Gregor8356 275 #2076 Posted July 4, 2015 ok so this latest link that you gave me has a stronger gunshot damage with vital points technique? okay I tested it and it proved to be effective. Man the wolf attackers never manage to get close. okay maybe this will be rush update: increase the Musketeer reinforcement from 2 to 7. so every time a training is complete, seven free musketeers are deployed immediately. I need more troops to face a samurai or chemist onslaught my friend will throw at me.... Increase the capacity of smoke bombs to 6. everything else. all set and ready. sorry my mistake this concern to reinforced plating technique Increase the capacity of smoke bombs to 6. this is qiuck but not second one I mean more troops 2 need two lines of ability and next 5 need more5 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2077 Posted July 4, 2015 (edited) Ah so retain the smoke bombs capacity, dont change i anymore. But the number of musketeer reinforcements should be at least spawn up to 4 or 5 if seven is not possible. Edited July 4, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2078 Posted July 4, 2015 Ah so retain the smoke bombs capacity, dont change i anymore. But the number of musketeer reinforcements should be at least spawn up to 4 or 5 if seven is not possible. Btw I was wondering are you good play again battel realms with all those change are you have fun so your last word about smoke bombs 6 or no changes and more troops I mean 7 it's possible but it make me time are you sure about this its not too much? Quote Share this post Link to post Share on other sites
Commander Cody 0 #2079 Posted July 5, 2015 let see, okay make it 5 musketeer reinforcement. will this be easier to make? my next battle with my friends is tommorow i wish to have it later, so i can test it increase the smoke bomb capacity to 5. I had fun of course and my friends were in for a shock when I played the mod with them. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2080 Posted July 5, 2015 (edited) and what with maps any thoughts I have new one and I will upload later you may liked :D :D Edited July 5, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2081 Posted July 5, 2015 (edited) maps well i have one for you but this will take time to make. are you familar with Red Alert 2 and Yuri's Revenge? if you are then you know the map Article Circle.. I wish that map be made in Battle realms i hope the mod will be ready soon Edited July 5, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2082 Posted July 5, 2015 (edited) the Yuri's Revenge is telling me some thing but I dont remember maybe I whatch this map so you can uplaud them I will chek it mabye I could corect it the map for Battle Realms the aforementioned map: http://www10.zippyshare.com/v/iWH8bfUI/file.html in last mod did you find STUPID FILE INI this is AI profile and should be placed to main directory in game in folder AIProfiles I forgot about this this ai have 0 all stats and the mod: so 5 smoke bombs and 5 musks from crosbowman THE MOS IS READY THE MOD FILE: http://www.2shared.com/file/gP3cH2IN/Battle_Realms.html Edited July 5, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2083 Posted July 6, 2015 here's what the map looks like. the red squares were the starting points so its a 8 player map. the yellow and purple spots were the resources, if remade into a Battle Realm map, it could be the rice fields. of course in battle realms there are no bridges so it could be replace by a shallow water that units can cross. the islands on the center north and south can be filled with shale spiders for yin and yang. other than that, extra details could be added okay the next update. Remove the nightvol from the wolf. he cannot be trained anymore. the nightvol is trainable by Musketeer > Cairn remove it. replace Utara from the keep with longtooth. Utara should be trainable by Dryad > Vitality Garden Yvaine should no longer be trainable. but she can be summoned from the keep. Serpent: Make the Smoke bombs infinite if it is possible to be infinite, change the description: Remove the last part of the description which says "Limit 4" (NOTE change the description only if it is possible to make the smoke bombs infinite) Smoke bombs should cause stun for 3 seconds. increase the max mine to 50 Change the last part of the description to "Maximum of 50" the reason why I made the wolf update is that, my friend will use wolf next time we fight, i don't want him discovering the nightvol accidentally. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2084 Posted July 6, 2015 (edited) your make them I have to wait for them yes Red Alert 2 Yuri's Revenge Arctic Circle which are complete ? and which are in construction mode ? and how was in battle with fraind with more troops ? Smoke bombs should cause stun for 3 seconds. I am wonder if this possible if I do the test I will gvie you answer the reason why I made the wolf update is that, my friend will use wolf next time we fight, i don't want him discovering the nightvol accidentally. ha ha , so you not play fair dont worry The update soon will be released exactly dont know And how do you like the last map ? Edited July 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2085 Posted July 8, 2015 add this to the update: Increase Cannoneer's attack range for both default and with Cannon Sights Technique. Steel Cannon Balls technique add damage to all targets now, not just buildings. change the description to: Increase Cannoneer's Damage to all targets. Increase Cannoneer's Armor by 5% Melee by 5% Quote Share this post Link to post Share on other sites
Gregor8356 275 #2086 Posted July 8, 2015 (edited) I what with the maps ? Increase Cannoneer's attack range for both what do you mean both ? I am wonder if this possible if I do the test I will gvie you answer they are stoping Steel Cannon Balls technique add damage to all targets now, not just buildings. I am not sure if this possible ok checked it is Edited July 8, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2087 Posted July 8, 2015 stopping? what do you mean? yes both, cannoneer range without cannon sights technique and the ones with that technique. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2088 Posted July 8, 2015 (edited) stopping? what do you mean? units are stunned yes both, cannoneer range without cannon sights technique and the ones with that technique. what ? Cannon Sights Technique it's concern to range 1 wepon missle attack Steel Cannon Balls technique concerns to buildings and to 2 weapons maybe you want default range of canoneer to be increased and + cannon sights technique it's that right ? so default attack range from 14 to 16 watchtower fom 15 to 17 from 1,3 to 1,5 Steel Cannon Balls technique add regular value 1,3 to attack to all targets attack af meele dammage from 10 +5%to 10,5 now I get it the Red Alert 2 and Yuri's Revenge are the game and you are try to make them in Battle Realms finally no I didn't heard about these games the map look quite simple I cuould try to make it THE UPDATE: MOD FILE: http://www.2shared.com/file/WXzytkiK/Mod_Grayback1.html And what do you think Arctic Circle for 8 players this is playable to WINTER of the WOLF BC have snow : ) http://www.2shared.com/file/AXtmXiLl/Arctic_Circle__8_.html So what map do you have for me? Edited July 8, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2089 Posted July 9, 2015 (edited) wow this map brings back memories! thank you. you've done it better than i did. I will test it now. wow this map brings back memories! thank you. you've done it better than i did. I will test it now. what type of damage the Musketeer deals when he's attached with a scope? the gunshot damage are all explosive type right? I also notice a glitch that cannoneers do firing animations even though there are no enemies nearby when they are in Watchtower. Edited July 9, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2090 Posted July 9, 2015 (edited) what type of damage the Musketeer deals when he's attached with a scope? so sniper scope have 1,5 miltipayer visibility 0.5 can be hit normal is 1 damage 35 range 3 - 20 watchtower 20 type of damage piercing the gunshot damage are all explosive type right? damage 29 range 3 -13 watchtower 4-14 type of damage explosive I also notice a glitch that cannoneers do firing animations even though there are no enemies nearby when they are in Watchtower. what do you mean it's kind of glitch like this : They are on the towers and do not see how shooting or maybe they are shooting on the towers when there is no attack by the enemy I think when towers are near by forest maybe wolves are near and they attack them Edited July 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2091 Posted July 10, 2015 (edited) They are in the open. Attacking enemy in the forest is my first theory too but when i put it in an open field. Still the same he shoots but there are no cannonballs coming out of the from his cannon. there are no enemies and yet they do shooting animation. while they are shooting, no cannonball are coming out they just shoot. sniper Musketeers have piercing damage, no wonder it took time to take out a samurai. plus the samurai has no ring effect whenever he is shot by snipers, the ring effect is something that when a musketeer hits a ballistaman or samurai, the target emit those unscoped ones do additional damage to the samurai. unscoped Musketeers with Vital Points upgrade has gunshot damage of 31? defaul without Vital Points - 29 wiuth vital points - 31? is this correct? What wolf units are vulnerable to explosive, piercing damage And the cannonneers damage? Edited July 10, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2092 Posted July 10, 2015 (edited) This could be Because range shots ar to long or maybe we have to increase range to watchtower you mean when is big damage some kinad like black armor droped yes unscoped Musketeers with Vital Points upgrade has gunshot damage of 31? this is have to be test it I do not have such detailed data It seems that propagates by a multiplier here so prabobly it goes like this default this is eg. 29*1,4 =40,6 Edited July 10, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2093 Posted July 10, 2015 (edited) Okay, so what wolf units are weakest against explosive damage? And what wolf units are weakest to piercing damage? Hypothesis: is it posible to change the damage type of the sniper to explosive? Edited July 10, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2094 Posted July 10, 2015 (edited) yes it possible about units I think I write somewhere here Edited July 10, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2095 Posted July 10, 2015 okay show me that. i want to see the weaknesses of the wolf units Quote Share this post Link to post Share on other sites
Gregor8356 275 #2096 Posted July 10, 2015 (edited) all units beside Wolf Werewolf and Wolf Berserker to piercing damage have 1 and those two have 0,75 ofcorse beside heroes to explosive : Wolf Ballistaman 1,5 Wolf Berserker 0,25 Wolf Brawler 1 Wolf Digger 0,5 Wolf Druidess 1 Wolf Dryad 2 Wolf Hurler 0,25 Wolf Mauler 1 Wolf Pack Master 0,5 Wolf Peasant 1 Wolf Pitch Slinger 0,5 Wolf Sledger 0,25 Wolf Werewolf 1 You must remember the numbers mean when near 0 it mean the untis stronger and number for eg. 2 mean this unit is weak against explosive Edited July 10, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2097 Posted July 11, 2015 ok then now i know. how about piercing? the next update of the mod. have the mines infinite like the smoke bombs. then change the description: remove maximum 50 fix the glitch of the cannoneer in the watch tower. i hope the next update can be done soon, i have another battle soon maybe tommorow. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2098 Posted July 11, 2015 (edited) how about piercing? all units beside Wolf Werewolf and Wolf Berserker to piercing damage have 1 and those two have 0,75 ofcorse beside heroes thats mean: Wolf Ballistaman 1 Wolf Berserker 0,75 Wolf Brawler 1 Wolf Digger 1 Wolf Druidess 1 Wolf Dryad 1 Wolf Hurler 1 Wolf Mauler 1 Wolf Pack Master 1 Wolf Peasant 1 Wolf Pitch Slinger 1 Wolf Sledger 1 Wolf Werewolf 0,75 to piercing damage fix the glitch of the cannoneer in the watch tower. This is like I said before this need test I dont have already solution I can make you longer ranege but I dont know if that helps to towers or even increase the view of towers the sniper scoope I'll change to explosive canoneer tower max to 40 description and shock mines changed THE MOD UPDATE: http://www.2shared.com/file/zzrszRM1/Mod_Grayback1.html Edited July 11, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2099 Posted July 12, 2015 (edited) Retain the musketeer sniper damage type to piercing. They are more vunerable to piercing than explosive. Update should be soon, battle is comming up and i already formulated an attack pattern Emergency Update! Change the sniper back to piercing. I finally tested and it was a disaster. wolf units are more tougher against sniper explosives. the battle is soon now, i need an update just change back to piercing damage. the cannoneer glitch is fixed and other features are okay now. I will try to use this update to my other friend who will use dragon. Edited July 12, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2100 Posted July 12, 2015 (edited) Hi the update is redy: The link to the file: http://www.2shared.com/file/dR1HoG6c/Battle_Realms.html I wonder as it was on the battlefield could you tell me some details and which of my map is you favor ? and what do you think about my signature Br WOTW picture :] Edited July 12, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites