Commander Cody 0 #2026 Posted June 16, 2015 (edited) higher the value the strongest or weakest? example the Musketeer has a value in range attack of 28.6 was 27.5. 28.6 is stronger right? So the mod grayback 1 has the new latest changes like trainble taro, landmines, etc? Edited June 16, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2027 Posted June 16, 2015 (edited) higher the value the strongest or weakest? example the Musketeer has a value in range attack of 28.6 was 27.5. 28.6 is stronger right? Right stronger Armor works like this if it is near by zero is almost gondnes I forgot and it is godnes with all armor stats 0 only what can kill that unit magic or poison So the mod grayback 1 has the new latest changes like trainble taro, landmines, etc? In mod I meant without heroes - that AI can't use heroes only all changes from last release of mod the rest of the changes introduced sorry I forgot about HP I will update UPDATE: Edited June 16, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2028 Posted June 18, 2015 (edited) okay here's my new request on Grayback 1 mod: Based on the stats: Increase the Necromancer stamina by 50% Increase the Musketeer Melee damage by .6 so his melee attack should be 9. gunfire by 29. Increase Dryad's attack to 26 Raise Utara's attack to 26 Increase Gaihla's fire armor to 1.75 Lotus, Serpent, and Dragon can immediately build well after finishing the Peasant Hut. Rearrange the hero in Serpent Keep in this order: Kenji 3 serpent Gaihla Utara Koril Garrin don't change anything yet, I will update this post for more. Edited June 18, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2029 Posted June 18, 2015 (edited) okay here's my new request on Grayback 1 mod: Rearrange the hero in Serpent Keep in this order: Kenji 3 serpent Gaihla Utara Koril Garrin This may affect the use of the characters AI so you want try or not? Edited June 18, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2030 Posted June 18, 2015 (edited) This may affect the use of the characters AI so you want try or not? This may affect the use of the characters AI so you want try or not? So some of the heroes can use by the Ai if we rearrange?Rearrange the hero in Serpent Keep in this order: Kenji 3 serpent shinja Utara Koril Gaihla Garrin should be trainable instead: Ronin > tavern Wait im still think on the Dragon clan keep. I'll update you Edited June 18, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2031 Posted June 19, 2015 (edited) Wait im still think on the Dragon clan keep. I'll update you ok So some of the heroes can use by the Ai if we rearrange? yes like keji should stey where it is and normal heroes to if stay on places add heroes trained from soldier ai will no use only is a chance if we put a peasant to train by the way I was play on this my map and I think it's easy if quick destroy the enemy buildings http://forums.gamingterritory.com/files/file/736-rice-8bre/ Edited June 19, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2032 Posted June 19, 2015 ok yes like keji should stey where it is and normal heroes to if stay on places add heroes trained from soldier ai will no use only is a chance if we put a peasant to train by the way I was play on this my map and I think it's easy if quick destroy the enemy buildings http://forums.gamingterritory.com/files/file/736-rice-8bre/ Okay i check the map, By the expert's advice then do not change the heroes anymore. About the dragon, dont change it anymore it okay now. Probably the update should be ready soon i suppose.... Quote Share this post Link to post Share on other sites
Gregor8356 275 #2033 Posted June 19, 2015 (edited) Garrin should be trainable instead: Ronin > tavern So this should be , I am make sure if this is what you thik Garrin > tavern > Shinja without changes in keep MOD FILE : http://www.2shared.com/file/chwZifFr/Battle_Realms.html Edited June 19, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2034 Posted June 20, 2015 (edited) So this new update holds the new updates about necromancer, well and other things You replaced ronin > tavern > shinja? Edited June 20, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2035 Posted June 20, 2015 So this new update holds the new updates about necromancer, well and other things You replaced ronin > tavern > shinja? YES DONE :] Quote Share this post Link to post Share on other sites
Commander Cody 0 #2036 Posted June 20, 2015 i find it difficult for Garrin to be use to train Shinja, Garrin cost Yin in the keep. please revert the Shinja Training process to Ronin > Tavern > Shinja. other than that, no more for the Mod 1. I'm thinking now about the mod 2 for Kenji's journey. We'll try to revise our first mod 2 Kenji I'll let you know about my ideas Quote Share this post Link to post Share on other sites
Gregor8356 275 #2037 Posted June 21, 2015 (edited) ok I am wait for a feedback i find it difficult for Garrin to be use to train Shinja, Garrin cost Yin in the keep. please revert the Shinja Training process to Ronin > Tavern > Shinja. other than that, no more for the Mod 1. I'm thinking now about the mod 2 for Kenji's journey. We'll try to revise our first mod 2 Kenji I'll let you know about my ideas Hi again now I release the mod Edited June 21, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2038 Posted June 21, 2015 ok I am wait for a feedback Hi again now I release the mod Is that the nightvol voice in one of the ninjas you ordered and came out from the Royal Academy? I'm intrigue, can you give me a copy of this mod, and a test map so i can see what they can all do like in the video? the Dragon unit itself, is that a new unit to be trained? is it possible to use him in battle mod in Mod 1 Grayback? anyway, is the Shinja training reverted back to Ronin > Tavern? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2039 Posted June 21, 2015 Is that the nightvol voice in one of the ninjas you ordered and came out from the Royal Academy? no it's a diesiese voice I'm intrigue, can you give me a copy of this mod, and a test map so i can see what they can all do like in the video? map from video ? I did not test him with out rest of files and dont know if it will be work well but if you wont to try I can give you a copy but in rest files are descriptions and conections to graphics and other stuff anyway, is the Shinja training reverted back to Ronin > Tavern? yes Quote Share this post Link to post Share on other sites
Commander Cody 0 #2040 Posted June 21, 2015 (edited) The. Lets test the dragon see if he will work in combat or not. Can we see the latest mod 1 grayback? Edited June 21, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2041 Posted June 21, 2015 the Dragon unit itself, is that a new unit to be trained? is it possible to use him in battle mod in Mod 1 Grayback? prabobly yes but with out a picture The. Lets test the dragon see if he will work in combat or not. Hi work on kombat but not on buildings Can we see the latest mod 1 grayback? what do you mean ? you want a see video ? Quote Share this post Link to post Share on other sites
Commander Cody 0 #2042 Posted June 21, 2015 prabobly yes but with out a picture Hi work on kombat but not on buildings what do you mean ? you want a see video ? Hmm add the Dragon unit to the Dragon clan, making him trainable in the monument by sacrificing four dragon warriors. As long as he can fight enemy its fine even he cant target buildings.. Put Kenji 3 portrait to him, for his BG, pick a suitable for him. Its up to you which BG. No not a video but the download link BUT since we can add the Dragon unit, then add him first then download link. Can you complete it today? I wanna kick my friend's butt later on with this mod, Kenji 3 and the nightvol is going to be the least of his worries now. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2043 Posted June 21, 2015 (edited) Hmm add the Dragon unit to the Dragon clan, making him trainable in the monument by sacrificing four dragon warriors. As long as he can fight enemy its fine even he cant target buildings.. Put Kenji 3 portrait to him, for his BG, pick a suitable for him. Its up to you which BG. the good one is soul chill he need a attack and corection to movement No not a video but the download link BUT since we can add the Dragon unit, then add him first then download link. Can you complete it today? I wanna kick my friend's butt later on with this mod, Kenji 3 and the nightvol is going to be the least of his worries now. How to ,,Kenji 3 and the nightvol is going to be the least of his worries now.'' are you kicking their but's these units ? Can you complete it today? I am not sure I wont to check some thing and upload to you maps beter will be if you will prepare me a list of what you want me to do Edited June 21, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2044 Posted June 21, 2015 Oh so the dragon unit has still some issues? Very well do not include him yet, First i just want the mod 1 grayback with the latest updates, the necromancer stats, wells and Shinja training like i said recently. Then polish up the mod on your video, probably dragon unit. Add attacks, etc. Oh i will use the mod to fight my friend in multiplayer, of course using the musketeers to my advantage and one of your maps, forteca. Second when things go sour, a horde of nightvols will finish him. Maybe thats about it. The mod 1 grayback, is it ready soon? Im so ready to kick his butt hehe Quote Share this post Link to post Share on other sites
Gregor8356 275 #2045 Posted June 21, 2015 the necromancer stats I dont remember this? I have idea for qiuck up THe mod I am wonder if you can download http://forums.gamingterritory.com/topic/33568-fortes-2bre/#entry269344 http://forums.gamingterritory.com/topic/33569-fortecs-4bre/#entry269343 rice corections If not soon I try to upload GRAYBACK1 MOD: http://www.2shared.com/file/t_ewVZh7/Battle_RealmsGRAYBACK1.html without of stats of necro dont know what do you mean ? maps = my new mod http://www.2shared.com/fadmin/64774340/e1e40202/Levels.rar.html Quote Share this post Link to post Share on other sites
Commander Cody 0 #2046 Posted June 21, 2015 The stats of the necromancer, i mean his stamina added by 50% i think i said that in earlier post....but the shinja training is now fix in this one right? Anyways should be fine even if the stats of the necro's stamina still the same. Better test and see the mod and the maps Quote Share this post Link to post Share on other sites
Gregor8356 275 #2047 Posted June 22, 2015 The stats of the necromancer, i mean his stamina added by 50% i think i said that in earlier post....but the shinja training is now fix in this one right? Anyways should be fine even if the stats of the necro's stamina still the same. Better test and see the mod and the maps ok now I remember the stats was made earlier Quote Share this post Link to post Share on other sites
Commander Cody 0 #2048 Posted June 22, 2015 (edited) Okay i manage to put a fight in draw barely. But the mod worked out very well. Is it possible for the ronin to have a. BG that turns them into nightvol when they die? In your profile picture, what aura Kenji have? Edited June 22, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2049 Posted June 22, 2015 (edited) Okay i manage to put a fight in draw barely. But the mod worked out very well. Is it possible for the ronin to have a. BG that turns them into nightvol when they die? In your profile picture, what aura Kenji have? yes It's a cobination of tree effects serpent upgrade of town square/lotus tower coruption / and draning lotus coruption and this can be easly achieved be upgrading kenji WTO with evasiones from channeler und the strongest form power attack and from first form of god instant shield I have quastion for you how was the maps and my mod did you get it fully install? What did you think about him? and in map named the eye of zeus in the middle east in bush are tree strongest unit neutral for traning Edited June 22, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2050 Posted June 23, 2015 (edited) well is the mod HD? I find it interesting to see, the unit are HD, details of the Musket rifle is awesome. can you incorporate the HD textures to our mod 1 Grayback? the musketeer unit and the Samurai. and the black color too can you add that rather than replacing existing colors. the effects of Critical Strike is also awesome, can you add that to the mod too. later I'll give you a list of what units we can replace with your HD textures. but one thing is certain on the list. MUsketeer and Samurai most of the units are the ones used in the cutscenes right? the mod is overwhelming. it reminds me of Cnc Generals Boss Generals where all units of every-faction exist in one faction. Shinja is a little overpowered. instead of training the nightvol directly from the keep, can we change that Ronin > Keep > BG that automatically turns him to Nightvol when he dies. same price of rice and water. overall its very awesome, I can use this when having a rematch with my friend. he will be overwhelmed. the maps, I will tend to see it later, I'll update you about it. Edited June 23, 2015 by Commander Cody Quote Share this post Link to post Share on other sites