+JB. 4,800 #26 Posted August 5, 2014 Some more menu stuff, some ingame fixes [download link deleted] Changelog: Beta 4: Ingame: - Fixed the red team state background in tournament setup beeing invisible in minmode 1 - Removed Killstreak label and repositioned streak count for minmode 1 - Removed one unnecessary chargebar for the huntsman Store: - Changed Add to card button colors in fullscreen preview to match the window preview colors - Changed the closebutton in item preview window in the store from a white circle to a grey quadrat Items: - Added a search bar in item selection screen - Changed design of next and previos page buttons in item selection screen - Changed current page label color in item selection screen from white to orange - Added an background for the decal tool window Main Menu: - Changed the Button Explination BG in main menu from grey to a half transparent black and made corners round - Made MotD and Notification Button Corners in Main menu round - Added 5 new main menu backgrounds Bugs: - Chargebar for the huntsman says "BOMB" instead of "BOW" - Mainmenu background doesn't cycle betwen 6 images, but allways uses the same Quote Share this post Link to post Share on other sites
+JB. 4,800 #27 Posted August 20, 2014 Trying to get stuff done before i52.. Spectator Tournament. Might work on arenawinpanel and mvm if I have some time. 1 Quote Share this post Link to post Share on other sites
+JB. 4,800 #28 Posted September 15, 2014 Not dead.. working on some small things and mvm. Some small main menu changes: 1 Quote Share this post Link to post Share on other sites
luop90 4,400 #29 Posted September 15, 2014 You should add this to huds.tf 1 Quote Share this post Link to post Share on other sites
+JB. 4,800 #30 Posted September 15, 2014 You should add this to huds.tf I heard some stuff that the guy who created yahud had some problems with copyright or something because of fonts and since I use the same fonts and sourcefiles I don't know if I should post it public. Quote Share this post Link to post Share on other sites
Ruby 9,039 #31 Posted September 17, 2014 I heard some stuff that the guy who created yahud had some problems with copyright or something because of fonts and since I use the same fonts and sourcefiles I don't know if I should post it public.This already is public What font are you using? Quote Share this post Link to post Share on other sites
+JB. 4,800 #32 Posted September 17, 2014 Futura for pretty much all the texts and some fonts for symbols, crosshairs and stuff like this These should be all fonts, names might not be original names though: Garm3nFont impact Surface_Medium Backpack Blocks crosshair crosshairs Entypo FORMASGEFutura Paula RespawnFont yahud Also there's a diffrence betwen a thread in a logged in users forum and a well known, quite good promoted website for huds only imo. Quote Share this post Link to post Share on other sites
+JB. 4,800 #33 Posted October 12, 2014 Got bored and tried out changing some values in sourcesheme.res ended up with this: 1 Quote Share this post Link to post Share on other sites
+JB. 4,800 #34 Posted October 24, 2014 After many months I finally reached a point where I'd call this project "finished". Of course there are still a few things missing, but most of it is finished. I will of course continue working on the hud and release small fixes. I will update this asap if Scream Fortress 2014 adds new HUD elements. I uptaded the OP and replaced all screenshots so all of them are up to date now. Download link is in OP aswell. Soo here we go, changelog v1 Ingame - Added a new scoreboard. (Old scoreboard is still available as scoreboard_old.res in resource/ui. Rename it to scoreboard.res to reinstall it) - Added red and blue lines above team timers in koth - Added a teamcolored line above round timer - Made Damage text for hud_combattext 1 bigger and changed color to white - Changed Killstreak count text alignment from east to west to support bigger killstreaks than 99 - Added a pulse effect for the health cross when player is low on health - Added a pulse effect for ammo count when ammo is low - Made healthcross Background 1px wider on the left to make make healthcross centered - Added a transparent red screen for low health and a transparent green screen for beeing overhealed - Reduced charge bar height from 8 to 3 - Removed charge bar labels - Changed alpha value of killfeed to 200 - Moved "Setup" and "Waiting for players" labels in upper right corner - Recolored and redesigned chat window - Repositioned chat window to lower left corner - Added a green flash effect for the uber chargebar - Change alpha value of target id to 200 - Redesigned 6s scoreboard and reduced it to playerlists, score and k:d - Repositioned server timelimit label for minmode 1 - Repositioned "Waiting for players" and "Setup" Labels for minmode 1 - Repositioned round timer label for minmode 1 and made it smaller - Moved targetiddata below name (uberpercentage, building upgrade progress etc.) - Changed the targetid background to one consistend color - Added a minmode winpanel - Redesigned Arena Player count - Added an arena winpanel - Redesigned Arena Player count - Added a arena minmode winpanel - Redesigned the Tournament spectator screen Menus: - Redesigned Teammenu - Resized Random and Loadoutbutton in Classmenu - Changed text color in motd and mapinfo screen from 227 227 227 to 255 255 255 (white) - Extended width of motd and mapinfo screen headlines to support all headlines - Added a small space betwen the three class types offensive, defensive and support in class menu Main Menu: - Added a JBHUD label in the main menu - Added version number visible when you aim hud label in main menu. - Added player avatar in main menu - Reshaped and repositioned alert and notification buttons in main menu - Recolored sourche engine elements to 0 0 0 200 to fit in hud style Helloween: - Removed spell background (hightower event) - Repositioned spell icon (hightower event) - Changed font and repositioned spell count (hightower event) - Increased size and removed Wheel of Doom effect icon (Lakeside event) - Reduced height of Boss health bar from 8 to 3 (Mountainlab event, Viaduct event, Lakeside event) MvM: - Added an unfinished mvm scoreboard - Started working on other MvM elements Other small changes 1 Quote Share this post Link to post Share on other sites
+JB. 4,800 #35 Posted November 18, 2014 Thinking about redoing main menu.. what do you think? Concept: I wish there were some elements like dota or csgo has them: Friends online, stuff on store etc. All we can do is add our name and avatar lol If I decide to do it in tf2 I will restructure the buttons in the lower right corner I couldn't find the gear symbol so options button is an image not a font. I need to finally learn how vtfs work to make the shadows work in tf2, but everything else is pretty easy to do. just takes about a day or so if you need to restart everytime xD also, I know that the four buttons on top are 10px off center. I positioned them by eye and didn't check. 1 Quote Share this post Link to post Share on other sites
The Hungry Caterpillar 585 #36 Posted November 18, 2014 Looks cool as hell Quote Share this post Link to post Share on other sites
+JB. 4,800 #37 Posted November 19, 2014 Got nothing to do, so I started working on it.. summary of day 1: Fucking vtfs Done with most of it: Missing background and the shadows. new backgrounds others are: Process mid, gully mid and viaduct pro mid 6 Quote Share this post Link to post Share on other sites
Suspicious Turtle 887 #38 Posted November 19, 2014 Please upload this to huds.tf haha 1 Quote Share this post Link to post Share on other sites
+JB. 4,800 #39 Posted November 20, 2014 aand done. Ingame done aswell Now I kinda want to do all menus like this.. nvm sleep Mvm anyone? 4 Quote Share this post Link to post Share on other sites
+JB. 4,800 #40 Posted November 22, 2014 Any idea how I could position the buttons/labels outside the transparent grey background? (not the home/items/bundles/maps things) Quote Share this post Link to post Share on other sites
macamoose 2,574 #41 Posted November 22, 2014 If you're talking about the class emblems - try making them brighter and making the background (dark squarey bit) the same colour as the grey background Quote Share this post Link to post Share on other sites
+JB. 4,800 #42 Posted November 22, 2014 Talking about checkout, cart button, backback space and support map makers. Quote Share this post Link to post Share on other sites
Nano 7,892 #43 Posted November 23, 2014 Want. Quote Share this post Link to post Share on other sites
+JB. 4,800 #44 Posted November 28, 2014 Thanks to average computer guy, who posted my hud on his github account without asking me at all, I will no longer upload updates public anymore. Quote Share this post Link to post Share on other sites
luop90 4,400 #45 Posted November 28, 2014 Couldn't you just ask him to take it down? Quote Share this post Link to post Share on other sites
+JB. 4,800 #46 Posted November 28, 2014 I did, no response yet. Still pretty pissed right now. Quote Share this post Link to post Share on other sites
+Dr. Obvious 14,606 #47 Posted November 28, 2014 "but i just wanted to help" Bets on that reply, anyone? Quote Share this post Link to post Share on other sites
Nano 7,892 #48 Posted November 29, 2014 Please send me a pm when you update, I really enjoy your HUD. Quote Share this post Link to post Share on other sites
Infin 763 #49 Posted December 12, 2014 I'd like to try this. Quote Share this post Link to post Share on other sites
koKo_ 350 #50 Posted December 18, 2014 Lol, i've switched from HUD to HUD for the past couple of months. I've settled on rqysHUD for now, but I just might download this one. It looks clean and sleek. Good job 1 Quote Share this post Link to post Share on other sites