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marcelo_20xx

Modding Battlereams.dat

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turn on in background trainer 11+

play game

when is selected town square ?

press button ,,b'' + delete and don't relase

it should work on my mod ofcourse

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no I can't if you want to know how to mod Br. WOTW.

Just ask me, if you don't understand something I try to explain it to you wink.png

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now ho to do it go to adress Town quare 135927 ..... (01 54 00 00 00 00 00 40 40 96 00 00 00 96 00 00 00 4B 00 00 00 4B 00 00 00 ) -
54 | means u'r Royale Academy

-thats all line means upgrade to another building and only Town Square can start upgrade if u want more buildings it must be pleaced town square to 3 or 4 secquence from other clan to start next upgrade u need
Towns Square from other clans because all buildings will end, other numbers of buildings can be exchanged at will

image:

geyi.jpg

Every building in game has own ID number when building description begins this number ID is 9 grilles <-left from first leter like you see on the picture in case town square is 0C

number 54 you have to replace to another ID building number

and rewrite all line to building you choose and select next building

and if you have 3/4 building the last one have to be town square etc.

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01 54 00 00 00 00 00 40 40 96 00 00 00 96 00 00 00 4B 00 00 00 4B 00 00 00

here: 54

what symbols ?

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All this rewrite

01 54 00 00 00 00 00 40 40 96 00 00 00 96 00 00 00 4B 00 00 00 4B 00 00 00

to selected buildings

and 54 choose the next building

eg.

put to town square

01 06 00 00 00 00 00 40 40 96 00 00 00 96 00 00 00 4B 00 00 00 4B 00 00 00

06 - keep in keep put 01 54 00 00 00 00 00 40 40 96 00 00 00 96 00 00 00 4B 00 00 00 4B 00 00 00 - this line exactly the same place in every building

and 54 choose the next building

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Metal Shop ID:1E

Thieves Guild ID :25

13B0B4 HEX ADRESS OF Thieves Guild

fia1.jpg


TO ZOOM THE SCREAN YOU CAN HOLD CTRL AND PRESS ,, + '' MANY TIMES TO ZOOM ,, - '' DECREASE ZOOM

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Hello!!!

Can You Find The BG Effect Address!!!

Thank You!!!

Aww!!!

Reply PLEASEEEEE.....,,,,,,!!!!!!!sad.png

here in dragon warrior chee shield 10AB1F

this 73 respond for dragon chee shield effect

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The Battle Realms.dat file actually contains everything you need to know about the game.

http://caicedo.bounceme.net/BRData.txt

Im working on a program that will allow easy GUI editing and full control over the game, not just simple swap mods

Edit-

Here is a quick version I threw together to share with you guys. Place it in the same directory as the Battle Realms.dat and run it. It will tell you the offset to everything and I have included the Enum tables also to allow you to make quick mods. Pretty soon I would like to be able to decompile and recompile the .dat file to add our own units/clans and what not. I have the whole file mapped out as of right now.

http://caicedo.bounceme.net/AR_Enums.zip

I don't think that name is final, Im not creative when it comes to that. If you have a suggestion please let me know.

PS

If anyone enjoys Halo modding please check out Arsenic: https://www.youtube.com/watch?v=RsYcA9SVKhk&feature=player_embedded

Edited by LuisC

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HELLO GUYS! ANYONE THERE WHO HAVE A LIST OF UPGRADES ADDRESSESS? I WANT TO EDIT SOME UNIT TARGETS FOR HEROES OR TIER UNITS.

ALSO DOES ANYONE KNOW HOW TO INCREASE POISON DAMAGE OF POISONED WEAPONS?

I ALSO NEED TO KNOW ZEN TRANCE BG ADDRESS.

THANK YOU 4 ANYONE WHO WOULD KINDLY ANSWER MY REQUESTS!....


I MEAN THE UPGRADE BUTTON ADDRESS FROM ABOVE.

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HELLO GUYS! ANYONE THERE WHO HAVE A LIST OF UPGRADES ADDRESSESS? I WANT TO EDIT SOME UNIT TARGETS FOR HEROES OR TIER UNITS.

ALSO DOES ANYONE KNOW HOW TO INCREASE POISON DAMAGE OF POISONED WEAPONS?

I ALSO NEED TO KNOW ZEN TRANCE BG ADDRESS.

THANK YOU 4 ANYONE WHO WOULD KINDLY ANSWER MY REQUESTS!....

I MEAN THE UPGRADE BUTTON ADDRESS FROM ABOVE.

Look here :

http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-69#entry179036

and here :

http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-50#entry118047

Edited by gregor8356

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The Battle Realms.dat file actually contains everything you need to know about the game.

http://caicedo.bounceme.net/BRData.txt

Im working on a program that will allow easy GUI editing and full control over the game, not just simple swap mods

Edit-

Here is a quick version I threw together to share with you guys. Place it in the same directory as the Battle Realms.dat and run it. It will tell you the offset to everything and I have included the Enum tables also to allow you to make quick mods. Pretty soon I would like to be able to decompile and recompile the .dat file to add our own units/clans and what not. I have the whole file mapped out as of right now.

http://caicedo.bounceme.net/AR_Enums.zip

I don't think that name is final, Im not creative when it comes to that. If you have a suggestion please let me know.

PS

If anyone enjoys Halo modding please check out Arsenic: https://www.youtube.com/watch?v=RsYcA9SVKhk&feature=player_embedded

FAKE !!!

Why i can't open ?

virus ?

Edited by Kravitz

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FAKE !!!

Why i can't open ?

virus ?

Hi did you try unzip or unrar to one folder and put it a Battle Realms.dat maybe I am wrong but for me it works well wink.png

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Explanation for making a mod that gives the confused.It's actually very simply.Find a house for example Alchemist Hut 133A7C,Find a label where the chemist input 01(Watch and bottom rows),Replace the label 01 with label 55 Arah.When you put in a game farmer's house chemists will come out Arah.

In Hex-editor find Alchemist Hut 133A7C Replace the label 01 with label 55 Arah.

In Hex-editor find Dojo 133F80 Replace Spearmen 08 with label 65 Kenji 3 Dragon.


In Hex-editor find Alchemist Hut 133A7C The 4 right down to 01 chemist replace 55 Arah.In the same row replacement after 80 3F 19 3F to 80 3F 01

Save the changes,and the chemist will be Arah.It is simply


In Hex-editor find Alchemist Hut 133A7C The 4 right down to 01 chemist replace 55 Arah.In the same row replacement after 80 3F 19 to 80 3F 01

Save the changes,and the chemist will be Arah.It is simply,


In Hex-editor find Dojo 133F80 The 4 right down to 08 Spearmen replace 64 Kenji Dragon.In the same row replacement after 80 3F 19 3F to 80 3F 01

Save the changes,and the Spearmen will be Kenji.It is simply


Im not used in making tutorials so please bare with me. For me Battle Realms can be widely modded via two files that if you want to be a modder must understand fully, the first one is of course Battle_Realms_F.exe and its dependant dlls namely the scripts folders that contain all the campaigns scripts, you can change some of the game aspect using Ollydbg (a free win 32 aplication debbugger and assembler-dissasembler) and the other file is Battlerealms.dat, like the name said it stores all the data that was compiled and the exe will call it when needing values for the game itself and its internal functions.

This second file is the one we will discuss here.

General Tips
============
First please download XVI32 a free hex editor from the link:
<a href="http://www.chmaas.handshake.de/delphi/free...32.htm#download" target="_blank">http://www.chmaas.handshake.de/delphi/free...32.htm#download</a>
Next we need to configure the editor to suit our needs like this:
Go to Tools-->Options-->Appearance and check "Use blank to display control characters", I cant stress this enough since it will make your life easier when you are browsing the file.
If you want to find a section quicker press Crl+F and put whatever you want in the text box, them push "convert text to hex", you will get something like this 42 61 64 08 but to actually find the text fill with 00 like this 42 00 61 00 64 00 08, remember that the text strings are filled with controls characters.
The Windows Scientific Calculator is your best friend if you are not used with hex values.

Then the real works begin, I post a pic to show the data and painted in two colors, red and green, to divide the values in segments that I will explain step by step.

buildings-4767f1.png

I will begin with the block marked blue, it separates our code data from the previous entry and thus is the beggining of the code we will inspect, the next sections are marked red and green and I will ONLY describe the values of the marked segments starting from the:

Value 00 Entry ID
========================
Dont change this as you can get a crash window.

Value 11 to 74 Building name
=============================
Check out for the first 11, its a fixed value that indicate the lenght of the ASCII string, if you change this value you will get an out of memory error. Although in theory it cant be changed is useful whe you want to find a section fast, I will explain the technique later.

Value 7D Model Type
===================
As it name states its the entry for the 3d model to use, you can freely change this value to make your building look like other buildings, even more you can input values from other clans buildings too!

Value 06 Tech Level
===================
Or in other words needed tech level to have the building available, pretty useless as for multiplayers games there dont seem to be a way to set the starting tech level, but for the campaigns maps they are set in each map to disable some buildings at the begginning.

Value 80 to 3F Building`s Armor
================================
This one is a big segment, its holds the Data for the Buildings Armor in the following order Cutting, Piercing, Blunt, Fire, Explosive and Magical. Take a look for the Cutting values and you will see that the data is arranged in this way 80 3F, the first value is the one we want to change. Raising the 80 to its max value FE will make the building extremely vulnerable to cutting attacks, on the other hand lowering to 01 will make it harder to this type of attack and last filling the values with 00 00 will make the building invulnerable to this type of attacks and will display "the selected unit cannot attack this building", that explain why only sledgers can break the pile of rocks blocking your path in the Graybacks journey.

Value 64 to 32 Building Cost and Refund
=======================================
The first two 64s (100 in decimal) are the hex value for the Rice and Water cost respectively and the followings 32 are the values for the resource refund when you destroy the building, this way you can make your building generate tons of resources with just only rising the values for the refund data.

Value 05 to 19 Unit1 Training
=============================
This part is where it becomes more interesting (if you arent tired or bored of reading this yet), I will explain this part to the best I can. The value 05 holds the entry for the unit allowed to enter the building and the next 01 the unit that will generate after the training. Imagine what you can do with this!, make a peasant train in a building and it becomes a Hero unit and even change for other clans units. Well posibly values are:

Dragon
======
PUSH 0 Archer
PUSH 1 Chemist
PUSH 2 Dragon Warrior
PUSH 3 Geisha
PUSH 4 Kabuki
PUSH 5 Peasant
PUSH 6 Sumo Canonneer
PUSH 7 Samurai
PUSH 8 Spearman

Serpent
=======
PUSH 13 Bandit
PUSH 14 Cannoneer
PUSH 15 Crossbowman
PUSH 16 Geisha
PUSH 17 Musketeer
PUSH 18 Peasant
PUSH 19 Raider
PUSH 1A Ronin
PUSH 1B Spirit Warrior
PUSH 1C Spirit Warrior
PUSH 1D Swordman

Lotus
=====
PUSH 1E Blade Acolyte
PUSH 20 Tausil
PUSH 23
PUSH 24
PUSH 25
PUSH 26
PUSH 27
PUSH 28
PUSH 29
PUSH 2A Unclean
PUSH 2B Warlock

WolF
====
PUSH 2C Ballista Man
PUSH 2D Berserker
PUSH 2E Brawler
PUSH 2F Druidess
PUSH 30 Hurler
PUSH 31 Mauler
PUSH 32 Pack Master
PUSH 33 Peasant
PUSH 34 Pitch Slinger
PUSH 35 Sledger
PUSH 36 Werewolf

Misc
====
PUSH 39 Dragon
PUSH 40 Original Prince Taro, crash the game
PUSH 42 Monk
PUSH 43 Nightvol
PUSH 44 Ninja
PUSH 4F Horse
PUSH 53 Zombie

Heroes
======
PUSH 55 Arah
PUSH 56 Budo
PUSH 57 Gaihla
PUSH 58 Garrin
PUSH 59 Grayback
PUSH 5A Issyl
PUSH 5B Kazan
PUSH 5C Kenji_Dragon
PUSH 5D Kenji_No Sword
PUSH 5E Kenji_Serpent
PUSH 5F Kenji_Young
PUSH 60 Kenji_2 Dragon
PUSH 61 Kenji_2 No Sword
PUSH 62 Kenji_2 Serpent
PUSH 63 Kenji_Dragon 3
PUSH 64 Kenji one with the dragon
PUSH 65 Kenji_Serpent 3
PUSH 66 Koryl
PUSH 67 Long Tooth
PUSH 68 Necromancer
PUSH 69 Otomo Serpent
PUSH 6A Otomo Dragon
PUSH 6B Shinja Serpent
PUSH 6C Shinja Dragon
PUSH 6D Soban
PUSH 6E Tao
PUSH 6F Shale Lord
PUSH 70 Utara
PUSH 71 Vetkin
PUSH 72 Zymeth
PUSH 73 Zymeth one with the orb

Forget about the PUSH word (its just that the list was too big that I copy paste from my debbugger doc info) also since the values are arranged in alfabetical order you can fill the missing spaces by yourself. I recommend memorizing this table or have it handy since you will need it if you want to understand how the Keeps summons the Heroes, which units are affected with a certain technique and so on. I may consider the values as ID pointers since the exe calls it whenever a unit is generated.

Returning to the matter at hand, the last 19 is the training time. If you want to make your unit train almost instantly put a 01 here.

Value 08 to 1E Unit 2 Training
==============================
Only with data if the building allows more than one training, same as above but for the second training, i.e. the training a chemist do when entering a dojo.

Value 02 to 2D Unit 3 Training
==============================
Only with data if the building allows more than one training, same as above but for the third training, i.e. the training a kabuki do when entering a dojo.

Value 10 to 03 Button Upgrades
==============================
This data store the internal entry ID for the buttons upgrades available to this building. The value 14 03 refers to the Tempered Steel the only value you can change here is the 14 as the 03 seems to be fixed, the game is very tricky in this part like you can have the same upgrades in every building but for the CURRENT clan only. For example you cant make the Tempered Steel to be available in the Serpent Alchemist Hut but you can have it in a Dragon Bath House. Also this segment works completely different in some buildings, like the Keep, where the upgrades buttons are exchanged for the heroes buttons.

The Dragon Keep
===============
I have seen some people who ask how a Hero can be included in the multiplayer and so on, is really easy, just look at the picture.

keep-47683d.png

You will see the values 69,5B,55,58,6E and 8D and if you see the units table you will find that correspond to Otomo, Kazan, Arah, Garrin, Tao and Teppo in this order. You can freely change this values to make whatever hero or unit to be available at the keep just take notice that the last slot only works for WOTW. I dont know what 80 3F 2D do though.

Value 20 42 Building time
=========================
Not quite the truth, it seems more or less to work like the health and stamina regeneration system but the difference that you need a peasant to make it work and the other is automatic. If you want to make your building be constructed "somewhat" faster lower the value 20 to 01. Dont touch the 42 as IS a fixed multiplier and can crash the game.

...to be continued

Since I am a little tired I will continue in the Next Chapter. Then I will explain the buildings pre-requisites, all about the units and techniques, but for the people that dont like to wait I will give you the next addresses.

Here you can see how the data is organized in big chunk of segments and what values correspond to what function. The list of funtions for the buildings begin at the address FC4C2 and the actual data at the adress 133A7C. Investigate them to understand more the code and dont forget to put your findings here.

In Hex-editor find Alchemist Hut 133A7C The 4 right down to 01 chemist replace 55 Arah.In the same row replacement after 80 3F 19 to 80 3F 01

Save the changes,and the chemist will be Arah.It is simply,

In Hex-editor find Dojo 133F80 The 4 right down to 08 Spearmen replace 64 Kenji Dragon.In the same row replacement after 80 3F 19 3F to 80 3F 01

Save the changes,and the Spearmen will be Kenji.It is simply

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