putting peasants in the warlock's tower to produce hordelings. The master warlock will remain the same. 6. Putting a healer on the wolf clan with ??? model. I haven't thought of a proper model for the wolf clan's healer yet. I'm thinking about putting Ghaila as a healer. Then replacing her with Kenji 1 inside the keep. 7. Replacing Soban with Kenji 2, so each race will have a different look and power of Kenji. If anyone can grant me this mod, I'd be really really grateful, and I'll do almost anything for the person who will make it. As long as it doesn't include paying him or her. Quote Share this post Link to post Share on other sites
DrA 2 #288 Posted June 8, 2009 Since I will be somewhat busy starting this june until november, can someone make a mod for me? ^^ I've already changed a few things on my brealms, like putting dragon kenji3 on dragon's keep, putting serpent kenji3 on serpent's keep, putting kazan in the alchemist hut, budo on the serpent town square. But I just want see a few more things in a mod, like: 1. The stuff I placed before. 2. Nightvol on lotus clan, but make it a bit balanced since it should cost 0 everything, like increasing the training time. 3. Putting a wolf peasant inside the Cairn will produce a dying guardian. (one with the activated BG). It would be like a defense mechanism for the wolf clan. 4. Change the Kabuki Warrior's Melee attack type into blunt/cutting. (currently magic) 5. Putting peasants in the warlock's tower to produce hordelings. The master warlock will remain the same. 6. Putting a healer on the wolf clan with ??? model. I haven't thought of a proper model for the wolf clan's healer yet. I'm thinking about putting Ghaila as a healer. Then replacing her with Kenji 1 inside the keep. 7. Replacing Soban with Kenji 2, so each race will have a different look and power of Kenji. If anyone can grant me this mod, I'd be really really grateful, and I'll do almost anything for the person who will make it. As long as it doesn't include paying him or her. 1.)i just change the things you said. please tell me what your 'old stuff' was 2.)send infested in crypt of the brothers-> nightvol (with lower health than normal (cost 50/50) 3.)peasent + cairn = dying guardin (costs nothing) 4.)kabuki warrior has bandits melee attack now 5.)peasent + warlock´s tower = hordeling (costs 30/30) 6.)druidess + vitaly garden = geisha 7.) soban replaced with kenji2 made by DrA Download it here. have fun Quote Share this post Link to post Share on other sites
neoren 0 #289 Posted June 8, 2009 1.)i just change the things you said. please tell me what your 'old stuff' was 2.)send infested in crypt of the brothers-> nightvol (with lower health than normal (cost 50/50) 3.)peasent + cairn = dying guardin (costs nothing) 4.)kabuki warrior has bandits melee attack now 5.)peasent + warlock´s tower = hordeling (costs 30/30) 6.)druidess + vitaly garden = geisha 7.) soban replaced with kenji2 made by DrA Download it here. have fun Stuff I changed: 1.Replaced Serpent Clan's Enforcer into Budo. Allowing them to produce atougher but a lot more expensive unit out of their Town Square 2. Replaced Kazan with Kenji 3 dragon 3. Replaced Budo with Kenji 3 serpent 4. Replaced Lotus Clan's Reaper into Soban. 5. Replaced Dryad with Ghaila. 6. Replaced Ghaila with Kenji 1. 7. Replaced Soban with Kenji 2. Thanks a lot sir! Anyway, can you give me the address where to put the Battle Gear of the Geisha (fire shield) into kenji 1, Fire arrows to Arah, and dragon skin to Kenji 3 dragon? And is it possible to put explosive shot into kenji 2? BG of musketeer. Thanks again for the mod! Quote Share this post Link to post Share on other sites
DrA 2 #290 Posted June 8, 2009 (edited) to your questions: 1.)No I can`t, sorry. 2.)this is possible, you had just tu change arah´s normal range attack with fire arrows range. her normal attack is 00 fire arrows attack is 03 3.)Sorry, I can`t. 4.)It will be included in the new mod, nice idea^^ edit:(sorry doesn´t work) ok, everything is now as you wish, i hope. downloadt it here. have fun Edited June 8, 2009 by DrA Quote Share this post Link to post Share on other sites
ZejiWarrior 0 #291 Posted June 8, 2009 I'm not sure which Kenji 1 you want to be changed, neoren, so I'll just tell you what to do for all three of them (Dragon, Serpent, and the one without the sword). Ok, so Fire Shield's value is 04. The address for the ability of Kenji 1 (Dragon) is 002289AF. Kenji Nosword's ability address is 00228BF3. Kenji 1 Serpent's ability address is 00228E30. Critical Strike's value is 58. Replace the 58 with 04 on any of the Kenjis. Just a warning, fire shield does damage, but no fire appears. To give Dragon Skin to Kenji 3 Dragon, go to 0022997D, and replace the 58 with 0A. Dragon Skin is one ability that works perfectly, so have fun with that. EDIT: I forgot to put the monk's zen trance in the list. I'll update it now. Here's a fun fact: if you give regular heroes new abilities, the AI will have them use the new abilities. I just learned that the hard way when Shinja revived a force of 30 troops after I only had 10 left. I've also updated the ability list to show which ones work (I wish more abilities were fully compatible with other units). I'll work on a list on the addresses later. Is it possible to give abilities/battle gears to units that don't normally have any? One more thing. Does anyone know what the Dragon Monument's ability is? That would be a great one to have. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I know I should edit my previous post, but I want to keep it clean. Rats, I can't double post. Anyway, here's a small tutorial on changing hero abilities for those that don't know how (I don't get how to change regular unit abilities yet). First, you need the locations of the abilities. Each line corresponds to a different unit's abilities. Dragon Clan Spearman (Whirling Spear and Stun Spear): 0022781B Archer (Fire Arrows and Zen Arrows): 002265EB Alchemist (Mandrake Spores and Starburst Rockets): 00226807 Dragon Warrior (Chee Shield and Fire Sword): 00226A6A Kabuki Warrior (Flash Powder and Stardust): 00226EF7 Powder Keg Cannoneer (Indirect Fire and Shrapnel Keg): 002273AC Samurai (Yang Blade and Dragon Skin): 002275DE Guardian: (Last Stand and Concussion Staff): 002368A3 and 002368B0 Battle Maiden(Power Transfer and Double Image): 00236407 Dragon Geisha(Sacrifice and Fire Shield): 00226CA9 Otomo: 0022A6FF Kazan: 0022877D Arah: 00227A46 Garrin: 002280D3 Teppo: 002378F8 Tao: 0022B20D Serpent Clan Swordsman(Mugging and Glass Sword): 00230AEC Crossbowman(Weakness Bolts and Phosphorus Bolts): 0022F8B8 Musketeer(Sniper Scope and Blast Shot): 0022FD45 and 0022FD50 Bandit(Stealth and Paralysis Darts): 0022F42E and 0022F430 Raider(Brush Fire and Caltrops): 002301C8 Canoneer(Smoke Bombs and Mines): 0022F675 Ronin(Blood Bond and Yin Blade): 002303FD Enforcer(Low Blow and Hobnailed Boots): 00239B3F Witch(Vampiric Gaze and Demonic Amulet): 00239D6F Fan Geisha(Razor Fans and Dark Pact): 0022FB04 Necromancer: 0022A4CE Shinja: 0022AB74 Budo: 00227C7E Utara: 0022B67D Vetkin: 0022B8AE Taro: 002376CB Lotus Clan Blade Acolyte(Inner Strength): 0022BF8A Leaf Disciple(Scrye Leaves): 0022D195 Staff Adept(Dark Canopy): 0022D87F Infested One(Rebirth and Famine): 0022CF4C Diseased One( Projectile Vomit and Death Wail): 0022CADD and 0022CAE0 Unclean One(Spreading Goo and Death Sentry): 0022DABB Warlock(Dark Arson, Life Siphon, Soul Chill): 0022DCEF and 0022DCF0 Master Warlock(Soul Thresher, Unlife, Ephemeral Corridor): 0022D3EB and 0022D3F0 Reaper(Servant of Flesh): 0023840A Overseer(Tower Corruption): 002381DC Lythis: 0022C1DA Tausil: 0022C41C Sehk: 0022C661 Zymeth: 0022BAED Koril: 0022A03D Issyl: 0022854C Soban: 0022AFE8 Yvaine: 00237D5B Wolf Clan Brawler(Shale Armor and Zen Counterpunch): 00234FDF Hurler(Shale Armor and Lava Rock): 0023544B Mauler(Shale Armor and Wrecking Ball): 0023567D Ballistaman(Shale Armor and Totem): 00234B54 Sledger(Shale Armor and Stun Slam): 00235F7E Pitch Slinger(Shale Armor and Scorched Earth): 00235D4F Berserker(Shale Armor and Lyncanthropy): 00234DA0 Werewolf(Wolf's Bite): 002361B3 Digger(Shale Armor and Dig): 0023B5A9 Dryad(Shale Armor and Tower Ability): 0023B7C8 Druidess(Shale Armor and Blessing): 0023521A Pack Master(Shale Armor and Howl): 002358CD Grayback: 0022831D Longtooth: 0022A27A Shale Lord: 0022B45D Gaihla: 00227EAD Wildeye: 00237B2C Misc Kenji 1 Dragon: 002289AD Kenji 1 No Sword: 00228BFE Kenji 1 Serpent: 00228E3C Kenji Young: 0022907D Kenji 2 Dragon: 002292BE Kenji 2 No Sword: 0022950C Kenji 2 Serpent: 0022974D Kenji 3 Dragon: 0022997D Kenji 3 One with the Dragon: 00229BDE Kenji 3 Serpent: 00229E1D Otomo No Sword: 0022A93F Shinja No Sword: 0022ADBE Zymeth No Corruption: 0022BD3D Ungodly Yvainne: 00237FAB Monk: 0023239D Ninja: 002327FC Grayback Endgame: 00236D5E Grayback Middle: 00236FCD Grayback Slave: 0023723B Longtooth Slave: 002374AD Now on to changing hero battle gears. Each battle gear/ability comes after the Hero Portrait.uva line and after several FF's. Here's an example with Kenji: There are two items that have black boxes around them. One, the 58, is the code for Kenji's Critical Strike Ability. The other, an X, is the symbol that corresponds to the 58. Let's say I wanted to give Kenji the Blade Acolyte's Inner Strength battle gear. Inner Strength's value is 11, so I would replace the 58 with 11. Here's the result: Kenji can now use Inner Strength! Notice that there is no symbol to the right anymore. That's just because 11 has no symbol. Here are a few tips: 1.BG's ALWAYS come after the portrait.uva of a unit (ie. Portrait_U_Kenji_1.uva, seen above). 2.Units that have more than one BG have their BGs paired up, and are separated by 3 00's. For example, the Brawler's two Battle Gears are Shale Armor(4F) and Zen Counterpunch(49), so you would just have to look for 4F 00 00 00 49. Check the list a few posts above for Battle Gear values. 3.Hero abilities are easier to spot than the battle gears of regular units. They are ALWAYS right under the portrait after all of the FF's. 4.Some abilities don't work because they need to make the unit do a certain animation or effect first. Check the list above to see which ones work. As stated before, I don't know how to change the Battle Gears of regular units yet. I'm going to look into it more, hopefully I can find something. Quote Share this post Link to post Share on other sites
neoren 0 #292 Posted June 8, 2009 DrA, thanks again! The mod works perfect for me now. Too bad explosive shot doesn't work for kenji. ZejiWarrior, thanks for the tutorial,kenji with dragon's skin would be cool. ^^ EDIT: I'm starting to modify the kenjis now. Anyway, I'm just curious about this one, what if a hero is given a BG with charges. Like Flash powder (3 charges) or Smoke Bombs. What will happen when they are expended? Thanks a lot! Quote Share this post Link to post Share on other sites
ZejiWarrior 0 #293 Posted June 8, 2009 The hero won't be able to use the abilities until they die and are revived. Quote Share this post Link to post Share on other sites
neoren 0 #294 Posted June 8, 2009 Cool, now I'm off to changing the colors of the teams. Anyone know a complete table of the colors? I only know black and white, yet i dont know where to place those codes. Thanks a million times again for all those who helped me. I'm starting to become independent now. ^^ EDIT1: I'm just curious about this thing, what if I gave, maybe mugging to a hero. Then another a swordsman approaches the hero and activates mugging, will the hero's mugging be removed since it originally came from a unit, or it won't since hero' cannot be stripped of their battle gear? EDIT2 (again): I don't know if this is possible, but I think I have a solution to everyone's problem with the Dragon unit. Maybe if we can increase its life and stamina in a good amount, and giving him a battle gear that deals damage, like fireshield perhaps, maybe it can be a valuable unit. I'm gonna try it out now. Quote Share this post Link to post Share on other sites
ZejiWarrior 0 #295 Posted June 9, 2009 I'm pretty sure that you could only replace certain colors with other ones because of the lengths. I'll get the codes for you in a few minutes. For the mugging thing, the heroes would still keep their abilities just because they're heroes. EDIT: Ok, to get white, look for purple's code, which is: 00 00 00 CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F ...and replace it with: 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F To get black, just replace the code for any other color with 00's. EDIT: Now I put the right one in. PS: A good thing about changing team colors is that you can't get sync errors from them. Other players that don't have the same colors see you as the default colors. PSS: Here are the rest of the team color addresses (from marcelo, but with spaces so you can just copy and paste). Team 1: Blue 00 00 00 00 00 00 00 3D 0A D7 3E AE 47 61 3F 00 00 00 00 3D 0A D7 3E AE 47 61 3F Team 2: Green 00 00 00 0A D7 23 3D 48 E1 3A 3F 9A 99 19 3E A4 70 BD 3E 0A D7 63 3F 0A D7 A3 3C Team 3: Orange 00 00 00 00 00 80 3F B8 1E 05 3F 00 00 00 00 00 00 80 3F B8 1E 05 3F 00 00 00 00 Team 4: Purple 00 00 00 CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F Team 5: Red 00 00 00 0A D7 63 3F 00 00 00 00 00 00 00 00 AD 76 33 F0 00 00 00 00 00 00 00 00 Team 6: Pink 00 00 00 66 66 66 3F AE 47 61 3E F6 28 1C 3F 66 66 66 3F AE 47 61 3E F6 28 1C 3F Team 7: Light Blue 00 00 00 AE 47 61 3E 00 00 80 3F F6 28 5C 3F AE 47 61 3E 00 00 80 3F F6 28 5C 3F Team 8: Yellow 00 00 00 1F 85 6B 3F 00 00 80 3F 00 00 00 00 1F 85 6B 3F 00 00 80 3F 00 00 00 00 Quote Share this post Link to post Share on other sites
neoren 0 #296 Posted June 9, 2009 I'm pretty sure that you could only replace certain colors with other ones because of the lengths. I'll get the codes for you in a few minutes. For the mugging thing, the heroes would still keep their abilities just because they're heroes. EDIT: Ok, to get white, look for purple's code, which is: 00 00 00 CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F ...and replace it with: 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F To get black, just replace the code for any other color with 00's. EDIT: Now I put the right one in. PS: A good thing about changing team colors is that you can't get sync errors from them. Other players that don't have the same colors see you as the default colors. PSS: Here are the rest of the team color addresses (from marcelo, but with spaces so you can just copy and paste). Team 1: Blue 00 00 00 00 00 00 00 3D 0A D7 3E AE 47 61 3F 00 00 00 00 3D 0A D7 3E AE 47 61 3F Team 2: Green 00 00 00 0A D7 23 3D 48 E1 3A 3F 9A 99 19 3E A4 70 BD 3E 0A D7 63 3F 0A D7 A3 3C Team 3: Orange 00 00 00 00 00 80 3F B8 1E 05 3F 00 00 00 00 00 00 80 3F B8 1E 05 3F 00 00 00 00 Team 4: Purple 00 00 00 CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F Team 5: Red 00 00 00 0A D7 63 3F 00 00 00 00 00 00 00 00 AD 76 33 F0 00 00 00 00 00 00 00 00 Team 6: Pink 00 00 00 66 66 66 3F AE 47 61 3E F6 28 1C 3F 66 66 66 3F AE 47 61 3E F6 28 1C 3F Team 7: Light Blue 00 00 00 AE 47 61 3E 00 00 80 3F F6 28 5C 3F AE 47 61 3E 00 00 80 3F F6 28 5C 3F Team 8: Yellow 00 00 00 1F 85 6B 3F 00 00 80 3F 00 00 00 00 1F 85 6B 3F 00 00 80 3F 00 00 00 00 Cool! Thanks again. Ok so now I give up, how can I make the dragon warrior turn into the dragon when he enters the dragon's monument. Sorry but I know nothing about the codes inside the Dragon's Monument. I would also like to adjust the cost into 150 rice, 150 water, 2 yang. And oh, is it possible to give a battle gear to the dragon? EDIT: And oh oh! Is it possible to allow a hero train inside a building to produce another unit? If that happens, will the hero be available in the keep again? Quote Share this post Link to post Share on other sites
ZejiWarrior 0 #297 Posted June 9, 2009 Yes, you can put ANY unit in a building to produce another unit (even heroes). The hero should become available again at the keep. I'll have to get back to you later for the Dragon thing. I'm not sure about this, but maybe you can give him a BG if you give the Dragon a yin/yang cost (he won't cost any yin or yang if you train him in a regular building). I'll start looking into this. Quote Share this post Link to post Share on other sites
DrA 2 #298 Posted June 9, 2009 I'll have to get back to you later for the Dragon thing. I'm not sure about this, but maybe you can give him a BG if you give the Dragon a yin/yang cost (he won't cost any yin or yang if you train him in a regular building). I'll start looking into this. you can´t make that you can train the dragon in a building (or game crashes). you can just give the dragons look to another unit. but then you have the problem that the dragon cannot attack. you can´t solve this problem simply with modding battle realms.dat (i think you have to change something with the models). so it´s nearly impossible for a normal skilled modder to include a dragon in the game which is able to fight. Quote Share this post Link to post Share on other sites
neoren 0 #299 Posted June 9, 2009 you can´t make that you can train the dragon in a building (or game crashes). you can just give the dragons look to another unit. but then you have the problem that the dragon cannot attack. you can´t solve this problem simply with modding battle realms.dat (i think you have to change something with the models). so it´s nearly impossible for a normal skilled modder to include a dragon in the game which is able to fight. Could you teach me how to allow a unit to enter the dragon's monument and produce a new unit. I'm really clueless on how to do it. If I'm able to place a unit there and produce a new one, maybe I can do something about the Dragon issue that everyone's having. Quote Share this post Link to post Share on other sites
DrA 2 #300 Posted June 9, 2009 Could you teach me how to allow a unit to enter the dragon's monument and produce a new unit. I'm really clueless on how to do it. If I'm able to place a unit there and produce a new one, maybe I can do something about the Dragon issue that everyone's having. on the first site of this thread is a tutorial ;-) but i´ll explain it. first open my lists (you can download on site 14). than you go to the adress of the dragons monument. as you can see there are many ff´s. go to the first line of FF´s. got to a FF line. for the first ff, you type in the 05 (thats the peasents input number) than you count 4 FF´s to the right an type in the input number of the unit you want to have coming out. than you go to the next 80 3F on the right. In the field next to 3F on the right you put in a 19 (thats the training time). at the end you type in 00 for all FF´s in the FF Field in which you changed something. Quote Share this post Link to post Share on other sites