Gregor8356 275 #1801 Posted September 29, 2014 (edited) Long time no post here, (I had another account years ago) How can I make AI summon Kenji or Nightvol? You need a mod or you can swap ID's from unit to your Kenji or Nightvol exp: Grain <=> Kenji Kazan <=> NIghtvol numbers 88<=>100 91<=> 67 Edited September 29, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1802 Posted October 8, 2014 Hi Guys i am a newbie in modding well , i am not even a newbie i know nothing about it > well i found an uploaded photo on the page 38 that is a photo of world master containing game objects such as : ( the skull of the white wolf , otomo's grave yvaine's keep , .. etc >> how can i add these objects to my own made skirmish maps < wish you can help me Quote Share this post Link to post Share on other sites
Gregor8356 275 #1803 Posted October 10, 2014 (edited) Hi Guys i am a newbie in modding well , i am not even a newbie i know nothing about it > well i found an uploaded photo on the page 38 that is a photo of world master containing game objects such as : ( the skull of the white wolf , otomo's grave yvaine's keep , .. etc >> how can i add these objects to my own made skirmish maps < wish you can help me Basically in this mod you have reveal all special things in World Master Editor, if you want more you need XVi32 Hex editor or SITUVN Editor depends how much you know about moding this game, to use mod replace your old Br.dat file and open WorldMaster Editor, of course copy your old BR.dat file. To not lose old file To get what do SITUVN in page 38 you need replace models Type's Edited October 10, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1804 Posted October 18, 2014 (edited) well , wonderful things i found in the dat file you uploaded , i really thank you so much , but still some objects are missing like : soban's lab ,yvaine's keep , otomo's house ,and tarant .etc >>>>>>you said i have to change models < can you upload what i need < the last thing be4 i go , you are wonderful thanks so much Edited October 18, 2014 by TEMAEUS Quote Share this post Link to post Share on other sites
Gregor8356 275 #1805 Posted October 18, 2014 (edited) well , wonderful things i found in the dat file you uploaded , i really thank you so much , but still some objects are missing like : soban's lab ,yvaine's keep , otomo's house ,and tarant .etc >>>>>>you said i have to change models < can you upload what i need < the last thing be4 i go , you are wonderful thanks so much I already do that in post above u need SITUVN Editor from here and change in Br.dat file model Type's like:soban's lab ,yvaine's keep , otomo's house go to editor and find Data_Objects > find first column after name ModelType and select your needed object to be displayed in world editor you can try on column 3 and in world editor column will be your selectet object and save done !!! Edited October 18, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1806 Posted October 19, 2014 (edited) i downloaded this editor , well i see it is easier than using wiX32 or whatever hex editor , but , it is still that i can't figure it out myself , i am so sorry , i know nothing about modding > i found Data_objects ,,, now what can i do to view them in world master << change in which column? class?,,,,,,,, thanks for your help and patience Edited October 19, 2014 by TEMAEUS Quote Share this post Link to post Share on other sites
Gregor8356 275 #1807 Posted October 19, 2014 i downloaded this editor , well i see it is easier than using wiX32 or whatever hex editor , but , it is still that i can't figure it out myself , i am so sorry , i know nothing about modding > i found Data_objects ,,, now what can i do to view them in world master << change in which column? class?,,,,,,,, thanks for your help and patience To do that ofcourse you must open Br.dat file open in SITUVN editor clik two times left mouse button choose like in picture press save from menu and with that file go to game directory ( simply paste / before copy ofcours) and open with World master editor. and the rest can be done by following this rule. Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1808 Posted October 20, 2014 Thank you sooo much! Quote Share this post Link to post Share on other sites
VFSDF 0 #1809 Posted October 24, 2014 (edited) To orginal BR fans special Mod add only Heroes DRAGON Clan: Keep: Kenji dragon spirit instead Kazan but after summon Kazan will popup SERPENT Clan: Keep: Kenji serpent 3 insted Budo but after summon Budo and Necro will popup LOTUS Clan: Keep: Zymeth with orb insted Zymeth but after summon Nightvol will popup Nightvol orginal values of life etc. add Bg hordling ( orginal ) one per use max 20 Yvain with totem 2X stronger + destroyable , BG work WOLF Clan: add in Keep only Grayback endgame because this wer of unit is the strongest other heroes like Greyback slave, midle or Grayback are weaker and Longtooth slave also I try to bot's can use Heroes but I am not 100% sure MOD LINK : http://www.2shared.com/file/3gYcvGOe/Battle_Realms.html mod very god But the sound problem kenji and Kazan and // kenji and budo Sound Spirit Warrior for Nightvol Was higher add Bg hordling ( orginal ) one per use max 5 20 very High tnx Correction Look Edited October 24, 2014 by VFSDF Quote Share this post Link to post Share on other sites
Gregor8356 275 #1810 Posted October 24, 2014 mod very god But the sound problem kenji and Kazan and // kenji and budo Sound Spirit Warrior for Nightvol Was higher:wub: add Bg hordling ( orginal ) one per use max 5 20 very High:( tnx Correction Look About The Nightvol I based form the last stage that's why I choose 20 All corections done but was not tested:Here Mod File 1 Quote Share this post Link to post Share on other sites
VFSDF 0 #1811 Posted October 24, 2014 (edited) About The Nightvol I based form the last stage that's why I choose 20 All corections done but was not tested :Here Mod File MOD is the best WWOOOOOOOOOOOOWWW very very Beautiful add Bg hordling ( orginal ) one per use max 5 is Logical Do Can Sound For Hordling ??????????? Only Sometimes The Out game error I do not know why tanx Edited October 24, 2014 by VFSDF Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1812 Posted October 24, 2014 (edited) Warlock < you really are so patient and helpful , i need a few more answers if you please. 1. i succeded in replacing alchemist with the nightvol (for example) but now he (nightvol) doesn't have a battle gear (to summon horedlings) can you teach me how to do such thing. Edited October 25, 2014 by TEMAEUS Quote Share this post Link to post Share on other sites
Gregor8356 275 #1813 Posted October 25, 2014 (edited) Warlock < you really are so patient and helpful , i need a few more answers if you please. 1. i succeded in replacing alchemist with the nightvol (for example) but now he (nightvol) doesn't have a battle gear (to summon horedlings) can you teach me how to do such thing. Hi I am Gregor The Warlock is only my rank. And I think , about making new BG I post it in the past , I check it out and post ok By the Nightvol orginaly don't have a BG To make Nightvol Bg It's quite easy in this case do you want description and screens or only description ? MOD is the best WWOOOOOOOOOOOOWWW very very Beautiful add Bg hordling ( orginal ) one per use max 5 is Logical Do Can Sound For Hordling ??????????? Only Sometimes The Out game error I do not know why tanx Yeh , and for Hordling sound should by? Till I play that mod I cant say more about out game error but now I dont know why it pop up's I can say that when I paly few hours the sound is looping then I have to go desktop task menager to close the game when I not do this the game not responding when I want to normaly close Edited November 10, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1814 Posted October 25, 2014 (edited) oh sorry gregor .. i am new here i know here ... ok i think i am quite ready to accept descreption only i think i am starting to understand it > but if you think it is easier to make sreens (it wont hurt me) thanks again ( and hey btw , i am trying to make something cool : like wolf well , (you can put 4 werewolves in it ) then it will train nightvol (and i will change the well's model to (wolf orb altar)but only one problem ( i can train an infinite number of nightvols ) i want to limit that by only 1 (like the necromancer ) how can i do this ? , and thanks for beind really helpful ...... and that when i change model to wolf orb altar < pesants don't build it < why?? Edited October 25, 2014 by TEMAEUS Quote Share this post Link to post Share on other sites
Gregor8356 275 #1815 Posted October 25, 2014 oh sorry gregor .. i am new here i know here ... ok i think i am quite ready to accept descreption only i think i am starting to understand it > but if you think it is easier to make sreens (it wont hurt me) thanks again ( and hey btw , i am trying to make something cool : like wolf well , (you can put 4 werewolves in it ) then it will train nightvol (and i will change the well's model to (wolf orb altar)but only one problem ( i can train an infinite number of nightvols ) i want to limit that by only 1 (like the necromancer ) how can i do this ? , and thanks for beind really helpful ...... and that when i change model to wolf orb altar < pesants don't build it < why?? That hapend bc the wolf orb holder model is concted( i dont know how ) to the scripts comandline of story snd can't be destroyed and dont ends game to any wictory , btw remember that , you mast colect water when you change well to other you will not collect any water model should not disturb this function only in this case if I am not wrong Answer you should chnge to other model and 1 Nightvol can be done from a keep simply replace unit and give toltip to NIghtwol bc it will be not able to summon from keep Make NEW BG eg. For example Wildeye Wildrhythms Go to: Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables with this exception change Data_Abilities.CreatedUnitType to 63 Hordling next go to Data_BattleGear empty one (42) /AbilityType set 217 next go to Data_Units / 67 Nightvol / DefaultBattleGear / set 42 Ready! Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1816 Posted October 25, 2014 ok i admit ( i can't do it without pictures) << and hey btw >> pesants dont train in well they can collect water ( only werewolves can stack there (4) until they reach four units to train the nightvol > sorry i need a shot about nightvol battlegear making and how to make it only one nightvol (like necromancer) if u cant make it only one it is not a problem i will try to do something else Quote Share this post Link to post Share on other sites
Gregor8356 275 #1817 Posted October 25, 2014 (edited) do you know if set one switch in well then you will be able to train a unit like I said above in keep to get one otherwise it be train more then one so? I am not sure this work to train in wolf well,,Data_Buildings.CanUseGatherPoint '' set True To make New bG like Nightvol hordlings then go to Data_BattleGear section and do like picture set to 217 Next go to Data_Units 67 DefaultBattleGear and set to 42 Done!!! And the one Nightvol Data_Buildings 58 Wolf Keep eg. column 4 unit out Ghila set to 67 Nightvol Now we are set tooltip to 499 name Nightvol like te the picture save Done!!!! Edited October 25, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1818 Posted October 26, 2014 Oh Thnx so much i succeded in nightvol has an ability now < and i solved the other problem ( only one nightvol ) by changing the docked unit from werewolf to monk < so now : i summon 4 monks < i dock them in the well < they train into nightvol < Monks at full capacity < Nightvol dies < Monks at full capacity < final result : Nightvol can only be summoned once >>> thanks so much for your help < i am going to make a cool mod Quote Share this post Link to post Share on other sites
Gregor8356 275 #1819 Posted October 26, 2014 (edited) Oh Thnx so much i succeded in nightvol has an ability now < and i solved the other problem ( only one nightvol ) by changing the docked unit from werewolf to monk < so now : i summon 4 monks < i dock them in the well < they train into nightvol < Monks at full capacity < Nightvol dies < Monks at full capacity < final result : Nightvol can only be summoned once >>> thanks so much for your help < i am going to make a cool mod Cool HI mr Gregor8356 Please MOD Design Request only Samurai->Royal Academy=Kenji one with the Dragon and mastrwarlock->FeleshCrucible=Nightvol Ready Kenji nightwol Gregor8356, on 16 Apr 2013 - 08:47 AM, said: You mean this one : Samurai->Dojo= Kenji1 Samurai->Target Range= Kenji2 Samurai->Alchemist Hut= Kenji3 Samurai->Bathhouse= Kenji Young Samurai->Royal Academy= Kenji3 Serpent Dragon Warrior->Dragon Monument= Kenji one with the Dragon Ronin->Tavern=Kenji1 Ronin->Sharpshooter Guild=Kenji2 Ronin->Alchemist Hut=Kenji3 Serpent Ronin->Bathhouse=Kenji Young Warlock->Flesh Crucible=Nightvol Berserker->Forest Temple=Nightvol READY: Download here HI Sorry not working link download sad.pngsad.pngsad.pngsad.png plz Upload again http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-91#entry247294 Ready kenji 12345l link interchangeable http://forums.gamingterritory.com/topic/7989-how-to-get-kenji-in-skirmish/page-3#entry247539 all two link are the same but with this diference the Nightvol have rice and water cost Edited October 26, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
Gregor8356 275 #1820 Posted November 15, 2014 Grayback Clan symbol on back Quote Share this post Link to post Share on other sites
Gregor8356 275 #1821 Posted November 27, 2014 (edited) Hello Mr. Gregor can you please help me do this one favor. Can you please make me new Battle Gear for kenji one with the dragon. i want him to have a battle gear that can damage buildings, trees, rice, boulders and especially enemy unit. this battle gear is like "Soul chill- from a warlock" but this time kenji can affect building as well unlike the warlock's soul chill. and make the effect just like in the Dragon monuments airial attack instead of ice. and a new battle gear for nightvol to. just the same with kenji but this time the efeck is tar(the same with an unclean one when dies(just efecks)) and the stamina cost of both is 45. thank you sir. i am sorry for my lack of knowledge in making my own mod. i hope you can help me. just this once sir. thank you so much. Mr. Gregor i forgot what will be the battle gear's picture. for kenji its suppose to be the same with star burst rockets just like a chemist's battlegear and for the night vol the battle gear picture is just like soul thresser. please make mi this mod. i really apreciate your help i hope i can repay you. but still thank you so much for helping me . Reply Mr. gregor i also forgot. can you make me another 1. for zymeth with orb. a battle gear he can gain from brother sehk. the battle ger is like the one i suggested from kenji and night vol. but this time zymeth with orb's ability is lightning. instead of tar for nightvol and dragon monment attack for kenji. all same damage and purpose. they just have diffrent effects. and btw please don't edit some of the reserve battle gear that i already made cause i use them just make them in a new reserves . thank you so much for helping i am really grateful sir and honored thank you! oh and zymeth with orb battle gear picture is the same with his call of storm tnx ok ready : here Kenji effect have fire Nightvol effect have unclean explosion Zymeth effect have Call Storm Edited November 27, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
Gregor8356 275 #1822 Posted November 28, 2014 Dragon: kenji(peasant looking) summoned in keep cost 600rice, 350water, 2yang remove otomo. Kenji(peasant looking) train in dragon monument for kenji(one with dragon) cost 1200rice, 650water. 1samurai, 1200rice, 650water train in royal academy will become otomo kenji(one with dragon) +1000hp, watch tower +100hp. otomo, kazan, arah, garrin, tao, teppo +500hp . . Serpent: kenji(with gun and boots) summoned in keep cost 600rice, 350water,2yin remove shinja Kenji(with gun snd boots) train in necromancer throne kenji(serpent at the back) cost 1200rice, 650 water. 1ronin, 1200rice, 650water. Train in assassin den will become shinja kenji(serpent at the back) +1000hp, watch tower +100hp, taro +1000hp. Shinja, budo, utara, vetkin +500hp . Wolf: grayback at keep change to slave. Grayback(slave) train in shalery will become grayback(defeat yvaine) for 1200rice, 650water, 1werewolf, 1200rice, 650water train in cairn become nightvol + hordeling skill. Nightvol regain stamina through attack only. Grayback(defeat yvaine) + 1000, wolf(summoned by wileye) + 200hp, watchtower +100hp, nightvol +1000hp. Loongtooth, shale lord, gaihla, wildeye +500 hp . Lotus: zymeth train in warlocks tower become zymeth(one with the orb) cost 1200rice, 650water. Yvaine train in warlocks tower become yvaine(ungodly) not immortal cost 1200rice, 650water. Train master warlock in flesh crucible become nightvol + hordeling skill and cost 1200rice, 650water. Nightvol regain stamina through attack only. Zymeth(one with orb) + 1000hp, yvaine(ungodly) +1000hp, watchtower +100hp, nightvol +1000hp Koril, issyl, soban +500hp I hope its clearer this time thanks sir gregor! Ready : http://www.2shared.com/file/AqfpyPzv/Battle_Realms.html Quote Share this post Link to post Share on other sites
pugak04 0 #1823 Posted November 29, 2014 Sir gregor so far all clans are good except for dragon. When i build the keep and click it to summon a hero the game crashes.. pls sir gregor fix this.. by the way the mod that you gave me is amazing!! Thank you soo much!! Ill wait for your reply sir Quote Share this post Link to post Share on other sites
Gregor8356 275 #1824 Posted November 30, 2014 Sir gregor so far all clans are good except for dragon. When i build the keep and click it to summon a hero the game crashes.. pls sir gregor fix this.. by the way the mod that you gave me is amazing!! Thank you soo much!! Ill wait for your reply sir Ready fix problem sloved: http://www.2shared.com/file/8dpK92UU/Battle_Realms.html hey have you tried this graphics Mod? http://www.bhatugan.com/showthread.php?t=29456 Battle Realms Hero & Texture Pack Mod WOTW - 02-06-2013, 11:23 AM Modder: Bricks_966 Game: I just made this mod for Battle Realms WOTW game to improve the game play effect of this game made some update, add some Hero characters edited some file.to make it playable again specially for kids.nakakasawa na kasi ang Lumang BRWOTW eh di ba. Whats New With This MOd: 1.New Background Images 2.New Game Menu Selection 3.New Hero Added (Kinji 4 With the gun in Dragon Clan & Serpent Clan) & (Nightvol for Lotus Clan) no for (Wolf Clan) 4.All Heroes Updated 5.10 New maps Were Added 6.Skirmish Campaign Fog Remove to improve game Campaign And More Link: BRWOTWHATPM:http://www.mediafire.com/?jwqja8llz9ts6mk This image has been resized. Click this bar to view the full image. The original image is sized 1024x768. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768. This image has been resized. Click this bar to view the full image. The original image is sized 800x600. This image has been resized. Click this bar to view the full image. The original image is sized 800x600. This image has been resized. Click this bar to view the full image. The original image is sized 800x600. This image has been resized. Click this bar to view the full image. The original image is sized 800x600. LINK TO MOD ENYOJ OF PLAY http://www.mediafire.com/?jwqja8llz9ts6mk Quote Share this post Link to post Share on other sites
Gregor8356 275 #1825 Posted January 17, 2015 A specimen of my work of my last mod ) Quote Share this post Link to post Share on other sites