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marcelo_20xx

Modding Battlereams.dat

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So you cannot change the limit of 20?

only know adress to change unit  limit of mine 

can you show me a picture adding an effect to the battle gear / caster and to its target?

adress 118F06 where you put the caster effect and right behind target effect here is adres 118F0E

effects nummbers 1- CE01         AND  2 - E1  this abilitie is kenji critical strice

uc15.jpg

Edited by Gregor8356

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Can you make a tutorial how to make battle gear like ancestral call? Please put pictures. Thank You!

In its time

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T T R I A L

how to make new BG:
 
 U need :
 
hex editor : http://www.handshake.de/user/chmaas/delphi/download/xvi32.zip
 
lists : http://www.2shared.com/document/I7kcmXBs/Battle_Realms_Compiled_List_Ad.html
 
wiever :http://caicedo.bounceme.net/AR_Enums.zip can help find something
 
calculator  to convert from hex to dec and dce to hex
 
this picture or find in viewer 
 
buildinggivebg.jpg
 
 
On the start
1. find new Bg slot 
 
from  BR Enumerators.file from viewer
 
-1 - BATTLE_GEAR_INVALID
0 - BATTLE_GEAR_DRAGON_ARCHER_FIRE_ARROWS
1 - BATTLE_GEAR_DRAGON_ARCHER_ZEN_ARROWS
2 - BATTLE_GEAR_DRAGON_CHEMIST_BLACK_POWDER
3 - BATTLE_GEAR_DRAGON_CHEMIST_STARBURST_ROCKET
4 - BATTLE_GEAR_DRAGON_GEISHA_BURNING_HEARTS
5 - BATTLE_GEAR_DRAGON_GEISHA_SACRIFICE
6 - BATTLE_GEAR_DRAGON_KABUKI_FLASH_POWDER
7 - BATTLE_GEAR_DRAGON_KABUKI_SLEEPING_POWDER
8 - BATTLE_GEAR_DRAGON_PKCANNONEER_INDIRECT_FIRE
9 - BATTLE_GEAR_DRAGON_PKCANNONEER_SUPERKEG
10 - BATTLE_GEAR_DRAGON_SAMURAI_DRAGON_ARMOR
11 - BATTLE_GEAR_DRAGON_SAMURAI_MISSILE_REFLECTION
12 - BATTLE_GEAR_DRAGON_SPEARMAN_STUN_STRIKE
13 - BATTLE_GEAR_DRAGON_SPEARMAN_WHIRLING_SPEAR
14 - BATTLE_GEAR_DRAGON_WARRIOR_CHI_SHIELD
15 - BATTLE_GEAR_DRAGON_WARRIOR_FLAMING_SWORD
16 - BATTLE_GEAR_HERO_GARRIN_CALL_HORSE
17 - BATTLE_GEAR_LOTUS_BLADEACOLYTE_INNER_STRENGTH
18 - BATTLE_GEAR_LOTUS_BROTHER1_UPGRADE
19 - BATTLE_GEAR_LOTUS_BROTHER2_UPGRADE
20 - BATTLE_GEAR_LOTUS_BROTHER3_UPGRADE
21 - BATTLE_GEAR_LOTUS_CHAIN_LIGHTNING
22 - BATTLE_GEAR_LOTUS_DISEASED_DEATH_WAIL
23 - BATTLE_GEAR_LOTUS_DISEASED_PROJECTILE_VOMIT
24 - BATTLE_GEAR_LOTUS_INFESTED_FAMINE
25 - BATTLE_GEAR_LOTUS_INFESTED_REBIRTH
26 - BATTLE_GEAR_LOTUS_LEAFDISCIPLE_SCRYE_LEAVES
27 - BATTLE_GEAR_LOTUS_MASTER_WARLOCK_EPHEMERAL_CORRDR
28 - BATTLE_GEAR_LOTUS_MASTER_WARLOCK_SOUL_THRESHER
29 - BATTLE_GEAR_LOTUS_MASTER_WARLOCK_UNLIFE
30 - BATTLE_GEAR_LOTUS_RITE_OF_ASCENSION_DIS
31 - BATTLE_GEAR_LOTUS_RITE_OF_ASCENSION_INF
32 - BATTLE_GEAR_LOTUS_RITE_OF_ASCENSION_UNC
33 - BATTLE_GEAR_LOTUS_SIPHON_LIFE
34 - BATTLE_GEAR_LOTUS_STAFFADEPT_BLINDING_DEFENSE
35 - BATTLE_GEAR_LOTUS_UNCLEAN_DEATH_SENTRY
36 - BATTLE_GEAR_LOTUS_UNCLEAN_SPREADING_GOO
37 - BATTLE_GEAR_LOTUS_WARLOCK_DARK_ARSON
38 - BATTLE_GEAR_LOTUS_WARLOCK_GRANT_STAMINA
39 - BATTLE_GEAR_LOTUS_WARLOCK_LIFE_SIPHON
40 - BATTLE_GEAR_LOTUS_WARLOCK_SOUL_CHILL
41 - BATTLE_GEAR_LOTUS_WARLOCKIFY
42 - BATTLE_GEAR_RESERVED_00
43 - BATTLE_GEAR_RESERVED_01
44 - BATTLE_GEAR_RESERVED_02
45 - BATTLE_GEAR_RESERVED_03
46 - BATTLE_GEAR_RESERVED_04
47 - BATTLE_GEAR_RESERVED_05
48 - BATTLE_GEAR_RESERVED_06
49 - BATTLE_GEAR_RESERVED_07
50 - BATTLE_GEAR_RESERVED_08
51 - BATTLE_GEAR_RESERVED_09
52 - BATTLE_GEAR_SERPENT_BANDIT_LOCKPICKS
53 - BATTLE_GEAR_SERPENT_BANDIT_PARALYSIS_DARTS
54 - BATTLE_GEAR_SERPENT_CANNONEER_MINES
55 - BATTLE_GEAR_SERPENT_CANNONEER_SMOKE
56 - BATTLE_GEAR_SERPENT_CROSSBOWMAN_PHOSPHOROUS_BOLTS
57 - BATTLE_GEAR_SERPENT_CROSSBOWMAN_WEAKNESS_BOLTS
58 - BATTLE_GEAR_SERPENT_FANGEISHA_ANTI_HEAL
59 - BATTLE_GEAR_SERPENT_FANGEISHA_BLOWGUN
60 - BATTLE_GEAR_SERPENT_MUSKETEER_BLUNDERBUSS
61 - BATTLE_GEAR_SERPENT_MUSKETEER_SNIPER
62 - BATTLE_GEAR_SERPENT_NECROMANCER_SPIRIT_WARRIOR
63 - BATTLE_GEAR_SERPENT_RAIDER_CALTROPS
64 - BATTLE_GEAR_SERPENT_RAIDER_GHOST_BOOTS
65 - BATTLE_GEAR_SERPENT_RONIN_BLOOD_BOND
66 - BATTLE_GEAR_SERPENT_RONIN_YIN_BLADE
67 - BATTLE_GEAR_SERPENT_SWORDSMAN_GLASS_SWORD
68 - BATTLE_GEAR_SERPENT_SWORDSMAN_MUGGING
69 - BATTLE_GEAR_UNALIGNED_MONK_ZEN_TRANCE
70 - BATTLE_GEAR_UNALIGNED_NINJA_INVISIBILITY
71 - BATTLE_GEAR_WOLF_BALLISTAMAN_TOTEM
72 - BATTLE_GEAR_WOLF_BERSERKER_SNIFF
73 - BATTLE_GEAR_WOLF_BRAWLER_ROCK_HANDS
74 - BATTLE_GEAR_WOLF_DRUIDESS_CAIRN_BLESSING
75 - BATTLE_GEAR_WOLF_HURLER_LAVA_ROCK
76 - BATTLE_GEAR_WOLF_MAULER_WRECKING_BALL
77 - BATTLE_GEAR_WOLF_PACKMASTER_HOWL
78 - BATTLE_GEAR_WOLF_PITCHSLINGER_PITCH_SPLASH
79 - BATTLE_GEAR_WOLF_SHALE_ARMOR
80 - BATTLE_GEAR_WOLF_SLEDGER_STUN_SLAM
81 - BATTLE_GEAR_WOLF_WEREWOLF_LORD_OF_THE_HUNT
82 - BATTLE_GEAR_HERO_ARAH_ZEN_ARROWS
83 - BATTLE_GEAR_HERO_BUDO_SLAVE_DRIVER
84 - BATTLE_GEAR_HERO_GAIHLA_CHANT_OF_LIFE
85 - BATTLE_GEAR_HERO_GRAYBACK_WOLF_HOWL
86 - BATTLE_GEAR_HERO_ISSYL_HASTE
87 - BATTLE_GEAR_HERO_KAZAN_FLAME_BREATH
88 - BATTLE_GEAR_HERO_KENJI_CRITICAL_STRIKE
89 - BATTLE_GEAR_HERO_KORIL_TELEPORT
90 - BATTLE_GEAR_HERO_LONGTOOTH_SPIN_CONTROL
91 - BATTLE_GEAR_HERO_OTOMO_BATTLE_CRY
92 - BATTLE_GEAR_HERO_SHALELORD_ARMORED_FRIEND
93 - BATTLE_GEAR_HERO_SHINJA_SNAKE_SWARM
94 - BATTLE_GEAR_HERO_SOBAN_CREATE_GOLEM
95 - BATTLE_GEAR_HERO_TAO_REVERSAL_OF_FORTUNE
96 - BATTLE_GEAR_HERO_UTARA_SONG_OF_SORROW
97 - BATTLE_GEAR_HERO_VETKIN_RAVISH
98 - BATTLE_GEAR_HERO_ZYMETH_HEAVY_RAIN
99 - BATTLE_GEAR_HORSE_FIRE_BREATH
100 - BATTLE_GEAR_HORSE_TRAMPLE
101 - ZZ_BATTLE_GEAR_DRAGON_CHAKRAM_MAIDEN_BLAZING_PRTY
102 - ZZ_BATTLE_GEAR_DRAGON_CHAKRAM_MAIDEN_DOUBLE_IMAGE
103 - ZZ_BATTLE_GEAR_DRAGON_CHAKRAM_MAIDEN_DOUBLED
104 - ZZ_BATTLE_GEAR_DRAGON_GUARDIAN_CONCUSSION_SMASH
105 - ZZ_BATTLE_GEAR_DRAGON_GUARDIAN_SECOND_WIND
106 - ZZ_BATTLE_GEAR_HERO_LONGTOOTH_SLAVE_SPIN_CONTROL
107 - ZZ_BATTLE_GEAR_HERO_TARO_INSIDIOUS_HEX
108 - ZZ_BATTLE_GEAR_HERO_TEPPO_MAGIC_NEGATION
109 - ZZ_BATTLE_GEAR_HERO_WILDEYE_WILD_RHYTHMS
110 - ZZ_BATTLE_GEAR_HERO_YVAINE_PRISON_OF_ICE
111 - ZZ_BATTLE_GEAR_LOTUS_OVERSEER_VISIONS_OF_TERROR
112 - ZZ_BATTLE_GEAR_LOTUS_REAPER_SERVANT_OF_FLESH
113 - ZZ_BATTLE_GEAR_RESERVE_00
114 - ZZ_BATTLE_GEAR_RESERVE_01
115 - ZZ_BATTLE_GEAR_RESERVE_02
116 - ZZ_BATTLE_GEAR_RESERVE_03
117 - ZZ_BATTLE_GEAR_RESERVE_04
118 - ZZ_BATTLE_GEAR_RESERVE_05
119 - ZZ_BATTLE_GEAR_RESERVE_06
120 - ZZ_BATTLE_GEAR_RESERVE_07
121 - ZZ_BATTLE_GEAR_RESERVE_08
122 - ZZ_BATTLE_GEAR_RESERVE_09
123 - ZZ_BATTLE_GEAR_SERPENT_ENFORCER_HOBNAILED_BOOTS
124 - ZZ_BATTLE_GEAR_SERPENT_ENFORCER_LOW_BLOW
125 - ZZ_BATTLE_GEAR_SERPENT_WITCH_DEMON_TRANSFORMED
126 - ZZ_BATTLE_GEAR_SERPENT_WITCH_DEMONS_HEART
127 - ZZ_BATTLE_GEAR_SERPENT_WITCH_GATHERING_MISTS
128 - ZZ_BATTLE_GEAR_UNALIGNED_SHAMBLER_ABSORPTION
129 - ZZ_BATTLE_GEAR_WOLF_DIGGER_HIDING
130 - ZZ_BATTLE_GEAR_WOLF_DIGGER_TUNNELING
131 - ZZ_BATTLE_GEAR_WOLF_DRYAD_HOWLING_WINDS
132 - BATTLE_GEAR_TOTAL
 
 
choose one from marked
 
I select first one 42 = 2A   mean in dec from the picture you go to adress  paste to hex editor  in hex12f656 you got beginning to give your new BG so nex you can go sherching from hex  editor your new bg ( inhex editor press ctrl+ f and type 2A  you have to  press F3 til you get name zen trance on left or right side like this uhc4.jpg
so look on this picture buildinggivebg.jpg
I called nummber of innate. This number is wher our FF starts  how to know that simply calculate numberof squares from letter Z to last FF like in picture it should be 13 square)or find in wiever go to battle gear 61 so you got type 42 = 2A, next find ability type adress. 
 
This is only button  what we choose and now we must give ability to our button and innate place is wher our ability go   next finde empty slot of ability  from  BR Enumerators.file from viewer
 
find Enum_AbilityType
 
 
-1 - ABILITYTYPE_INVALID
0 - ABILITYTYPE_ARAH_ZENARROW
1 - ABILITYTYPE_ARCHER_FIREARROW
2 - ABILITYTYPE_ARCHER_ZENARCHERY
3 - ABILITYTYPE_ARCHER_ZENARROW
4 - ABILITYTYPE_BALLISTAMAN_TOTEM
5 - ABILITYTYPE_BANDIT_LOCKPICKS
6 - ABILITYTYPE_BANDIT_LOOTING
7 - ABILITYTYPE_BANDIT_PARALYSISDARTS
8 - ABILITYTYPE_BERSERKER_CATCHSCENT
9 - ABILITYTYPE_BERSERKER_TRANSFORM
10 - ABILITYTYPE_BLADEACOLYTE_BLADESHARPEN
11 - ABILITYTYPE_BLADEACOLYTE_INNERSTRENGTH
12 - ABILITYTYPE_BLOWGUN
13 - ABILITYTYPE_BRAWLER_ROCKHANDS
14 - ABILITYTYPE_BROTHER1_UPGRADE
15 - ABILITYTYPE_BROTHER2_UPGRADE
16 - ABILITYTYPE_BROTHER3_UPGRADE
17 - ABILITYTYPE_BROTHERS_UPGRADE
18 - ABILITYTYPE_BUDO_SINGLEOUT
19 - ABILITYTYPE_CANNONEER_MINES
20 - ABILITYTYPE_CANNONEER_SMOKE
21 - ABILITYTYPE_CHEMIST_BLACKPOWDER
22 - ABILITYTYPE_CHEMIST_HEALINGHERBS
23 - ABILITYTYPE_CHEMIST_STARBURSTROCKETS
24 - ABILITYTYPE_CROSSBOWMAN_PHOSPHOROUSBOLTS
25 - ABILITYTYPE_CROSSBOWMAN_WEAKNESSBOLTS
26 - ABILITYTYPE_DISEASEDONE_DEATHWAIL
27 - ABILITYTYPE_DISEASEDONE_PROJECTILEVOMIT
28 - ABILITYTYPE_DISEASEDONE_ROTTING
29 - ABILITYTYPE_DRAGONMONUMENT_DOCK
30 - ABILITYTYPE_DRAGONWARRIOR_CHISHIELD
31 - ABILITYTYPE_DRAGONWARRIOR_FLAMINGSWORD
32 - ABILITYTYPE_DRAGONWARRIOR_INSPIRATION
33 - ABILITYTYPE_DRAGONWATCHTOWER_DAZE
34 - ABILITYTYPE_DRUIDESS_BLESSING
35 - ABILITYTYPE_DRUIDESS_CROPBLESSING
36 - ABILITYTYPE_DRUIDESS_ENTANGLE
37 - ABILITYTYPE_FANGEISHA_ANTIHEAL
38 - ABILITYTYPE_FANGEISHA_BLOWGUN
39 - ABILITYTYPE_FANGEISHA_HEAL
40 - ABILITYTYPE_FORESTALERT
41 - ABILITYTYPE_GAIHLA_CHANTOFLIFE
42 - ABILITYTYPE_GAIHLA_CROPBLESSING
43 - ABILITYTYPE_GARRIN_CALLHORSE
44 - ABILITYTYPE_GEISHA_BURNINGHEARTS
45 - ABILITYTYPE_GEISHA_SACRIFICE
46 - ABILITYTYPE_GLOBAL_BRACING
47 - ABILITYTYPE_GLOBAL_CHARGING
48 - ABILITYTYPE_GLOBAL_CONCEALMENT
49 - ABILITYTYPE_GLOBAL_JUMPING
50 - ABILITYTYPE_GLOBAL_SEDUCTION
51 - ABILITYTYPE_GLOBAL_SHALEARMOR
52 - ABILITYTYPE_GLOBAL_WARLOCKIFY
53 - ABILITYTYPE_GOLEM_DETONATE
54 - ABILITYTYPE_GRAYBACK_WOLFHOWL
55 - ABILITYTYPE_HURLER_LAVAROCK
56 - ABILITYTYPE_INFESTEDONE_ERUPTION
57 - ABILITYTYPE_INFESTEDONE_FAMINE
58 - ABILITYTYPE_INFESTEDONE_REBIRTH
59 - ABILITYTYPE_ISSYL_HASTE
60 - ABILITYTYPE_KABUKIWARRIOR_ENTERTAINER
61 - ABILITYTYPE_KABUKIWARRIOR_FLASHPOWDER
62 - ABILITYTYPE_KABUKIWARRIOR_SLEEPINGPOWDER
63 - ABILITYTYPE_KAZAN_FLAMEBREATH
64 - ABILITYTYPE_KENJI_CRITICALSTRIKE
65 - ABILITYTYPE_KENJI_INSPIRATION
66 - ABILITYTYPE_KORIL_EVASIVENESS
67 - ABILITYTYPE_KORIL_TELEPORT
68 - ABILITYTYPE_LEAFDISCIPLE_MELEECOUNTERSTRIKE
69 - ABILITYTYPE_LEAFDISCIPLE_SCRYELEAVES
70 - ABILITYTYPE_LONGTOOTH_SPINCONTROL
71 - ABILITYTYPE_LOTUS_WARLOCKIFY
72 - ABILITYTYPE_LOTUSWATCHTOWER_LIGHTNING
73 - ABILITYTYPE_MASTERWARLOCK_CHAINLIGHTNING
74 - ABILITYTYPE_MASTERWARLOCK_CORRIDOR
75 - ABILITYTYPE_MASTERWARLOCK_LIFEDRAIN
76 - ABILITYTYPE_MASTERWARLOCK_SOULTHRESHER
77 - ABILITYTYPE_MASTERWARLOCK_UNLIFE
78 - ABILITYTYPE_MAULER_WRECKINGBALL
79 - ABILITYTYPE_MISSILEALERT
80 - ABILITYTYPE_MONK_ZENTRANCE
81 - ABILITYTYPE_MUSKETEER_BLUNDERBUSS
82 - ABILITYTYPE_MUSKETEER_SENTRY
83 - ABILITYTYPE_MUSKETEER_SNIPER
84 - ABILITYTYPE_NECROMANCER_IMMUNITY
85 - ABILITYTYPE_NECROMANCER_RAISEDEAD
86 - ABILITYTYPE_NECROMANCER_REGENERATION
87 - ABILITYTYPE_NECROMANCER_SPIRITWARRIOR
88 - ABILITYTYPE_NECROMANCERTHRONE_DOCK
89 - ABILITYTYPE_NINJA_INVISIBILITY
90 - ABILITYTYPE_OTOMO_BATTLECRY
91 - ABILITYTYPE_OTOMO_BATTLELEADER
92 - ABILITYTYPE_PACKMASTER_HOWL
93 - ABILITYTYPE_PACKMASTER_PACKMIND
94 - ABILITYTYPE_PITCHSLINGER_PITCHSPLASH
95 - ABILITYTYPE_PITCHSLINGER_SCORCHEDEARTH
96 - ABILITYTYPE_POWDERKEGCANNONEER_FEAST
97 - ABILITYTYPE_POWDERKEGCANNONEER_INDIRECTFIRE
98 - ABILITYTYPE_POWDERKEGCANNONEER_SUPERKEG
99 - ABILITYTYPE_RAIDER_CALTROPS
100 - ABILITYTYPE_RAIDER_GHOSTBOOTS
101 - ABILITYTYPE_RAIDER_PILLAGING
102 - ABILITYTYPE_RAVENMISTRESS_HEALING
103 - ABILITYTYPE_RESERVED_00
104 - ABILITYTYPE_RESERVED_01
105 - ABILITYTYPE_RESERVED_02
106 - ABILITYTYPE_RESERVED_03
107 - ABILITYTYPE_RESERVED_04
108 - ABILITYTYPE_RESERVED_05
109 - ABILITYTYPE_RESERVED_06
110 - ABILITYTYPE_RESERVED_07
111 - ABILITYTYPE_RESERVED_08
112 - ABILITYTYPE_RESERVED_09
113 - ABILITYTYPE_RONIN_BLOODBOND
114 - ABILITYTYPE_RONIN_DYINGBLOW
115 - ABILITYTYPE_RONIN_YINBLADE
116 - ABILITYTYPE_SAMURAI_DRAGONARMOR
117 - ABILITYTYPE_SAMURAI_MISSILEREFLECTION
118 - ABILITYTYPE_SAMURAI_SEPPUKU
119 - ABILITYTYPE_SERPENTWATCHTOWER_BLINDINGFLASH
120 - ABILITYTYPE_SHALELORD_SIEGEABILITY
121 - ABILITYTYPE_SHINJA_SNAKESWARM
122 - ABILITYTYPE_SLEDGER_STUNSLAM
123 - ABILITYTYPE_SOBAN_CREATEGOLEM
124 - ABILITYTYPE_SPEARMAN_STUNSTRIKE
125 - ABILITYTYPE_SPEARMAN_WHIRLINGSPEAR
126 - ABILITYTYPE_STAFFADEPT_BLINDINGDEFENSE
127 - ABILITYTYPE_STAFFADEPT_WHIRLINGSTAFF
128 - ABILITYTYPE_SWORDSMAN_GLASSSWORD
129 - ABILITYTYPE_SWORDSMAN_MUGGING
130 - ABILITYTYPE_SWORDSMAN_PRESSGANG
131 - ABILITYTYPE_TAO_REVERSALOFFORTUNE
132 - ABILITYTYPE_UNCLEANONE_DARKNESS
133 - ABILITYTYPE_UNCLEANONE_DEATHSENTRY
134 - ABILITYTYPE_UNCLEANONE_REBIRTH
135 - ABILITYTYPE_UNCLEANONE_SPREADINGGOO
136 - ABILITYTYPE_UTARA_PLEASUREANDPAIN
137 - ABILITYTYPE_UTARA_SONGOFSORROW
138 - ABILITYTYPE_VETKIN_RAVISH
139 - ABILITYTYPE_WARLOCK_DARKARSON
140 - ABILITYTYPE_WARLOCK_GRANTSTAMINA
141 - ABILITYTYPE_WARLOCK_LIFESIPHON
142 - ABILITYTYPE_WARLOCK_SOULCHILL
143 - ABILITYTYPE_WARLOCK_SOULLICK
144 - ABILITYTYPE_WARLOCKTOWER_DOCK
145 - ABILITYTYPE_WEREWOLF_LORDOFTHEHUNT
146 - ABILITYTYPE_WOLFWATCHTOWER_SLOWDOWN
147 - ABILITYTYPE_ZYMETH_CALLLIGHTNING
148 - ABILITYTYPE_ZYMETH_CALLSTORM
149 - ZZ_ABILITYTYPE_POISON_GAS_EXPLODE
150 - ABILITYTYPE_EFFECT_BANDITPARALYSIS
151 - ABILITYTYPE_EFFECT_BLADESSHARPENNED
152 - ABILITYTYPE_EFFECT_BLASTSHOT
153 - ABILITYTYPE_EFFECT_BURNINGTAR
154 - ABILITYTYPE_EFFECT_CALTROP
155 - ABILITYTYPE_EFFECT_CANNONEERBLINDNESS
156 - ABILITYTYPE_EFFECT_CHANTOFLIFE
157 - ABILITYTYPE_EFFECT_CHEMISTHERBS
158 - ABILITYTYPE_EFFECT_CHEMISTSPORES
159 - ABILITYTYPE_EFFECT_CREATEWOLF
160 - ABILITYTYPE_EFFECT_CROSSBOWMANWEAKNESS
161 - ABILITYTYPE_EFFECT_DARKPACTED
162 - ABILITYTYPE_EFFECT_DEATHSENTRY
163 - ABILITYTYPE_EFFECT_DRAGONWT_DAZE
164 - ABILITYTYPE_EFFECT_DRUIDESSENTANGLED
165 - ABILITYTYPE_EFFECT_HASTED
166 - ABILITYTYPE_EFFECT_KABUKIBLINDNESS
167 - ABILITYTYPE_EFFECT_KABUKIENTERTAIN
168 - ABILITYTYPE_EFFECT_KABUKISTARDUST
169 - ABILITYTYPE_EFFECT_KENJIINSPIRED
170 - ABILITYTYPE_EFFECT_LIGHTNINGSTRIKE
171 - ABILITYTYPE_EFFECT_MINE
172 - ABILITYTYPE_EFFECT_OTOMOCRIED
173 - ABILITYTYPE_EFFECT_PHOSPHOROUSBOLT
174 - ABILITYTYPE_EFFECT_RONIN_BLADE_ENEMY
175 - ABILITYTYPE_EFFECT_RONIN_BLADE_FRIEND
176 - ABILITYTYPE_EFFECT_ROTTINGPOOL
177 - ABILITYTYPE_EFFECT_SALT
178 - ABILITYTYPE_EFFECT_SCORCHEDEARTH
179 - ABILITYTYPE_EFFECT_SCRYELEAVES
180 - ABILITYTYPE_EFFECT_SERPENTWT_BLINDNESS
181 - ABILITYTYPE_EFFECT_SHINJAINTIMIDATED
182 - ABILITYTYPE_EFFECT_SLAVEDRIVEN
183 - ABILITYTYPE_EFFECT_SMOKECLOUD
184 - ABILITYTYPE_EFFECT_SPEARMANSTUN
185 - ABILITYTYPE_EFFECT_SPREADINGGOO
186 - ABILITYTYPE_EFFECT_TOTEM_BAD
187 - ABILITYTYPE_EFFECT_TOTEM_GOOD
188 - ABILITYTYPE_EFFECT_UNCLEANDARKNESS
189 - ABILITYTYPE_EFFECT_UTARASTUNNED
190 - ABILITYTYPE_EFFECT_VOMITPOOL
191 - ABILITYTYPE_EFFECT_WARRIORINSPIRATION
192 - ABILITYTYPE_EFFECT_WOLFHOWLED
193 - ABILITYTYPE_EFFECT_WOLFWT_SLOWDOWN
194 - ABILITYTYPE_EFFECT_ZENARROW
195 - ABILITYTYPE_HORSE_FLAMEBREATH
196 - ABILITYTYPE_HORSE_TRAMPLE
197 - ZZ_ABILITYTYPE_CHAKRAMMAIDEN_BLAZINGPURITY
198 - ZZ_ABILITYTYPE_CHAKRAMMAIDEN_DOUBLEIMAGE
199 - ZZ_ABILITYTYPE_CHAKRAMMAIDENDOUBLE_DOUBLED
200 - ZZ_ABILITYTYPE_DIGGER_DIG
201 - ZZ_ABILITYTYPE_DIGGER_HIDE
202 - ZZ_ABILITYTYPE_DRYAD_HOWLINGWINDS
203 - ZZ_ABILITYTYPE_EFFECT_CONCUSSIONSTUNNED
204 - ZZ_ABILITYTYPE_EFFECT_HEXED
205 - ZZ_ABILITYTYPE_EFFECT_ICEPRISONER
206 - ZZ_ABILITYTYPE_EFFECT_LOWBLOWED
207 - ZZ_ABILITYTYPE_EFFECT_POISON_GAS_DAMAGE
208 - ZZ_ABILITYTYPE_EFFECT_POISON_GAS_EXPLODE
209 - ZZ_ABILITYTYPE_ENFORCER_HOBNAILEDBOOTS
210 - ZZ_ABILITYTYPE_ENFORCER_LOWBLOW
211 - ZZ_ABILITYTYPE_GUARDIAN_CONCUSSIONSMASH
212 - ZZ_ABILITYTYPE_GUARDIAN_SECONDWIND
213 - ZZ_ABILITYTYPE_GUARDIANDYING_RAGE
214 - ZZ_ABILITYTYPE_LONGTOOTH_SLAVE_SPINCONTROL
215 - ZZ_ABILITYTYPE_OVERSEER_VISIONSOFTERROR
216 - ZZ_ABILITYTYPE_REAPER_SERVANTOFFLESH
217 - ZZ_ABILITYTYPE_RESERVE_00
218 - ZZ_ABILITYTYPE_RESERVE_01
219 - ZZ_ABILITYTYPE_RESERVE_02
220 - ZZ_ABILITYTYPE_RESERVE_03
221 - ZZ_ABILITYTYPE_RESERVE_04
222 - ZZ_ABILITYTYPE_RESERVE_05
223 - ZZ_ABILITYTYPE_RESERVE_06
224 - ZZ_ABILITYTYPE_RESERVE_07
225 - ZZ_ABILITYTYPE_RESERVE_08
226 - ZZ_ABILITYTYPE_RESERVE_09
227 - ZZ_ABILITYTYPE_SHAMBLER_ABSORPTION
228 - ZZ_ABILITYTYPE_TARO_INSIDIOUSHEX
229 - ZZ_ABILITYTYPE_TEPPO_MAGICNEGATION
230 - ZZ_ABILITYTYPE_WILDEYE_WILDRHYTHMS
231 - ZZ_ABILITYTYPE_WITCH_DEMONSHEART
232 - ZZ_ABILITYTYPE_WITCH_GATHERINGMISTS
233 - ZZ_ABILITYTYPE_WITCHDEMON_TRANSFORMED
234 - ZZ_ABILITYTYPE_YVAINE_PRISONEROFICE
235 - ABILITYTYPE_TOTAL
 
 
And chose your  ability from marked place when you choose one I chose 107 = 6B
 
and now we put the our 6B number in our innate number place  from this picture buildinggivebg.jpg
 
so til now we have Bg id 2A ability type 6B 
 
now we hawe to edit ability simply is to wrewrite allredy done from  :
 
http://www.2shared.com/document/I7kcmXBs/Battle_Realms_Compiled_List_Ad.html
 
 125285: death sentry
125823: spreading goo
118073: Issyl haste

126BDA: soulfrost
11B06C: seelenkeule
12E85C: yvaine ice prison
1196FB: koril teleport
12364B: soban summon golems
10A23A: deseased one acid puke
109F6B: deseased ones scream
123ECE: dark carnophy
127CF6: heavy rain
12B016: lotus tower corruption
11AACE: sehks äther korridor
12636D: dark arson
11B33B: master warlock unlife
12B5B4: reaper summon shambler
1074F4: inner strenght
119C99: flying leafs
116F99: shadowsteed fire (horse)
12690B: lifedrain
108050: tausils give ability
10831F: sehks give ability
107D81: lythis give ability
11A261: rite of acension (all 3 are the same)
117DA4: rebirth
117AD5: famine

1230AD: shinja weakening
125DC1: utara song of sorrow
11CF7D: necro summon spirits
12D768: Taro insidious hex
11F17F: raider caltrop
108BA4: cannoneer place mine ability
113CE1: dark packt
1088D5: budo sklave driver
12609E: vetkin bravado
1063CA: invisibly (bandit)
11C441: sniper scope
113FC4: razor fans
11F462: bush fire
12E2BE: serpent vampiric gaze
11BE8B: blast shot (blunderbuss)
106976: bandit paralysis darts
12473B: swordsman mugging
121F75: yin blade
123BE9: whirling spear
109C9C: weakness bolt
12A1B1: soldier low blow
12E58D: deamon amulett
1219BF: blood bound
129EE2: hubnailed boots
108E73: smoke bombs
12446C: glaß sword

10A7D8: dragon monument attack
114DCF: garrin call horse
105593: sight beyond sight
120616: chemist mandrake spore rockets
12225A: dragon skin
118611: kabuki flash powder
12253D: yang blade
12225A: dragon skin
1150B4: fire shield
1188F0: stardust
127FE1: dragon power transfer
105E14: archer zen arrow
12A480: guardian stun
12391A: stunning spear
11D7EA: otomo war shout
1096FE: chemist multi rockets
12DA37: teppo protecktion
118BBF: kazan firebreath
10AAA7: chi shield
105862: fire arrows
11EBE1: indireckt powder keg
11EEB0: super keg
10AD76: dragon firesword
124CE7: tao reflecktion
12AA1E: last standing
115383: sacrafice
1282B0: double image

116CCA: grayback shout
114831: gaihla heal
12DD06: summon spirit wolf
1099CD: phosphorus bolts
10B5E3: druidess bless
12745D: wolf bite
107AB2: zen counterpunch
106C5B: lycanthropy
119F92: razor edged boomerang
12AD27: razor edged boomerang slave
122DC6: armored friend
128E08: dryad sapping ritual
110D10: scorched earth
11E621: scorched earth 2
117537: lava rock
11B60A: wrecking ball
12337C: sledger stun
128B1D: dig
1060E3: totem
11DD88: wolf howl

11D51B: shadow skills (ninja)
118E8E: critical strike

11FD0D: druidess enangle model ability
12030D: sledgers stun slam effeckt
12000A: arahs zen arrow effeckt
10A509: deseased on death ability
124FB6: unclean on death ability
121CA6: ronins on death ability
10E5A2: ?? has root ability
127A13: storm master zymeth
109160: mandrake spores
11E912: salting the earth
12000A: arahs zen arrow effeckt
124A18: evasion
10942F: chemist healing herbs
10B314: dragon tower stun
122ADB: serpent tower stun
12772C: wolf tower slowing
10BB81: druidess passive
125AF2: utara stun passive
107225: schwertjünger passive
10B045: drachenkrieger passive
11915D: kenji passive
 
Nummbers  below means that you have to calculate squares  from adress above to hawe that type of ability

-80 usage type[/size]
-76 Target cursor type[/size]
-72 target range[/size]
-68 can target ground[/size]
-64 Toggleable[/size]
-60 auto toggle off after first use
-56 limited charges
-52 application of effeckt[/size]
-48 proximity effeckt[/size]
-44 range[/size]
-40 delay[/size]
-36 use even if no effectable items[/size]
-32 max accumulated effects[/size]
-28 deplete health per effeckt item[/size]
-24 deplete stamina per effect item[/size]
-20 divide effect amog targets[/size]
-16 affect closest item only[/size]
-12 min health required[/size]
-8 health cost[/size]
-4 health drain rate[/size]
0 min stamina required[/size]
4 stamina cost[/size]
8 stamina drain rate[/size]
12 min yin required[/size]
16 yin cost[/size]
20 min yang required[/size]
24 yang cost[/size]
28 min rice required[/size]
32 rice cost[/size]
36 rice drain rate[/size]
40 min water required[/size]
44 water cost[/size]
48 water drain rate[/size]
52 chance of occuring[/size]
56 affect player items[/size]
60 affect allied items[/size]
64 affect enemy items[/size]
68 affect same clan only[/size]
72 affect rice[/size]
76 affect building[/size]
80 affect boulders[/size]
84 affect units[/size]
88 affect units with battle gear only[/size]
92 affect specific unite type 1[/size]
96 affect specific unite type 2[/size]
100 affect specific unite type 3[/size]
104 affect specific unite type 4[/size]
108 affect specific unite type 5[/size]
112 duration of effect[/size]
116 max effect per unit[/size]
120 particle effect at source[/size]
124 particle effect follows source[/size]
128 particle effect at affect items[/size]
132 particle effect follows affect items[/size]
136 apply time scale multiplier for attack animation[/size]
140 attack time scale multiplier[/size]
144 apply time scale multiplier for gather animation[/size]
148 gather time scale multiplier[/size]
152 apply time scale multiplier for build repair animation[/size]
156 builde repair time scale multiplier[/size]
160 apply time scale multiplier for move animation[/size]
164 move time scale multiplier[/size]
168 apply time scale multiplier for all animation[/size]
172 all time scale multiplier[/size]
176 apply health regeneration multiplier[/size]
180 health regeneration multiplier[/size]
184 apply stamina regeneration multiplier[/size]
188 stamina regeneration multiplier[/size]
192 apply rice gather rate multiplier[/size]
196 rice gather rate multiplier[/size]
200 apply building rate multiplier[/size]
204 building rate multiplier[/size]
208 apply repair rate multiplier[/size]
212 repair rate multiplier[/size]
216 apply train rate multiplier[/size]
220 train rate multiplier[/size]
224 apply horse catch success multiplier[/size]
228 horse catch success multiplier[/size]
232 apply rice regrowth rate multiplier[/size]
236 rice regrowth rate multiplier[/size]
240 apply LOS multiplier[/size]
244 LOS multiplier[/size]
248 apply missile range multiplier[/size]
252 missile range multiplier[/size]
256 apply missile advoidance multiplier[/size]
260 missile advoidance multiplier[/size]
264 apply missile damage multiplier[/size]
268 missile damage multiplier[/size]
272 additive armor multiplier[/size]
276 apply armor multiplier blunt[/size]
280 armor multiplier blunt[/size]
284 apply armor multiplier piercing[/size]
288 armor multiplier piercing[/size]
292 apply armor multiplier cutting[/size]
296 armor multiplier cutting[/size]
300 apply armor multiplier fire[/size]
304 armor multiplier fire[/size]
308 apply armor multiplier explosive[/size]
312 armor multiplier explosive[/size]
316 apply armor multiplier magic[/size]
320 armor multiplier magic[/size]
324 apply damage multiplier[/size]
328 damage multiplier[/size]
332 apply damage over time[/size]
336 apply damage blunt[/size]
340 damage blunt[/size]
344 apply damage piercing[/size]
348 damage piercing[/size]
352 apply damage cutting[/size]
356 damage cutting[/size]
360 apply damage fire[/size]
364 damage fire[/size]
368 apply damage explosive[/size]
372 damage explosive[/size]
376 apply damage magic[/size]
380 damage magic[/size]
384 falloff[/size]
388 kill non hero unit with death[/size]
392 kill hero with death[/size]
396 kill unit pop out[/size]
400 kill self[/size]
404 create unit[/size]
408 create unit type[/size]
412 create unit counts towards cap[/size]
416 max created units[/size]
420 accquired yin[/size]
424 yin acquisition rate[/size]
428 accquired yang[/size]
432 yang acquisition rate[/size]
436 play animation[/size]
440 play ride animation[/size]
444 new melee attack animation state[/size]
448 new missle attack animation state[/size]
452 attachment index[/size]
456 disanable attachment index[/size]
460 set texture ressource[/size]
464 texture ressource index[/size]
468 disable order processing[/size]
472 disable order priority[/size]
476 disable mobility[/size]
480 disable run ability[/size]
484 disable attack capble[/size]
488 concealment[/size]
492 invulnrtability[/size]
496 unit not seen as thread[/size]
500 apply to add health[/size]
504 add health percentage to add[/size]
508 add health over time[/size]
512 add stamina[/size]
516 stamina percentage to add[/size]
520 set weapon[/size]
524 upgrade unit[/size]
528 remove enemy upgrade[/size]
532 give ability to unit[/size]
536 create magic at target[/size]
540 enable ride targeting[/size]
544 reveal concealed enemies in LOS[/size]
546 Reveal all concealed enemies[/size]
552 set flag for LOS reveal[/size]
556 resett flag for target LOS reveal[/size]
560 set flag for target LOS reveal small[/size]
564 reset flag for target LOS reveal small[/size]
568 redirect damage from unit to target[/size]
572 redirect stamina used from unit to target[/size]
576 repair building[/size]
580 teleport target unit to source[/size]
584 teleport unit to random lockation[/size]
588 gain percent cost of enemy upgrade[/size]
592 cause horse rear up[/size]
596 bandit lock picks[/size]
600 pack master wolf howl[/size]
604 humidity[/size]
608 magic objeckt[/size]
612 remain active when objeckt exists[/size]
616 drain tower rate[/size]
620 drain tower range[/size]
624 anti magic[/size]
 
or  from  BR Enumerators.file from viewer its strats from hex adress 105500
 
 
-1 - ABILITYTYPE_INVALID
0 - ABILITYTYPE_ARAH_ZENARROW
1 - ABILITYTYPE_ARCHER_FIREARROW
2 - ABILITYTYPE_ARCHER_ZENARCHERY
3 - ABILITYTYPE_ARCHER_ZENARROW
4 - ABILITYTYPE_BALLISTAMAN_TOTEM
5 - ABILITYTYPE_BANDIT_LOCKPICKS
6 - ABILITYTYPE_BANDIT_LOOTING
7 - ABILITYTYPE_BANDIT_PARALYSISDARTS
8 - ABILITYTYPE_BERSERKER_CATCHSCENT
9 - ABILITYTYPE_BERSERKER_TRANSFORM
10 - ABILITYTYPE_BLADEACOLYTE_BLADESHARPEN
11 - ABILITYTYPE_BLADEACOLYTE_INNERSTRENGTH
12 - ABILITYTYPE_BLOWGUN
13 - ABILITYTYPE_BRAWLER_ROCKHANDS
14 - ABILITYTYPE_BROTHER1_UPGRADE
15 - ABILITYTYPE_BROTHER2_UPGRADE
16 - ABILITYTYPE_BROTHER3_UPGRADE
17 - ABILITYTYPE_BROTHERS_UPGRADE
18 - ABILITYTYPE_BUDO_SINGLEOUT
19 - ABILITYTYPE_CANNONEER_MINES
20 - ABILITYTYPE_CANNONEER_SMOKE
21 - ABILITYTYPE_CHEMIST_BLACKPOWDER
22 - ABILITYTYPE_CHEMIST_HEALINGHERBS
23 - ABILITYTYPE_CHEMIST_STARBURSTROCKETS
24 - ABILITYTYPE_CROSSBOWMAN_PHOSPHOROUSBOLTS
25 - ABILITYTYPE_CROSSBOWMAN_WEAKNESSBOLTS
26 - ABILITYTYPE_DISEASEDONE_DEATHWAIL
27 - ABILITYTYPE_DISEASEDONE_PROJECTILEVOMIT
28 - ABILITYTYPE_DISEASEDONE_ROTTING
29 - ABILITYTYPE_DRAGONMONUMENT_DOCK
30 - ABILITYTYPE_DRAGONWARRIOR_CHISHIELD
31 - ABILITYTYPE_DRAGONWARRIOR_FLAMINGSWORD
32 - ABILITYTYPE_DRAGONWARRIOR_INSPIRATION
33 - ABILITYTYPE_DRAGONWATCHTOWER_DAZE
34 - ABILITYTYPE_DRUIDESS_BLESSING
35 - ABILITYTYPE_DRUIDESS_CROPBLESSING
36 - ABILITYTYPE_DRUIDESS_ENTANGLE
37 - ABILITYTYPE_FANGEISHA_ANTIHEAL
38 - ABILITYTYPE_FANGEISHA_BLOWGUN
39 - ABILITYTYPE_FANGEISHA_HEAL
40 - ABILITYTYPE_FORESTALERT
41 - ABILITYTYPE_GAIHLA_CHANTOFLIFE
42 - ABILITYTYPE_GAIHLA_CROPBLESSING
43 - ABILITYTYPE_GARRIN_CALLHORSE
44 - ABILITYTYPE_GEISHA_BURNINGHEARTS
45 - ABILITYTYPE_GEISHA_SACRIFICE
46 - ABILITYTYPE_GLOBAL_BRACING
47 - ABILITYTYPE_GLOBAL_CHARGING
48 - ABILITYTYPE_GLOBAL_CONCEALMENT
49 - ABILITYTYPE_GLOBAL_JUMPING
50 - ABILITYTYPE_GLOBAL_SEDUCTION
51 - ABILITYTYPE_GLOBAL_SHALEARMOR
52 - ABILITYTYPE_GLOBAL_WARLOCKIFY
53 - ABILITYTYPE_GOLEM_DETONATE
54 - ABILITYTYPE_GRAYBACK_WOLFHOWL
55 - ABILITYTYPE_HURLER_LAVAROCK
56 - ABILITYTYPE_INFESTEDONE_ERUPTION
57 - ABILITYTYPE_INFESTEDONE_FAMINE
58 - ABILITYTYPE_INFESTEDONE_REBIRTH
59 - ABILITYTYPE_ISSYL_HASTE
60 - ABILITYTYPE_KABUKIWARRIOR_ENTERTAINER
61 - ABILITYTYPE_KABUKIWARRIOR_FLASHPOWDER
62 - ABILITYTYPE_KABUKIWARRIOR_SLEEPINGPOWDER
63 - ABILITYTYPE_KAZAN_FLAMEBREATH
64 - ABILITYTYPE_KENJI_CRITICALSTRIKE
65 - ABILITYTYPE_KENJI_INSPIRATION
66 - ABILITYTYPE_KORIL_EVASIVENESS
67 - ABILITYTYPE_KORIL_TELEPORT
68 - ABILITYTYPE_LEAFDISCIPLE_MELEECOUNTERSTRIKE
69 - ABILITYTYPE_LEAFDISCIPLE_SCRYELEAVES
70 - ABILITYTYPE_LONGTOOTH_SPINCONTROL
71 - ABILITYTYPE_LOTUS_WARLOCKIFY
72 - ABILITYTYPE_LOTUSWATCHTOWER_LIGHTNING
73 - ABILITYTYPE_MASTERWARLOCK_CHAINLIGHTNING
74 - ABILITYTYPE_MASTERWARLOCK_CORRIDOR
75 - ABILITYTYPE_MASTERWARLOCK_LIFEDRAIN
76 - ABILITYTYPE_MASTERWARLOCK_SOULTHRESHER
77 - ABILITYTYPE_MASTERWARLOCK_UNLIFE
78 - ABILITYTYPE_MAULER_WRECKINGBALL
79 - ABILITYTYPE_MISSILEALERT
80 - ABILITYTYPE_MONK_ZENTRANCE
81 - ABILITYTYPE_MUSKETEER_BLUNDERBUSS
82 - ABILITYTYPE_MUSKETEER_SENTRY
83 - ABILITYTYPE_MUSKETEER_SNIPER
84 - ABILITYTYPE_NECROMANCER_IMMUNITY
85 - ABILITYTYPE_NECROMANCER_RAISEDEAD
86 - ABILITYTYPE_NECROMANCER_REGENERATION
87 - ABILITYTYPE_NECROMANCER_SPIRITWARRIOR
88 - ABILITYTYPE_NECROMANCERTHRONE_DOCK
89 - ABILITYTYPE_NINJA_INVISIBILITY
90 - ABILITYTYPE_OTOMO_BATTLECRY
91 - ABILITYTYPE_OTOMO_BATTLELEADER
92 - ABILITYTYPE_PACKMASTER_HOWL
93 - ABILITYTYPE_PACKMASTER_PACKMIND
94 - ABILITYTYPE_PITCHSLINGER_PITCHSPLASH
95 - ABILITYTYPE_PITCHSLINGER_SCORCHEDEARTH
96 - ABILITYTYPE_POWDERKEGCANNONEER_FEAST
97 - ABILITYTYPE_POWDERKEGCANNONEER_INDIRECTFIRE
98 - ABILITYTYPE_POWDERKEGCANNONEER_SUPERKEG
99 - ABILITYTYPE_RAIDER_CALTROPS
100 - ABILITYTYPE_RAIDER_GHOSTBOOTS
101 - ABILITYTYPE_RAIDER_PILLAGING
102 - ABILITYTYPE_RAVENMISTRESS_HEALING
103 - ABILITYTYPE_RESERVED_00
104 - ABILITYTYPE_RESERVED_01
105 - ABILITYTYPE_RESERVED_02
106 - ABILITYTYPE_RESERVED_03
107 - ABILITYTYPE_RESERVED_04
108 - ABILITYTYPE_RESERVED_05
109 - ABILITYTYPE_RESERVED_06
110 - ABILITYTYPE_RESERVED_07
111 - ABILITYTYPE_RESERVED_08
112 - ABILITYTYPE_RESERVED_09

113 - ABILITYTYPE_RONIN_BLOODBOND
114 - ABILITYTYPE_RONIN_DYINGBLOW
115 - ABILITYTYPE_RONIN_YINBLADE
116 - ABILITYTYPE_SAMURAI_DRAGONARMOR
117 - ABILITYTYPE_SAMURAI_MISSILEREFLECTION
118 - ABILITYTYPE_SAMURAI_SEPPUKU
119 - ABILITYTYPE_SERPENTWATCHTOWER_BLINDINGFLASH
120 - ABILITYTYPE_SHALELORD_SIEGEABILITY
121 - ABILITYTYPE_SHINJA_SNAKESWARM
122 - ABILITYTYPE_SLEDGER_STUNSLAM
123 - ABILITYTYPE_SOBAN_CREATEGOLEM
124 - ABILITYTYPE_SPEARMAN_STUNSTRIKE
125 - ABILITYTYPE_SPEARMAN_WHIRLINGSPEAR
126 - ABILITYTYPE_STAFFADEPT_BLINDINGDEFENSE
127 - ABILITYTYPE_STAFFADEPT_WHIRLINGSTAFF
128 - ABILITYTYPE_SWORDSMAN_GLASSSWORD
129 - ABILITYTYPE_SWORDSMAN_MUGGING
130 - ABILITYTYPE_SWORDSMAN_PRESSGANG
131 - ABILITYTYPE_TAO_REVERSALOFFORTUNE
132 - ABILITYTYPE_UNCLEANONE_DARKNESS
133 - ABILITYTYPE_UNCLEANONE_DEATHSENTRY
134 - ABILITYTYPE_UNCLEANONE_REBIRTH
135 - ABILITYTYPE_UNCLEANONE_SPREADINGGOO
136 - ABILITYTYPE_UTARA_PLEASUREANDPAIN
137 - ABILITYTYPE_UTARA_SONGOFSORROW
138 - ABILITYTYPE_VETKIN_RAVISH
139 - ABILITYTYPE_WARLOCK_DARKARSON
140 - ABILITYTYPE_WARLOCK_GRANTSTAMINA
141 - ABILITYTYPE_WARLOCK_LIFESIPHON
142 - ABILITYTYPE_WARLOCK_SOULCHILL
143 - ABILITYTYPE_WARLOCK_SOULLICK
144 - ABILITYTYPE_WARLOCKTOWER_DOCK
145 - ABILITYTYPE_WEREWOLF_LORDOFTHEHUNT
146 - ABILITYTYPE_WOLFWATCHTOWER_SLOWDOWN
147 - ABILITYTYPE_ZYMETH_CALLLIGHTNING
148 - ABILITYTYPE_ZYMETH_CALLSTORM
149 - ZZ_ABILITYTYPE_POISON_GAS_EXPLODE
150 - ABILITYTYPE_EFFECT_BANDITPARALYSIS
151 - ABILITYTYPE_EFFECT_BLADESSHARPENNED
152 - ABILITYTYPE_EFFECT_BLASTSHOT
153 - ABILITYTYPE_EFFECT_BURNINGTAR
154 - ABILITYTYPE_EFFECT_CALTROP
155 - ABILITYTYPE_EFFECT_CANNONEERBLINDNESS
156 - ABILITYTYPE_EFFECT_CHANTOFLIFE
157 - ABILITYTYPE_EFFECT_CHEMISTHERBS
158 - ABILITYTYPE_EFFECT_CHEMISTSPORES
159 - ABILITYTYPE_EFFECT_CREATEWOLF
160 - ABILITYTYPE_EFFECT_CROSSBOWMANWEAKNESS
161 - ABILITYTYPE_EFFECT_DARKPACTED
162 - ABILITYTYPE_EFFECT_DEATHSENTRY
163 - ABILITYTYPE_EFFECT_DRAGONWT_DAZE
164 - ABILITYTYPE_EFFECT_DRUIDESSENTANGLED
165 - ABILITYTYPE_EFFECT_HASTED
166 - ABILITYTYPE_EFFECT_KABUKIBLINDNESS
167 - ABILITYTYPE_EFFECT_KABUKIENTERTAIN
168 - ABILITYTYPE_EFFECT_KABUKISTARDUST
169 - ABILITYTYPE_EFFECT_KENJIINSPIRED
170 - ABILITYTYPE_EFFECT_LIGHTNINGSTRIKE
171 - ABILITYTYPE_EFFECT_MINE
172 - ABILITYTYPE_EFFECT_OTOMOCRIED
173 - ABILITYTYPE_EFFECT_PHOSPHOROUSBOLT
174 - ABILITYTYPE_EFFECT_RONIN_BLADE_ENEMY
175 - ABILITYTYPE_EFFECT_RONIN_BLADE_FRIEND
176 - ABILITYTYPE_EFFECT_ROTTINGPOOL
177 - ABILITYTYPE_EFFECT_SALT
178 - ABILITYTYPE_EFFECT_SCORCHEDEARTH
179 - ABILITYTYPE_EFFECT_SCRYELEAVES
180 - ABILITYTYPE_EFFECT_SERPENTWT_BLINDNESS
181 - ABILITYTYPE_EFFECT_SHINJAINTIMIDATED
182 - ABILITYTYPE_EFFECT_SLAVEDRIVEN
183 - ABILITYTYPE_EFFECT_SMOKECLOUD
184 - ABILITYTYPE_EFFECT_SPEARMANSTUN
185 - ABILITYTYPE_EFFECT_SPREADINGGOO
186 - ABILITYTYPE_EFFECT_TOTEM_BAD
187 - ABILITYTYPE_EFFECT_TOTEM_GOOD
188 - ABILITYTYPE_EFFECT_UNCLEANDARKNESS
189 - ABILITYTYPE_EFFECT_UTARASTUNNED
190 - ABILITYTYPE_EFFECT_VOMITPOOL
191 - ABILITYTYPE_EFFECT_WARRIORINSPIRATION
192 - ABILITYTYPE_EFFECT_WOLFHOWLED
193 - ABILITYTYPE_EFFECT_WOLFWT_SLOWDOWN
194 - ABILITYTYPE_EFFECT_ZENARROW
195 - ABILITYTYPE_HORSE_FLAMEBREATH
196 - ABILITYTYPE_HORSE_TRAMPLE
197 - ZZ_ABILITYTYPE_CHAKRAMMAIDEN_BLAZINGPURITY
198 - ZZ_ABILITYTYPE_CHAKRAMMAIDEN_DOUBLEIMAGE
199 - ZZ_ABILITYTYPE_CHAKRAMMAIDENDOUBLE_DOUBLED
200 - ZZ_ABILITYTYPE_DIGGER_DIG
201 - ZZ_ABILITYTYPE_DIGGER_HIDE
202 - ZZ_ABILITYTYPE_DRYAD_HOWLINGWINDS
203 - ZZ_ABILITYTYPE_EFFECT_CONCUSSIONSTUNNED
204 - ZZ_ABILITYTYPE_EFFECT_HEXED
205 - ZZ_ABILITYTYPE_EFFECT_ICEPRISONER
206 - ZZ_ABILITYTYPE_EFFECT_LOWBLOWED
207 - ZZ_ABILITYTYPE_EFFECT_POISON_GAS_DAMAGE
208 - ZZ_ABILITYTYPE_EFFECT_POISON_GAS_EXPLODE
209 - ZZ_ABILITYTYPE_ENFORCER_HOBNAILEDBOOTS
210 - ZZ_ABILITYTYPE_ENFORCER_LOWBLOW
211 - ZZ_ABILITYTYPE_GUARDIAN_CONCUSSIONSMASH
212 - ZZ_ABILITYTYPE_GUARDIAN_SECONDWIND
213 - ZZ_ABILITYTYPE_GUARDIANDYING_RAGE
214 - ZZ_ABILITYTYPE_LONGTOOTH_SLAVE_SPINCONTROL
215 - ZZ_ABILITYTYPE_OVERSEER_VISIONSOFTERROR
216 - ZZ_ABILITYTYPE_REAPER_SERVANTOFFLESH
217 - ZZ_ABILITYTYPE_RESERVE_00
218 - ZZ_ABILITYTYPE_RESERVE_01
219 - ZZ_ABILITYTYPE_RESERVE_02
220 - ZZ_ABILITYTYPE_RESERVE_03
221 - ZZ_ABILITYTYPE_RESERVE_04
222 - ZZ_ABILITYTYPE_RESERVE_05
223 - ZZ_ABILITYTYPE_RESERVE_06
224 - ZZ_ABILITYTYPE_RESERVE_07
225 - ZZ_ABILITYTYPE_RESERVE_08
226 - ZZ_ABILITYTYPE_RESERVE_09

227 - ZZ_ABILITYTYPE_SHAMBLER_ABSORPTION
228 - ZZ_ABILITYTYPE_TARO_INSIDIOUSHEX
229 - ZZ_ABILITYTYPE_TEPPO_MAGICNEGATION
230 - ZZ_ABILITYTYPE_WILDEYE_WILDRHYTHMS
231 - ZZ_ABILITYTYPE_WITCH_DEMONSHEART
232 - ZZ_ABILITYTYPE_WITCH_GATHERINGMISTS
233 - ZZ_ABILITYTYPE_WITCHDEMON_TRANSFORMED
234 - ZZ_ABILITYTYPE_YVAINE_PRISONEROFICE
235 - ABILITYTYPE_TOTAL
 
or you can edit from the viewer find Data abilities paste in dec so conwert in hex to hex editor[/size]
 
to do your bg you have to manipulate [/size]
this walue [/size]
80 usage type usualy should be 4x00[/size]
-76 Target cursor type[/size]
-72 target range[/size]
-68 can target ground[/size]
-64 Toggleable[/size]
-60 auto toggle off after first use
-56 limited charges
-52 application of effeckt  -----( [/size]Enum_AbilityTriggers 0 - ABILITYTRIGGER_IMMEDIATE 1 - ABILITYTRIGGER_ONANIMTOOLSCRIPT 2 - ABILITYTRIGGER_ONATTACK 3 - ABILITYTRIGGER_ONDEATH 4 - ABILITYTRIGGER_ONDELAY 5 - ABILITYTRIGGER_ONHIT 6 - ABILITYTRIGGER_ONHITBYAREAEFFECT 7 - ABILITYTRIGGER_ONHITBYMELEE 8 - ABILITYTRIGGER_ONHITBYPROJECTILE 9 - ABILITYTRIGGER_ONLAUNCHPROJECTILE 10 - ABILITYTRIGGER_ONMELEEATTACK 11 - ABILITYTRIGGER_ONPROJECTILELANDS 12 - ABILITYTRIGGER_ONSOURCEMOVES 13 - ABILITYTRIGGER_ONVALIDTARGET 14 - ABILITYTRIGGER_SPECIAL 15 - ABILITYTRIGGER_TOTAL )
-48 proximity effeckt[/size]
or even sometime someone more[/size]
 
so the bg can work well wher can find them in list and viewer [/size]above mentioned herein
 
when we end edit BG  now we can gieve our BG to unit how to give bg to unit is on the list caled Changing BG --- By Dragonnik
 
and we put our 2A to  unit as default bg    
 
when sitl not work well try to manipulate the tigers  
 
good luck to do your BG's

 

it took me 3,5 H to write this all biggrin.png

 

Merry Christmas to all

Edited by Gregor8356

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Thank you very much! I will try to do it. smile.png


Do you have pictures of your example of creating your Battle Gear? I didn't quite understand your explanation in the first part.


Please include pictures in creating new BG. Step by step, I'm not that professional in understanding the modding.


Do the creation of Battle Gear like ancestral call because thats the one I want to make. Please. Thank You! :)

Edited by ciscoinfo

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Thank You! I already made one. What is this address 120895? I'm currently working for the second battle gear like ancestral call. I don't know where address to go after choosing the ability type reserved. What address should I go to?


In my second battle gear I choose 43 = 2B then 108 = 6C. I stop in this step because I don't what next address I will go to.

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Thank You! I already made one. What is this address 120895? I'm currently working for the second battle gear like ancestral call. I don't know where address to go after choosing the ability type reserved. What address should I go to?

In my second battle gear I choose 43 = 2B then 108 = 6C. I stop in this step because I don't what next address I will go to.

 

the adress is on of ability's and mean: 80 squares from adress with lists

80 usage type (usualy should be 4x00) I write this post above it is 21 line counting from down

is the first manipulator of Bg ability next are too to manipulate the Bg ability so you hawe to chose wisely other way  wont work as expected .

And 80 is uniwersal to all abilities so  and adress mean specific ability and if you do next Bg  that nummber will change but if you go  for eg.

one of this

1230AD: shinja weakening

125DC1: utara song of sorrow

11CF7D: necro summon spirits

12D768: Taro insidious hex

11F17F: raider caltrop

108BA4: cannoneer place mine ability

only you have to do is count squares or simplyin hex edito press  crtl + F   and type sherching nummber all abilities are specific ID and that ID is from your second BG will be 6C so now you should easily can handle it with this. To work with the problems use viewer all lists, picture and calc. and you should meake it 

Edited by Gregor8356

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Thank you!

How should apply effect when I summon a unit?

I alredy write about this erlier

Can you make a tutorial how I can change the attack damage of Kenji with dragon? Thank You!

use lists kenji wto 42 00 00 00 43 00 00 00 to another ones from lists 1d  whirling spear

Edited by Gregor8356

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How can I mod that certain Battle Gear will be obtain through training in a building?


I want my made battle gear to be obtain by hero in a building.

Edited by ciscoinfo

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How can I mod that certain Battle Gear will be obtain through training in a building?

I want my made battle gear to be obtain by hero in a building.

buildinggivebg.jpg

 

see picture locate    building  or give ability black square and choose it from the list of available building: 

remmember to convert to hex , and in unit set it non default some Bg not work in building 

 

Enum_BattleGearAcquisitionType
-1 - BATTLE_GEAR_ACQUIRE_INVALID
0 - BATTLE_GEAR_ACQUIRE_DRAGON_FIREWORKS_FACTORY
1 - BATTLE_GEAR_ACQUIRE_DRAGON_SHRINE
2 - BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_ONE
3 - BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_THREE
4 - BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_TWO
5 - BATTLE_GEAR_ACQUIRE_LOTUS_BROTHERS
6 - BATTLE_GEAR_ACQUIRE_LOTUS_EAT_PEASANT
7 - BATTLE_GEAR_ACQUIRE_LOTUS_FULL_STAMINA
8 - BATTLE_GEAR_ACQUIRE_LOTUS_THIRDTRAIN
9 - BATTLE_GEAR_ACQUIRE_LOTUS_THIRDTRAIN_BLADEGARDEN
10 - BATTLE_GEAR_ACQUIRE_LOTUS_THIRDTRAIN_FORGE
11 - BATTLE_GEAR_ACQUIRE_LOTUS_THIRDTRAIN_TRAININGYARD
12 - BATTLE_GEAR_ACQUIRE_SERPENT_METAL_WORKS
13 - BATTLE_GEAR_ACQUIRE_SERPENT_THIEVES_GUILD
14 - BATTLE_GEAR_ACQUIRE_WOLF_CAIRN
15 - BATTLE_GEAR_ACQUIRE_WOLF_DRUIDESS_BLESSING
16 - BATTLE_GEAR_ACQUIRE_WOLF_SHALERY
17 - BATTLE_GEAR_ACQUIRE_TOTAL

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I get an error when I try to train Otomo in the shrine to obtain my made battle gear.

 like I said earlier

 some Bg are not made to train train to swap with  made to train

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Can you post picture how you change the base damage of Kenji with dragon?

newbitmapimagerg.jpg

go to kenji adres229A16 and find like in picture primary wepon and secondary wepon inpicture are 55 00 00 00 and 4F 00 00 00 kenji attak is 42 00 00 00 43 00 00 00

you can choose oe of this ofcourse in hex

Enum_WeaponType

    -1 - WEAPON_INVALID

    0 - WEAPON_ARAH_ARROW

    1 - WEAPON_ARAH_BOW

    2 - WEAPON_ARAH_BOWBASH

    3 - WEAPON_ARCHER_FIREARROW

    4 - WEAPON_ARCHER_ZENARROW

    5 - WEAPON_ARROW

    6 - WEAPON_BALLISTABASH

    7 - WEAPON_BALLISTABOLT

    8 - WEAPON_BANDIT_PARALYSISDARTS

    9 - WEAPON_BERSERKERCLAWS

    10 - WEAPON_BIGAXE

    11 - WEAPON_BLACKLIGHTNING

    12 - WEAPON_BLUNDERBUSS

    13 - WEAPON_BODYCHUNK

    14 - WEAPON_BOULDERCHUNK_LARGE

    15 - WEAPON_BOULDERCHUNK_MEDIUM

    16 - WEAPON_BOULDERCHUNK_SMALL

    17 - WEAPON_BOWBASH

    18 - WEAPON_BRAWLER_ROCKHANDS

    19 - WEAPON_BRAWLERFIST

    20 - WEAPON_BROTHER1

    21 - WEAPON_BROTHER2

    22 - WEAPON_BROTHER3

    23 - WEAPON_BROTHERTOUCH

    24 - WEAPON_BUDO_WHIP

    25 - WEAPON_CANNONBALL

    26 - WEAPON_CANNONBASH

    27 - WEAPON_CANNONEER_SMOKE

    28 - WEAPON_CHEMIST_FIRETRAIL

    29 - WEAPON_CHEMIST_FRAGROCKET

    30 - WEAPON_CHEMIST_FRAGROCKETBITS

    31 - WEAPON_CHEMIST_STARBURSTROCKET

    32 - WEAPON_CLUB

    33 - WEAPON_CROSSBOWBASH

    34 - WEAPON_CROSSBOWBOLT

    35 - WEAPON_CROSSBOWMAN_PHOSPHOROUSBOLT

    36 - WEAPON_CROSSBOWMAN_WEAKNESSBOLT

    37 - WEAPON_DAGGER

    38 - WEAPON_DART

    39 - WEAPON_DISEASEDCOUGH

    40 - WEAPON_DISEASEDONE_PROJECTILEVOMIT

    41 - WEAPON_DRAGONBITE

    42 - WEAPON_DRUIDESS_ENTANGLE

    43 - WEAPON_DRUIDESS_STAFF

    44 - WEAPON_EMBER

    45 - WEAPON_FANGEISHA_BLOWGUN

    46 - WEAPON_FIREBREATH

    47 - WEAPON_FIREWHEELBASH

    48 - WEAPON_FIREWHEELTHROWN

    49 - WEAPON_GAIHLA_THORNWHEELS

    50 - WEAPON_GARRIN_LANCE

    51 - WEAPON_GEISHAFANS

    52 - WEAPON_GEISHAPUNCH

    53 - WEAPON_GEISHARIBBON

    54 - WEAPON_GRAYBACK_PICKAXE

    55 - WEAPON_HEADBASH

    56 - WEAPON_HORDELINGCLAWS

    57 - WEAPON_HURLER_LAVAROCK

    58 - WEAPON_ISSYL_HOURGLASSBASH

    59 - WEAPON_KABUKI_FLASHPOWDER

    60 - WEAPON_KABUKI_SLEEPINGPOWDER

    61 - WEAPON_KABUKISPEAR

    62 - WEAPON_KATANA

    63 - WEAPON_KAZAN_FLAMEBREATH

    64 - WEAPON_KAZAN_GOURD

    65 - WEAPON_KENJI_CRITICAL_STRIKE

    66 - WEAPON_KENJI_GUN

    67 - WEAPON_KENJI_WITH_DRAGONSPIRIT

    68 - WEAPON_KORIL_ARMLETS

    69 - WEAPON_LEAFMAGICAL

    70 - WEAPON_LEAFTHROWN

    71 - WEAPON_LONGTOOTH_BOOMERANGSTRIKE

    72 - WEAPON_LONGTOOTH_BOOMERANGTHROW

    73 - WEAPON_LONGTOOTH_SPIN

    74 - WEAPON_LOTUS_SHADOWSTEED_FIRE

    75 - WEAPON_MAGGOTSPRAY

    76 - WEAPON_MARTIALARTSKICK

    77 - WEAPON_MARTIALARTSPUNCH

    78 - WEAPON_MASTER_WARLOCK_CHAIN_LIGHTNING

    79 - WEAPON_MASTERWARLOCK_SIEGE_LIGHTNING

    80 - WEAPON_MASTERWARLOCK_SOUL_THRESHER

    81 - WEAPON_MAULER_WRECKINGBALL

    82 - WEAPON_MUSKETBALL

    83 - WEAPON_MUSKETBASH

    84 - WEAPON_NECROMANCER_ATTACK

    85 - WEAPON_NIGHTVOLCLAWS

    86 - WEAPON_NINJATO

    87 - WEAPON_PAPERCHAFF

    88 - WEAPON_PAPERMAGIC

    89 - WEAPON_PITCHBASH

    90 - WEAPON_PITCHBITS

    91 - WEAPON_PITCHSLINGER_PITCHSPLASH

    92 - WEAPON_PITCHSLINGER_SCORCHEDEARTH

    93 - WEAPON_PITCHTHROWN

    94 - WEAPON_PKCANNONEER_INDIRECTFIRE

    95 - WEAPON_PKCANNONEER_SUPERKEG

    96 - WEAPON_POWDERKEG

    97 - WEAPON_RAIDERSCYTHE

    98 - WEAPON_RAVENPECK

    99 - WEAPON_RAVENPECK_2

    100 - WEAPON_RAVENPECK_3

    101 - WEAPON_RAVENSTRIKE_1

    102 - WEAPON_RAVENSTRIKE_2

    103 - WEAPON_RAVENSTRIKE_3

    104 - WEAPON_REAPERBLADE

    105 - WEAPON_RESERVED_00

    106 - WEAPON_RESERVED_01

    107 - WEAPON_RESERVED_02

    108 - WEAPON_RESERVED_03

    109 - WEAPON_RESERVED_04

    110 - WEAPON_RESERVED_05

    111 - WEAPON_RESERVED_06

    112 - WEAPON_RESERVED_07

    113 - WEAPON_RESERVED_08

    114 - WEAPON_RESERVED_09

    115 - WEAPON_RONIN_YINBLADE

    116 - WEAPON_RONINSWORDS

    117 - WEAPON_SAMURAIARROW

    118 - WEAPON_SHALELORD_FIST

    119 - WEAPON_SHINJA_POISONSWORD

    120 - WEAPON_SHURIKEN

    121 - WEAPON_SICKLE

    122 - WEAPON_SNIPERBALL

    123 - WEAPON_SOBAN_CANESTRIKE

    124 - WEAPON_SPEAR

    125 - WEAPON_SPEARMAN_WHIRLINGSPEAR

    126 - WEAPON_SPIKEDBALL

    127 - WEAPON_SPIRITSWORD

    128 - WEAPON_SPREADING_GOO

    129 - WEAPON_STAFF

    130 - WEAPON_STOIC_CALM_ARROW

    131 - WEAPON_STONEBALL

    132 - WEAPON_SWORD

    133 - WEAPON_SWORDSMAN_GLASSSWORD

    134 - WEAPON_TAO_MARTIALARTS

    135 - WEAPON_TORCHBASH

    136 - WEAPON_TORCHTHROWN

    137 - WEAPON_TWINKNIVES

    138 - WEAPON_TWOHANDEDSWORD

    139 - WEAPON_UNCLEAN_DEATH_SENTRY

    140 - WEAPON_UPGRADE_CHAIN_LIGHTNING

    141 - WEAPON_UPGRADE_DRAGONS_FIRE

    142 - WEAPON_UPGRADE_FLASH_POWDER

    143 - WEAPON_UPGRADE_GLUT_OF_CORRUPTION

    144 - WEAPON_UPGRADE_PHOSPHOROUS_POWDER_CHEMIST

    145 - WEAPON_UPGRADE_PHOSPHOROUS_POWDER_PKCANNONEER

    146 - WEAPON_UPGRADE_POINT_BLANK

    147 - WEAPON_UPGRADE_STEEL_CANNONBALLS

    148 - WEAPON_UTARA_POISONNAILS

    149 - WEAPON_VETKIN_RAPIER

    150 - WEAPON_VOMITBALL

    151 - WEAPON_WARLOCK_DARK_ARSON

    152 - WEAPON_WARLOCKDRAIN

    153 - WEAPON_WARLOCKWITHER

    154 - WEAPON_WEREWOLFCLAWS

    155 - WEAPON_WOLFBITE

    156 - WEAPON_ZYMETH_DRAIN

    157 - ZZ_WEAPON_D_BATTLE_MAIDEN_IMAGE_CHAKRAM_MELEE

    158 - ZZ_WEAPON_D_BATTLE_MAIDEN_IMAGE_CHAKRAM_MISSILE

    159 - ZZ_WEAPON_D_CHAKRAM_MAIDEN_CHAKRAM_MELEE

    160 - ZZ_WEAPON_D_CHAKRAM_MAIDEN_CHAKRAM_MISSILE

    161 - ZZ_WEAPON_D_GUARDIAN_CLUB

    162 - ZZ_WEAPON_H_GRAYBACK_ENDGAME_PICKAXE

    163 - ZZ_WEAPON_H_LONGTOOTH_SLAVE_BOOMERANGSTRIKE

    164 - ZZ_WEAPON_H_TARO_HEX_BLADES

    165 - ZZ_WEAPON_H_TEPPO_ROCKET_MISSILE

    166 - ZZ_WEAPON_H_TEPPO_ROCKETBASH_MELEE

    167 - ZZ_WEAPON_H_WILDEYE_DRUMSTICK

    168 - ZZ_WEAPON_H_YVAINE_ICE_LANCE

    169 - ZZ_WEAPON_H_YVAINE_SPELL

    170 - ZZ_WEAPON_H_YVAINE_UNGODLYPOWER_ICE_LANCE

    171 - ZZ_WEAPON_H_YVAINE_UNGODLYPOWER_SPELL

    172 - ZZ_WEAPON_L_OVERSEER_WHIP

    173 - ZZ_WEAPON_L_REAPER_SCYTHE

    174 - ZZ_WEAPON_LONGTOOTH_SLAVE_SPIN

    175 - ZZ_WEAPON_RESERVE_00

    176 - ZZ_WEAPON_RESERVE_01

    177 - ZZ_WEAPON_RESERVE_02

    178 - ZZ_WEAPON_RESERVE_03

    179 - ZZ_WEAPON_RESERVE_04

    180 - ZZ_WEAPON_RESERVE_05

    181 - ZZ_WEAPON_RESERVE_06

    182 - ZZ_WEAPON_RESERVE_07

    183 - ZZ_WEAPON_RESERVE_08

    184 - ZZ_WEAPON_RESERVE_09

    185 - ZZ_WEAPON_S_ENFORCER_CHAINWHIP

    186 - ZZ_WEAPON_S_WITCH_DEMON_CLAWS

    187 - ZZ_WEAPON_S_WITCH_FIRETRAIL_MELEE

    188 - ZZ_WEAPON_S_WITCH_POTION_MISSILE

    189 - ZZ_WEAPON_U_SHALE_SPIDER_BITE

    190 - ZZ_WEAPON_U_SHAMBLER_ATTACK

    191 - ZZ_WEAPON_U_SPIRIT_WOLF_BITE

    192 - ZZ_WEAPON_W_DIGGER_CLAW

    193 - ZZ_WEAPON_W_DRYAD_MAGE_SABER

    194 - WEAPON_TOTAL

if you want to edit them they starts from here:

258673

and you may need this:

http://forums.gamingterritory.com/index.php?app=core&module=attach&section=attach&attach_id=332

 

and this:

further attlist.rar

Edited by Gregor8356

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I change the weapon type of Kenji into Critical Strike, it didn't work. I try to change both 43 to 41 and also try to change only one 43 but didn't work. The attack of kenji is not critical strike but regular attack. When I change 43 when opponents attack Kenji, Kenji move backward when attack. Can you make the melee attack of Kenji a Critical Strike?

  • Upvote 1

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I change the weapon type of Kenji into Critical Strike, it didn't work. I try to change both 43 to 41 and also try to change only one 43 but didn't work. The attack of kenji is not critical strike but regular attack. When I change 43 when opponents attack Kenji, Kenji move backward when attack. Can you make the melee attack of Kenji a Critical Strike?

 

So the critical strike is not only a power of destruction it is a affect but power of critical  strike  is  double power of piercing so you have to increse the nummbers to have exactly one from critical strike , like I show you post up in picture find attack section with pircing and increase it  ;)

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Can you show me how to change it? GIve me the address like you did in teaching me the ancestral call.

I change the base damage of Kenji to the value of critical strike which is a041 but the damage output in the game is the same.

I want Kenji or Otomo damage is equivalent to one hit the unit or hero.

Edited by ciscoinfo

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Can you show me how to change it? GIve me the address like you did in teaching me the ancestral call.

I change the base damage of Kenji to the value of critical strike which is a041 but the damage output in the game is the same.

I want Kenji or Otomo damage is equivalent to one hit the unit or hero.

 go 25a7f7 set 2043 

that mean you are set a 43 weapon to have critical strike power

and now all unit when you set 43 to meele wepon can have that power including heroes

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What is the equilvalent value of 2043?

a041 in dec 16800 your

c841 in dec 16840 kenji attack value 43 meele

2043 in dec 17184 asked value

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