Mana 3,867 #1 Posted October 23, 2007 How about raising the maximum number of peasants that can be made? I know it's located in the exe and if I or someone else could do it we might have "100 or more peasants" mod for online play. Wouldn't that be awesome? EEPPPPICCC Battles! Quote Share this post Link to post Share on other sites
epoX{L} 0 #2 Posted October 23, 2007 no, it would lagg to much... Quote Share this post Link to post Share on other sites
Mana 3,867 #3 Posted October 24, 2007 I for one am on a very good connection... It wouldn't lag for me at all. You have to remember to look at these things when picking the people to play BR online with: Ping Connection Speed (Ping usually is good in determining this) BR was made years ago... optimized for connections of that time, now the connections are much better and much faster.. Quote Share this post Link to post Share on other sites
samuraispirit 0 #4 Posted October 24, 2007 Oh yes please anyone can describe here how to set up the number of peasants/units you can have? That would be great! Quote Share this post Link to post Share on other sites
epoX{L} 0 #5 Posted October 24, 2007 But it would be better if we get a new server..., that BR doesn't crash anymore... or that there are no blockers anymore... Quote Share this post Link to post Share on other sites
Mana 3,867 #6 Posted October 24, 2007 BR never crashes for me And increasing the maximum number of peasants might take lets say... 2 hours Coding a new server from scratch would only take a few millenia because we'd not only have to emulate gamespy, but also the Battle Realms server and we have no background knowledge on either really. It might not take that long, but it would take a very long time. Quote Share this post Link to post Share on other sites
samuraispirit 0 #7 Posted October 25, 2007 And increasing the maximum number of peasants might take lets say... 2 hours Damned! :angry: That would be so good if it would work. So I only can have 40 units. Quote Share this post Link to post Share on other sites
Sinophile 41 #8 Posted October 25, 2007 And while you're at it, fix some of the bugs. Quote Share this post Link to post Share on other sites
Thirteen_Orb_Bearer_Teppo 4 #9 Posted October 25, 2007 gosh it wil be long game....and pessant production will be so slow,even DS cant stop it..... and the map will be full of battle,blood and etc.... yea maybe thats will be great.... Quote Share this post Link to post Share on other sites
samuraispirit 0 #10 Posted October 25, 2007 gosh it wil be long game....and pessant production will be so slow,even DS cant stop it.....and the map will be full of battle,blood and etc.... yea maybe thats will be great.... Maybe the players can change the speed a peasent will need to coming out of the hut so that the gameplay with 100 units is so fast like in a game where you only can have 40 units. Oh yes please fix the graphic and sound bugs! Anyway maybe anyone could made a new unofficial patch for Battle Realms who fixes bugs and so on and that you can set the number of your peasants totally free (from 1 to 100) for a game. Quote Share this post Link to post Share on other sites
Mana 3,867 #11 Posted October 25, 2007 Maybe the players can change the speed a peasent will need to coming out of the hut so that the gameplay with 100 units is so fast like in a game where you only can have 40 units. Oh yes please fix the graphic and sound bugs! Anyway maybe anyone could made a new unofficial patch for Battle Realms who fixes bugs and so on and that you can set the number of your peasants totally free (from 1 to 100) for a game. I think the peasant production rate is based on percentage.. Meaning if 40 peasants can be made in lets say 1 hour 100 peasants can also be made in 1 hour It wouldn't be extremely slow, no. Quote Share this post Link to post Share on other sites
Sinophile 41 #12 Posted October 26, 2007 Percentage based peasant output rate is awesome. Doesn't that mean the pace of the game will be totally revamped? You would get like ten peasants in the first few seconds of the game. Whos to say that wolf users won't peasant rush, since they produce peasants faster? Quote Share this post Link to post Share on other sites
samuraispirit 0 #13 Posted October 26, 2007 Percentage based peasant output rate is awesome. Doesn't that mean the pace of the game will be totally revamped? You would get like ten peasants in the first few seconds of the game. Whos to say that wolf users won't peasant rush, since they produce peasants faster? Ahh last days when I played I had thought that the wolf get his peasants faster. So my meaning was right. Anyway then the patch have to made the produce of the wolf peasants slower that they have the same speed like the other clans. But so many ideas we speak in this thread isn´t only a patch anymore. It is a full mod or a Battle Realms 2. Quote Share this post Link to post Share on other sites
eggna 2 #14 Posted October 26, 2007 It be chaos, I don't think it would be fun at all. The creators made 40 as the limit for a reason. Asking to change the graphics and sound is a little much don't you think? I don't think Zymeth can do that all by himself...... Quote Share this post Link to post Share on other sites
{Dark}KaBuKI 2 #15 Posted October 27, 2007 not that many i think around 60 peasants would be good Quote Share this post Link to post Share on other sites
spasmas4 0 #16 Posted October 27, 2007 i think it would be really great if kenji was made available on skirmish mode for the dragon clan. At a high price of course, otherwise it would be unfair. Also, is anyone developing a mod for battle realms? i am just saying this because it has been something like a month since the tool was released... i would mod myself, but unfortunately i lack the expertise of it. Quote Share this post Link to post Share on other sites
tomonnk 2 #17 Posted October 27, 2007 In my opinion 40 is already good, and you can notice when you play online that no one reach 40 peasants. BR is not made for huge wars, it's not Cossacks. Quote Share this post Link to post Share on other sites
[LOT]rundown 3 #18 Posted October 28, 2007 Cossacks , I actually played that game once, it was fun for a bit but the concept got a bit old fairly quick. Quote Share this post Link to post Share on other sites
Sinophile 41 #19 Posted October 28, 2007 Ahh last days when I played I had thought that the wolf get his peasants faster. So my meaning was right. Anyway then the patch have to made the produce of the wolf peasants slower that they have the same speed like the other clans. Err, IMO I think the reason Liquid made Wolf peasants come out faster is because their training pit costs more to train in. Why they did this, i'm not quite sure. If we change the Wolf peasant output rate we would have to change some other things to make it balanced. Quote Share this post Link to post Share on other sites
samuraispirit 0 #20 Posted October 29, 2007 Err, IMO I think the reason Liquid made Wolf peasants come out faster is because their training pit costs more to train in. Why they did this, i'm not quite sure. If we change the Wolf peasant output rate we would have to change some other things to make it balanced. As I had sayed we need to make a totally new game. Maybe it is better when we change nothing? We should let Ed Del Castillo choose what the changes will be for a Battle Realms 2. Quote Share this post Link to post Share on other sites
Mana 3,867 #21 Posted October 30, 2007 i think it would be really great if kenji was made available on skirmish mode for the dragon clan. At a high price of course, otherwise it would be unfair.Also, is anyone developing a mod for battle realms? i am just saying this because it has been something like a month since the tool was released... i would mod myself, but unfortunately i lack the expertise of it. I am slowly working on a graphics improvement... "High Def" mod. However I am very busy with other things, such as making sure Valve's master server does no delist 32 slot servers and trying to launch ACTerritory.com. After that settles down I will start working on it again . In my opinion 40 is already good, and you can notice when you play online that no one reach 40 peasants. BR is not made for huge wars, it's not Cossacks. Actually... 40vs40vs40vs40vs40 are games that I play. Well not always do we reach 40 but we do reach real close, when I play with friends . Our one game takes anywhere from 1 to 3 hours sometime more. It's lots of fun, and I thought it might be even more fun if instead of 30 Master Warlocks I could have.... oh say 100. That be fun... As I had sayed we need to make a totally new game. Maybe it is better when we change nothing? We should let Ed Del Castillo choose what the changes will be for a Battle Realms 2. You know by 2011 if not 2015 he can very well have BR2. In the meantime, however I think a mod for BR could be released so that more people play it and see how much fun it is.. Quote Share this post Link to post Share on other sites
{{clan}}MeD 1 #22 Posted October 30, 2007 I do think too 40 peasants is already sufficient. As said Epox, there would be too much lag especially with wolf... And imagine an army of 20 or 25 soul chi *_*, 20 canoneers, 25 balistamen...all pack of units would be increased and there will be no place to select them all. Keep playing as br is now, a perfect game. Quote Share this post Link to post Share on other sites
samuraispirit 0 #23 Posted October 30, 2007 You know by 2011 if not 2015 he can very well have BR2. In the meantime, however I think a mod for BR could be released so that more people play it and see how much fun it is.. Really? So long we have to wait? But Battle Realms 2 will coming out earlier then Duke Nukem so don´t fearing about it. But yes we have too need a great mod community. But the problem is only that we have a less number of fans still playing and knowing Battle Realms. I think thats the problem. The most gamers on the world don´t know this game so the most modders made mods for other games because they don´t know anything about Battle Realms. Quote Share this post Link to post Share on other sites
Mana 3,867 #24 Posted October 30, 2007 Really? So long we have to wait? But Battle Realms 2 will coming out earlier then Duke Nukem so don´t fearing about it. But yes we have too need a great mod community. But the problem is only that we have a less number of fans still playing and knowing Battle Realms. I think thats the problem. The most gamers on the world don´t know this game so the most modders made mods for other games because they don´t know anything about Battle Realms. It might be even longer. I do think too 40 peasants is already sufficient.As said Epox, there would be too much lag especially with wolf... And imagine an army of 20 or 25 soul chi *_*, 20 canoneers, 25 balistamen...all pack of units would be increased and there will be no place to select them all. Keep playing as br is now, a perfect game. Dial up users should be exempt from this thread. Quote Share this post Link to post Share on other sites
{HeRo}GeneralDS 4 #25 Posted October 31, 2007 Hmm..IMO 100 peasants is too small...maybe like 200 peasants? Then we can easily do peasant rushes regardless of clan, but then again there are abusers of certain units, so maybe anywhere from 50-80 units is reasonable, 100 units is pushing it because of abuse of certain units. I would really be slain along with many others if someone ran at me with 100 SC warlocks, or 100 Totem Ballista, or 100 Cannons, even 100 Flash Powder Kabuki or even 98 Indirects with 2 Zen... So yeah, not just internet would be a problem, there are those who would murder in like seconds with the borderlined abused/ completely abused tactics. If you do put Kenji for Dragon, put his darker side for Serpent to balance it out. Even with high costs, once Kenji gets summoned, only a swarm of Hordelings could have a chance of stopping him.. So, cons aside, I think this may just be a very great idea...and I would edit BR a bit but sadly I can't seem to use the tool...even with instructions..but that is another story entirely. Quote Share this post Link to post Share on other sites