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Chamrox

Picking Teams...

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Ok, you're in charge of picking 7 anonymous players for your team in a pick-up game to win some money at a local LAN Party.

You have access to their stats, and you need to pick your final player, a soldier. The map that you will play on will be a chosen at random from the stock maps. If your team wins, you each get a new pack of bubble gum and a 6 pack of Bawls... like it matters.

Which player would you choose? (These are lifetime stats as a soldier for the two players in question.)

Player A:

Kills: 5000

Deaths: 2500

KPM: 1.0

Captures: 500

Defenses: 250

Dominations: 350

Player B:

Kills: 2500

Deaths: 1250

KPM: 1.5

Captures: 100

Defenses: 100

Dominations: 350

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Agree with Rydawg, but if I had to pick, I'd go with B.

I'm assuming from the stats that B has played less than A. That being said, he has the same number of Dominations and a better KPM than player A. I don't really care about the Caps because that isn't what a soldier is really suppose to be doing anyway. Soldiers are all about being able to kill people without a lot of help from the medic and take out sentries that a demo might not be able to get to.

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you have to pick a player by their stats? thats the point of this thread. doing so sucks cause a players stats is not how they play. You know how many players in the top 20 here, suck as a team mate. Hell i know a few people who just play medic and only heal the better players to get points.

Edited by Rydawg

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you have to pick a player by their stats? thats the point of this thread. doing so sucks cause a players stats is not how they play. You know how many players in the top 20 here, suck as a team mate. Hell i know a few people who just play medic and only heal the better players to get points.

That's what I do when your on the server cause your always dying :P Thanks for the points!

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That's what I do when your on the server cause your always dying :P Thanks for the points!

Ima ragespy you now !!!!!!

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don't pick either of them, they are clearly terrible at the game. Soldier is one of the easier classes to have a very good KDR on.

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LOL

Let me summarize the thread so far:

Me: "Ok, all else being equal and you have to pick your last teammate based on stats alone, who do you choose between the following...."

Rydawg: Stats are dumb.

Me: But you're not playing along! Play along!

friedrice: I take B because he's better at his class at killing things. (best answer)

Rydawg: Stats are dumb.

friedrice: You're dumb!

Rydawg: I kill u!

Nknet: Neither of them, I'd rather play one player short because their stats suck.

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You are winning Gum and Energy drinks over this, what do I care. Go with the person B just cause he sucks a little less.

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I agree with rydawg, you need to play with both players and see how well they help the team.

I used to play Quake 3 in a league and sometimes when we were short a player, I would invite a high scoring player from a random FFA server to fill in for us because after all, he must be good, right? Well, let me tell you, there is a huge difference between integrating well with a team and getting the high score on a pickup game.

Some people have a play style where they get a lot of kills but also die a lot. Or they have a play style where they camp doorways for easy kills (think ctf_turbine). These things show up on stats and distort how good of a player they'd be against a well organized team.

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I agree with rydawg, you need to play with both players and see how well they help the team.

I used to play Quake 3 in a league and sometimes when we were short a player, I would invite a high scoring player from a random FFA server to fill in for us because after all, he must be good, right? Well, let me tell you, there is a huge difference between integrating well with a team and getting the high score on a pickup game.

Some people have a play style where they get a lot of kills but also die a lot. Or they have a play style where they camp doorways for easy kills (think ctf_turbine). These things show up on stats and distort how good of a player they'd be against a well organized team.

WHAT ARE YOU TALKING ABOUT. DEMO'S NEVER CAMP DOORS IN TURBINE.... EVER!!!!!

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I guess what I was going for, would you pick someone with more experience (5000 kills) or more raw skill (higher KpM)?

Knowing the inner workings of a map is very important to team success, as well as knowing how to be successful as a particular class.

We're going to assume that Player A played a soldier for 5000 minutes for his lifetime (Kills/KPM), and player B played for 1666 minutes.

Player A, although less flashy, has a lot more experience shooting rockets at people and learning how to play a map as a soldier.

I'd have to go with A in this scenario.

However, If it was a brand new map that nobody had played before, I would certainly go with the KpM guy, Player B.

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answered your own question. But then again, player B has played for less time and holds the same KDR as well as a greater KPM as someone who has played longer. Therefore player B's skill was higher from the beginning making him the better player.

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B is not necessarily the better player...

Let's think about it, they both have a 2 to 1 K to D ratio.

Player A has died 2500 times in 5000 minutes, meaning

He has 1 KPM, but he only has .5 Deaths per minute.

Whereas Player B died 1250 times in 1666 minutes or .75 Deaths per minute

So, player B kills people at a faster rate, but dies at a faster rate as well. (Suicide bomber approach)

Again, player A looks better.

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Meh, I'm just having fun. If ya don't like it, read something else.

I'm sure there's a MAD magazine or coloring book lying around somewhere that could interest you.

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Meh, I'm just having fun. If ya don't like it, read something else.

I'm sure there's a MAD magazine or coloring book lying around somewhere that could interest you.

I went through them all. Good times.

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LOL

Let me summarize the thread so far:

Me: "Ok, all else being equal and you have to pick your last teammate based on stats alone, who do you choose between the following...."

Rydawg: Stats are dumb.

Me: But you're not playing along! Play along!

friedrice: I take B because he's better at his class at killing things. (best answer)

Rydawg: Stats are dumb.

friedrice: You're dumb!

Rydawg: I kill u!

Nknet: Neither of them, I'd rather play one player short because their stats suck.

I Win!

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Let's try this. Which player would you choose? (These are lifetime stats as a demo for the two players in question.)

Player A:

Kills: 500,000

Deaths: 100,000

KPM: .75

Captures: 500

Defenses: 150

Dominations: 10000

Player B:

Kills: 2500

Deaths: 3000

KPM: 3.0

Captures: 500

Defenses: 200

Dominations: 50

Now, obviously the stats are more extreme. That's the point. They're equally possible and are better in different aspects. But as Rivanor said, you have to question HOW they got their stats. It all works out in maths: Player A is good at staying alive and killing things without getting himself killed, though kills slowly, while Player B is good at killing in a short period of time while keeping with the objective (cap/def), but dies a lot himself. Unfortunately, this is only in theory and can play out massively differently in a real game, ESPECIALLY considering it's supposedly 8v8 instead of the 16v16 the stats are coming from.

In conclusion, I motion for all turtles be equipped with laser cannons for self-defense in an attempt to allow for their proliferation.

Edited by h3gi

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Let's see:

Player A has 500,000 kills and does .75 KPM so he's been playing a demo for 666,666.66 Minutes

Player B has 2500 kills and does 3.0 KPM so he's been playing for 833.33 minutes

Maybe it's more useful to get everything into a per-minute ratio

Player A

Minutes Played: 666,666.66

Kills Per Minute: .75

Deaths per minute: .15

Captures per minute: .00075

Defenses per minute: .000225

Dominations per minute: .015

Player B

Minutes Played: 833.33

Kills Per Minute: 3.0

Deaths per minute: 3.6

Captures per minute: .6

Defenses per minute: .24

Dominations per minute: .06

This is a very interesting example. I'm assuming Player A could have more captures per minute, if he wanted to, but he basically stopped giving a crap about teamwork and just became a "trap laying" demo at some point.

If we're playing defense, I want player A, especially if there's a long respawn time, or no respawn at all.

If we're playing offense, Player B may be just as good, or better of a choice. Sometimes you have to sacrifice yourself to get the cart moving or to jump in there and take out a sentry. Player B shows he's fearless and skilled, which is great, in some instances.

Now, if it's back to my original hypothetical about the random map, last player chosen sort of thing. I probably would go with player B in this situation. His stats suggest he's more of a team player than trap layer.

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Put them both in the game. If they suck vote kick'em problem solved. Then invite your friend in you know you can do well with.

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Ok, you're in charge of picking 7 anonymous players for your team in a pick-up game to win some money at a local LAN Party.

You have access to their stats, and you need to pick your final player, a soldier. The map that you will play on will be a chosen at random from the stock maps. If your team wins, you each get a new pack of bubble gum and a 6 pack of Bawls... like it matters.

Which player would you choose? (These are lifetime stats as a soldier for the two players in question.)

Player A:

Kills: 5000

Deaths: 2500

KPM: 1.0

Captures: 500

Defenses: 250

Dominations: 350

Player B:

Kills: 2500

Deaths: 1250

KPM: 1.5

Captures: 100

Defenses: 100

Dominations: 350

I think the number of dominations shown in the stats can be deceiving at a glance. In the first comparison my first thought was 'well B dominated more players with less kills so he seems to die less to players, he is better than A'. But a case could be made that the opposite is true. Suppose player A kills player C 10 times and dies to him 3 times. And the same is true between player B and C. If A kills C 6-8 times in a row and then trades a death for a kill or 2 the next few matchups, you might conclude that because of player C's continual loss to A he switched to a class better suited to getting revenge. Now if player B kills C 3-4 times consistently before taking a death, either B outplayed C no matter what he was or C never changed classes. After the fights though A has 1 domination to B's 3. This is all hypothetical and probably doesnt help you pick one over the other but damn i love to rant sometimes.

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