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Plasma Waffle

Update Today

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Gameplay changes

Added a duck timer that prevents duck spamming while running around on-ground

In-air, players are only allowed to duck once before they touch ground again

Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now

Increased backstab check so that Spies can side-stab again

When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes

Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing

Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher

Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%

Restored sawmill_logs.mdl file, fixing some user maps that used it

Fixed some localization issues with Scout achievement strings

Removed the "Final" phrasing in the map loading screen

Engine fixes

Fixed a server crash on startup under Linux

Fixed a buffer overflow issue related to network string tables

Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction

Fixed an exploit where engineers could build a teleporter exit in an invalid area

Fixed a few bad overlay assignments and other minor issues

Does this mean we can taunt again :D

Edited by Plasma Waffle

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but it does suck for fucking up the jumps

few examples on dustbowl:

can't get into that little side room at the first point in the 2nd stage (that little window you could jump/crouch yourself in)

also first point, 2nd stage, you can't use the barrels to jump on the point, i didn't try with the tires on the back, but i would assume they're fucked too

2nd point, 2nd stage, you can't use the little barricade to jump on the ledge that goes to the hallway with the 2 health and ammo packs, you actually have to run around to the stairs

didn't notice anything on the 3rd stage, because my computer decided it would be a good idea to die and reset the overclock i did on it :( (already knew the timings and shit though, so it was easy enough to set everything back, but still, missed the whole 3rd stage on offense :()

also, as engie, you can't jump up on your SG anymore, no matter the level, unless you have a way of raising yourself up an inch above the ground (crates on the ground or something), you can still jump on your dispenser though

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Yeah I was pinned between my SG and the wall, Valve says its a glitch and their working on a fix so it shouldn't be a problem soon.

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Yeah I was pinned between my SG and the wall, Valve says its a glitch and their working on a fix so it shouldn't be a problem soon.

lol, does Valve even fucking playtest this stuff anymore? It's like taking 2 steps forward, then a step back. You get somewhere... really goddamn slowly.

Also, if this crouching thing works like I think it is, I'm now gonna have to use FaN to get some of the Scout jumps. UGH

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The result of duck spamming is far too dangerous for it to be allowed to continue on servers worldwide.

sea-of-ducks-300.jpg

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Was there a problem with the duck jump in the first place?

Also another bug I found with the update. Two days ago I set a record of 39 kills as a demo on Turbine on the Stock 1 server. That evening my steam (not lotus) stats still showed as me getting that record. Then yesterday the records I set were all gone. I was back to my previous ones. So I lost my most points, kills, damage, and defend. It's pretty disappointing as getting that many kills is hard, since usually you either get back stabbed by some frustrated player or the server changes rounds/maps.

Note that I'm just talking about the stats that show up in your steam profile. Although on that note, is there a way to view games besides your past three on the lotus stats page?

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