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naj07

Building Mod

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Hi all,

I downloaded a mod from the internet sometime ago just because it has many of the heroes available (especially Kenji and Nightvol). But the mod came with a quite bad change - replaced the original dragon bath house with the geisha's big home in Kenji's Journey. It should be a good mod as the building looks really good but disadvantages are that the building sometimes cannot fit the building areas of some maps because it is too massive. I would like to change it so that it becomes the original dragon bath house building again. Can you people help me with this? I also read the post about MODs but I can't understand some of them as I also wanted to change the population limit so that I can have an apocalyptic battle every time.. Your help and advises will be very much appreciated. Thank you.

Here's the link to the .dat file of the mod: http://dl.dropbox.co...le%20Realms.dat

If someone can mod my file, I only wanted

  • a max population of 500/clan for skirmish. ( If you can do this, can you tell me how? so that I can change them again if I wanted to wink.png ).
  • replace the current bath house in my current mod file with the original (and smaller) bath house.
  • Garin is gone from the dragon Keep. Is there a way to get him back maybe through other buildings? I do not want the Keeps to be modified anymore as they are perfect for me. Maybe Dragon Warrior > Royal Academy = Garin? And also put a limit of 1 for his creation so that only 1 Garin is made and that he can only be created again when he dies.
  • Remove Kenji from my serpent clan Keep and Replace him with Budo.
  • Soban is gone from my Lotus Keep. Can we make him available again in the same way with Garin as I mentioned earlier?

Looking forward for a positive response for modifying my given file.

Many thanks!

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Woooow i think i am the one who should say thanks dude...The bath house is great.. With this kind of bathhouse i can make a new imagination story in my Battle Realms (Well you know, when you can use WordMaster_f you can make your own Battle Realms world tongue.png)... Oh yea by the way you can make your Battle Realms back to normal by replace your modified "Battle Realms.dat" with the original one......And i also agree with you that i don't understand about MOD Battle Realms.dat. I nkow there was the name in the box aside the number. But i don't understand how to change the number...

Just some trick :

You can make your one of your Battle Realms game with many MOD. Just example, When you play BR with this bathhouse MOD you can play other mod. Just save the play when you done the bathhouse, after that back to your BR file directory, replace your Battle Realms.dat with other MOD. And play that saved game again. And Waalahhh you still have that bath house and you can use other MOD too. Please someone help me too with modding Battle Realms.......Thx and JESUS BLESS US

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Hi

about the population :

here is tip:

You do in XVI32 program open br data.file put the numbers 1443C4,...

Population Limit:

Dragon Unit Caps: 1443C4 14 00 00 00 1E 00 00 00 28 00 00 00 production of peasent orginal speed 9A99193E1E my 403F803F01

Serpent Unit Caps: 144700

Lotus Unit Caps: 1445EC

Wolf Unit Caps: 144928

14- mean 20 peasent ,1E- 30 peasent , 28- 40 peasent

this value are in hex 14,1E, 28

i modded your file :

I give to the lotus keep Nightvol with recovery spirit and Zymeth with orb and

your soban now costs 1000 water and1600 rice this my solution to use once in game of course you could use twice if you collect rice and water

how to do him - peasent go to keep

about Garin i have 3 solution

what i can do:

1.make him in monument when 4 samurai go and use fire dragon in that place pop ups the Garin you must sacrifice 4 samurai +3 Yang

2.this solution is like in the lotus keep only with this difference that by a training building

3.make him from battle gear and disable that battle gear after summoning

I choose 3. your teppo make him

http://www.2shared.com/file/ZK3n-qAp/Battle_Realms.html

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gregor8356 please explain about production peasant speed smile.png

Dragon Unit Caps: 1443C4 14 00 00 00 1E 00 00 00 28 00 00 00 production of peasent orginal speed 9A99193E1E my 403F803F01

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there is nothing too explain i got some skills and some luck to have what i want but not always

this number means in dec 64 63 128 63 01

i almost forgot after number large army - 28 00 00 00 there is number 9A99193E1E to get fast generating pasent replace to mine 403F803F01 and i it's done wink.png

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How to put number 1443c4 ???

that is address for dragon caps, open XVI32 > open battlerealms.dat > ctrl+G > put that address > OK

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