DeatH_D 899 #1 Posted April 29, 2015 http://teamfortress.tv/thread/24792/valve-and-competitive-tf2 3 Quote Share this post Link to post Share on other sites
0 fever 9,884 #2 Posted April 29, 2015 I can't think a word to show my shock other than "yowzers"...that's right, "yowzers". Seriously, this could be amazing for TF2, but also that Valve actually finally acknowledged the community... I suppose "Come back QuickPlay traffic, all is forgiven" is probably a step too far but...hey, good news potentially for shooting your mates in the face game Quote Share this post Link to post Share on other sites
0 Tsunami 1,204 #3 Posted April 29, 2015 OMFG :') Quote Share this post Link to post Share on other sites
0 luop90 4,400 #4 Posted April 29, 2015 Let's just hope Valve does matchmaking correctly - and not make it some bullshit like random crits on, and Valve servers exclusively. 2 Quote Share this post Link to post Share on other sites
0 +JB. 4,800 #5 Posted April 29, 2015 Cant watch video atm, summarize anyone? :> Sounds awesome already Quote Share this post Link to post Share on other sites
0 koKo_ 350 #6 Posted April 29, 2015 GABEN NOTICED! I wonder if its just going to be hl tho, because valve has said that hl is how " the game is supposed to be played" Quote Share this post Link to post Share on other sites
0 fever 9,884 #7 Posted April 29, 2015 Cant watch video atm, summarize anyone? :> Sounds awesome already The gist of it was:-valve were already working on it before they were approached by the community -it's probably going to need to be adjusted a fair bit when it arrives to get it right -9v9 is something they were interested in, but they didn't want to lock people into just that, although at first they're wary of splitting people into 6s and 9v9...so it will probably one game type first so finding a game is quicker -it's early days so they're figuring it all out still -they're also using dota experiences to guide them -a "watch" tab and list of streams and tournaments is coming first -they want to bring the competitive community and the wider tf2 community together -the project is "high priority" -competitive community's list of things they would like adding was almost identical to valves, although some are low priority or have been identified as not possible -spectator features coming in a patch -video editor -matchmaking is "in house and working", also working on ranking system -VR demo was awesome -valve tf2 people have been wanting this as much as the competitive community and they "want tf2 to be as big as these other games" That was about it. Extine and his mate reckoned the timescales was a couple of months. 1 Quote Share this post Link to post Share on other sites
0 koKo_ 350 #8 Posted April 29, 2015 The gist of it was: -valve were already working on it before they were approached by the community -it's probably going to need to be adjusted a fair bit when it arrives to get it right -9v9 is something they were interested in, but they didn't want to lock people into just that, although at first they're wary of splitting people into 6s and 9v9...so it will probably one game type first so finding a game is quicker -it's early days so they're figuring it all out still -they're also using dota experiences to guide them -a "watch" tab and list of streams and tournaments is coming first -they want to bring the competitive community and the wider tf2 community together -the project is "high priority" -competitive community's list of things they would like adding was almost identical to valves, although some are low priority or have been identified as not possible -spectator features coming in a patch -video editor -matchmaking is "in house and working", also working on ranking system -VR demo was awesome -valve tf2 people have been wanting this as much as the competitive community and they "want tf2 to be as big as these other games" That was about it. Extine and his mate reckoned the timescales was a couple of months. *orgasm intensifies* Quote Share this post Link to post Share on other sites
0 +JB. 4,800 #9 Posted April 29, 2015 The gist of it was: -valve were already working on it before they were approached by the community -it's probably going to need to be adjusted a fair bit when it arrives to get it right -9v9 is something they were interested in, but they didn't want to lock people into just that, although at first they're wary of splitting people into 6s and 9v9...so it will probably one game type first so finding a game is quicker -it's early days so they're figuring it all out still -they're also using dota experiences to guide them -a "watch" tab and list of streams and tournaments is coming first -they want to bring the competitive community and the wider tf2 community together -the project is "high priority" -competitive community's list of things they would like adding was almost identical to valves, although some are low priority or have been identified as not possible -spectator features coming in a patch -video editor -matchmaking is "in house and working", also working on ranking system -VR demo was awesome -valve tf2 people have been wanting this as much as the competitive community and they "want tf2 to be as big as these other games" That was about it. Extine and his mate reckoned the timescales was a couple of months. Thanks. Sounds fuckin awesome. Quote Share this post Link to post Share on other sites
0 Radio_Activity 95 #10 Posted April 29, 2015 Woo!!! This is great! How is this going to effect tf2center though? Quote Share this post Link to post Share on other sites
0 fever 9,884 #11 Posted April 29, 2015 Woo!!! This is great! How is this going to effect tf2center though? Good question... Quote Share this post Link to post Share on other sites
0 macamoose 2,574 #12 Posted April 29, 2015 1 Quote Share this post Link to post Share on other sites
0 Emma 1,798 #14 Posted April 29, 2015 I don't want this. All hard-worked third-party sites supporting the competitive side of TF2 will slowly die (maybe). I'm fine with how things are right now and if matchmaking were to be put into TF2, I don't think the rules (configs, etc.) would be really enjoyable for some as everyone is used to how ETF2L does things or UGC etc. Just my two cents; Competitive is fine where it's at right now. [Forgive me if this may be unrelated but I didn't read the linked forum post/s] 2 Quote Share this post Link to post Share on other sites
0 fever 9,884 #15 Posted April 29, 2015 It would be nice if the people who have kept the comp side of the game afloat (TF2C etc) could find a way to co-exist alongside it, maybe by Valve integrating them somehow so Valve does the matchmaking and sends people to a TF2C server or something. People could also go direct and the data be sent back to Valve to update the rankings...maybe this is on the list....maybe this is one of the things that is "not possible". It might be something that can run side by side with TF2C etc. Quote Share this post Link to post Share on other sites
0 Hellfire 421 #16 Posted April 29, 2015 This is pretty sweet. I think this will bring a lot of people back to TF2. Quote Share this post Link to post Share on other sites
0 koKo_ 350 #17 Posted April 29, 2015 I don't want this. All hard-worked third-party sites supporting the competitive side of TF2 will slowly die (maybe). I'm fine with how things are right now and if matchmaking were to be put into TF2, I don't think the rules (configs, etc.) would be really enjoyable for some as everyone is used to how ETF2L does things or UGC etc. Just my two cents; Competitive is fine where it's at right now. [Forgive me if this may be unrelated but I didn't read the linked forum post/s] I think this will bring in a bigger comp audience in general. People using this matchmaking could want more and seek out the 3rd party websites that have shaped amateur comp to what it is today. Plus, it's not like they won't listen to people who want change in the system, it can always be tweaked, both the community and Valve have agreed that matchmaking in TF2 at first won't be perfect. Overall, I think it's great and could possibly be the great revival of TF2. IT'S SMASH ALL OVER AGAIN Quote Share this post Link to post Share on other sites
0 AIex 1,292 #18 Posted April 29, 2015 Easy fix, just make a tf2center client and have "higher skill level" matches through that. Make the matches run off their server and have the proper whitelists from ugc, etf2l, etc... . From the looks of it Valve don't seem super on board with the idea of 6's so i guess that the client can act as the hub of 6's. ESEA already has their own client so it's not like it's an impossible idea and shit like this is already done for cs:go. In conclusion just add more hats (and that dog class) 1 Quote Share this post Link to post Share on other sites
0 DeatH_D 899 #19 Posted April 30, 2015 I don't want this. All hard-worked third-party sites supporting the competitive side of TF2 will slowly die (maybe). I'm fine with how things are right now and if matchmaking were to be put into TF2, I don't think the rules (configs, etc.) would be really enjoyable for some as everyone is used to how ETF2L does things or UGC etc. Just my two cents; Competitive is fine where it's at right now. [Forgive me if this may be unrelated but I didn't read the linked forum post/s] Whatever happens, ETF2L, UGC will not die. Look at CSGO, match making turns into the new pubbing, people actually watch csgo comp, because of the match making, and then there are the leagues like ETF2L, UGC, where the people who are actually good play, and those who play in pub mm, won't be able to play until they get better. If anything, comp scene will grow Quote Share this post Link to post Share on other sites
0 BloodRedWidow 3,508 #20 Posted April 30, 2015 1 Quote Share this post Link to post Share on other sites
0 Emma 1,798 #21 Posted April 30, 2015 Whatever happens, ETF2L, UGC will not die. Look at CSGO, match making turns into the new pubbing, people actually watch csgo comp, because of the match making, and then there are the leagues like ETF2L, UGC, where the people who are actually good play, and those who play in pub mm, won't be able to play until they get better. If anything, comp scene will grow So long as MM does not kill my babe ETF2L and mistress TF2Pickup, I don't mind. I just don't want to see very new players thinking they can play in Pickup because they do good in MM... In answer to previous statements, Valve will not link it's competitive matchmaking to any third-party website like TF2C, they want money, not to help the competitive scene. Also, Valve's version of Comp TF2 will most likely be a relaxed version of HL, what a shame really, the inferior gamemode gets a matchmaking system similar to it. Jokes aside, as long as the MM does not directly or indirectly affect the beloved third-party sites negatively, MM should be fine and perhaps won't make much of a difference to those sites. UGC can die, for all I care. 1 Quote Share this post Link to post Share on other sites
0 +Dracco 2,079 #22 Posted May 2, 2015 In case anyone missed it, there is about to be a live stream talking more about this: Fully Charged: Valve and Competitive TF2 @ 8:30 EDT/5:30 PDT Quote Share this post Link to post Share on other sites
0 D-Bee 3,448 #23 Posted March 9, 2016 Anyone out there besides me and Luop get into the stress testing? It's good stuff. Quote Share this post Link to post Share on other sites
0 Mana 3,867 #24 Posted March 9, 2016 Anyone out there besides me and Luop get into the stress testing? It's good stuff. But... but... the things that make TF2.. well TF2! Random damage (damage ranges), critical hits (one crit rawket can take out the entire team while they are capturing a point!). Those were part of TF2 for years! Changing that, well it just changes things! ~10 years later they started removing (some of) these things. Seemingly randomly in that one update a little while back. After claiming that they never balanced the game for this. Is it really happening? Can they make it work? Well they changed their mind at some point and did things they say they wouldn't do. Plus the TF2 store makes good money. So why not. Right? At the very least, it could be end up being lots of fun. Regardless of what they said before or the balancing issues. Even if it's badly balanced, could be fun for some time. Something new for TF2. I'll just say that I'm cautiously optimistic about it. 4 Quote Share this post Link to post Share on other sites
0 D-Bee 3,448 #25 Posted March 9, 2016 But... but... the things that make TF2.. well TF2! Random damage (damage ranges), critical hits (one crit rawket can take out the entire team while they are capturing a point!). Those were part of TF2 for years! Changing that, well it just changes things! ~10 years later they started removing (some of) these things. Seemingly randomly in that one update a little while back. After claiming that they never balanced the game for this. Is it really happening? Can they make it work? Here's why I think this is a good thing: There needs to be a place for more experienced players to go to play games with each other. I personally have a hard time enjoying myself on a server if my team has four Spys and three Snipers, Engies build on last when there's still another point remaining, or any of the other infuriating things that happen when you play with people who don't understand the objectives. On the other hand, not everyone wants to play on a super serious third party site that's full of people who think that they're better than everyone who doesn't play competitive. It's a great middle ground for those who want to work together for wins but may not be ready to commit to the snobbery of the "competitive scene". 2 Quote Share this post Link to post Share on other sites
0 +CashPrizes 703 #26 Posted March 9, 2016 Here's what I HATE the most about it: viewmodel is forced and positioned at 75. That really bugs me and messed up my whole flow. The standard HUD. Hopefully they allow custom ones once they're done stress testing. Quote Share this post Link to post Share on other sites
http://teamfortress.tv/thread/24792/valve-and-competitive-tf2
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