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Hitsound Really Quiet?

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Ok I just took a recommendation to get the quake 3 hitsound for tf2, got it, but when i got in game, i could barely hear the hitsound. I googled it and put 

 

//Sound
tf_dingalingaling "1"
tf_dingaling_volume "5"
tf_dingaling_pitchmindmg "255"
tf_dingaling_pitchmaxdmg "1" 
 
 
into my autoexec, but i feel like it does nothing at all. Anyone else know what to do?

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Those are strange values to have for the pitchmindmg and pitchmaxdmg, considering the default for both is 100. I recommend you watch this video from Tagg about console commands, at about 9:30 he talks about dingalings.

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K thx for all the help ill try it out tomorrow

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I agree with Infin, those are some weird values.

 

tf_dingaling_pitchmaxdmg "20"
tf_dingaling_pitchmindmg "150"

 

dats wat I use for my quake hitsound (dunno if its quake 3 or not)

 

If it has nothing to do with that it could just be you downloaded a shitty hitsound file and it's really low by default

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This is the one I got off of tf2-mate, and it works beautifully.

 

tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "66"
tf_dingaling_pitchmindmg "133"
tf_dingaling_volume "0.75"

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....oops, ignore the paeodophile in the video xD


....and wtf the guy who posted the video got Chuck Berry's name wrong lol

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No one using high pitch for high damage?

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Hmm, once you are in game open up console to see what the 'tf_dingaling_volume' is set at. If it's low set it to 1. (max volume)

 

Other than that, check your cfg's to see if you have 'tf_dingaling_volume' set to a low value, which would explain any variable resets.

 

Or maybe the source hitsound is just too quiet.

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