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Scout Update Info

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Still no update. I'm making a tf2 level in the mean time since apparently I have to download a 500 meg patch for Warhammer before i can play :(

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Still no update. I'm making a tf2 level in the mean time since apparently I have to download a 500 meg patch for Warhammer before i can play :(

PAGE JUST UPDATED!!

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Ugh, lamest fucking update ever. Tell me something I DON'T KNOW ALREADY VALVE, Jesus H. Christ. At least give us a fucking class video for waiting so long for an update...

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Ugh, lamest fucking update ever. Tell me something I DON'T KNOW ALREADY VALVE, Jesus H. Christ. At least give us a fucking class video for waiting so long for an update...

I agree. However, 50% off is not bad for those who don't have TF2.

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New features

  • Added The Force-A-Nature, The Sandman, and Bonk!
  • Added 35 new Scout achievements
  • Added crit boosted on/off sound effects
  • Added new sounds for upgraded teleporters
  • Added new sound for a fully charged medic dying
  • Add bonus points section to scores
  • Scouts earn a bonus point for killing Medics who are actively healing a target
  • Added several new speech concepts, mostly hooked up to new Scout lines
  • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Added several new Arena mode announcer speech events.
  • Added "First Blood" to Arena mode
  • Removed 2x item respawn times in arena
  • Changed backstab handling to fix facestabs
  • Spies disguised as enemy team can now see player IDs for enemies

New maps

  • Added community maps: cp_egypt, arena_watchtower, and cp_junction
  • Updated cp_fastlane with Arttu's new version

Mapmaker requests

  • Added new input for forward speed modifier to FuncTrainTrain
  • Added TeleportToPathTrack input to func_tracktrain

Bugfixes

  • Fixed a bug where players would sometimes gib from non-gib damage kills
  • Fixed stat screen showing an entry for a class called "map."
  • Fixed item model panels not using team skins

- Fixed obscure bug where spectators were able to carry the flag

Um... looks like we had the same idea....

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It's out! Where's the egypt 24/7 server?

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features

Added The Force-A-Nature, The Sandman, and Bonk!

Added 35 new Scout achievements

Added crit boosted on/off sound effects

Added new sounds for upgraded teleporters

Added new sound for a fully charged medic dying

Add bonus points section to scores

Scouts earn a bonus point for killing Medics who are actively healing a target

Added several new speech concepts, mostly hooked up to new Scout lines

Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog

Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

Added several new Arena mode announcer speech events.

Added "First Blood" to Arena mode

Removed 2x item respawn times in arena

Changed backstab handling to fix facestabs

Spies disguised as enemy team can now see player IDs for enemies

New maps

Added community maps: cp_egypt, arena_watchtower, and cp_junction

Updated cp_fastlane with Arttu's new version

Mapmaker requests

Added new input for forward speed modifier to FuncTrainTrain

Added TeleportToPathTrack input to func_tracktrain

Bugfixes

Fixed a bug where players would sometimes gib from non-gib damage kills

Fixed stat screen showing an entry for a class called "map."

Fixed item model panels not using team skins

- Fixed obscure bug where spectators were able to carry the flag

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I have a feeling Spy checking will be a bitch and a half now

I'm conflicted about this because my best class(medic) hates spies but my second best class is the spy so we'll see. The description isn't that easy to understand when it comes to how you will change weapons

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0xf59dddd0 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+0>: jmp DWORD PTR ds:0xf0252c50

0xf59dddd6 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+6>: popf

0xf59dddd7 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+7>: push ds

0xf59dddd8 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+8>: test bh,bh

0xf59dddda <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+10>: add ebx,0x2e9a76

0xf59ddde0 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+16>: mov eax,DWORD PTR [eax+0x2120]

0xf59ddde6 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+22>: mov edx,DWORD PTR [ebx-0x4428]

0xf59dddec <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+28>: cmp eax,0xffffffff

0xf59dddd0 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+0>: jmp DWORD PTR ds:0xf0252c50

0xf59dddd6 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+6>: popf

0xf59dddd7 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+7>: push ds

0xf59dddd8 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+8>: test bh,bh

0xf59dddda <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+10>: add ebx,0x2e9a76

0xf59ddde0 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+16>: mov eax,DWORD PTR [eax+0x2120]

0xf59ddde6 <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+22>: mov edx,DWORD PTR [ebx-0x4428]

0xf59dddec <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+28>: cmp eax,0xffffffff

--> 0xf59dddef <_ZN8CTFKnife26CalcIsAttackCriticalHelperEv+31>: mov ecx,DWORD PTR [edx] <--

Again they forgot to test.

Time to disable the spy.

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Oi, what do you mean disable the spy? Fuck you Mana, don't do that shit. you didn't disable other classes when they were buggy or seemingly overpowered, and spies certainly aren't OP.

Edited by Melissia

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Oi, what do you mean disable the spy? Fuck you Mana, don't do that shit. you didn't disable other classes when they were buggy or seemingly overpowered, and spies certainly aren't OP.

Agreed, I logged on today after finishing my achievements for scout and I wanted to go and play with my second favorite class, the spy. But WHAT! no SPY! Come one, some maps are just no fun without spy

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I checked out the Spy stuff. I don't quite understand how to control what weapon you pick, and it's kinda lame. Like... disguising as pyro, and your equipped weapon is the axe. I mean, who in their right mind would run out into battle with the axe out? You'd get spy-checked instantly.

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I checked out the Spy stuff. I don't quite understand how to control what weapon you pick, and it's kinda lame. Like... disguising as pyro, and your equipped weapon is the axe. I mean, who in their right mind would run out into battle with the axe out? You'd get spy-checked instantly.

Yes but the demoman would often have a secondary weapon equipped. Engineer often has his wrench out, etc. If you're around the spawn area people screw around and aren't always ready for combat anyways. But yes, I too was wondering how to switch weapons :S

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