Six Paths Of Pain 0 #1676 Posted April 14, 2014 Hey Gregor can you please help me do the followings? *How to change unit picture? *How to change unit name? *How to change unit voice or sounds? *How to make godly yvane normal? *How to remove unit ability to ride a horse? *How to remove unit ability enter tower? *How to make dragon monument battle gear? *How to make all tower battle gear to unit battle gear? Please i need all your answer for this question as soon as possible. Thank you Hey Gregor can you please help me do the followings? *How to change unit picture? *How to change unit name? *How to change unit voice or sounds? *How to make godly yvane normal? *How to remove unit ability to ride a horse? *How to remove unit ability enter tower? *How to make dragon monument battle gear? *How to make all tower battle gear to unit battle gear? Please i need all your answer for this question as soon as possible. Thank you Quote Share this post Link to post Share on other sites
Gregor8356 275 #1677 Posted April 14, 2014 (edited) Hello can someone please help me do the followings? *How to change unit picture? *How to change unit name? *How to change unit voice or sounds? *How to make godly yvane normal? *How to remove unit ability to ride a horse? *How to remove unit ability enter tower? *How to make dragon monument battle gear? *How to make all tower battle gear to unit battle gear? Please i need all your answer for this question as soon as possible. Thank you download SITUVN 's editor http://forums.gamingterritory.com/topic/28424-battle-realms-data-editor-by-situvn/ go -Data_Units / UnitPortrait copy and paste to other unit -Data_Units/Tooltip 1st tooltip mean name -Data_UnitSpeechFXEvents - there are 2 form ungodly and normal select normal form or rewrite all needed abilitis go Data_Buildings /45 Lotus Keep /UnitOut5 143 Yvaine normal -Data_Units /Mount and choose -1 -Data_Units /CanEnterWatchtower 1 -yes, 0-no -I write on this forum erlier but is more complicated -like I said more complicated Edited April 14, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
Six Paths Of Pain 0 #1678 Posted April 15, 2014 (edited) Hello Gregor. Can you please help me with this one unit only. please can you please change (shinja no sword) picture in to the night Vol picture. and change (shinja no sword) all voice/sound and change in to night vol sound/voice. thats all ill just put him on the keep just do these 2 thank you so much thank you. pls fix it thank you so much heres my Battlerealms.dat file just edit this one cause i already done something with it tnx. http://www.2shared.com/file/_9XR8Suo/Battle_Realms.html Edited April 15, 2014 by Six Paths Of Pain Quote Share this post Link to post Share on other sites
Gregor8356 275 #1679 Posted April 16, 2014 Hello Gregor. Can you please help me with this one unit only. please can you please change (shinja no sword) picture in to the night Vol picture. and change (shinja no sword) all voice/sound and change in to night vol sound/voice. thats all ill just put him on the keep just do these 2 thank you so much thank you. pls fix it thank you so much heres my Battlerealms.dat file just edit this one cause i already done something with it tnx. http://www.2shared.com/file/_9XR8Suo/Battle_Realms.html ok look's quite balanced http://www.2shared.com/file/ltFI-sYU/Battle_Realms.html Quote Share this post Link to post Share on other sites
Six Paths Of Pain 0 #1680 Posted April 18, 2014 (edited) Hi Gregor. thank you so much for making this i really appreciate it thank you so much. but can you please add 1 small detail this mod you fix for me http://www.2shared.com/file/_9XR8Suo/Battle_Realms.html can you make a new BG for the 2nd night vol you made. can you make the 2nd night vol that you made a teleportation for a BG and can be used by other units. and can you please made the BG logo the same as sehk's corridor and Teleport has also the effect of Sehk's corridor not as same as koril thankh you so much pls fix it again i would really appreciate it thank you. P.S. The new night vol you just made i change it to a ninja skin to summon your new night vol you just made train Budo in to flesh cruicible that s all thanx Edited April 18, 2014 by Six Paths Of Pain Quote Share this post Link to post Share on other sites
Gregor8356 275 #1681 Posted April 18, 2014 (edited) Hi Gregor. thank you so much for making this i really appreciate it thank you so much. but can you please add 1 small detail this mod you fix for me http://www.2shared.com/file/_9XR8Suo/Battle_Realms.html can you make a new BG for the 2nd night vol you made. can you make the 2nd night vol that you made a teleportation for a BG and can be used by other units. and can you please made the BG logo the same as sehk's corridor and Teleport has also the effect of Sehk's corridor not as same as koril thankh you so much pls fix it again i would really appreciate it thank you. P.S. The new night vol you just made i change it to a ninja skin to summon your new night vol you just made train Budo in to flesh cruicible that s all thanx But you don't mentioned which units will have a teleport to get bg in clan possibilities : lotus: all three Blade Garden/ Training Yard/ Forge dragon: Dragon Fireworks Factory/ Dragon Shrine serpent: Serpent Metal Shop/ Sharpshooter Guild wolf Wolf Shalery/ Wolf Cairn and unit can give a Bg but remember if choose building from one clan and that building will not be to train in other clan ,If it to use for one clan that's ok the Nightvol aren't in the lotus in game, he must be trained if yes then will be good if I only give him BG if you want to train his BG select lotus building Edited April 18, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
Six Paths Of Pain 0 #1682 Posted April 18, 2014 just add the teleport skill instantly on the night vol that has a ninja skin (you know the one you just fixed and i just change its skin to ninja ) and please make the teleport BG has a effect like sehk's corridor effect and the same logo with it as well . note: do not edit coril's teleport just made 1 for the night vol alone and equip it instantly. heres the link http://www.2shared.c...tle_Realms.html thanks so much Gregor i would really appreciate it tnx Quote Share this post Link to post Share on other sites
Gregor8356 275 #1683 Posted April 18, 2014 ok redy and dont forget change to ninja skin http://www.2shared.com/file/hEomXSSl/Battle_Realms.html Quote Share this post Link to post Share on other sites
Six Paths Of Pain 0 #1684 Posted April 19, 2014 wow Gregor. thanks so much i really apreciate it thank you so much. but can you make the nightvol's teleport any where in the region or map like koril's but still different BG from one onother . pls fix it again i would apreciate it again thankh you so much Quote Share this post Link to post Share on other sites
Gregor8356 275 #1685 Posted April 20, 2014 I dont get it why you not use koril's BG ? Quote Share this post Link to post Share on other sites
Lightfoot 0 #1686 Posted April 21, 2014 did you make it ,did it work ? I do not think you could make it Well, I do not know how to do it yet, but I think I must mod it outside the .dat. I guess I have to edit the campaign .dll files and mess the Swans Pool stage, but I do not know how. Do you have a program that could mod those files? Quote Share this post Link to post Share on other sites
Six Paths Of Pain 0 #1687 Posted April 21, 2014 (edited) No... i want coril to keep his BG ccause it suits him and i dont want the night vol's teleport to have the same effect as coril's just make the present night vol BG to teleport any where like koril but dont change coril's BG and make the teleport of night vol with sekh's corridor special effect and logo Please fix it Gregor. by the way i have apreciate what you done so far thank you so much and i hope you can still fix this. thank you so much Edited April 21, 2014 by Six Paths Of Pain Quote Share this post Link to post Share on other sites
Gregor8356 275 #1688 Posted April 21, 2014 Well, I do not know how to do it yet, but I think I must mod it outside the .dat. I guess I have to edit the campaign .dll files and mess the Swans Pool stage, but I do not know how. Do you have a program that could mod those files? check these I dont know how to use it http://www.wikihow.com/Edit-DLL-Files http://www.red-gate.com/dynamic/products/dotnet-development/reflector/download No... i want coril to keep his BG ccause it suits him and i dont want the night vol's teleport to have the same effect as coril's just make the present night vol BG to teleport any where like koril but dont change coril's BG and make the teleport of night vol with sekh's corridor special effect and logo Please fix it Gregor. by the way i have apreciate what you done so far thank you so much and i hope you can still fix this. thank you so much Tested done: mod file: http://www.2shared.com/file/C7OWWWvl/Battle_Realms.html Quote Share this post Link to post Share on other sites
Tyder 0 #1689 Posted April 25, 2014 Is there a way to increase the number of units that are summoned at a time? for example, when an infested one with Rebirth battler gear dies, only one infested one is spawn, so how can i increase this to two or three spawns? Or the Necromancer, u have to use the battle gear 3 times to have 3 spirit warriors, is it possible to have 3 spirit warriors in just 1 time? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1690 Posted April 25, 2014 Is there a way to increase the number of units that are summoned at a time? for example, when an infested one with Rebirth battler gear dies, only one infested one is spawn, so how can i increase this to two or three spawns? Or the Necromancer, u have to use the battle gear 3 times to have 3 spirit warriors, is it possible to have 3 spirit warriors in just 1 time? You have to encode in Data_Abilities to have more then one Quote Share this post Link to post Share on other sites
gabrielle christians 0 #1691 Posted April 26, 2014 Where can i find Arah's Rice and Water cost?? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1692 Posted April 27, 2014 (edited) Where can i find Arah's Rice and Water cost??download the editor here drag and drop BR.dat file and Go: Data_Units/85 Hero Arah / column RiceTrainCost /WaterTrainCost Edited April 27, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
Tyder 0 #1693 Posted April 27, 2014 You have to encode in Data_Abilities to have more then one i've already encoded it but nothing changed. I edited the CreatedUnitCountTowardCap and MaxCreatedUnits columns but it still summoned only one unit each time. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1694 Posted April 27, 2014 i've already encoded it but nothing changed. I edited the CreatedUnitCountTowardCap and MaxCreatedUnits columns but it still summoned only one unit each time. because is more complicated first make one ability full bg make1 unit and in create magic on target set new ability eg. 217 repeat make 1 unit and do more if memory permits Quote Share this post Link to post Share on other sites
Six Paths Of Pain 0 #1695 Posted April 28, 2014 Hi again Gregor can you please make me a .dat file that has All the unit,All the effect, All the buildings and All the static object that can bee seen in the world map editor . Please help me Thank you so much Quote Share this post Link to post Share on other sites
Gregor8356 275 #1696 Posted April 28, 2014 (edited) what do ouy mean ? @ file that has All the unit,All the effect,All the buildings - Battle Realms.dat file already have you mentioned but If you want to have in clan you can check my or this one and you can do in the editor as my mod's and,, static object''' simply go to editor and find : Data_StaticObjects /column EditorPlaceable ( 1 - yes/ 0 - no) Edited April 28, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
Six Paths Of Pain 0 #1697 Posted April 29, 2014 can you show me a pixcture how to do it and can you also show a picture how to remove unit abilyty go to horse and tower and how can i make a zombie have a regular health tnx Quote Share this post Link to post Share on other sites
Lightfoot 0 #1698 Posted May 1, 2014 check these I dont know how to use it http://www.wikihow.com/Edit-DLL-Files http://www.red-gate.com/dynamic/products/dotnet-development/reflector/download On second thought, I don't think I'll made it. On another thread you said you have once modded Grayback's Journey. You're not modding any .dll files that time? By the way Greg, if you don't mind, can you do me another mod? Add one additional peasant on every level in Kenji's Journey, both serpent's and dragon's. If it's too difficult or boring, just this simple one: Add one peasant on Kenji's Journey, serpent's path, in the level after meeting necromancer, before the 2nd Serpentholm. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1699 Posted May 1, 2014 On second thought, I don't think I'll made it. On another thread you said you have once modded Grayback's Journey. You're not modding any .dll files that time? By the way Greg, if you don't mind, can you do me another mod? Add one additional peasant on every level in Kenji's Journey, both serpent's and dragon's. If it's too difficult or boring, just this simple one: Add one peasant on Kenji's Journey, serpent's path, in the level after meeting necromancer, before the 2nd Serpentholm. Like I do before I can make a peasant to specific unit but every time when specific unit come out the peasant will appear I and I can't add more unit to jurney one level can you show me a pixcture how to do it and can you also show a picture how to remove unit abilyty go to horse and tower and how can i make a zombie have a regular health tnx @can you show me a pixcture how to do it Do it what ? tower go to Data_Units and find column CanEnterWatchtower 1 can 0 can't mont a horse 79 / not monted -1 to get zombie helt normal I sugest use zombie2 and set other units values in MaxHealthRecovery/ and /Data_Units.HealthRecoveryRate on picture but in zombie after you set other units value you only get increase/or stop decressed health when zombie stop Good luck Quote Share this post Link to post Share on other sites
Lightfoot 0 #1700 Posted May 2, 2014 Like I do before I can make a peasant to specific unit but every time when specific unit come out the peasant will appear I and I can't add more unit to jurney one level But previously you can even add 2 heroes (Arah and Garrin) to each of Journey levels. Can't you just delete one and replace another with peasant? Quote Share this post Link to post Share on other sites