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Modding Battlereams.dat

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ok nice in wolf clan I wil checked again 

 

about the Nightvol Bg in game are allredy made BG's and in some you tube films Bg are made from begining

 

range attack is normal - yes 

 

in my opinion in story mode hi have a hordlings trups so maybe h can activate some fev helpers or turn foe to hordlings

 

or  if you wont regular attack BG a can give him a critical strike 

 

and voice of nightvol is quiet bc is a monster and hi have shouts

 

hip hip horey 2001 replay :)

 

kenij2in  wolf keep fixed

my oversight

 

I am waiting for a feed back

Edited by Gregor8356

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ok nice in wolf clan I wil checked again

about the Nightvol Bg in game are allredy made BG's and in some you tube films Bg are made from begining

range attack is normal - yes

in my opinion in story mode hi have a hordlings trups so maybe h can activate some fev helpers or turn foe to hordlings

or if you wont regular attack BG a can give him a critical strike

and voice of nightvol is quiet bc is a monster and hi have shouts

hip hip horey 2001 replay :)

kenij2in wolf keep fixed

my oversight

I am waiting for a feed back

okay i tested the mod. here's my feed back.

Lotus:

Training has no problem however:

Underpowered at the starting Army.

Replace the Leaf Deciple with the Warlock

one blade acolyte with Shinja

the other blade acolyte with Master Warlock

Replace the Flesh Crucible with Soban's Lab

Dragon:

No problem here. however add this one:

Samurai > Keep > Garrin

Replace Shrine Building with Swan's pool building

Replace the starting Army Archer with a Chemist

Serpent:

Absolutely no problem. it's great.

put Utara back in the keep remove Gaihla.

Gaihla should be trainable by:

Witch> Keep > Gaihla

Wolf:

Musketeer > Shalery > Sniper scope BG. (If Possible)

put gaihla back in the keep remove the nightvol there

instead the Nightvol is trainable with a cost of rice 500 water 300

Change Teppo's projectiles to Musketeer gunshots.

The NIghtvol has a Critical Strike BG

other than that, its okay now.

Question: Can you make the musketerr mobile with the scope on? (If not, it's fine).

The last map is very good, the 8 player map and very advantageous. mountain with narrow passage way, a sure kill zone.

Commander Cody

General, Serpent Modern Army

Edited by Commander Cody

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okay i tested the mod. here's my feed back.

Lotus:

Training has no problem however:

Underpowered at the starting Army.

Replace the Leaf Deciple with the Warlock

one blade acolyte with Shinja

the other blade acolyte with Master Warlock

Replace the Flesh Crucible with Soban's Lab

Dragon:

No problem here. however add this one:

Samurai > Keep > Garrin                 ------->>>>>>>     Here  imake like this  Samurai > Keep > Garrin  insted Otomo now otomo is ni starting Army

Replace Shrine Building with Swan's pool building

Replace the starting Army Archer with a Chemist   here i can from a peasent   

Serpent:

Absolutely no problem. it's great.

put Utara back in the keep remove Gaihla.

Gaihla should be trainable by:

Witch> Keep > Gaihla             to do this I have to remove shinja  and put it in starting army

Wolf:

Musketeer > Shalery > Sniper scope BG. (If Possible) not possible

put gaihla back in the keep remove the nightvol there

instead the Nightvol is trainable with a cost of rice 500 water 300    so i decide here musketeer to Carin to Nightvol 

Change Teppo's projectiles to Musketeer gunshots.

The NIghtvol has a Critical Strike BG

other than that, its okay now.

Question: Can you make the musketerr mobile with the scope on? (If not, it's fine).  Now should be mobile but beter if you test it and give me feed back 

The last map is very good, the 8 player map and very advantageous. mountain with narrow passage way, a sure kill zone.

Commander Cody

General, Serpent Modern Army

LNINK TO MOD 

CORRECTIONS:

 

http://www.2shared.com/file/wZNKwH7u/Battle_Realms.html

Edited by Gregor8356

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ok here's my new remarks:

Serpent:

Teppo's projectiles deals NO damage and no gunshot sounds at all which suck a lot. (Musketeer firepower doesn't work on him bummer)

Wolf:

Try this: Pack Master > forest temple > nightvol. (If possible)

Musketeer entering the Cairn, the game crashes.

(If the nightvol still doesn't work after this edit, remove him completely from wolf clan)

Lotus:

Soban's lab, when the reaper enters the Soban's Lab, game crashes.

Please revert it back to the original crucible.

Dragon:

No Problem, though I never expect the Swan's pool to be THAT big. please revert the shrine back.

notes:

Nightvol BG is awesome! ( though he only has a melee attack but its fine)

Musketeer snipers rule the battlefields now. bye bye swords!

Kenji's pro!

Adjust Teppo's projectiles, if the musketeer gunshots are impossible for him, kindly revert him back to his normal rocket projectiles.

Thank you so much by the way, I be keeping post I will add some if I find anything comes up

Commander Cody

Command ante General of the Neo Serpent Army

Edited by Commander Cody

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ok here's my new remarks:

Serpent: 

Teppo's projectiles deals NO damage and no gunshot sounds at all which suck a lot. (Musketeer firepower doesn't work on him bummer) here any change ? or you wont my sugetion ( indirect fire or normal PK Canonier keg)  i choose normal keg

Please add: Ronin > tarvern > Shinja ( if possible) done

Wolf:

Try this: Pack Master > forest temple > nightvol. (If possible)

Musketeer entering the Cairn, the game crashes.

(If the nightvol still doesn't work after this edit, remove him completely from wolf clan)

Lotus:

Soban's lab, when the reaper enters the Soban's Lab, game crashes. The necro is that kinda unit bc hi can only be use ones some times hi can crash game in other clans then serpent

Please revert it back to the original crucible. ok

Dragon:

No Problem, though I never expect the Swan's pool to be THAT big. please revert the shrine back.  done

Please add: samurai > dojo > otomo ( if possible) done

notes:

Nightvol BG is awesome! ( though he only has a melee attack but its fine) - so what projectile you will wont that I gave him ? maybe m.warlock soultreser or ?

Musketeer snipers rule the battlefields now. bye bye swords!

Kenji's pro!

Adjust Teppo's projectiles, if the musketeer gunshots are impossible for him, kindly revert him back to his normal rocket projectiles. done

Thank you so much by the way, I be keeping post I will add some if I find anything comes up

Commander Cody

Command ante General of the Neo Serpent Army

 

So the corrected file mod:

 

http://www.2shared.com/file/kwL3Cqqg/Battle_Realms.html

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Remarks:

All clans - no more issue.

the Nightvol is badass now.

I should probably start Grayback's Journey with this mod.

Thank you very much for the mod.

Question: can I use this mod against other players in multiplayer?

Commander Cody

Command ante General of the Neo Serpent Army

I started the. Grayback's journey i found out that it was really challenging on several ocasions

1. Since budo is replaced by Kenji 3, grayback now takes orders from "Kenji" who acts like Budo. Hte part where you finally face him is difficult but challenging. ( budo probably lose weight)

2. Saving gaihla was even more difficult since even with Utara and Kenji's help, i still have a challenging time defeating the lotus since Soban is replaced by Nightvol.

3. The mod feels like kenji, utara, and the musketeer squad are like Private Military Contractors (PMC) in Grayback's journey. Utara especially since several missions you have to defeat her first before using her. Its like this, defeating Utara in one mission, you can train her and use her for that mission and the next mission she's the enemy again, repeat and rinse. As if she was "forcefully cooperating" with the wolf.

4. Nightvol projectile pass through enemy units, very awesome indeed.

Anyway thank you very much with mod. I will be in touch with your latest release of you maps.

Can you give a suggestion what maps do you have which is easier to defend? Besides the one you gave me before.

So this mod... Is not applicable in Kenji's journey?

What is the Utara map?

I have another minor tweak,

Dryads are too soft to handle combat. Pity i cant use her light saber for long coz she dies quickly.

Please add 150% more health to her in default and another 150% more health when she have shale armor

Increase damage by 10%

Gaihla too should become combat medic:

Increase health by 50% and damage by 10%.

Stamina by 50%(if possible).

Edited by Commander Cody

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Remarks:

All clans - no more issue.

the Nightvol is badass now.

I should probably start Grayback's Journey with this mod.

Thank you very much for the mod.

Question: can I use this mod against other players in multiplayer?  Only if your online opponents have the same mod( that mode I maeke for you)instaled in other way player will be droped ( that mean you will kill them but they can't move)

Commander Cody

Command ante General of the Neo Serpent Army

I started the. Grayback's journey i found out that it was really challenging on several ocasions

1. Since budo is replaced by Kenji 3, grayback now takes orders from "Kenji" who acts like Budo. Hte part where you finally face him is difficult but challenging. ( budo probably lose weight)

2. Saving gaihla was even more difficult since even with Utara and Kenji's help, i still have a challenging time defeating the lotus since Soban is replaced by Nightvol.

3. The mod feels like kenji, utara, and the musketeer squad are like Private Military Contractors (PMC) in Grayback's journey. Utara especially since several missions you have to defeat her first before using her. Its like this, defeating Utara in one mission, you can train her and use her for that mission and the next mission she's the enemy again, repeat and rinse. As if she was "forcefully cooperating" with the wolf.

4. Nightvol projectile pass through enemy units, very awesome indeed.

Anyway thank you very much with mod. I will be in touch with your latest release of you maps.

Can you give a suggestion what maps do you have which is easier to defend? Besides the one you gave me before.  look down

So this mod... Is not applicable in Kenji's journey? Above all, the first basic thing

Kenji journey which differs from the trip grayback is the not compatebile new units from Winter of the wolf  with Battle Realms and in that point it may crash the game

What is the Utara map?  this is my test map I call this map utara bc I always think the AI utara is really hard opponent and when I usually play in this map I use a trainer for supplies and set all opponents on me with major advantage and test my mod but today I have better opponent made by my self named tester 2 AI

I have another minor tweak,

Dryads are too soft to handle combat. Pity i cant use her light saber for long coz she dies quickly.

Please add 150% more health to her in default and another 150% more health when she have shale armor  here helth is the same with shale armor only armor is decreased opportunity for hits so I only once give 150 % health or I have to increase armor but which stats ? here waiting or a feedback or leave it only 150% health

Increase damage by 10% possible

Gaihla too should become combat medic:

Increase health by 50% and damage by 10%. possible

Stamina by 50%(if possible).  possible

Maybe this one

http://forums.gamingterritory.com/files/file/630-serpent-fire/

and this one

http://forums.gamingterritory.com/files/file/672-for-two-deep-pit/

Edited by Gregor8356

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Then add Dryad's armor by additional 150% when she has shale armor and increase her health by 200%

I think by then she can survive a little longer.

I though Utara map is the map in Kenji's journey where you find Utara. Figures.

Edited by Commander Cody

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I though Utara map is the map in Kenji's journey where you find Utara. Figures.

 

Here I think you have my map pack with map Utara map 

 

 have this map do you want it ?

 

http://www60.zippyshare.com/v/6OBRjHiV/file.html  HERE IT IS

 

 

or you would like to know how to get utara in journey ?

 

 

OK so tweaks

Then add Dryad's armor by additional 150% when she has shale armor and increase her health by 200%

I think by then she can survive a little longer.

 

 

it may be too much he life is 300 hp and now will be 900hp + armor ok I will se to only 100% armor

the mod corrections drayard armor 100% and rest

 

http://www.2shared.com/file/eBzKYC7l/Battle_Realms.html

Edited by Gregor8356

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Its okay the dryads usually go down quickly even with shale armor. I noticed it in Grayback journey. ( i will test her first of she's too tough, i will let you know)

Question: is this playable in multiplyer where you fight other players too?
Can you give me a copy of the mod where it is playable in Kenji's journey this time? Remove the WotW characters (is it posible)

 

Okay,  Dryads are a little TOO tough. she's even tougher than Necromancer. 

 

please adjust her health to 300. 

Edited by Commander Cody

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Question: is this playable in multiplyer where you fight other players too?

 

 

like I said they have to the same file of yours(Battle Realms.dat) 

Can you give me a copy of the mod where it is playable in Kenji's journey this time? Remove the WotW characters (is it posible)

 

 

yes it's possible until WotW characters don't appear

 

but it take lots of time of research of your request

 

I think:

 

beter if you  give me a clear list of wish

and I will think about it how to do it

 health to 300 fix

mod:

 

http://www.2shared.com/file/t5Blxnfv/Battle_Realms.html

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okay here is only for Kenji's journey

Dragon:

Keep Contains:

Kenji (with orb)

Otomo

Utara

Garrin

Shinja

Training:

Powdered Keg Cannoneer > Alchemist Hut > Kazan

Geisha > Archery Range > Arah

Geisha > Bathouse > Gaihla

Chemist > Alchemist hut > Musketeer

Geisha> dojo > utara

Serpent:

Keep Contains:

Kenji 3

Shinja

Otomo

Utara

Gaihla

Training:

Fan Geisha > Sharpshooter Range > Arah

Ronin > Tavern > Garrin

Fan Geisha > bathouse > gaihla

for wolf and Lotus they will be still the same, I mean their default settings

Unit stats

Musketeer, Utara and Gaihla will be the same stats in our mod

that's all

Note do you have a map for skirmish that took place in shale mines?

Edited by Commander Cody

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Note do you have a map for skirmish that took place in shale mines?

 

yes I have all maps form Grayback jurney

not all are playable but can be corrected

 

 

after considering mod request

 

you can choose one unit who can be used by AI from keep

 

that's concerns to all clans

okay here is only for Kenji's journey

Dragon:

Keep Contains:

Kenji (with orb) - peasent   actualy this can be used by AI

Otomo  - spearman 

Utara  - geisha

Garrin  - chemist

Shinja - archer

Training:

Powdered Keg Cannoneer > Alchemist Hut > Kazan

Geisha > Archery Range > Arah

Geisha > Bathouse > Gaihla

Chemist > Alchemist hut > Musketeer

Geisha> dojo > utara

Serpent:

Keep Contains:

Kenji 3 - peasent     actualy this can be used by AI

Shinja -  swordsman

Otomo - musketeer

Utara - fangeisha

Gaihla - crossbowman

Training:

Fan Geisha > Sharpshooter Range > Arah

Ronin > Tavern > Garrin

Fan Geisha > bathouse > gaihla

for wolf and Lotus they will be still the same, I mean their default settings

Unit stats

Musketeer, Utara and Gaihla will be the same stats in our mod

 

THIS IS CORRECT I NOT MISS ANYTHING ? 

Gaihla too should become combat medic:

Increase health by 50% and damage by 10%. 

Stamina by 50%

 

Musketeer:

increase melee damage by 5% (if possible)

Gunshot by 4%

health and armor (default) by 5%

 

Utara: (since she fits to the 'boobs of steel' trope)

Increase health and armor by 5%

Damage by 3%

that's all

ok ready:

 

 

THE MOD FILE :) :

 

http://www.2shared.com/file/VNtuWExR/Battle_Realms.html

Edited by Gregor8356

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Ok. I'll test our mod 2

In our first mod, can the. Ai can use the heroes in the keep?

Also can you make the musketeer immobile when using sniper scope again?

If you fix the map pf the shale mines, can you give me a map of it? Of course it should be compatible for skirmishes

Edited by Commander Cody

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Also can you make the musketeer immobile when using sniper scope again?

 

 

sure done:

 http://www.2shared.com/file/HZZBUv5A/Battle_Realms.html

In our first mod, can the. Ai can use the heroes in the keep?

 

Only when one hreo are used for one clan 

and in our first mod this condition is not satisfied

If you fix the map pf the shale mines, can you give me a map of it? Of course it should be compatible for skirmishes

 

In Grayback journey are many maps in mine
do you wont all maps to be fix from mine ?
Edited by Gregor8356

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sure done:

http://www.2shared.com/file/HZZBUv5A/Battle_Realms.html

Only when one hreo are used for one clan

and in our first mod this condition is not satisfied

In Grayback journey are many maps in mine

do you wont all maps to be fix from mine ?

Yes i want all your maps of shale mine and other good maps you have

No wonder i noticed that the AI they dont use heroes from their keeps whenver in battle.

Is there a chance to fix that?

do you still have our mod meant for Grayback's Journey? the one we modified many times, with Dryad stats, sniper scope, Starting Army units, and many more? (Let's call this Mod 1 Grayback)

Please add this:

Serpent:

Swordsman > Assassin's Den > Taro

Crossbowman > Assassin's Den > Vetkin

Change Taro's BG to Critical Strike

the AI can use one hero from keep right?

have Dragon, Serpent to use Kenji as their hero.

the wolf will use their own heroes like Grayback

when a Peasant hut is built, add 200 to max rice capacity

Increase the Town Square rice and water capacity by 2000

Change the sound of the Assassin's den to the sound of Royal Academy. (the sound when you click the building.)

Increase the rice and water the peasants carry by 15

finally:

can you give me the complete stats of Utara, Gaihla, Taro, Dyrad and the Musketeer? I would like to see their damage, armor, defence, range and other stats

Edited by Commander Cody

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No wonder i noticed that the AI they dont use heroes from their keeps whenver in battle.

Is there a chance to fix that?

So it looks like this

here can be used two possibility to get a hero from a keep

1.swap original to needed but if it be occurring in other clans he cannot be used

2. peasant go to one hero in keep

do you still have our mod meant for Grayback's Journey? the one we modified many times, with Dryad stats, sniper scope, Starting Army units, and many more? (Let's call this Mod 1 Grayback)

ok

 

rest stuff i need more time to do it

Edited by Gregor8356

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Ok, then well when i was fighting dragon clan, they use kenji 1 sometimes when they attack.

I'll wait for the new update on the mod

I was thinkig of reverting all the original heroes back to default then the additional ones should be all trained instead. If that's the case, can the ai can use those trainable heroes?

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Ok, then well when i was fighting dragon clan, they use kenji 1 sometimes when they attack.

I'll wait for the new update on the mod

I was thinkig of reverting all the original heroes back to default then the additional ones should be all trained instead. If that's the case, can the ai can use those trainable heroes?

 

 

AI simply cant but in may one of last mod I add from other clans peasants and I start training heroes/units only in those buildings like upgraded town square keep and stables

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ok as long as the AI can train heroes that's fine, besides, the mod works with a super AI i made. they're pretty good. 

 

 

 can you add this to the last request i made:(If possible)

 

Increase the max mines by 10 so maximum mines that the cannoneer can place is 30

increase the mines each cannonner carry by 5

mine damage increase by 5, radius by 1

Increase the number of spirit warrior necromancer can summon by 2 so he can summon warriors maximum of 5.

 

can you give me the stats of the edited units? (Utara, Musketeer, Dyrad, Gaihla)

Edited by Commander Cody

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can you give me the stats of the edited units? (Utara, Musketeer, Dyrad, Gaihla)

 

You want all stats and changed yes am I right

 

I need a time sorry :)

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Its okay, take your time :)

Yeah just list the stats, how many attack points, armor, range of the units we edited. I just want to see and anaylze

Well the stats are good now, i just want to see their current stats of the said units from our latest mod (mod 1 grayback) don't change it yet, just let me see the Following:

What are the attack damage stats, range, health and armor  of the musketeer, utara, dryad and gailha? these are just the things i want to know.

Edited by Commander Cody

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Its okay, take your time :)

Yeah just list the stats, how many attack points, armor, range of the units we edited. I just want to see and anaylze

Well the stats are good now, i just want to see their current stats of the said units from our latest mod (mod 1 grayback) don't change it yet, just let me see the Following:

What are the attack damage stats, range, health and armor  of the musketeer, utara, dryad and gailha? these are just the things i want to know.

ok I am working on it

ok done what itsonly left is uplod

ok ready:

 

stats:

2nvtj14.jpg

MAPS:

http://www.2shared.com/file/X4BMe6BG/MAPS.html

MOD GRAYBACK1:

http://www.2shared.com/file/_6biKxu4/Battle_Realms.html

 

CHANGES ALL WITHOUT HERO STUFF

 

Edited by Gregor8356

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