Gregor8356 275 #1451 Posted December 20, 2013 (edited) So you cannot change the limit of 20? only know adress to change unit limit of mine can you show me a picture adding an effect to the battle gear / caster and to its target? adress 118F06 where you put the caster effect and right behind target effect here is adres 118F0E effects nummbers 1- CE01 AND 2 - E1 this abilitie is kenji critical strice Edited December 21, 2013 by Gregor8356 Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1452 Posted December 20, 2013 (edited) Can you make a tutorial how to make battle gear like ancestral call? Please put pictures. Thank You! Edited December 20, 2013 by ciscoinfo Quote Share this post Link to post Share on other sites
Gregor8356 275 #1453 Posted December 21, 2013 Can you make a tutorial how to make battle gear like ancestral call? Please put pictures. Thank You! In its time Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1454 Posted December 21, 2013 Thank You! Please make it as soon as possible. Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1455 Posted December 23, 2013 Can you make a tutorial for me with pictures? I want to make 4 Ancestral Call with different unit to summon. Make it as a gift this Christmas. Thank You! Quote Share this post Link to post Share on other sites
Gregor8356 275 #1456 Posted December 23, 2013 (edited) T U T O R I A L how to make new BG: U need : hex editor : http://www.handshake.de/user/chmaas/delphi/download/xvi32.zip lists : http://www.2shared.com/document/I7kcmXBs/Battle_Realms_Compiled_List_Ad.html wiever :http://caicedo.bounceme.net/AR_Enums.zip can help find something calculator to convert from hex to dec and dce to hex this picture or find in viewer On the start1. find new Bg slot from BR Enumerators.file from viewer -1 - BATTLE_GEAR_INVALID0 - BATTLE_GEAR_DRAGON_ARCHER_FIRE_ARROWS1 - BATTLE_GEAR_DRAGON_ARCHER_ZEN_ARROWS2 - BATTLE_GEAR_DRAGON_CHEMIST_BLACK_POWDER3 - BATTLE_GEAR_DRAGON_CHEMIST_STARBURST_ROCKET4 - BATTLE_GEAR_DRAGON_GEISHA_BURNING_HEARTS5 - BATTLE_GEAR_DRAGON_GEISHA_SACRIFICE6 - BATTLE_GEAR_DRAGON_KABUKI_FLASH_POWDER7 - BATTLE_GEAR_DRAGON_KABUKI_SLEEPING_POWDER8 - BATTLE_GEAR_DRAGON_PKCANNONEER_INDIRECT_FIRE9 - BATTLE_GEAR_DRAGON_PKCANNONEER_SUPERKEG10 - BATTLE_GEAR_DRAGON_SAMURAI_DRAGON_ARMOR11 - BATTLE_GEAR_DRAGON_SAMURAI_MISSILE_REFLECTION12 - BATTLE_GEAR_DRAGON_SPEARMAN_STUN_STRIKE13 - BATTLE_GEAR_DRAGON_SPEARMAN_WHIRLING_SPEAR14 - BATTLE_GEAR_DRAGON_WARRIOR_CHI_SHIELD15 - BATTLE_GEAR_DRAGON_WARRIOR_FLAMING_SWORD16 - BATTLE_GEAR_HERO_GARRIN_CALL_HORSE17 - BATTLE_GEAR_LOTUS_BLADEACOLYTE_INNER_STRENGTH18 - BATTLE_GEAR_LOTUS_BROTHER1_UPGRADE19 - BATTLE_GEAR_LOTUS_BROTHER2_UPGRADE20 - BATTLE_GEAR_LOTUS_BROTHER3_UPGRADE21 - BATTLE_GEAR_LOTUS_CHAIN_LIGHTNING22 - BATTLE_GEAR_LOTUS_DISEASED_DEATH_WAIL23 - BATTLE_GEAR_LOTUS_DISEASED_PROJECTILE_VOMIT24 - BATTLE_GEAR_LOTUS_INFESTED_FAMINE25 - BATTLE_GEAR_LOTUS_INFESTED_REBIRTH26 - BATTLE_GEAR_LOTUS_LEAFDISCIPLE_SCRYE_LEAVES27 - BATTLE_GEAR_LOTUS_MASTER_WARLOCK_EPHEMERAL_CORRDR28 - BATTLE_GEAR_LOTUS_MASTER_WARLOCK_SOUL_THRESHER29 - BATTLE_GEAR_LOTUS_MASTER_WARLOCK_UNLIFE30 - BATTLE_GEAR_LOTUS_RITE_OF_ASCENSION_DIS31 - BATTLE_GEAR_LOTUS_RITE_OF_ASCENSION_INF32 - BATTLE_GEAR_LOTUS_RITE_OF_ASCENSION_UNC33 - BATTLE_GEAR_LOTUS_SIPHON_LIFE34 - BATTLE_GEAR_LOTUS_STAFFADEPT_BLINDING_DEFENSE35 - BATTLE_GEAR_LOTUS_UNCLEAN_DEATH_SENTRY36 - BATTLE_GEAR_LOTUS_UNCLEAN_SPREADING_GOO37 - BATTLE_GEAR_LOTUS_WARLOCK_DARK_ARSON38 - BATTLE_GEAR_LOTUS_WARLOCK_GRANT_STAMINA39 - BATTLE_GEAR_LOTUS_WARLOCK_LIFE_SIPHON40 - BATTLE_GEAR_LOTUS_WARLOCK_SOUL_CHILL41 - BATTLE_GEAR_LOTUS_WARLOCKIFY42 - BATTLE_GEAR_RESERVED_0043 - BATTLE_GEAR_RESERVED_0144 - BATTLE_GEAR_RESERVED_0245 - BATTLE_GEAR_RESERVED_0346 - BATTLE_GEAR_RESERVED_0447 - BATTLE_GEAR_RESERVED_0548 - BATTLE_GEAR_RESERVED_0649 - BATTLE_GEAR_RESERVED_0750 - BATTLE_GEAR_RESERVED_0851 - BATTLE_GEAR_RESERVED_0952 - BATTLE_GEAR_SERPENT_BANDIT_LOCKPICKS53 - BATTLE_GEAR_SERPENT_BANDIT_PARALYSIS_DARTS54 - BATTLE_GEAR_SERPENT_CANNONEER_MINES55 - BATTLE_GEAR_SERPENT_CANNONEER_SMOKE56 - BATTLE_GEAR_SERPENT_CROSSBOWMAN_PHOSPHOROUS_BOLTS57 - BATTLE_GEAR_SERPENT_CROSSBOWMAN_WEAKNESS_BOLTS58 - BATTLE_GEAR_SERPENT_FANGEISHA_ANTI_HEAL59 - BATTLE_GEAR_SERPENT_FANGEISHA_BLOWGUN60 - BATTLE_GEAR_SERPENT_MUSKETEER_BLUNDERBUSS61 - BATTLE_GEAR_SERPENT_MUSKETEER_SNIPER62 - BATTLE_GEAR_SERPENT_NECROMANCER_SPIRIT_WARRIOR63 - BATTLE_GEAR_SERPENT_RAIDER_CALTROPS64 - BATTLE_GEAR_SERPENT_RAIDER_GHOST_BOOTS65 - BATTLE_GEAR_SERPENT_RONIN_BLOOD_BOND66 - BATTLE_GEAR_SERPENT_RONIN_YIN_BLADE67 - BATTLE_GEAR_SERPENT_SWORDSMAN_GLASS_SWORD68 - BATTLE_GEAR_SERPENT_SWORDSMAN_MUGGING69 - BATTLE_GEAR_UNALIGNED_MONK_ZEN_TRANCE70 - BATTLE_GEAR_UNALIGNED_NINJA_INVISIBILITY71 - BATTLE_GEAR_WOLF_BALLISTAMAN_TOTEM72 - BATTLE_GEAR_WOLF_BERSERKER_SNIFF73 - BATTLE_GEAR_WOLF_BRAWLER_ROCK_HANDS74 - BATTLE_GEAR_WOLF_DRUIDESS_CAIRN_BLESSING75 - BATTLE_GEAR_WOLF_HURLER_LAVA_ROCK76 - BATTLE_GEAR_WOLF_MAULER_WRECKING_BALL77 - BATTLE_GEAR_WOLF_PACKMASTER_HOWL78 - BATTLE_GEAR_WOLF_PITCHSLINGER_PITCH_SPLASH79 - BATTLE_GEAR_WOLF_SHALE_ARMOR80 - BATTLE_GEAR_WOLF_SLEDGER_STUN_SLAM81 - BATTLE_GEAR_WOLF_WEREWOLF_LORD_OF_THE_HUNT82 - BATTLE_GEAR_HERO_ARAH_ZEN_ARROWS83 - BATTLE_GEAR_HERO_BUDO_SLAVE_DRIVER84 - BATTLE_GEAR_HERO_GAIHLA_CHANT_OF_LIFE85 - BATTLE_GEAR_HERO_GRAYBACK_WOLF_HOWL86 - BATTLE_GEAR_HERO_ISSYL_HASTE87 - BATTLE_GEAR_HERO_KAZAN_FLAME_BREATH88 - BATTLE_GEAR_HERO_KENJI_CRITICAL_STRIKE89 - BATTLE_GEAR_HERO_KORIL_TELEPORT90 - BATTLE_GEAR_HERO_LONGTOOTH_SPIN_CONTROL91 - BATTLE_GEAR_HERO_OTOMO_BATTLE_CRY92 - BATTLE_GEAR_HERO_SHALELORD_ARMORED_FRIEND93 - BATTLE_GEAR_HERO_SHINJA_SNAKE_SWARM94 - BATTLE_GEAR_HERO_SOBAN_CREATE_GOLEM95 - BATTLE_GEAR_HERO_TAO_REVERSAL_OF_FORTUNE96 - BATTLE_GEAR_HERO_UTARA_SONG_OF_SORROW97 - BATTLE_GEAR_HERO_VETKIN_RAVISH98 - BATTLE_GEAR_HERO_ZYMETH_HEAVY_RAIN99 - BATTLE_GEAR_HORSE_FIRE_BREATH100 - BATTLE_GEAR_HORSE_TRAMPLE101 - ZZ_BATTLE_GEAR_DRAGON_CHAKRAM_MAIDEN_BLAZING_PRTY102 - ZZ_BATTLE_GEAR_DRAGON_CHAKRAM_MAIDEN_DOUBLE_IMAGE103 - ZZ_BATTLE_GEAR_DRAGON_CHAKRAM_MAIDEN_DOUBLED104 - ZZ_BATTLE_GEAR_DRAGON_GUARDIAN_CONCUSSION_SMASH105 - ZZ_BATTLE_GEAR_DRAGON_GUARDIAN_SECOND_WIND106 - ZZ_BATTLE_GEAR_HERO_LONGTOOTH_SLAVE_SPIN_CONTROL107 - ZZ_BATTLE_GEAR_HERO_TARO_INSIDIOUS_HEX108 - ZZ_BATTLE_GEAR_HERO_TEPPO_MAGIC_NEGATION109 - ZZ_BATTLE_GEAR_HERO_WILDEYE_WILD_RHYTHMS110 - ZZ_BATTLE_GEAR_HERO_YVAINE_PRISON_OF_ICE111 - ZZ_BATTLE_GEAR_LOTUS_OVERSEER_VISIONS_OF_TERROR112 - ZZ_BATTLE_GEAR_LOTUS_REAPER_SERVANT_OF_FLESH113 - ZZ_BATTLE_GEAR_RESERVE_00114 - ZZ_BATTLE_GEAR_RESERVE_01115 - ZZ_BATTLE_GEAR_RESERVE_02116 - ZZ_BATTLE_GEAR_RESERVE_03117 - ZZ_BATTLE_GEAR_RESERVE_04118 - ZZ_BATTLE_GEAR_RESERVE_05119 - ZZ_BATTLE_GEAR_RESERVE_06120 - ZZ_BATTLE_GEAR_RESERVE_07121 - ZZ_BATTLE_GEAR_RESERVE_08122 - ZZ_BATTLE_GEAR_RESERVE_09123 - ZZ_BATTLE_GEAR_SERPENT_ENFORCER_HOBNAILED_BOOTS124 - ZZ_BATTLE_GEAR_SERPENT_ENFORCER_LOW_BLOW125 - ZZ_BATTLE_GEAR_SERPENT_WITCH_DEMON_TRANSFORMED126 - ZZ_BATTLE_GEAR_SERPENT_WITCH_DEMONS_HEART127 - ZZ_BATTLE_GEAR_SERPENT_WITCH_GATHERING_MISTS128 - ZZ_BATTLE_GEAR_UNALIGNED_SHAMBLER_ABSORPTION129 - ZZ_BATTLE_GEAR_WOLF_DIGGER_HIDING130 - ZZ_BATTLE_GEAR_WOLF_DIGGER_TUNNELING131 - ZZ_BATTLE_GEAR_WOLF_DRYAD_HOWLING_WINDS132 - BATTLE_GEAR_TOTAL choose one from marked I select first one 42 = 2A mean in dec from the picture you go to adress paste to hex editor in hex12f656 you got beginning to give your new BG so nex you can go sherching from hex editor your new bg ( inhex editor press ctrl+ f and type 2A you have to press F3 til you get name zen trance on left or right side like this so look on this picture I called nummber of innate. This number is wher our FF starts how to know that simply calculate numberof squares from letter Z to last FF like in picture it should be 13 square)or find in wiever go to battle gear 61 so you got type 42 = 2A, next find ability type adress. This is only button what we choose and now we must give ability to our button and innate place is wher our ability go next finde empty slot of ability from BR Enumerators.file from viewer find Enum_AbilityType -1 - ABILITYTYPE_INVALID0 - ABILITYTYPE_ARAH_ZENARROW1 - ABILITYTYPE_ARCHER_FIREARROW2 - ABILITYTYPE_ARCHER_ZENARCHERY3 - ABILITYTYPE_ARCHER_ZENARROW4 - ABILITYTYPE_BALLISTAMAN_TOTEM5 - ABILITYTYPE_BANDIT_LOCKPICKS6 - ABILITYTYPE_BANDIT_LOOTING7 - ABILITYTYPE_BANDIT_PARALYSISDARTS8 - ABILITYTYPE_BERSERKER_CATCHSCENT9 - ABILITYTYPE_BERSERKER_TRANSFORM10 - ABILITYTYPE_BLADEACOLYTE_BLADESHARPEN11 - ABILITYTYPE_BLADEACOLYTE_INNERSTRENGTH12 - ABILITYTYPE_BLOWGUN13 - ABILITYTYPE_BRAWLER_ROCKHANDS14 - ABILITYTYPE_BROTHER1_UPGRADE15 - ABILITYTYPE_BROTHER2_UPGRADE16 - ABILITYTYPE_BROTHER3_UPGRADE17 - ABILITYTYPE_BROTHERS_UPGRADE18 - ABILITYTYPE_BUDO_SINGLEOUT19 - ABILITYTYPE_CANNONEER_MINES20 - ABILITYTYPE_CANNONEER_SMOKE21 - ABILITYTYPE_CHEMIST_BLACKPOWDER22 - ABILITYTYPE_CHEMIST_HEALINGHERBS23 - ABILITYTYPE_CHEMIST_STARBURSTROCKETS24 - ABILITYTYPE_CROSSBOWMAN_PHOSPHOROUSBOLTS25 - ABILITYTYPE_CROSSBOWMAN_WEAKNESSBOLTS26 - ABILITYTYPE_DISEASEDONE_DEATHWAIL27 - ABILITYTYPE_DISEASEDONE_PROJECTILEVOMIT28 - ABILITYTYPE_DISEASEDONE_ROTTING29 - ABILITYTYPE_DRAGONMONUMENT_DOCK30 - ABILITYTYPE_DRAGONWARRIOR_CHISHIELD31 - ABILITYTYPE_DRAGONWARRIOR_FLAMINGSWORD32 - ABILITYTYPE_DRAGONWARRIOR_INSPIRATION33 - ABILITYTYPE_DRAGONWATCHTOWER_DAZE34 - ABILITYTYPE_DRUIDESS_BLESSING35 - ABILITYTYPE_DRUIDESS_CROPBLESSING36 - ABILITYTYPE_DRUIDESS_ENTANGLE37 - ABILITYTYPE_FANGEISHA_ANTIHEAL38 - ABILITYTYPE_FANGEISHA_BLOWGUN39 - ABILITYTYPE_FANGEISHA_HEAL40 - ABILITYTYPE_FORESTALERT41 - ABILITYTYPE_GAIHLA_CHANTOFLIFE42 - ABILITYTYPE_GAIHLA_CROPBLESSING43 - ABILITYTYPE_GARRIN_CALLHORSE44 - ABILITYTYPE_GEISHA_BURNINGHEARTS45 - ABILITYTYPE_GEISHA_SACRIFICE46 - ABILITYTYPE_GLOBAL_BRACING47 - ABILITYTYPE_GLOBAL_CHARGING48 - ABILITYTYPE_GLOBAL_CONCEALMENT49 - ABILITYTYPE_GLOBAL_JUMPING50 - ABILITYTYPE_GLOBAL_SEDUCTION51 - ABILITYTYPE_GLOBAL_SHALEARMOR52 - ABILITYTYPE_GLOBAL_WARLOCKIFY53 - ABILITYTYPE_GOLEM_DETONATE54 - ABILITYTYPE_GRAYBACK_WOLFHOWL55 - ABILITYTYPE_HURLER_LAVAROCK56 - ABILITYTYPE_INFESTEDONE_ERUPTION57 - ABILITYTYPE_INFESTEDONE_FAMINE58 - ABILITYTYPE_INFESTEDONE_REBIRTH59 - ABILITYTYPE_ISSYL_HASTE60 - ABILITYTYPE_KABUKIWARRIOR_ENTERTAINER61 - ABILITYTYPE_KABUKIWARRIOR_FLASHPOWDER62 - ABILITYTYPE_KABUKIWARRIOR_SLEEPINGPOWDER63 - ABILITYTYPE_KAZAN_FLAMEBREATH64 - ABILITYTYPE_KENJI_CRITICALSTRIKE65 - ABILITYTYPE_KENJI_INSPIRATION66 - ABILITYTYPE_KORIL_EVASIVENESS67 - ABILITYTYPE_KORIL_TELEPORT68 - ABILITYTYPE_LEAFDISCIPLE_MELEECOUNTERSTRIKE69 - ABILITYTYPE_LEAFDISCIPLE_SCRYELEAVES70 - ABILITYTYPE_LONGTOOTH_SPINCONTROL71 - ABILITYTYPE_LOTUS_WARLOCKIFY72 - ABILITYTYPE_LOTUSWATCHTOWER_LIGHTNING73 - ABILITYTYPE_MASTERWARLOCK_CHAINLIGHTNING74 - ABILITYTYPE_MASTERWARLOCK_CORRIDOR75 - ABILITYTYPE_MASTERWARLOCK_LIFEDRAIN76 - ABILITYTYPE_MASTERWARLOCK_SOULTHRESHER77 - ABILITYTYPE_MASTERWARLOCK_UNLIFE78 - ABILITYTYPE_MAULER_WRECKINGBALL79 - ABILITYTYPE_MISSILEALERT80 - ABILITYTYPE_MONK_ZENTRANCE81 - ABILITYTYPE_MUSKETEER_BLUNDERBUSS82 - ABILITYTYPE_MUSKETEER_SENTRY83 - ABILITYTYPE_MUSKETEER_SNIPER84 - ABILITYTYPE_NECROMANCER_IMMUNITY85 - ABILITYTYPE_NECROMANCER_RAISEDEAD86 - ABILITYTYPE_NECROMANCER_REGENERATION87 - ABILITYTYPE_NECROMANCER_SPIRITWARRIOR88 - ABILITYTYPE_NECROMANCERTHRONE_DOCK89 - ABILITYTYPE_NINJA_INVISIBILITY90 - ABILITYTYPE_OTOMO_BATTLECRY91 - ABILITYTYPE_OTOMO_BATTLELEADER92 - ABILITYTYPE_PACKMASTER_HOWL93 - ABILITYTYPE_PACKMASTER_PACKMIND94 - ABILITYTYPE_PITCHSLINGER_PITCHSPLASH95 - ABILITYTYPE_PITCHSLINGER_SCORCHEDEARTH96 - ABILITYTYPE_POWDERKEGCANNONEER_FEAST97 - ABILITYTYPE_POWDERKEGCANNONEER_INDIRECTFIRE98 - ABILITYTYPE_POWDERKEGCANNONEER_SUPERKEG99 - ABILITYTYPE_RAIDER_CALTROPS100 - ABILITYTYPE_RAIDER_GHOSTBOOTS101 - ABILITYTYPE_RAIDER_PILLAGING102 - ABILITYTYPE_RAVENMISTRESS_HEALING103 - ABILITYTYPE_RESERVED_00104 - ABILITYTYPE_RESERVED_01105 - ABILITYTYPE_RESERVED_02106 - ABILITYTYPE_RESERVED_03107 - ABILITYTYPE_RESERVED_04108 - ABILITYTYPE_RESERVED_05109 - ABILITYTYPE_RESERVED_06110 - ABILITYTYPE_RESERVED_07111 - ABILITYTYPE_RESERVED_08112 - ABILITYTYPE_RESERVED_09113 - ABILITYTYPE_RONIN_BLOODBOND114 - ABILITYTYPE_RONIN_DYINGBLOW115 - ABILITYTYPE_RONIN_YINBLADE116 - ABILITYTYPE_SAMURAI_DRAGONARMOR117 - ABILITYTYPE_SAMURAI_MISSILEREFLECTION118 - ABILITYTYPE_SAMURAI_SEPPUKU119 - ABILITYTYPE_SERPENTWATCHTOWER_BLINDINGFLASH120 - ABILITYTYPE_SHALELORD_SIEGEABILITY121 - ABILITYTYPE_SHINJA_SNAKESWARM122 - ABILITYTYPE_SLEDGER_STUNSLAM123 - ABILITYTYPE_SOBAN_CREATEGOLEM124 - ABILITYTYPE_SPEARMAN_STUNSTRIKE125 - ABILITYTYPE_SPEARMAN_WHIRLINGSPEAR126 - ABILITYTYPE_STAFFADEPT_BLINDINGDEFENSE127 - ABILITYTYPE_STAFFADEPT_WHIRLINGSTAFF128 - ABILITYTYPE_SWORDSMAN_GLASSSWORD129 - ABILITYTYPE_SWORDSMAN_MUGGING130 - ABILITYTYPE_SWORDSMAN_PRESSGANG131 - ABILITYTYPE_TAO_REVERSALOFFORTUNE132 - ABILITYTYPE_UNCLEANONE_DARKNESS133 - ABILITYTYPE_UNCLEANONE_DEATHSENTRY134 - ABILITYTYPE_UNCLEANONE_REBIRTH135 - ABILITYTYPE_UNCLEANONE_SPREADINGGOO136 - ABILITYTYPE_UTARA_PLEASUREANDPAIN137 - ABILITYTYPE_UTARA_SONGOFSORROW138 - ABILITYTYPE_VETKIN_RAVISH139 - ABILITYTYPE_WARLOCK_DARKARSON140 - ABILITYTYPE_WARLOCK_GRANTSTAMINA141 - ABILITYTYPE_WARLOCK_LIFESIPHON142 - ABILITYTYPE_WARLOCK_SOULCHILL143 - ABILITYTYPE_WARLOCK_SOULLICK144 - ABILITYTYPE_WARLOCKTOWER_DOCK145 - ABILITYTYPE_WEREWOLF_LORDOFTHEHUNT146 - ABILITYTYPE_WOLFWATCHTOWER_SLOWDOWN147 - ABILITYTYPE_ZYMETH_CALLLIGHTNING148 - ABILITYTYPE_ZYMETH_CALLSTORM149 - ZZ_ABILITYTYPE_POISON_GAS_EXPLODE150 - ABILITYTYPE_EFFECT_BANDITPARALYSIS151 - ABILITYTYPE_EFFECT_BLADESSHARPENNED152 - ABILITYTYPE_EFFECT_BLASTSHOT153 - ABILITYTYPE_EFFECT_BURNINGTAR154 - ABILITYTYPE_EFFECT_CALTROP155 - ABILITYTYPE_EFFECT_CANNONEERBLINDNESS156 - ABILITYTYPE_EFFECT_CHANTOFLIFE157 - ABILITYTYPE_EFFECT_CHEMISTHERBS158 - ABILITYTYPE_EFFECT_CHEMISTSPORES159 - ABILITYTYPE_EFFECT_CREATEWOLF160 - ABILITYTYPE_EFFECT_CROSSBOWMANWEAKNESS161 - ABILITYTYPE_EFFECT_DARKPACTED162 - ABILITYTYPE_EFFECT_DEATHSENTRY163 - ABILITYTYPE_EFFECT_DRAGONWT_DAZE164 - ABILITYTYPE_EFFECT_DRUIDESSENTANGLED165 - ABILITYTYPE_EFFECT_HASTED166 - ABILITYTYPE_EFFECT_KABUKIBLINDNESS167 - ABILITYTYPE_EFFECT_KABUKIENTERTAIN168 - ABILITYTYPE_EFFECT_KABUKISTARDUST169 - ABILITYTYPE_EFFECT_KENJIINSPIRED170 - ABILITYTYPE_EFFECT_LIGHTNINGSTRIKE171 - ABILITYTYPE_EFFECT_MINE172 - ABILITYTYPE_EFFECT_OTOMOCRIED173 - ABILITYTYPE_EFFECT_PHOSPHOROUSBOLT174 - ABILITYTYPE_EFFECT_RONIN_BLADE_ENEMY175 - ABILITYTYPE_EFFECT_RONIN_BLADE_FRIEND176 - ABILITYTYPE_EFFECT_ROTTINGPOOL177 - ABILITYTYPE_EFFECT_SALT178 - ABILITYTYPE_EFFECT_SCORCHEDEARTH179 - ABILITYTYPE_EFFECT_SCRYELEAVES180 - ABILITYTYPE_EFFECT_SERPENTWT_BLINDNESS181 - ABILITYTYPE_EFFECT_SHINJAINTIMIDATED182 - ABILITYTYPE_EFFECT_SLAVEDRIVEN183 - ABILITYTYPE_EFFECT_SMOKECLOUD184 - ABILITYTYPE_EFFECT_SPEARMANSTUN185 - ABILITYTYPE_EFFECT_SPREADINGGOO186 - ABILITYTYPE_EFFECT_TOTEM_BAD187 - ABILITYTYPE_EFFECT_TOTEM_GOOD188 - ABILITYTYPE_EFFECT_UNCLEANDARKNESS189 - ABILITYTYPE_EFFECT_UTARASTUNNED190 - ABILITYTYPE_EFFECT_VOMITPOOL191 - ABILITYTYPE_EFFECT_WARRIORINSPIRATION192 - ABILITYTYPE_EFFECT_WOLFHOWLED193 - ABILITYTYPE_EFFECT_WOLFWT_SLOWDOWN194 - ABILITYTYPE_EFFECT_ZENARROW195 - ABILITYTYPE_HORSE_FLAMEBREATH196 - ABILITYTYPE_HORSE_TRAMPLE197 - ZZ_ABILITYTYPE_CHAKRAMMAIDEN_BLAZINGPURITY198 - ZZ_ABILITYTYPE_CHAKRAMMAIDEN_DOUBLEIMAGE199 - ZZ_ABILITYTYPE_CHAKRAMMAIDENDOUBLE_DOUBLED200 - ZZ_ABILITYTYPE_DIGGER_DIG201 - ZZ_ABILITYTYPE_DIGGER_HIDE202 - ZZ_ABILITYTYPE_DRYAD_HOWLINGWINDS203 - ZZ_ABILITYTYPE_EFFECT_CONCUSSIONSTUNNED204 - ZZ_ABILITYTYPE_EFFECT_HEXED205 - ZZ_ABILITYTYPE_EFFECT_ICEPRISONER206 - ZZ_ABILITYTYPE_EFFECT_LOWBLOWED207 - ZZ_ABILITYTYPE_EFFECT_POISON_GAS_DAMAGE208 - ZZ_ABILITYTYPE_EFFECT_POISON_GAS_EXPLODE209 - ZZ_ABILITYTYPE_ENFORCER_HOBNAILEDBOOTS210 - ZZ_ABILITYTYPE_ENFORCER_LOWBLOW211 - ZZ_ABILITYTYPE_GUARDIAN_CONCUSSIONSMASH212 - ZZ_ABILITYTYPE_GUARDIAN_SECONDWIND213 - ZZ_ABILITYTYPE_GUARDIANDYING_RAGE214 - ZZ_ABILITYTYPE_LONGTOOTH_SLAVE_SPINCONTROL215 - ZZ_ABILITYTYPE_OVERSEER_VISIONSOFTERROR216 - ZZ_ABILITYTYPE_REAPER_SERVANTOFFLESH217 - ZZ_ABILITYTYPE_RESERVE_00218 - ZZ_ABILITYTYPE_RESERVE_01219 - ZZ_ABILITYTYPE_RESERVE_02220 - ZZ_ABILITYTYPE_RESERVE_03221 - ZZ_ABILITYTYPE_RESERVE_04222 - ZZ_ABILITYTYPE_RESERVE_05223 - ZZ_ABILITYTYPE_RESERVE_06224 - ZZ_ABILITYTYPE_RESERVE_07225 - ZZ_ABILITYTYPE_RESERVE_08226 - ZZ_ABILITYTYPE_RESERVE_09227 - ZZ_ABILITYTYPE_SHAMBLER_ABSORPTION228 - ZZ_ABILITYTYPE_TARO_INSIDIOUSHEX229 - ZZ_ABILITYTYPE_TEPPO_MAGICNEGATION230 - ZZ_ABILITYTYPE_WILDEYE_WILDRHYTHMS231 - ZZ_ABILITYTYPE_WITCH_DEMONSHEART232 - ZZ_ABILITYTYPE_WITCH_GATHERINGMISTS233 - ZZ_ABILITYTYPE_WITCHDEMON_TRANSFORMED234 - ZZ_ABILITYTYPE_YVAINE_PRISONEROFICE235 - ABILITYTYPE_TOTAL And chose your ability from marked place when you choose one I chose 107 = 6B and now we put the our 6B number in our innate number place from this picture so til now we have Bg id 2A ability type 6B now we hawe to edit ability simply is to wrewrite allredy done from : http://www.2shared.com/document/I7kcmXBs/Battle_Realms_Compiled_List_Ad.html 125285: death sentry125823: spreading goo118073: Issyl haste126BDA: soulfrost11B06C: seelenkeule12E85C: yvaine ice prison1196FB: koril teleport12364B: soban summon golems10A23A: deseased one acid puke109F6B: deseased ones scream123ECE: dark carnophy127CF6: heavy rain12B016: lotus tower corruption11AACE: sehks äther korridor12636D: dark arson11B33B: master warlock unlife12B5B4: reaper summon shambler1074F4: inner strenght119C99: flying leafs116F99: shadowsteed fire (horse)12690B: lifedrain108050: tausils give ability10831F: sehks give ability107D81: lythis give ability11A261: rite of acension (all 3 are the same)117DA4: rebirth117AD5: famine1230AD: shinja weakening125DC1: utara song of sorrow11CF7D: necro summon spirits12D768: Taro insidious hex11F17F: raider caltrop108BA4: cannoneer place mine ability113CE1: dark packt1088D5: budo sklave driver12609E: vetkin bravado1063CA: invisibly (bandit)11C441: sniper scope113FC4: razor fans11F462: bush fire12E2BE: serpent vampiric gaze11BE8B: blast shot (blunderbuss)106976: bandit paralysis darts12473B: swordsman mugging121F75: yin blade123BE9: whirling spear109C9C: weakness bolt12A1B1: soldier low blow12E58D: deamon amulett1219BF: blood bound129EE2: hubnailed boots108E73: smoke bombs12446C: glaß sword10A7D8: dragon monument attack114DCF: garrin call horse105593: sight beyond sight120616: chemist mandrake spore rockets12225A: dragon skin118611: kabuki flash powder12253D: yang blade12225A: dragon skin1150B4: fire shield1188F0: stardust127FE1: dragon power transfer105E14: archer zen arrow12A480: guardian stun12391A: stunning spear11D7EA: otomo war shout1096FE: chemist multi rockets12DA37: teppo protecktion118BBF: kazan firebreath10AAA7: chi shield105862: fire arrows11EBE1: indireckt powder keg11EEB0: super keg10AD76: dragon firesword124CE7: tao reflecktion12AA1E: last standing115383: sacrafice1282B0: double image116CCA: grayback shout114831: gaihla heal12DD06: summon spirit wolf1099CD: phosphorus bolts10B5E3: druidess bless12745D: wolf bite107AB2: zen counterpunch106C5B: lycanthropy119F92: razor edged boomerang12AD27: razor edged boomerang slave122DC6: armored friend128E08: dryad sapping ritual110D10: scorched earth11E621: scorched earth 2117537: lava rock11B60A: wrecking ball12337C: sledger stun128B1D: dig1060E3: totem11DD88: wolf howl11D51B: shadow skills (ninja)118E8E: critical strike11FD0D: druidess enangle model ability12030D: sledgers stun slam effeckt12000A: arahs zen arrow effeckt10A509: deseased on death ability124FB6: unclean on death ability121CA6: ronins on death ability10E5A2: ?? has root ability127A13: storm master zymeth109160: mandrake spores11E912: salting the earth12000A: arahs zen arrow effeckt124A18: evasion10942F: chemist healing herbs10B314: dragon tower stun122ADB: serpent tower stun12772C: wolf tower slowing10BB81: druidess passive125AF2: utara stun passive107225: schwertjünger passive10B045: drachenkrieger passive11915D: kenji passive Nummbers below means that you have to calculate squares from adress above to hawe that type of ability-80 usage type[/size]-76 Target cursor type[/size]-72 target range[/size]-68 can target ground[/size]-64 Toggleable[/size]-60 auto toggle off after first use-56 limited charges-52 application of effeckt[/size]-48 proximity effeckt[/size]-44 range[/size]-40 delay[/size]-36 use even if no effectable items[/size]-32 max accumulated effects[/size]-28 deplete health per effeckt item[/size]-24 deplete stamina per effect item[/size]-20 divide effect amog targets[/size]-16 affect closest item only[/size]-12 min health required[/size]-8 health cost[/size]-4 health drain rate[/size]0 min stamina required[/size]4 stamina cost[/size]8 stamina drain rate[/size]12 min yin required[/size]16 yin cost[/size]20 min yang required[/size]24 yang cost[/size]28 min rice required[/size]32 rice cost[/size]36 rice drain rate[/size]40 min water required[/size]44 water cost[/size]48 water drain rate[/size]52 chance of occuring[/size]56 affect player items[/size]60 affect allied items[/size]64 affect enemy items[/size]68 affect same clan only[/size]72 affect rice[/size]76 affect building[/size]80 affect boulders[/size]84 affect units[/size]88 affect units with battle gear only[/size]92 affect specific unite type 1[/size]96 affect specific unite type 2[/size]100 affect specific unite type 3[/size]104 affect specific unite type 4[/size]108 affect specific unite type 5[/size]112 duration of effect[/size]116 max effect per unit[/size]120 particle effect at source[/size]124 particle effect follows source[/size]128 particle effect at affect items[/size]132 particle effect follows affect items[/size]136 apply time scale multiplier for attack animation[/size]140 attack time scale multiplier[/size]144 apply time scale multiplier for gather animation[/size]148 gather time scale multiplier[/size]152 apply time scale multiplier for build repair animation[/size]156 builde repair time scale multiplier[/size]160 apply time scale multiplier for move animation[/size]164 move time scale multiplier[/size]168 apply time scale multiplier for all animation[/size]172 all time scale multiplier[/size]176 apply health regeneration multiplier[/size]180 health regeneration multiplier[/size]184 apply stamina regeneration multiplier[/size]188 stamina regeneration multiplier[/size]192 apply rice gather rate multiplier[/size]196 rice gather rate multiplier[/size]200 apply building rate multiplier[/size]204 building rate multiplier[/size]208 apply repair rate multiplier[/size]212 repair rate multiplier[/size]216 apply train rate multiplier[/size]220 train rate multiplier[/size]224 apply horse catch success multiplier[/size]228 horse catch success multiplier[/size]232 apply rice regrowth rate multiplier[/size]236 rice regrowth rate multiplier[/size]240 apply LOS multiplier[/size]244 LOS multiplier[/size]248 apply missile range multiplier[/size]252 missile range multiplier[/size]256 apply missile advoidance multiplier[/size]260 missile advoidance multiplier[/size]264 apply missile damage multiplier[/size]268 missile damage multiplier[/size]272 additive armor multiplier[/size]276 apply armor multiplier blunt[/size]280 armor multiplier blunt[/size]284 apply armor multiplier piercing[/size]288 armor multiplier piercing[/size]292 apply armor multiplier cutting[/size]296 armor multiplier cutting[/size]300 apply armor multiplier fire[/size]304 armor multiplier fire[/size]308 apply armor multiplier explosive[/size]312 armor multiplier explosive[/size]316 apply armor multiplier magic[/size]320 armor multiplier magic[/size]324 apply damage multiplier[/size]328 damage multiplier[/size]332 apply damage over time[/size]336 apply damage blunt[/size]340 damage blunt[/size]344 apply damage piercing[/size]348 damage piercing[/size]352 apply damage cutting[/size]356 damage cutting[/size]360 apply damage fire[/size]364 damage fire[/size]368 apply damage explosive[/size]372 damage explosive[/size]376 apply damage magic[/size]380 damage magic[/size]384 falloff[/size]388 kill non hero unit with death[/size]392 kill hero with death[/size]396 kill unit pop out[/size]400 kill self[/size]404 create unit[/size]408 create unit type[/size]412 create unit counts towards cap[/size]416 max created units[/size]420 accquired yin[/size]424 yin acquisition rate[/size]428 accquired yang[/size]432 yang acquisition rate[/size]436 play animation[/size]440 play ride animation[/size]444 new melee attack animation state[/size]448 new missle attack animation state[/size]452 attachment index[/size]456 disanable attachment index[/size]460 set texture ressource[/size]464 texture ressource index[/size]468 disable order processing[/size]472 disable order priority[/size]476 disable mobility[/size]480 disable run ability[/size]484 disable attack capble[/size]488 concealment[/size]492 invulnrtability[/size]496 unit not seen as thread[/size]500 apply to add health[/size]504 add health percentage to add[/size]508 add health over time[/size]512 add stamina[/size]516 stamina percentage to add[/size]520 set weapon[/size]524 upgrade unit[/size]528 remove enemy upgrade[/size]532 give ability to unit[/size]536 create magic at target[/size]540 enable ride targeting[/size]544 reveal concealed enemies in LOS[/size]546 Reveal all concealed enemies[/size]552 set flag for LOS reveal[/size]556 resett flag for target LOS reveal[/size]560 set flag for target LOS reveal small[/size]564 reset flag for target LOS reveal small[/size]568 redirect damage from unit to target[/size]572 redirect stamina used from unit to target[/size]576 repair building[/size]580 teleport target unit to source[/size]584 teleport unit to random lockation[/size]588 gain percent cost of enemy upgrade[/size]592 cause horse rear up[/size]596 bandit lock picks[/size]600 pack master wolf howl[/size]604 humidity[/size]608 magic objeckt[/size]612 remain active when objeckt exists[/size]616 drain tower rate[/size]620 drain tower range[/size]624 anti magic[/size] or from BR Enumerators.file from viewer its strats from hex adress 105500 -1 - ABILITYTYPE_INVALID0 - ABILITYTYPE_ARAH_ZENARROW1 - ABILITYTYPE_ARCHER_FIREARROW2 - ABILITYTYPE_ARCHER_ZENARCHERY3 - ABILITYTYPE_ARCHER_ZENARROW4 - ABILITYTYPE_BALLISTAMAN_TOTEM5 - ABILITYTYPE_BANDIT_LOCKPICKS6 - ABILITYTYPE_BANDIT_LOOTING7 - ABILITYTYPE_BANDIT_PARALYSISDARTS8 - ABILITYTYPE_BERSERKER_CATCHSCENT9 - ABILITYTYPE_BERSERKER_TRANSFORM10 - ABILITYTYPE_BLADEACOLYTE_BLADESHARPEN11 - ABILITYTYPE_BLADEACOLYTE_INNERSTRENGTH12 - ABILITYTYPE_BLOWGUN13 - ABILITYTYPE_BRAWLER_ROCKHANDS14 - ABILITYTYPE_BROTHER1_UPGRADE15 - ABILITYTYPE_BROTHER2_UPGRADE16 - ABILITYTYPE_BROTHER3_UPGRADE17 - ABILITYTYPE_BROTHERS_UPGRADE18 - ABILITYTYPE_BUDO_SINGLEOUT19 - ABILITYTYPE_CANNONEER_MINES20 - ABILITYTYPE_CANNONEER_SMOKE21 - ABILITYTYPE_CHEMIST_BLACKPOWDER22 - ABILITYTYPE_CHEMIST_HEALINGHERBS23 - ABILITYTYPE_CHEMIST_STARBURSTROCKETS24 - ABILITYTYPE_CROSSBOWMAN_PHOSPHOROUSBOLTS25 - ABILITYTYPE_CROSSBOWMAN_WEAKNESSBOLTS26 - ABILITYTYPE_DISEASEDONE_DEATHWAIL27 - ABILITYTYPE_DISEASEDONE_PROJECTILEVOMIT28 - ABILITYTYPE_DISEASEDONE_ROTTING29 - ABILITYTYPE_DRAGONMONUMENT_DOCK30 - ABILITYTYPE_DRAGONWARRIOR_CHISHIELD31 - ABILITYTYPE_DRAGONWARRIOR_FLAMINGSWORD32 - ABILITYTYPE_DRAGONWARRIOR_INSPIRATION33 - ABILITYTYPE_DRAGONWATCHTOWER_DAZE34 - ABILITYTYPE_DRUIDESS_BLESSING35 - ABILITYTYPE_DRUIDESS_CROPBLESSING36 - ABILITYTYPE_DRUIDESS_ENTANGLE37 - ABILITYTYPE_FANGEISHA_ANTIHEAL38 - ABILITYTYPE_FANGEISHA_BLOWGUN39 - ABILITYTYPE_FANGEISHA_HEAL40 - ABILITYTYPE_FORESTALERT41 - ABILITYTYPE_GAIHLA_CHANTOFLIFE42 - ABILITYTYPE_GAIHLA_CROPBLESSING43 - ABILITYTYPE_GARRIN_CALLHORSE44 - ABILITYTYPE_GEISHA_BURNINGHEARTS45 - ABILITYTYPE_GEISHA_SACRIFICE46 - ABILITYTYPE_GLOBAL_BRACING47 - ABILITYTYPE_GLOBAL_CHARGING48 - ABILITYTYPE_GLOBAL_CONCEALMENT49 - ABILITYTYPE_GLOBAL_JUMPING50 - ABILITYTYPE_GLOBAL_SEDUCTION51 - ABILITYTYPE_GLOBAL_SHALEARMOR52 - ABILITYTYPE_GLOBAL_WARLOCKIFY53 - ABILITYTYPE_GOLEM_DETONATE54 - ABILITYTYPE_GRAYBACK_WOLFHOWL55 - ABILITYTYPE_HURLER_LAVAROCK56 - ABILITYTYPE_INFESTEDONE_ERUPTION57 - ABILITYTYPE_INFESTEDONE_FAMINE58 - ABILITYTYPE_INFESTEDONE_REBIRTH59 - ABILITYTYPE_ISSYL_HASTE60 - ABILITYTYPE_KABUKIWARRIOR_ENTERTAINER61 - ABILITYTYPE_KABUKIWARRIOR_FLASHPOWDER62 - ABILITYTYPE_KABUKIWARRIOR_SLEEPINGPOWDER63 - ABILITYTYPE_KAZAN_FLAMEBREATH64 - ABILITYTYPE_KENJI_CRITICALSTRIKE65 - ABILITYTYPE_KENJI_INSPIRATION66 - ABILITYTYPE_KORIL_EVASIVENESS67 - ABILITYTYPE_KORIL_TELEPORT68 - ABILITYTYPE_LEAFDISCIPLE_MELEECOUNTERSTRIKE69 - ABILITYTYPE_LEAFDISCIPLE_SCRYELEAVES70 - ABILITYTYPE_LONGTOOTH_SPINCONTROL71 - ABILITYTYPE_LOTUS_WARLOCKIFY72 - ABILITYTYPE_LOTUSWATCHTOWER_LIGHTNING73 - ABILITYTYPE_MASTERWARLOCK_CHAINLIGHTNING74 - ABILITYTYPE_MASTERWARLOCK_CORRIDOR75 - ABILITYTYPE_MASTERWARLOCK_LIFEDRAIN76 - ABILITYTYPE_MASTERWARLOCK_SOULTHRESHER77 - ABILITYTYPE_MASTERWARLOCK_UNLIFE78 - ABILITYTYPE_MAULER_WRECKINGBALL79 - ABILITYTYPE_MISSILEALERT80 - ABILITYTYPE_MONK_ZENTRANCE81 - ABILITYTYPE_MUSKETEER_BLUNDERBUSS82 - ABILITYTYPE_MUSKETEER_SENTRY83 - ABILITYTYPE_MUSKETEER_SNIPER84 - ABILITYTYPE_NECROMANCER_IMMUNITY85 - ABILITYTYPE_NECROMANCER_RAISEDEAD86 - ABILITYTYPE_NECROMANCER_REGENERATION87 - ABILITYTYPE_NECROMANCER_SPIRITWARRIOR88 - ABILITYTYPE_NECROMANCERTHRONE_DOCK89 - ABILITYTYPE_NINJA_INVISIBILITY90 - ABILITYTYPE_OTOMO_BATTLECRY91 - ABILITYTYPE_OTOMO_BATTLELEADER92 - ABILITYTYPE_PACKMASTER_HOWL93 - ABILITYTYPE_PACKMASTER_PACKMIND94 - ABILITYTYPE_PITCHSLINGER_PITCHSPLASH95 - ABILITYTYPE_PITCHSLINGER_SCORCHEDEARTH96 - ABILITYTYPE_POWDERKEGCANNONEER_FEAST97 - ABILITYTYPE_POWDERKEGCANNONEER_INDIRECTFIRE98 - ABILITYTYPE_POWDERKEGCANNONEER_SUPERKEG99 - ABILITYTYPE_RAIDER_CALTROPS100 - ABILITYTYPE_RAIDER_GHOSTBOOTS101 - ABILITYTYPE_RAIDER_PILLAGING102 - ABILITYTYPE_RAVENMISTRESS_HEALING103 - ABILITYTYPE_RESERVED_00104 - ABILITYTYPE_RESERVED_01105 - ABILITYTYPE_RESERVED_02106 - ABILITYTYPE_RESERVED_03107 - ABILITYTYPE_RESERVED_04108 - ABILITYTYPE_RESERVED_05109 - ABILITYTYPE_RESERVED_06110 - ABILITYTYPE_RESERVED_07111 - ABILITYTYPE_RESERVED_08112 - ABILITYTYPE_RESERVED_09113 - ABILITYTYPE_RONIN_BLOODBOND114 - ABILITYTYPE_RONIN_DYINGBLOW115 - ABILITYTYPE_RONIN_YINBLADE116 - ABILITYTYPE_SAMURAI_DRAGONARMOR117 - ABILITYTYPE_SAMURAI_MISSILEREFLECTION118 - ABILITYTYPE_SAMURAI_SEPPUKU119 - ABILITYTYPE_SERPENTWATCHTOWER_BLINDINGFLASH120 - ABILITYTYPE_SHALELORD_SIEGEABILITY121 - ABILITYTYPE_SHINJA_SNAKESWARM122 - ABILITYTYPE_SLEDGER_STUNSLAM123 - ABILITYTYPE_SOBAN_CREATEGOLEM124 - ABILITYTYPE_SPEARMAN_STUNSTRIKE125 - ABILITYTYPE_SPEARMAN_WHIRLINGSPEAR126 - ABILITYTYPE_STAFFADEPT_BLINDINGDEFENSE127 - ABILITYTYPE_STAFFADEPT_WHIRLINGSTAFF128 - ABILITYTYPE_SWORDSMAN_GLASSSWORD129 - ABILITYTYPE_SWORDSMAN_MUGGING130 - ABILITYTYPE_SWORDSMAN_PRESSGANG131 - ABILITYTYPE_TAO_REVERSALOFFORTUNE132 - ABILITYTYPE_UNCLEANONE_DARKNESS133 - ABILITYTYPE_UNCLEANONE_DEATHSENTRY134 - ABILITYTYPE_UNCLEANONE_REBIRTH135 - ABILITYTYPE_UNCLEANONE_SPREADINGGOO136 - ABILITYTYPE_UTARA_PLEASUREANDPAIN137 - ABILITYTYPE_UTARA_SONGOFSORROW138 - ABILITYTYPE_VETKIN_RAVISH139 - ABILITYTYPE_WARLOCK_DARKARSON140 - ABILITYTYPE_WARLOCK_GRANTSTAMINA141 - ABILITYTYPE_WARLOCK_LIFESIPHON142 - ABILITYTYPE_WARLOCK_SOULCHILL143 - ABILITYTYPE_WARLOCK_SOULLICK144 - ABILITYTYPE_WARLOCKTOWER_DOCK145 - ABILITYTYPE_WEREWOLF_LORDOFTHEHUNT146 - ABILITYTYPE_WOLFWATCHTOWER_SLOWDOWN147 - ABILITYTYPE_ZYMETH_CALLLIGHTNING148 - ABILITYTYPE_ZYMETH_CALLSTORM149 - ZZ_ABILITYTYPE_POISON_GAS_EXPLODE150 - ABILITYTYPE_EFFECT_BANDITPARALYSIS151 - ABILITYTYPE_EFFECT_BLADESSHARPENNED152 - ABILITYTYPE_EFFECT_BLASTSHOT153 - ABILITYTYPE_EFFECT_BURNINGTAR154 - ABILITYTYPE_EFFECT_CALTROP155 - ABILITYTYPE_EFFECT_CANNONEERBLINDNESS156 - ABILITYTYPE_EFFECT_CHANTOFLIFE157 - ABILITYTYPE_EFFECT_CHEMISTHERBS158 - ABILITYTYPE_EFFECT_CHEMISTSPORES159 - ABILITYTYPE_EFFECT_CREATEWOLF160 - ABILITYTYPE_EFFECT_CROSSBOWMANWEAKNESS161 - ABILITYTYPE_EFFECT_DARKPACTED162 - ABILITYTYPE_EFFECT_DEATHSENTRY163 - ABILITYTYPE_EFFECT_DRAGONWT_DAZE164 - ABILITYTYPE_EFFECT_DRUIDESSENTANGLED165 - ABILITYTYPE_EFFECT_HASTED166 - ABILITYTYPE_EFFECT_KABUKIBLINDNESS167 - ABILITYTYPE_EFFECT_KABUKIENTERTAIN168 - ABILITYTYPE_EFFECT_KABUKISTARDUST169 - ABILITYTYPE_EFFECT_KENJIINSPIRED170 - ABILITYTYPE_EFFECT_LIGHTNINGSTRIKE171 - ABILITYTYPE_EFFECT_MINE172 - ABILITYTYPE_EFFECT_OTOMOCRIED173 - ABILITYTYPE_EFFECT_PHOSPHOROUSBOLT174 - ABILITYTYPE_EFFECT_RONIN_BLADE_ENEMY175 - ABILITYTYPE_EFFECT_RONIN_BLADE_FRIEND176 - ABILITYTYPE_EFFECT_ROTTINGPOOL177 - ABILITYTYPE_EFFECT_SALT178 - ABILITYTYPE_EFFECT_SCORCHEDEARTH179 - ABILITYTYPE_EFFECT_SCRYELEAVES180 - ABILITYTYPE_EFFECT_SERPENTWT_BLINDNESS181 - ABILITYTYPE_EFFECT_SHINJAINTIMIDATED182 - ABILITYTYPE_EFFECT_SLAVEDRIVEN183 - ABILITYTYPE_EFFECT_SMOKECLOUD184 - ABILITYTYPE_EFFECT_SPEARMANSTUN185 - ABILITYTYPE_EFFECT_SPREADINGGOO186 - ABILITYTYPE_EFFECT_TOTEM_BAD187 - ABILITYTYPE_EFFECT_TOTEM_GOOD188 - ABILITYTYPE_EFFECT_UNCLEANDARKNESS189 - ABILITYTYPE_EFFECT_UTARASTUNNED190 - ABILITYTYPE_EFFECT_VOMITPOOL191 - ABILITYTYPE_EFFECT_WARRIORINSPIRATION192 - ABILITYTYPE_EFFECT_WOLFHOWLED193 - ABILITYTYPE_EFFECT_WOLFWT_SLOWDOWN194 - ABILITYTYPE_EFFECT_ZENARROW195 - ABILITYTYPE_HORSE_FLAMEBREATH196 - ABILITYTYPE_HORSE_TRAMPLE197 - ZZ_ABILITYTYPE_CHAKRAMMAIDEN_BLAZINGPURITY198 - ZZ_ABILITYTYPE_CHAKRAMMAIDEN_DOUBLEIMAGE199 - ZZ_ABILITYTYPE_CHAKRAMMAIDENDOUBLE_DOUBLED200 - ZZ_ABILITYTYPE_DIGGER_DIG201 - ZZ_ABILITYTYPE_DIGGER_HIDE202 - ZZ_ABILITYTYPE_DRYAD_HOWLINGWINDS203 - ZZ_ABILITYTYPE_EFFECT_CONCUSSIONSTUNNED204 - ZZ_ABILITYTYPE_EFFECT_HEXED205 - ZZ_ABILITYTYPE_EFFECT_ICEPRISONER206 - ZZ_ABILITYTYPE_EFFECT_LOWBLOWED207 - ZZ_ABILITYTYPE_EFFECT_POISON_GAS_DAMAGE208 - ZZ_ABILITYTYPE_EFFECT_POISON_GAS_EXPLODE209 - ZZ_ABILITYTYPE_ENFORCER_HOBNAILEDBOOTS210 - ZZ_ABILITYTYPE_ENFORCER_LOWBLOW211 - ZZ_ABILITYTYPE_GUARDIAN_CONCUSSIONSMASH212 - ZZ_ABILITYTYPE_GUARDIAN_SECONDWIND213 - ZZ_ABILITYTYPE_GUARDIANDYING_RAGE214 - ZZ_ABILITYTYPE_LONGTOOTH_SLAVE_SPINCONTROL215 - ZZ_ABILITYTYPE_OVERSEER_VISIONSOFTERROR216 - ZZ_ABILITYTYPE_REAPER_SERVANTOFFLESH217 - ZZ_ABILITYTYPE_RESERVE_00218 - ZZ_ABILITYTYPE_RESERVE_01219 - ZZ_ABILITYTYPE_RESERVE_02220 - ZZ_ABILITYTYPE_RESERVE_03221 - ZZ_ABILITYTYPE_RESERVE_04222 - ZZ_ABILITYTYPE_RESERVE_05223 - ZZ_ABILITYTYPE_RESERVE_06224 - ZZ_ABILITYTYPE_RESERVE_07225 - ZZ_ABILITYTYPE_RESERVE_08226 - ZZ_ABILITYTYPE_RESERVE_09227 - ZZ_ABILITYTYPE_SHAMBLER_ABSORPTION228 - ZZ_ABILITYTYPE_TARO_INSIDIOUSHEX229 - ZZ_ABILITYTYPE_TEPPO_MAGICNEGATION230 - ZZ_ABILITYTYPE_WILDEYE_WILDRHYTHMS231 - ZZ_ABILITYTYPE_WITCH_DEMONSHEART232 - ZZ_ABILITYTYPE_WITCH_GATHERINGMISTS233 - ZZ_ABILITYTYPE_WITCHDEMON_TRANSFORMED234 - ZZ_ABILITYTYPE_YVAINE_PRISONEROFICE235 - ABILITYTYPE_TOTAL or you can edit from the viewer find Data abilities paste in dec so conwert in hex to hex editor[/size] to do your bg you have to manipulate [/size]this walue [/size]80 usage type usualy should be 4x00[/size]-76 Target cursor type[/size]-72 target range[/size]-68 can target ground[/size]-64 Toggleable[/size]-60 auto toggle off after first use-56 limited charges-52 application of effeckt -----( [/size]Enum_AbilityTriggers 0 - ABILITYTRIGGER_IMMEDIATE 1 - ABILITYTRIGGER_ONANIMTOOLSCRIPT 2 - ABILITYTRIGGER_ONATTACK 3 - ABILITYTRIGGER_ONDEATH 4 - ABILITYTRIGGER_ONDELAY 5 - ABILITYTRIGGER_ONHIT 6 - ABILITYTRIGGER_ONHITBYAREAEFFECT 7 - ABILITYTRIGGER_ONHITBYMELEE 8 - ABILITYTRIGGER_ONHITBYPROJECTILE 9 - ABILITYTRIGGER_ONLAUNCHPROJECTILE 10 - ABILITYTRIGGER_ONMELEEATTACK 11 - ABILITYTRIGGER_ONPROJECTILELANDS 12 - ABILITYTRIGGER_ONSOURCEMOVES 13 - ABILITYTRIGGER_ONVALIDTARGET 14 - ABILITYTRIGGER_SPECIAL 15 - ABILITYTRIGGER_TOTAL )-48 proximity effeckt[/size]or even sometime someone more[/size] so the bg can work well wher can find them in list and viewer [/size]above mentioned herein when we end edit BG now we can gieve our BG to unit how to give bg to unit is on the list caled Changing BG --- By Dragonnik and we put our 2A to unit as default bg when sitl not work well try to manipulate the tigers good luck to do your BG's it took me 3,5 H to write this all Merry Christmas to all Edited January 28, 2014 by Gregor8356 Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1457 Posted December 23, 2013 (edited) Thank you very much! I will try to do it. Do you have pictures of your example of creating your Battle Gear? I didn't quite understand your explanation in the first part. Please include pictures in creating new BG. Step by step, I'm not that professional in understanding the modding. Do the creation of Battle Gear like ancestral call because thats the one I want to make. Please. Thank You! Edited December 23, 2013 by ciscoinfo Quote Share this post Link to post Share on other sites
Gregor8356 275 #1458 Posted December 23, 2013 (edited) Ok I write you how to do your ancester call Bg here: http://forums.gamingterritory.com/topic/27969-make-battle-gear-like-ancestral-call/ Edited December 23, 2013 by Gregor8356 Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1459 Posted December 23, 2013 Thank You! I already made one. What is this address 120895? I'm currently working for the second battle gear like ancestral call. I don't know where address to go after choosing the ability type reserved. What address should I go to? In my second battle gear I choose 43 = 2B then 108 = 6C. I stop in this step because I don't what next address I will go to. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1460 Posted December 24, 2013 (edited) Thank You! I already made one. What is this address 120895? I'm currently working for the second battle gear like ancestral call. I don't know where address to go after choosing the ability type reserved. What address should I go to? In my second battle gear I choose 43 = 2B then 108 = 6C. I stop in this step because I don't what next address I will go to. the adress is on of ability's and mean: 80 squares from adress with lists 80 usage type (usualy should be 4x00) I write this post above it is 21 line counting from down is the first manipulator of Bg ability next are too to manipulate the Bg ability so you hawe to chose wisely other way wont work as expected . And 80 is uniwersal to all abilities so and adress mean specific ability and if you do next Bg that nummber will change but if you go for eg. one of this 1230AD: shinja weakening 125DC1: utara song of sorrow 11CF7D: necro summon spirits 12D768: Taro insidious hex 11F17F: raider caltrop 108BA4: cannoneer place mine ability only you have to do is count squares or simplyin hex edito press crtl + F and type sherching nummber all abilities are specific ID and that ID is from your second BG will be 6C so now you should easily can handle it with this. To work with the problems use viewer all lists, picture and calc. and you should meake it Edited December 24, 2013 by Gregor8356 Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1461 Posted December 24, 2013 (edited) Thank you! How should apply effect when I summon a unit? Edited December 24, 2013 by ciscoinfo Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1462 Posted December 26, 2013 Can you make a tutorial how I can change the attack damage of Kenji with dragon? Thank You! Quote Share this post Link to post Share on other sites
Gregor8356 275 #1463 Posted December 26, 2013 (edited) Thank you! How should apply effect when I summon a unit? I alredy write about this erlier Can you make a tutorial how I can change the attack damage of Kenji with dragon? Thank You! use lists kenji wto 42 00 00 00 43 00 00 00 to another ones from lists 1d whirling spear Edited December 26, 2013 by Gregor8356 Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1464 Posted December 26, 2013 (edited) How can I mod that certain Battle Gear will be obtain through training in a building? I want my made battle gear to be obtain by hero in a building. Edited December 26, 2013 by ciscoinfo Quote Share this post Link to post Share on other sites
Gregor8356 275 #1465 Posted December 26, 2013 How can I mod that certain Battle Gear will be obtain through training in a building? I want my made battle gear to be obtain by hero in a building. see picture locate building or give ability black square and choose it from the list of available building: remmember to convert to hex , and in unit set it non default some Bg not work in building Enum_BattleGearAcquisitionType -1 - BATTLE_GEAR_ACQUIRE_INVALID 0 - BATTLE_GEAR_ACQUIRE_DRAGON_FIREWORKS_FACTORY 1 - BATTLE_GEAR_ACQUIRE_DRAGON_SHRINE 2 - BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_ONE 3 - BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_THREE 4 - BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_TWO 5 - BATTLE_GEAR_ACQUIRE_LOTUS_BROTHERS 6 - BATTLE_GEAR_ACQUIRE_LOTUS_EAT_PEASANT 7 - BATTLE_GEAR_ACQUIRE_LOTUS_FULL_STAMINA 8 - BATTLE_GEAR_ACQUIRE_LOTUS_THIRDTRAIN 9 - BATTLE_GEAR_ACQUIRE_LOTUS_THIRDTRAIN_BLADEGARDEN 10 - BATTLE_GEAR_ACQUIRE_LOTUS_THIRDTRAIN_FORGE 11 - BATTLE_GEAR_ACQUIRE_LOTUS_THIRDTRAIN_TRAININGYARD 12 - BATTLE_GEAR_ACQUIRE_SERPENT_METAL_WORKS 13 - BATTLE_GEAR_ACQUIRE_SERPENT_THIEVES_GUILD 14 - BATTLE_GEAR_ACQUIRE_WOLF_CAIRN 15 - BATTLE_GEAR_ACQUIRE_WOLF_DRUIDESS_BLESSING 16 - BATTLE_GEAR_ACQUIRE_WOLF_SHALERY 17 - BATTLE_GEAR_ACQUIRE_TOTAL Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1466 Posted December 27, 2013 (edited) I get an error when I try to train Otomo in the shrine to obtain my made battle gear. Edited December 27, 2013 by ciscoinfo Quote Share this post Link to post Share on other sites
Gregor8356 275 #1467 Posted December 27, 2013 I get an error when I try to train Otomo in the shrine to obtain my made battle gear. like I said earlier some Bg are not made to train train to swap with made to train Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1468 Posted December 27, 2013 Can you post picture how you change the base damage of Kenji with dragon? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1469 Posted December 28, 2013 (edited) Can you post picture how you change the base damage of Kenji with dragon? go to kenji adres229A16 and find like in picture primary wepon and secondary wepon inpicture are 55 00 00 00 and 4F 00 00 00 kenji attak is 42 00 00 00 43 00 00 00 you can choose oe of this ofcourse in hex Enum_WeaponType -1 - WEAPON_INVALID 0 - WEAPON_ARAH_ARROW 1 - WEAPON_ARAH_BOW 2 - WEAPON_ARAH_BOWBASH 3 - WEAPON_ARCHER_FIREARROW 4 - WEAPON_ARCHER_ZENARROW 5 - WEAPON_ARROW 6 - WEAPON_BALLISTABASH 7 - WEAPON_BALLISTABOLT 8 - WEAPON_BANDIT_PARALYSISDARTS 9 - WEAPON_BERSERKERCLAWS 10 - WEAPON_BIGAXE 11 - WEAPON_BLACKLIGHTNING 12 - WEAPON_BLUNDERBUSS 13 - WEAPON_BODYCHUNK 14 - WEAPON_BOULDERCHUNK_LARGE 15 - WEAPON_BOULDERCHUNK_MEDIUM 16 - WEAPON_BOULDERCHUNK_SMALL 17 - WEAPON_BOWBASH 18 - WEAPON_BRAWLER_ROCKHANDS 19 - WEAPON_BRAWLERFIST 20 - WEAPON_BROTHER1 21 - WEAPON_BROTHER2 22 - WEAPON_BROTHER3 23 - WEAPON_BROTHERTOUCH 24 - WEAPON_BUDO_WHIP 25 - WEAPON_CANNONBALL 26 - WEAPON_CANNONBASH 27 - WEAPON_CANNONEER_SMOKE 28 - WEAPON_CHEMIST_FIRETRAIL 29 - WEAPON_CHEMIST_FRAGROCKET 30 - WEAPON_CHEMIST_FRAGROCKETBITS 31 - WEAPON_CHEMIST_STARBURSTROCKET 32 - WEAPON_CLUB 33 - WEAPON_CROSSBOWBASH 34 - WEAPON_CROSSBOWBOLT 35 - WEAPON_CROSSBOWMAN_PHOSPHOROUSBOLT 36 - WEAPON_CROSSBOWMAN_WEAKNESSBOLT 37 - WEAPON_DAGGER 38 - WEAPON_DART 39 - WEAPON_DISEASEDCOUGH 40 - WEAPON_DISEASEDONE_PROJECTILEVOMIT 41 - WEAPON_DRAGONBITE 42 - WEAPON_DRUIDESS_ENTANGLE 43 - WEAPON_DRUIDESS_STAFF 44 - WEAPON_EMBER 45 - WEAPON_FANGEISHA_BLOWGUN 46 - WEAPON_FIREBREATH 47 - WEAPON_FIREWHEELBASH 48 - WEAPON_FIREWHEELTHROWN 49 - WEAPON_GAIHLA_THORNWHEELS 50 - WEAPON_GARRIN_LANCE 51 - WEAPON_GEISHAFANS 52 - WEAPON_GEISHAPUNCH 53 - WEAPON_GEISHARIBBON 54 - WEAPON_GRAYBACK_PICKAXE 55 - WEAPON_HEADBASH 56 - WEAPON_HORDELINGCLAWS 57 - WEAPON_HURLER_LAVAROCK 58 - WEAPON_ISSYL_HOURGLASSBASH 59 - WEAPON_KABUKI_FLASHPOWDER 60 - WEAPON_KABUKI_SLEEPINGPOWDER 61 - WEAPON_KABUKISPEAR 62 - WEAPON_KATANA 63 - WEAPON_KAZAN_FLAMEBREATH 64 - WEAPON_KAZAN_GOURD 65 - WEAPON_KENJI_CRITICAL_STRIKE 66 - WEAPON_KENJI_GUN 67 - WEAPON_KENJI_WITH_DRAGONSPIRIT 68 - WEAPON_KORIL_ARMLETS 69 - WEAPON_LEAFMAGICAL 70 - WEAPON_LEAFTHROWN 71 - WEAPON_LONGTOOTH_BOOMERANGSTRIKE 72 - WEAPON_LONGTOOTH_BOOMERANGTHROW 73 - WEAPON_LONGTOOTH_SPIN 74 - WEAPON_LOTUS_SHADOWSTEED_FIRE 75 - WEAPON_MAGGOTSPRAY 76 - WEAPON_MARTIALARTSKICK 77 - WEAPON_MARTIALARTSPUNCH 78 - WEAPON_MASTER_WARLOCK_CHAIN_LIGHTNING 79 - WEAPON_MASTERWARLOCK_SIEGE_LIGHTNING 80 - WEAPON_MASTERWARLOCK_SOUL_THRESHER 81 - WEAPON_MAULER_WRECKINGBALL 82 - WEAPON_MUSKETBALL 83 - WEAPON_MUSKETBASH 84 - WEAPON_NECROMANCER_ATTACK 85 - WEAPON_NIGHTVOLCLAWS 86 - WEAPON_NINJATO 87 - WEAPON_PAPERCHAFF 88 - WEAPON_PAPERMAGIC 89 - WEAPON_PITCHBASH 90 - WEAPON_PITCHBITS 91 - WEAPON_PITCHSLINGER_PITCHSPLASH 92 - WEAPON_PITCHSLINGER_SCORCHEDEARTH 93 - WEAPON_PITCHTHROWN 94 - WEAPON_PKCANNONEER_INDIRECTFIRE 95 - WEAPON_PKCANNONEER_SUPERKEG 96 - WEAPON_POWDERKEG 97 - WEAPON_RAIDERSCYTHE 98 - WEAPON_RAVENPECK 99 - WEAPON_RAVENPECK_2 100 - WEAPON_RAVENPECK_3 101 - WEAPON_RAVENSTRIKE_1 102 - WEAPON_RAVENSTRIKE_2 103 - WEAPON_RAVENSTRIKE_3 104 - WEAPON_REAPERBLADE 105 - WEAPON_RESERVED_00 106 - WEAPON_RESERVED_01 107 - WEAPON_RESERVED_02 108 - WEAPON_RESERVED_03 109 - WEAPON_RESERVED_04 110 - WEAPON_RESERVED_05 111 - WEAPON_RESERVED_06 112 - WEAPON_RESERVED_07 113 - WEAPON_RESERVED_08 114 - WEAPON_RESERVED_09 115 - WEAPON_RONIN_YINBLADE 116 - WEAPON_RONINSWORDS 117 - WEAPON_SAMURAIARROW 118 - WEAPON_SHALELORD_FIST 119 - WEAPON_SHINJA_POISONSWORD 120 - WEAPON_SHURIKEN 121 - WEAPON_SICKLE 122 - WEAPON_SNIPERBALL 123 - WEAPON_SOBAN_CANESTRIKE 124 - WEAPON_SPEAR 125 - WEAPON_SPEARMAN_WHIRLINGSPEAR 126 - WEAPON_SPIKEDBALL 127 - WEAPON_SPIRITSWORD 128 - WEAPON_SPREADING_GOO 129 - WEAPON_STAFF 130 - WEAPON_STOIC_CALM_ARROW 131 - WEAPON_STONEBALL 132 - WEAPON_SWORD 133 - WEAPON_SWORDSMAN_GLASSSWORD 134 - WEAPON_TAO_MARTIALARTS 135 - WEAPON_TORCHBASH 136 - WEAPON_TORCHTHROWN 137 - WEAPON_TWINKNIVES 138 - WEAPON_TWOHANDEDSWORD 139 - WEAPON_UNCLEAN_DEATH_SENTRY 140 - WEAPON_UPGRADE_CHAIN_LIGHTNING 141 - WEAPON_UPGRADE_DRAGONS_FIRE 142 - WEAPON_UPGRADE_FLASH_POWDER 143 - WEAPON_UPGRADE_GLUT_OF_CORRUPTION 144 - WEAPON_UPGRADE_PHOSPHOROUS_POWDER_CHEMIST 145 - WEAPON_UPGRADE_PHOSPHOROUS_POWDER_PKCANNONEER 146 - WEAPON_UPGRADE_POINT_BLANK 147 - WEAPON_UPGRADE_STEEL_CANNONBALLS 148 - WEAPON_UTARA_POISONNAILS 149 - WEAPON_VETKIN_RAPIER 150 - WEAPON_VOMITBALL 151 - WEAPON_WARLOCK_DARK_ARSON 152 - WEAPON_WARLOCKDRAIN 153 - WEAPON_WARLOCKWITHER 154 - WEAPON_WEREWOLFCLAWS 155 - WEAPON_WOLFBITE 156 - WEAPON_ZYMETH_DRAIN 157 - ZZ_WEAPON_D_BATTLE_MAIDEN_IMAGE_CHAKRAM_MELEE 158 - ZZ_WEAPON_D_BATTLE_MAIDEN_IMAGE_CHAKRAM_MISSILE 159 - ZZ_WEAPON_D_CHAKRAM_MAIDEN_CHAKRAM_MELEE 160 - ZZ_WEAPON_D_CHAKRAM_MAIDEN_CHAKRAM_MISSILE 161 - ZZ_WEAPON_D_GUARDIAN_CLUB 162 - ZZ_WEAPON_H_GRAYBACK_ENDGAME_PICKAXE 163 - ZZ_WEAPON_H_LONGTOOTH_SLAVE_BOOMERANGSTRIKE 164 - ZZ_WEAPON_H_TARO_HEX_BLADES 165 - ZZ_WEAPON_H_TEPPO_ROCKET_MISSILE 166 - ZZ_WEAPON_H_TEPPO_ROCKETBASH_MELEE 167 - ZZ_WEAPON_H_WILDEYE_DRUMSTICK 168 - ZZ_WEAPON_H_YVAINE_ICE_LANCE 169 - ZZ_WEAPON_H_YVAINE_SPELL 170 - ZZ_WEAPON_H_YVAINE_UNGODLYPOWER_ICE_LANCE 171 - ZZ_WEAPON_H_YVAINE_UNGODLYPOWER_SPELL 172 - ZZ_WEAPON_L_OVERSEER_WHIP 173 - ZZ_WEAPON_L_REAPER_SCYTHE 174 - ZZ_WEAPON_LONGTOOTH_SLAVE_SPIN 175 - ZZ_WEAPON_RESERVE_00 176 - ZZ_WEAPON_RESERVE_01 177 - ZZ_WEAPON_RESERVE_02 178 - ZZ_WEAPON_RESERVE_03 179 - ZZ_WEAPON_RESERVE_04 180 - ZZ_WEAPON_RESERVE_05 181 - ZZ_WEAPON_RESERVE_06 182 - ZZ_WEAPON_RESERVE_07 183 - ZZ_WEAPON_RESERVE_08 184 - ZZ_WEAPON_RESERVE_09 185 - ZZ_WEAPON_S_ENFORCER_CHAINWHIP 186 - ZZ_WEAPON_S_WITCH_DEMON_CLAWS 187 - ZZ_WEAPON_S_WITCH_FIRETRAIL_MELEE 188 - ZZ_WEAPON_S_WITCH_POTION_MISSILE 189 - ZZ_WEAPON_U_SHALE_SPIDER_BITE 190 - ZZ_WEAPON_U_SHAMBLER_ATTACK 191 - ZZ_WEAPON_U_SPIRIT_WOLF_BITE 192 - ZZ_WEAPON_W_DIGGER_CLAW 193 - ZZ_WEAPON_W_DRYAD_MAGE_SABER 194 - WEAPON_TOTAL if you want to edit them they starts from here: 258673 and you may need this: http://forums.gamingterritory.com/index.php?app=core&module=attach§ion=attach&attach_id=332 and this: further attlist.rar Edited December 28, 2013 by Gregor8356 Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1470 Posted December 29, 2013 I change the weapon type of Kenji into Critical Strike, it didn't work. I try to change both 43 to 41 and also try to change only one 43 but didn't work. The attack of kenji is not critical strike but regular attack. When I change 43 when opponents attack Kenji, Kenji move backward when attack. Can you make the melee attack of Kenji a Critical Strike? 1 Quote Share this post Link to post Share on other sites
Gregor8356 275 #1471 Posted December 30, 2013 I change the weapon type of Kenji into Critical Strike, it didn't work. I try to change both 43 to 41 and also try to change only one 43 but didn't work. The attack of kenji is not critical strike but regular attack. When I change 43 when opponents attack Kenji, Kenji move backward when attack. Can you make the melee attack of Kenji a Critical Strike? So the critical strike is not only a power of destruction it is a affect but power of critical strike is double power of piercing so you have to increse the nummbers to have exactly one from critical strike , like I show you post up in picture find attack section with pircing and increase it Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1472 Posted December 30, 2013 (edited) Can you show me how to change it? GIve me the address like you did in teaching me the ancestral call. I change the base damage of Kenji to the value of critical strike which is a041 but the damage output in the game is the same. I want Kenji or Otomo damage is equivalent to one hit the unit or hero. Edited December 30, 2013 by ciscoinfo Quote Share this post Link to post Share on other sites
Gregor8356 275 #1473 Posted December 30, 2013 Can you show me how to change it? GIve me the address like you did in teaching me the ancestral call. I change the base damage of Kenji to the value of critical strike which is a041 but the damage output in the game is the same. I want Kenji or Otomo damage is equivalent to one hit the unit or hero. go 25a7f7 set 2043 that mean you are set a 43 weapon to have critical strike power and now all unit when you set 43 to meele wepon can have that power including heroes Quote Share this post Link to post Share on other sites
ciscoinfo 2 #1474 Posted December 31, 2013 What is the equilvalent value of 2043? I put the 43 in Otomo but the same damage. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1475 Posted December 31, 2013 What is the equilvalent value of 2043? a041 in dec 16800 your c841 in dec 16840 kenji attack value 43 meele 2043 in dec 17184 asked value Quote Share this post Link to post Share on other sites