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Modding Battlereams.dat

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Hey Gregor can you  please help me do the followings? 

 

*How to change unit picture?

*How to change unit name?

*How to change unit voice or sounds?

*How to make godly yvane  normal?

*How to remove unit ability to ride a horse?

*How to remove unit ability enter tower?

*How to make dragon monument battle gear?

*How to make all tower battle gear to unit battle gear?

 

Please i need all your answer for this question as soon as possible. Thank you 


Hey Gregor can you please help me do the followings? 

 

*How to change unit picture?

*How to change unit name?

*How to change unit voice or sounds?

*How to make godly yvane  normal?

*How to remove unit ability to ride a horse?

*How to remove unit ability enter tower?

*How to make dragon monument battle gear?

*How to make all tower battle gear to unit battle gear?

 

Please i need all your answer for this question as soon as possible. Thank you 

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Hello can someone please help me do the followings? 

 

*How to change unit picture?

*How to change unit name?

*How to change unit voice or sounds?

*How to make godly yvane  normal?

*How to remove unit ability to ride a horse?

*How to remove unit ability enter tower?

*How to make dragon monument battle gear?

*How to make all tower battle gear to unit battle gear?

 

Please i need all your answer for this question as soon as possible. Thank you 

download SITUVN 's editor

http://forums.gamingterritory.com/topic/28424-battle-realms-data-editor-by-situvn/

go

-Data_Units / UnitPortrait copy and paste to other unit

-Data_Units/Tooltip  1st tooltip mean name

-Data_UnitSpeechFXEvents

- there are 2 form ungodly and normal select normal form or rewrite all needed abilitis

go Data_Buildings /45 Lotus Keep /UnitOut5 143 Yvaine normal

-Data_Units /Mount and choose -1

-Data_Units /CanEnterWatchtower   1 -yes, 0-no

-I write on this forum erlier but is more complicated

-like I said more complicated

Edited by Gregor8356

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Hello Gregor. Can you please help me with this one unit only. please

 

can you please change (shinja no sword) picture in to the night Vol picture.

and change (shinja no sword) all voice/sound and change in to night vol sound/voice.

 

thats all ill just  put him on the keep just do these 2 thank you so much

 

thank you. pls fix it thank you so much

 

heres my Battlerealms.dat file

 

just edit this one cause i already done something with it tnx.

 

http://www.2shared.com/file/_9XR8Suo/Battle_Realms.html

Edited by Six Paths Of Pain

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Hello Gregor. Can you please help me with this one unit only. please

 

can you please change (shinja no sword) picture in to the night Vol picture.

and change (shinja no sword) all voice/sound and change in to night vol sound/voice.

 

thats all ill just  put him on the keep just do these 2 thank you so much

 

thank you. pls fix it thank you so much

 

heres my Battlerealms.dat file

 

just edit this one cause i already done something with it tnx.

 

http://www.2shared.com/file/_9XR8Suo/Battle_Realms.html

 

ok  look's quite balanced

 

http://www.2shared.com/file/ltFI-sYU/Battle_Realms.html

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Hi Gregor. thank you so much for making this i really appreciate it thank you so much.

 

 

but can you please add 1 small detail

 

this mod you fix for me http://www.2shared.com/file/_9XR8Suo/Battle_Realms.html can you make a new BG for the 2nd night vol you made.

 

can you make the 2nd night vol that you made a teleportation   for a BG  and can be used by other units.

 

and can you please made the BG logo the same as sehk's corridor and Teleport has also the effect of Sehk's corridor not as same as koril

 

 

thankh you so much pls fix it again i would really appreciate it thank you.

 

 

P.S. The new night vol you just made i change it to a ninja skin

 

to summon your new night vol you  just made train Budo in to flesh cruicible that s all thanx  

Edited by Six Paths Of Pain

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Hi Gregor. thank you so much for making this i really appreciate it thank you so much.

 

 

but can you please add 1 small detail

 

this mod you fix for me http://www.2shared.com/file/_9XR8Suo/Battle_Realms.html can you make a new BG for the 2nd night vol you made.

 

can you make the 2nd night vol that you made a teleportation   for a BG  and can be used by other units.

 

and can you please made the BG logo the same as sehk's corridor and Teleport has also the effect of Sehk's corridor not as same as koril

 

 

thankh you so much pls fix it again i would really appreciate it thank you.

 

 

P.S. The new night vol you just made i change it to a ninja skin

 

to summon your new night vol you  just made train Budo in to flesh cruicible that s all thanx  

But

 

you don't  mentioned which units will have a teleport

 

to get bg in clan possibilities :

 

lotus: all three  Blade Garden/ Training Yard/ Forge

 

dragon: Dragon Fireworks Factory/ Dragon Shrine

 

serpent: Serpent Metal Shop/ Sharpshooter Guild

 

wolf Wolf Shalery/ Wolf Cairn

 

and unit can give a Bg

 

but remember if choose building from one clan and that building will not be to train in other clan ,If it to use for one clan that's ok

 

the Nightvol aren't in the lotus in game, he must be trained if yes then will be good if I only give him BG if you want to train his BG select lotus building

Edited by Gregor8356

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 just add the teleport  skill instantly on the night vol that has a ninja skin smile.png (you know the one you just fixed and i just change its skin to ninjaph34r.png ) and please make the teleport BG has a effect like sehk's corridor effect and the same logo with it as well smile.png .

 

note: do not edit coril's teleport just made 1 for  the night vol alone and equip it instantly.

 

heres the link  http://www.2shared.c...tle_Realms.html

 

 

 

 

thanks so much Gregorlaugh.png  i would really appreciate it tnx happy.png

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wow Gregor. thanks so much i really apreciate it thank you so much.happy.png

 

but can you make the nightvol's teleport any where in the region or map like koril's but still different BG from one onother .smile.png

 

 

 

pls fix it again i would apreciate it again thankh you so much happy.png

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did you make it ,did it work ?

 

I do not think you could make it

Well, I do not know how to do it yet, but I think I must mod it outside the .dat.

 

I guess I have to edit the campaign .dll files and mess the Swans Pool stage, but I do not know how. Do you have a program that could mod those files?

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No...

 

i want coril to keep his BG ccause it suits him and i dont want the night vol's teleport to have the same effect as coril's

just make the present night vol BG to teleport any where like koril but dont change coril's BG

and make  the teleport of night vol with sekh's corridor special effect and  logo 

 

 

Please  fix it Gregor. 

 

by the way i have apreciate what you done so far thank you so much and i hope you can still fix this. thank you so much happy.png

Edited by Six Paths Of Pain

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Well, I do not know how to do it yet, but I think I must mod it outside the .dat.

 

I guess I have to edit the campaign .dll files and mess the Swans Pool stage, but I do not know how. Do you have a program that could mod those files?

check these  I dont know how to use it

 

http://www.wikihow.com/Edit-DLL-Files

 

http://www.red-gate.com/dynamic/products/dotnet-development/reflector/download

No...

 

i want coril to keep his BG ccause it suits him and i dont want the night vol's teleport to have the same effect as coril's

just make the present night vol BG to teleport any where like koril but dont change coril's BG

and make  the teleport of night vol with sekh's corridor special effect and  logo 

 

 

Please  fix it Gregor. 

 

by the way i have apreciate what you done so far thank you so much and i hope you can still fix this. thank you so much happy.png

 

Tested done:

 

mod file:

 

http://www.2shared.com/file/C7OWWWvl/Battle_Realms.html

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Is there a way to increase the number of units that are summoned at a time? for example, when an infested one with Rebirth battler gear dies, only one infested one is spawn, so how can i increase this to two or three spawns? Or the Necromancer, u have to use the battle gear 3 times to have 3 spirit warriors, is it possible to have 3 spirit warriors in just 1 time?

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Is there a way to increase the number of units that are summoned at a time? for example, when an infested one with Rebirth battler gear dies, only one infested one is spawn, so how can i increase this to two or three spawns? Or the Necromancer, u have to use the battle gear 3 times to have 3 spirit warriors, is it possible to have 3 spirit warriors in just 1 time?

You have to encode in Data_Abilities to have more then one

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Where can i find Arah's Rice and Water cost??

download the editor here

drag and drop BR.dat file and

Go:

Data_Units/85 Hero Arah / column RiceTrainCost /WaterTrainCost

Edited by Gregor8356

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You have to encode in Data_Abilities to have more then one

i've already encoded it but nothing changed. I edited the CreatedUnitCountTowardCap and MaxCreatedUnits columns but it still summoned only one unit each time.  

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i've already encoded it but nothing changed. I edited the CreatedUnitCountTowardCap and MaxCreatedUnits columns but it still summoned only one unit each time.

because is more complicated

 

first make one ability full bg

make1 unit and in create magic on target set new ability eg. 217

repeat make 1 unit and do more if memory permits

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Hi again Gregor can you please make me a .dat file that has All the unit,All the effect, All the  buildings and All the static object that can bee seen in the world map editor . Please help me Thank you so much happy.png

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what do ouy mean ? @ file that has All the unit,All the effect,All the buildings

 

- Battle Realms.dat file already have you mentioned

 

but If you want to have in clan you can check my

 

 

or  this one

 

and you can do in the editor as my mod's

 

and,, static object'''

 

simply go to editor and find :

 

Data_StaticObjects /column EditorPlaceable ( 1 - yes/ 0 - no)

Edited by Gregor8356

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On second thought, I don't think I'll made it. On another thread you said you have once modded Grayback's Journey. You're not modding any .dll files that time?

 

By the way Greg, if you don't mind, can you do me another mod?

Add one additional peasant on every level in Kenji's Journey, both serpent's and dragon's.

 

If it's too difficult or boring, just this simple one:

Add one peasant on Kenji's Journey, serpent's path, in the level after meeting necromancer, before the 2nd Serpentholm.

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On second thought, I don't think I'll made it. On another thread you said you have once modded Grayback's Journey. You're not modding any .dll files that time?

 

By the way Greg, if you don't mind, can you do me another mod?

Add one additional peasant on every level in Kenji's Journey, both serpent's and dragon's.

 

If it's too difficult or boring, just this simple one:

Add one peasant on Kenji's Journey, serpent's path, in the level after meeting necromancer, before the 2nd Serpentholm.

 

Like I do before I can make a peasant to specific unit but every time when specific unit come out the peasant will appear

I and I can't add more unit to jurney one level

can you show me a pixcture how to do it and can you also show a picture how to remove  unit abilyty go to horse and tower

and how can i make a zombie have a regular health

 

tnx

 

@can you show me a pixcture how to do it

Do it what ?

 

 

tower  go to  Data_Units and find column CanEnterWatchtower 1 can 0 can't

 

hwwtfl.jpg

mont a horse 79 / not monted -1

30vn3tz.jpg

to get zombie helt normal I sugest use zombie2 and set other units values in MaxHealthRecovery/ and /Data_Units.HealthRecoveryRate

on picture but in zombie after you set other units value you only get increase/or stop decressed health when zombie stop

 

14wvsyt.jpg

Good luck smile.png

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Like I do before I can make a peasant to specific unit but every time when specific unit come out the peasant will appear

I and I can't add more unit to jurney one level

 

But previously you can even add 2 heroes (Arah and Garrin) to each of Journey levels. Can't you just delete one and replace another with peasant?

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