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[Mod] Improved Heroes + Summoner (For Steam Version Only)
- All clans start with a Summoner, but they won't move! (Special heroes can be summoned)
- All heroes can get Techniques / Upgrades.
- Disable regeneration rates of all stunned effects.
- You will acquire Yin & Yang faster. (All clans can acquire both Yin & Yang)
- Yin/Yang damage incrementor : Heroes = 25 - 30 % , Monk/Ninja = 20 % , Minions/Units(Tier3,4) = 5 - 10 %
- Inecrase 100 HP of Units tier 3 , 4
- Increase damage of some weapons.
- Inecrese healing range of Fan Geisha.
- Keep HP set to 5,000. (All clans)
- Unlimit to build Town Square.
- Reduces training time of every Units for -5 seconds.
- Peasant spawn rates : min. = 8 sec. / max. = 10 sec.
- Maximum population set to : 60/70/80
- Max rice capacity = 8,000 / Max water capacity = 4,000
- Zombie and Shambler DeregenerationRate set to 0.
- Improved Monk & Ninja
- Adjust some values in AIWarPartyMakeUps.
Latest version : V.1.55.3
Download Links :
Mediafire Mod DB
Hello everyone. I'm hecumarine and I made huge modification for Battle Realms, it took me only two months to make it but a lot of hard work was put into it. I'm really curious if people will like it, well it's Lotus campaign after all, Battle Realms fans wet dream come true so here it is:
Since I can't seem to upload files in this forum, I'll just post the link to the mod: http://www.moddb.com/games/battle-realms/downloads/battle-realms2
More info can be found on the introduction document in the folder.
Do give me your critiques regarding the mod.
How to make some units enable to ride horse?
I want to units like Kazan, Powder Keg, Gaihla can ride the horse.
On Battle Realms data editor, I have change value Mount -1 (can't ride horse) to 79 (trained horse), but it doesn't work.
I'm using Battle Realms Data Editor(WOTW), I wanted the Cannoneer to shoot like a musketeer(instant hit), but I can't seem to figure out how to do it :/ I've tried setting the Cannoneer's weapon class to WEAPONCLASS_INSTANTHIT and the projectile to -1(PROJECTILE_INVALID) but the only thing that happens is the Cannoneer only does it's shooting animation but does no damage, I even set the damage of the weapon to 1000 and area effect to 500 and nothing happens, but if do that to the musketeer's weapon then everything instantly dies(Cuz of the 1000 damage), help please?