Gregor8356 275 #2201 Posted November 8, 2015 (edited) TO DO THIS YOU NEED TO CHANGE ID OF A CLAN AND ALSO CHANDE UNIT ID TO CAMPAGIN to change campaign you need to change heroes and also all id of a clan but this mean more complication like not working swapped clan eg you want change dragon clan in campaign ofcourse to lotos clan if you change those ID's of a Clan so in dragon campaign will be lotos but in a skirmish the AI's dragon clan he will not move and to use rest of units in campaign and after do that now the old lotos clan will be not working by AI's. Dragon clan when fight against old lotus will be fun because they will be not fight back Simplifying SKIRMICH WITH BOT WILLN OT WORK IN DLOTOS DRAGON CLAN - SWAPED CLANS Campaign YES BUT ONLY FOR YOUR SIDE THE REST CLANS WILL WORK NORMAL, TILL YOUR CLAN WILL BE CHANGED I TEST IT IN THE PAST BUT YOU CANT HAVE IT ALL Edited November 8, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
TobyLim 0 #2202 Posted December 12, 2015 hi,i am newbie here.i just can't figure a way to increase stamina,speed and atk of hero.i really hope u know and reply as soon as possible.thanks Quote Share this post Link to post Share on other sites
Gregor8356 275 #2203 Posted December 12, 2015 (edited) ok I am not suere if I make a topick about this https://forums.gamingterritory.com/topic/33823-tutorial-how-to-make-a-mod-with-situvns-br-data-editor/ Edited December 12, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Roxas 0 #2204 Posted January 1, 2016 i want to have more ninjas/monks in my keep. the normal limit is base 4 max 6. i found this stats in "Data_Clans.BaseMaxMonkNinja" and "Data_Clans.PotentialMaxMonkNinja". if i change them for all clans it doesnt work in the game. the old limit base 4 max 6 is still in the game. does someone know, how i can increase this limit? my second question is, what does "Data_Clans.MinTimeToCreateMonkNinja" and "Data_Clans.MaxTimeToCreateMonkNinja" mean? i get them in the keep without creation time. are these stats just for kenjis journey? is it possible to increase the limits of the heroes too? thanks for the help! Quote Share this post Link to post Share on other sites
Gregor8356 275 #2205 Posted January 1, 2016 (edited) i want to have more ninjas/monks in my keep. the normal limit is base 4 max 6. i found this stats in "Data_Clans.BaseMaxMonkNinja" and "Data_Clans.PotentialMaxMonkNinja". if i change them for all clans it doesnt work in the game. the old limit base 4 max 6 is still in the game. does someone know, how i can increase this limit? yes this is posible but method is limited by empty memory slot my second question is, what does "Data_Clans.MinTimeToCreateMonkNinja" and "Data_Clans.MaxTimeToCreateMonkNinja" mean? i get them in the keep without creation time. are these stats just for kenjis journey? I think this is related to time of recovery hero unit in keep is it possible to increase the limits of the heroes too? thanks for the help! you mean to create eg. otomo 4X like monks I think my method also wil work on heroes but it work like this other hero create can summon (2 monks or other units ) but if we kill summoning unit ,limits will be gone Edited January 1, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
Roxas 0 #2206 Posted January 5, 2016 yes this is posible but method is limited by empty memory slot I think this is related to time of recovery hero unit in keep you mean to create eg. otomo 4X like monks I think my method also wil work on heroes but it work like this other hero create can summon (2 monks or other units ) but if we kill summoning unit ,limits will be gone how can i increase that memory slot? yes, i mean eg otomo 4x or shinja 4x etc. how can i do this? thanks Quote Share this post Link to post Share on other sites
Gregor8356 275 #2207 Posted January 5, 2016 (edited) HI BTW, so u should use innte slots maen also bg slots from editor to create aunit and used like innate but if you want more u must use tis slots 4 ttimes one slot for 1 unit empty slots are limited to 18 something like this but you can use other hroes to create the same hero and you will Save empty slots eg. kazan make 1 otomo, garin make 1 otomo, arah make 1 otomo ,tao make 1 otomo if you sumonthem all you will make 4 otomo + using 1 slot also you can add to them other slot with different unit eg kenji but rule is you cant add to this unit is now created why bc a pc instructions become in to not ending creation ad game cant create this. Edited January 5, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
hgz 0 #2208 Posted February 20, 2016 does anyone know how to make the stats screen (the end result after we skirmished) uncalculated (all zero) or even skip the screen? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2209 Posted February 20, 2016 NO 1 Quote Share this post Link to post Share on other sites
blademeer 0 #2210 Posted February 25, 2016 Can anyone tell me how to mod blood bond like 25% damage received by ronin and 75% for the target using SITUVN editor? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2211 Posted February 25, 2016 hm.. interesting i cant find Quote Share this post Link to post Share on other sites
hgz 0 #2212 Posted February 26, 2016 NO oh i see, thanks Quote Share this post Link to post Share on other sites
Gregor8356 275 #2213 Posted February 26, 2016 (edited) Can anyone tell me how to mod blood bond like 25% damage received by ronin and 75% for the target using SITUVN editor? Now I remember HERE Edited February 26, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
dhez 0 #2214 Posted February 28, 2016 How to make unit like Kazan, Gaihla, Powder Keg can ride the horse? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2215 Posted February 29, 2016 (edited) How to make unit like Kazan, Gaihla, Powder Keg can ride the horse? this is inpossible till the selected units models will have animation to ride on a horse how to chck it go to section abilities findtable anmation ad set ride on a horse Edited February 29, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
shmouver 1 #2216 Posted April 1, 2016 (edited) Hello,I've been modding BR lately with the help of SITUVN's data editor and i would like to know if it is possible to make any building upgrade to another building.In other words, in WOTW we can upgrade Town Square into Royal Academy, i would like to know if it is possible for example to upgrade a Dojo into a Keep. In the end what i want is to change a building into another without using Trainer....can anyone help? This is very important for what im planning. EDIT: I found out how to do this...If anyone is interested post here and i make a short tutorial Edited April 1, 2016 by shmouver Quote Share this post Link to post Share on other sites
shmouver 1 #2217 Posted April 2, 2016 (edited) I have a different question now...is it possible to change a building to work like Stable or Wolf Den? I wanted to mod a building i want (not stable) to get Horses (so it act like stable)...and when a unit come he can get any unit as pet, like pet Wolf or Shambler. Is this possible? EDIT: example, i make Dragon Shrine receive horses (peasents stock horses in shrine...just like stable). But when Spear-man come to Shrine, he get wolf as pet that guard him. Edited April 2, 2016 by shmouver Quote Share this post Link to post Share on other sites
Gregor8356 275 #2218 Posted April 6, 2016 (edited) Hello, I've been modding BR lately with the help of SITUVN's data editor and i would like to know if it is possible to make any building upgrade to another building. In other words, in WOTW we can upgrade Town Square into Royal Academy, i would like to know if it is possible for example to upgrade a Dojo into a Keep. In the end what i want is to change a building into another without using Trainer....can anyone help? This is very important for what im planning. EDIT: I found out how to do this...If anyone is interested post here and i make a short tutorial so what i know its impossible but maybe in the future will be possible I have a different question now...is it possible to change a building to work like Stable or Wolf Den? I wanted to mod a building i want (not stable) to get Horses (so it act like stable)...and when a unit come he can get any unit as pet, like pet Wolf or Shambler. Is this possible? EDIT: example, i make Dragon Shrine receive horses (peasents stock horses in shrine...just like stable). But when Spear-man come to Shrine, he get wolf as pet that guard him. this too is impossible i can give a tip to begin your research wolf clan console i based on wolves and other clans on horses + this exclusion the horses in lotos are dark horse so if you want to any change you must know how the console work only that I can tell you if you wont more is still to discover Edited April 6, 2016 by Gregor8356 Quote Share this post Link to post Share on other sites
shmouver 1 #2219 Posted April 7, 2016 so what i know its impossible but maybe in the future will be possible I did it in my mod...i still have much i want to do before i release it though. But as a tease, i am upgrading wolf Cairn into wolf Orb Holder to train new unit (I try to upgrade to wolf Totem but game gets crash..i think problem is totem is static model ) I'm very excited though. this too is impossible i can give a tip to begin your research wolf clan console i based on wolves and other clans on horses + this exclusion the horses in lotos are dark horse so if you want to any change you must know how the console work only that I can tell you if you wont more is still to discover I research .dat file a lot, and i didn't find any way to do this...i think it is not possible to change with only .dat file I did come up with "plan B" for what i want to do though...i will make BG for this. I have another question (sorry for asking so much): I make a new unit using the "Reserved" slots...problem is, these units have monster voice when you use them... Is there any way to remove (or change) this voice? I look in .dat file, but i can only change voice from existing units...Reserved units not appear in speechFX table. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2220 Posted April 7, 2016 I did it in my mod...i still have much i want to do before i release it though. But as a tease, i am upgrading wolf Cairn into wolf Orb Holder to train new unit (I try to upgrade to wolf Totem but game gets crash..i think problem is totem is static model ) I'm very excited though. I research .dat file a lot, and i didn't find any way to do this...i think it is not possible to change with only .dat file I did come up with "plan B" for what i want to do though...i will make BG for this. I have another question (sorry for asking so much): I make a new unit using the "Reserved" slots...problem is, these units have monster voice when you use them... Is there any way to remove (or change) this voice? I look in .dat file, but i can only change voice from existing units...Reserved units not appear in speechFX table. Cool so I also have question to you what do you use to make upgrade button to Carin did you use townsquare button ? my answer to your question about voices , voices can be done costme and also can be turn off by not used by game but this is complicated because all unused voices must be checked that the game not use them so need more tests to set turn off Quote Share this post Link to post Share on other sites
shmouver 1 #2221 Posted April 7, 2016 1) Cool so I also have question to you what do you use to make upgrade button to Carin did you use townsquare button ? 2) my answer to your question about voices , voices can be done costme and also can be turn off by not used by game but this is complicated because all unused voices must be checked that the game not use them so need more tests to set turn off 1) I will make a good tutorial for this later, but to simply answer your question: i - go to building u want to upgrade, and change upgrade type to the building you want (just like town square)... ii - go to the building "upgrades" (this is where the unit upgrades are...like example Zen Arrows)...now change this to upgrade button (for Dragon clan it is 876, for example) 2) How do i turn voice off? Can i change this only with .dat file? I really wanted to turn voice into the one i want for the Reserved UnitsB. I changed Reserved Unit 00 into Druidess...i wanted her to have Druidess voice, but when i click she have monster voice saying "deeeath". Can you explain how to change this? 1 Quote Share this post Link to post Share on other sites
MrFish 5 #2222 Posted April 7, 2016 (edited) For the voices, there is no way to add Reserved slots, unfortunately. There is one thing you can do to give a unit a different voice, but it involves removing a Creature (like the rabbit or snake) from the game. For example, if you wanted to give Unit_Reserved_01 a voice, you would go to Data_UnitSpeechFXEvents, and then look for a creature's voice, like 55 for Unit_U_Bat. Then you would change that 55 to 10, and then change the speech values (like SpeechUnitSelected and SpeechWalkOrder) to something that you would want. Then Unit_Reserved_01 would have a voice, and you wouldn't have to replace a regular unit's voice to get it. If you were to save and go into a map that had bats in it, they would say a few random sounds (like the Death one you mentioned) and maybe crash the game (it's been a long time since I've done this stuff, I don't remember if it actually crashes). So in order to fix this, the bats have to be removed. You then go to Data_Creatures, and look for the Bat's entry. It's Type 12, AmbientType 0 - you would change that 0 to -1, so then no bats would be spawned at creature spawn points. It's not ideal, but it's the best I've been able to figure out. Nice job on finding out how to do the upgrade stuff, it's very interesting. Edited April 9, 2016 by MrFish 1 Quote Share this post Link to post Share on other sites
shmouver 1 #2223 Posted April 7, 2016 For the voices, there is no way to add Reserved slots, unfortunately. There is one thing you can do to give a unit a different voice, but it involved removing a Creature (like the rabbit or snake) from the game. For example, if you wanted to give Unit_Reserved_01 a voice, you would go to Data_UnitSpeechFXEvents, and then look for a creature's voice, like 55 for Unit_U_Bat. Then you would change that 55 to 10, and then change the speech values (like SpeechUnitSelected and SpeechWalkOrder) to something that you would want. Then Unit_Reserved_01 would have a voice, and you wouldn't have to replace a regular unit's voice to get it. If you were to save and go into a map that had bats in it, they would say a few random sounds (like the Death one you mentioned) and maybe crash the game (it's been a long time since I've done this stuff, I don't remember if it actually crashes). So in order to fix this, the bats have to be removed. You then go to Data_Creatures, and look for the Bat's entry. It's Type 12, AmbientType 0 - you would change that 0 to -1, so then no bats would be spawned at creature spawn points. It's not ideal, but it's the best I've been able to figure out. Nice job on finding out how to do the upgrade stuff, it's very interesting. Thanks for tip...i might try this... Btw, i have a question about the Reserved Units: So, I am using them for my mod...but they are making the game crash...do you guys know why? It usually happens when the units gets attacked (receive damage). Quote Share this post Link to post Share on other sites
MrFish 5 #2224 Posted April 7, 2016 I think it's a problem with the voices. Even though reserved units don't normally have voices, the game will try to search for them anyway, but can't find anything. So when your unit gets hit, the game looks for a sound entry, but it can't find one so it crashes the game. 1 Quote Share this post Link to post Share on other sites
shmouver 1 #2225 Posted April 8, 2016 Makes sense...perhaps when my unit gets hit the game searches for the "ouch" voice, thus causing the crash.I haven't tried your idea yet...I'll definitely do it though. Hope it works.Thanks, MrFish Quote Share this post Link to post Share on other sites