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Kyuuji's Guide To 2Fort

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I made a guide to 2Fort, hope you guys like it. it is somewhat new there may be errors around. I would appreciate help with anything that I have missed within the guide.

Updated, thanks to Dextocity with helping me in the What is in 2Fort section.

To-Do List:

1. Revise Class Strategy List

2. Organize the thread.

Table of Contents

The Basics

What is In 2Fort

Health and Ammo Location

Strategy

Classes and Strategy



The Basics

2Fort is a Capture the Flag map, it is very
popular among many TF2 players. This map is recommended for people who can be
patient and are willing to strike at the right time and people who have
patience since long stalemates may occur after a few captures.

What 2Fort is



The Blu and Red teams on 2Fort have mirror
sides, Blu side is more modern while Red side is more southern with barns,
wooden buildings and such. And there are many entrances/exits to use to an
advantage

"Red base is where fun is and >>hats<< looks much more nicer!"

-LjubicaZubica

What is in 2Fort

"To get into the Enemies Fort, there are 4 posible ways:



- The first way is through the sewers.


You can reach the sewers by a stairway in your own base. To get there fast, you can either
leave the Mainspawn and head right forward, dropping down through the
hole in the apearing grate, run back into your base and at the corner,
just turn left
or
If you´re spawning in the secondary spawn, just run straight forward
and drop down the hole, turn right and right again and you will run
direktly into the sewers.


Another way is to drop down into the lake in front of your fort.



- The Second Way is to cross the Brigde in front of your fort.


If you leave your mainspawn, turn left and you´re heading the right way.


Spawning at the secondary spawn, take the right way and you will head right to the Bridge.



- The Third Way is by passing the Bridge over Roof.


From the Spawns, follow the Path described above.


Than try double jumping on it from the balcony with the scout or performing a rocket/bombjump with either the Soldier or the Demo.



- The fourth way is by Rocket/Bomb jumping directly from your own to the Enemy balcony."


Health and Ammo

2Fort has limited ammo and health kits. In the beginning of
the spiral there will be a small health pack and ammo pack. In the room that
the sewer leads to there will be a 50% health pack and 50% ammo pack. In the
entrance of the intelligence there will be a 50% health and 50% ammo pack.
Since there aren’t many health/ammo packs, make use of dropped weapons and
nearby dispensers to keep you stocked on health/ammo.



Strategy


The goal of 2Fort is to capture the enemies intelligence 3
times. Here are the strategies for each class.




Scout

Scouts are fairly limited in 2fort; it is a
choke-point heavy map that mostly takes place indoors and a single sentry can
block all access to the intelligence. Unlike in more open maps, the scout is
countered by nearly every class in the game on 2fort. The main loadout that I
would recommend is any scattergun, bonk atomic punch, and the sandman.

Soldier

The Soldier class is very effective on 2fort, his

ability to rocket jump makes him a viable choice to take out pesky snipers on
the battlements. With close corridors, the soldier may encounter battles in
close quarters, which makes him very useful with his rocket launcher. But a
downside that he has to be careful on where he fires his rockets as the splash
damage may damage himself also.


Pyro

The Pyro has its advantages and its disadvantages on
2Fort. The pyro is not very useful in the lake or sewer due to not being able
to use his flamethrower in the lake, but can make up for that with his shotgun.
Because of tight rooms and close corridors, the Pyro is able to ambush enemies
effectively and attempt to damage enemies long range with his flare gun.


Demoman

The demoman has very little disadvantages on 2Fort
except for the fact that he does not fare well in 1v1 combat or fights in close
corridors. He is able to cover the enemy battlements/spawn for a limited time effectively
with his grenade launcher and stickybomb launcher. He is adept at defending the
intel as he can sticky trap it.

Heavy

Again, with close corridors, the Heavy is able to
dish out heavy damage against a group of enemies that aren’t paying attention.
He can be a tank for the team while the scout or medic goes and secretly takes
the intel.


Enginner

The engineer has many uses on 2Fort, from being an
offense engie or turtle engie and defending the intel room like no tomorrow. He
is the backbone of the team when the enemy decides to have a giant push.


Medic

Like any other map the medic is able to heal his teammates
and keep the in battle for a sustained amount of time with his medi-gun. With
his 106% movement speed, he is able to take the intel with ease along with the
scout.


Sniper

The sniper does best behind the front entrances or
on the battlements where he has a high ground to snipe enemies. A disadvantage
would be that he is susceptible prey to demomen or soldiers.





Engineer Nest Placement



COMING SOON


Edited by Kyuuji
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"The demoman has very little disadvantages on 2Fort
except for the fact that he does not fare well in 1v1 combat or fights in close
corridors."

Grenade launcher lack of aim? tongue.png

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"The demoman has very little disadvantages on 2Fort

except for the fact that he does not fare well in 1v1 combat or fights in close

corridors."

Grenade launcher lack of aim? tongue.png

Well I don't really play demoman so I don't know what you mean, but this guide is from my experience but I am open to suggestions to the guide :P

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Upcoming Guide for Dustbowl: Take Beggar's Bazooka/Stickybomb Launcher to win. If that doesn't work, get a Kritzkrieg Medic and spam crockets and crit stickys.

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Upcoming Guide for Dustbowl: Take Beggar's Bazooka/Stickybomb Launcher to win. If that doesn't work, get a Kritzkrieg Medic and spam crockets and crit stickys.

I knew I was doing it all wrong! I kept going demo-knight.

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I made a guide to 2Fort, hope you guys like it. it is somewhat new there may be errors around. I would appreciate help with anything that I have missed within the guide. Table of Contents The BasicsWhat is In 2FortHealth and Ammo LocationStrategyClasses and StrategyThe Basics2Fort is a Capture the Flag map, it is verypopular among many TF2 players. This map is recommended for people who can bepatient and are willing to strike at the right time and people who havepatience since long stalemates may occur after a few captures. What 2Fort isThe Blu and Red teams on 2Fort have mirrorsides, Blu side is more modern while Red side is more southern with barns,wooden buildings and such. And there are many entrances/exits to use to anadvantage What is in 2FortEach side has two main spawns, the main spawn which has 4exits leading to the battlefield or the secondary spawn which leads to thebattlements. The main spawn, once you leave, if you turn left you will be ledto your left battlements. If you go straight you will be lead to a grate, onceyou drop down you will be in the middle of your front doors and the hay-room.Behind you is a short hall leading into a long hall(more will be explained oncethe secondary spawn comes into play) The sewers lead to a room, if you keepfollow the path, you will be led to a lake and will be under the bridge. Thefront entrances have two doors one on the left and right, which will both leadto the bridge. Below your main spawn will be a sink-room. For the secondaryspawn you have two means of exits, if you drop down on the land you will be inthe intersection of your long hallway and short hallway. If you take the rightpath you will be led to your right battlements. To the southeast will be thespiral leading to the intelligence to the right of your main spawn will be thecourtyard, which connects to the sink room and long hallway. Above will be thestraight down hallway also leading to the intel.Health and Ammo2Fort has limited ammo and health kits. In the beginning ofthe spiral there will be a small health pack and ammo pack. In the room thatthe sewer leads to there will be a 50% health pack and 50% ammo pack. In theentrance of the intelligence there will be a 50% health and 50% ammo pack.Since there aren’t many health/ammo packs, make use of dropped weapons andnearby dispensers to keep you stocked on health/ammo.Strategy The goal of 2Fort is to capture the enemies intelligence 3times. Here are the strategies for each class. Scout Scouts are fairly limited in 2fort; it is achoke-point heavy map that mostly takes place indoors and a single sentry canblock all access to the intelligence. Unlike in more open maps, the scout iscountered by nearly every class in the game on 2fort. The main loadout that Iwould recommend is any scattergun, bonk atomic punch, and the sandman. SoldierThe Soldier class is very effective on 2fort, hisability to rocket jump makes him a viable choice to take out pesky snipers onthe battlements. With close corridors, the soldier may encounter battles inclose quarters, which makes him very useful with his rocket launcher. But adownside that he has to be careful on where he fires his rockets as the splashdamage may damage himself also.PyroThe Pyro has its advantages and its disadvantages on2Fort. The pyro is not very useful in the lake or sewer due to not being ableto use his flamethrower in the lake, but can make up for that with his shotgun.Because of tight rooms and close corridors, the Pyro is able to ambush enemieseffectively and attempt to damage enemies long range with his flare gun.DemomanThe demoman has very little disadvantages on 2Fortexcept for the fact that he does not fare well in 1v1 combat or fights in closecorridors. He is able to cover the enemy battlements/spawn for a limited time effectivelywith his grenade launcher and stickybomb launcher. He is adept at defending theintel as he can sticky trap it. HeavyAgain, with close corridors, the Heavy is able todish out heavy damage against a group of enemies that aren’t paying attention.He can be a tank for the team while the scout or medic goes and secretly takesthe intel.EnginnerThe engineer has many uses on 2Fort, from being anoffense engie or turtle engie and defending the intel room like no tomorrow. Heis the backbone of the team when the enemy decides to have a giant push.MedicLike any other map the medic is able to heal his teammatesand keep the in battle for a sustained amount of time with his medi-gun. Withhis 106% movement speed, he is able to take the intel with ease along with thescout.SniperThe sniper does best behind the front entrances oron the battlements where he has a high ground to snipe enemies. A disadvantagewould be that he is susceptible prey to demomen or soldiers. Engineer Nest PlacementCOMING SOON

TL;DR kill all sons a' bitches.

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There should also be this...

Dealing with Se7en on 2Fort

Your best bet is to be on his team, if you are not it is best to bow down in front of him requesting mercy with a few pounds of cocaine in one hand and booze in the other.

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There should also be this...

Dealing with Se7en on 2Fort

Your best bet is to be on his team, if you are not it is best to bow down in front of him requesting mercy with a few pounds of cocaine in one hand and booze in the other.

Yeah. As if.

Just put Ljubica in the other team, they cancel each other out. ;)

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Yeah. As if.

Just put Ljubica in the other team, they cancel each other out. wink.png

Ahh but then you have to take the Pugo auto-balance effect into account, you see once Pugo joins the server, despite having picked the team he wants, he will automatically be put onto the opposing team as the only Lotus member or recruit in that team, thus Ljubica and 7 will always be in the same team once I am around.......

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What 2Fort is

The Blu and Red teams on 2Fort have mirror

sides, Blu side is more modern while Red side is more southern with barns,

wooden buildings and such. And there are many entrances/exits to use to an

advantage

Let me add ^^ Red base is where fun is and >>hats<< looks much more nicer!

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Let me add ^^ Red base is where fun is and >>hats<< looks much more nicer!

Made that a quote in the section :)

STILL A WORK IN PROGRESS

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Strategy:

Have nimble Asian fingers.

Thats it.

Dafuq are you doing outside your thread? o.O

I think hell just froze over...

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Strategy:

Have nimble Asian fingers.

Thats it.

I've heard about you...bad bad things...

I WANT HIM OUT OF HERE AND THIS THREAD CLEANSED WITH THE HOLY WATER OF MANA

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I've heard about you...bad bad things...

I WANT HIM OUT OF HERE AND THIS THREAD CLEANSED WITH THE HOLY WATER OF MANA

The Holy Water of...

10042%20-%20animated%20Cupcakes%20pinkie

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Don't feed the troll guys, they'll only come back for more.

Mandatory lighten the mood nichijou gif of the professor trolling sakamoto.

How+to+troll+a+cat.+from+Anime+Nicijou_3

Love is war

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ITT: 12 year olds

20HxRcP.png

I don't know what's more disturbing.

Seeing this guy outside his natural habitat, or the fact that i had to like a pony...

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Seriously dude, you think a one page post on 2fort is going to make someone elite? nah...

if you're good at tf2, you're meant to be. Can't train a retard. Most of TF2 is based on subconscious tuned behaviors. That comes with hundreds of hours of practice.

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Seriously dude, you think a one page post on 2fort is going to make someone elite? nah...

if you're good at tf2, you're meant to be. Can't train a retard. Most of TF2 is based on subconscious tuned behaviors. That comes with hundreds of hours of practice.

Like, you?

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