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Modding Battlereams.dat

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higher the value the strongest or weakest? example the Musketeer has a value in range attack of 28.6 was 27.5. 28.6 is stronger right? 


So the mod grayback 1 has the new latest changes like trainble taro, landmines, etc?

Edited by Commander Cody

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higher the value the strongest or weakest? example the Musketeer has a value in range attack of 28.6 was 27.5. 28.6 is stronger right?

 

Right stronger

 

 

Armor works like this if it is near by zero is almost gondnes I forgot and it is godnes with all  armor stats 0 only what can kill that unit magic or poison

 

So the mod grayback 1 has the new latest changes like trainble taro, landmines, etc?

 

In mod I meant without heroes - that AI can't use heroes only all changes from last release of mod
the rest of the changes introduced
 
sorry I forgot about HP
 
I will update

UPDATE:

 

24v5jpv.jpg

Edited by Gregor8356

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okay here's my new request on Grayback 1 mod:

 

Based on the stats:

Increase the Necromancer stamina by 50%

Increase the Musketeer Melee damage by .6 so his melee attack should be 9. gunfire by 29. 

Increase Dryad's attack to 26

Raise Utara's attack to 26

Increase Gaihla's fire armor to 1.75

Lotus, Serpent, and Dragon can immediately build well after finishing the Peasant Hut.

 

Rearrange the hero in Serpent Keep in this order:

Kenji 3 serpent

Gaihla

Utara

Koril

Garrin

 

don't change anything yet, I will update this post for more.

Edited by Commander Cody

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okay here's my new request on Grayback 1 mod:

 

 

Rearrange the hero in Serpent Keep in this order:

Kenji 3 serpent

Gaihla

Utara

Koril

Garrin

 

 

This may affect the use of the characters AI

so you want  try or not?

Edited by Gregor8356

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This may affect the use of the characters AI

so you want try or not?

This may affect the use of the characters AI

so you want try or not?

So some of the heroes can use by the Ai if we rearrange?

Rearrange the hero in Serpent Keep in this order:

Kenji 3 serpent

shinja

Utara

Koril

Gaihla

Garrin should be trainable instead: Ronin > tavern

Wait im still think on the Dragon clan keep. I'll update you

Edited by Commander Cody

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Wait im still think on the Dragon clan keep. I'll update you

ok

So some of the heroes can use by the Ai if we rearrange?

 

 

yes like keji should stey where it is

 

and normal heroes to if stay on places
 
add heroes trained from soldier ai will no use
 
only is a chance if we put a peasant to train
 
by the way I was play on this my map and I think it's easy if quick destroy the  enemy buildings
:lol:
Edited by Gregor8356

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ok

 

yes like keji should stey where it is

 

and normal heroes to if stay on places

 

add heroes trained from soldier ai will no use

 

only is a chance if we put a peasant to train

 

by the way I was play on this my map and I think it's easy if quick destroy the  enemy buildings

:lol:

http://forums.gamingterritory.com/files/file/736-rice-8bre/ 

Okay i check the map,

By the expert's advice then do not change the heroes anymore. About the dragon, dont change it anymore it okay now. Probably the update should be ready soon i suppose....

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Garrin should be trainable instead: Ronin > tavern

 

 

So  this should be , I am make sure if this is what you thik

Garrin > tavern > Shinja

without changes in keep

 

MOD  FILE :

 

http://www.2shared.com/file/chwZifFr/Battle_Realms.html

Edited by Gregor8356

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So this new update holds the new updates about necromancer, well and other things

You replaced ronin > tavern > shinja?

 

YES DONE :]

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i find it difficult for Garrin to be use to train Shinja, Garrin cost Yin in the keep. please revert the Shinja Training process to Ronin > Tavern > Shinja. other than that, no more for the Mod 1. 

 

I'm thinking now about the mod 2 for Kenji's journey. We'll try to revise our first mod 2 Kenji

 

I'll let you know about my ideas 

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ok I am wait for a feedback


i find it difficult for Garrin to be use to train Shinja, Garrin cost Yin in the keep. please revert the Shinja Training process to Ronin > Tavern > Shinja. other than that, no more for the Mod 1. 

 

I'm thinking now about the mod 2 for Kenji's journey. We'll try to revise our first mod 2 Kenji

 

I'll let you know about my ideas 

 

Hi again now I release the mod :)

Edited by Gregor8356

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ok I am wait for a feedback

 

Hi again now I release the mod :)

 

Is that the nightvol voice in one of the ninjas you ordered and came out from the Royal Academy? 

 

I'm intrigue, can you give me a copy of this mod, and a test map so i can see what they can all do like in the video?

the Dragon unit itself, is that a new unit to be trained? is it possible to use him in battle mod in Mod 1 Grayback? 

 

anyway, is the Shinja training reverted back to Ronin > Tavern?

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Is that the nightvol voice in one of the ninjas you ordered and came out from the Royal Academy? 

 

 

no it's a diesiese voice

I'm intrigue, can you give me a copy of this mod, and a test map so i can see what they can all do like in the video?

map from video ?

I did not test him with out rest of files  and dont know if it will be work well

but  if you wont to try I can give you a copy but in rest files are descriptions and conections to graphics and other stuff

 

anyway, is the Shinja training reverted back to Ronin > Tavern?

 

yes

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the Dragon unit itself, is that a new unit to be trained? is it possible to use him in battle mod in Mod 1 Grayback? 

 

prabobly yes but with out a picture 

The. Lets test the dragon see if he will work in combat or not.

 

Hi work on kombat but not on buildings

Can we see the latest mod 1 grayback?

what do you mean ?

 

you want a see video ?

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prabobly yes but with out a picture 

 

Hi work on kombat but not on buildings

what do you mean ?

 

you want a see video ?

Hmm add the Dragon unit to the Dragon clan, making him trainable in the monument by sacrificing four dragon warriors. As long as he can fight enemy its fine even he cant target buildings.. Put Kenji 3 portrait to him, for his BG, pick a suitable for him. Its up to you which BG.

No not a video but the download link BUT since we can add the Dragon unit, then add him first then download link. Can you complete it today? I wanna kick my friend's butt later on with this mod, Kenji 3 and the nightvol is going to be the least of his worries now.

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Hmm add the Dragon unit to the Dragon clan, making him trainable in the monument by sacrificing four dragon warriors. As long as he can fight enemy its fine even he cant target buildings.. Put Kenji 3 portrait to him, for his BG, pick a suitable for him. Its up to you which BG.

 

 the good one is soul chill

 

he need a attack 

 

and corection to movement

No not a video but the download link BUT since we can add the Dragon unit, then add him first then download link. Can you complete it today? I wanna kick my friend's butt later on with this mod, Kenji 3 and the nightvol is going to be the least of his worries now.

 

How to  ,,Kenji 3 and the nightvol is going to be the least of his worries now.'' are  you kicking  their but's these units :)  ?

 Can you complete it today?

 

I am not sure  I wont to check some thing and upload to you maps

 

beter will be if you will prepare me a list of what you want me to do

Edited by Gregor8356

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Oh so the dragon unit has still some issues? Very well do not include him yet,

First i just want the mod 1 grayback with the latest updates, the necromancer stats, wells and Shinja training like i said recently.

Then polish up the mod on your video, probably dragon unit. Add attacks, etc.

Oh i will use the mod to fight my friend in multiplayer, of course using the musketeers to my advantage and one of your maps, forteca. Second when things go sour, a horde of nightvols will finish him.

Maybe thats about it. The mod 1 grayback, is it ready soon? Im so ready to kick his butt hehe :)

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the necromancer stats

 

I dont remember this?

I have idea for qiuck up

THe mod

I am wonder if you can download 

http://forums.gamingterritory.com/topic/33568-fortes-2bre/#entry269344

 

http://forums.gamingterritory.com/topic/33569-fortecs-4bre/#entry269343

 

rice corections

 

If not soon I try to upload

GRAYBACK1 MOD:

http://www.2shared.com/file/t_ewVZh7/Battle_RealmsGRAYBACK1.html

 

without of stats of necro dont know what do you mean ?

 

maps = my new mod

http://www.2shared.com/fadmin/64774340/e1e40202/Levels.rar.html

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The stats of the necromancer, i mean his stamina added by 50% i think i said that in earlier post....but the shinja training is now fix in this one right? Anyways should be fine even if the stats of the necro's stamina still the same.

Better test and see the mod and the maps

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The stats of the necromancer, i mean his stamina added by 50% i think i said that in earlier post....but the shinja training is now fix in this one right? Anyways should be fine even if the stats of the necro's stamina still the same.

Better test and see the mod and the maps

 

ok

now I remember the stats was made earlier

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Okay i manage to put a fight in draw barely. But the mod worked out very well.

Is it possible for the ronin to have a. BG that turns them into nightvol when they die?

In your profile picture, what aura Kenji have?

Edited by Commander Cody

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Okay i manage to put a fight in draw barely. But the mod worked out very well.

Is it possible for the ronin to have a. BG that turns them into nightvol when they die?

In your profile picture, what aura Kenji have?

yes

 

It's a cobination of tree  effects serpent upgrade of town square/lotus tower coruption / and draning lotus coruption

and this can be easly achieved be

upgrading kenji WTO

with  evasiones from channeler und the strongest form power attack and from first form of god instant shield

 

I have quastion for you

how was the maps

and my mod 

did you get it fully install? 

What did you think about him?

and in map named the eye of zeus in the middle east in bush are tree strongest unit neutral for traning

Edited by Gregor8356

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well is the mod HD? I find it interesting to see, the unit are HD, details of the Musket rifle is awesome. can you incorporate the HD textures to our mod 1 Grayback? the musketeer unit and the Samurai. and the black color too can you add that rather than replacing existing colors. the effects of Critical Strike is also awesome, can you add that to the mod too. 

 

later I'll give you a list of what units we can replace with your HD textures. but one thing is certain on the list. MUsketeer and Samurai

 

most of the units are the ones used in the cutscenes right? 

 

the mod is overwhelming. it reminds me of Cnc Generals Boss Generals where all units of every-faction exist in one faction. Shinja is a little overpowered. 

 

instead of training the nightvol directly from the keep, can we change that Ronin > Keep > BG that automatically turns him to Nightvol when he dies. same price of rice and water.

 

overall its very awesome, I can use this when having a rematch with my friend. he will be overwhelmed. 

 

the maps, I will tend to see it later, I'll update you about it. 

Edited by Commander Cody

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