After installing BR revival 1.50r patch, i've noticed the camera is zoomed even closer than in 1.50q or previous ones. It's really annoying, as i'm used to the old camera setting; it just doesn't work for me.
I tried messing with the .dat file and other stuff, with no effect. Is there any way to keep the Revival bugfixes and old camera?
Thanks in advance.
AI can train kenji from keep add pesant inpt unit in bulding section ,kenji can be also summon from bg .
some time units secoontulltip this is description in game how unit have name shold be set the same then no crash also if bg is made wron please base on wildeye bg copy and fill only how many and nuber of unit in this case nuber ID of kenji.
To sumon more then 1 unit at one time ned yous more reserwed memory and shoud be conected by ID of reserved memory in CreateMagicAtTarget
for example normal bg at the end is CreateMagicAtTarget number here reserwed shud be 202 for example and all one ability shud normaly creat one unit so it depends how many memory we use that many will be units.
Abitlity of necromancer only work with necromancer number ID only for that ID
to conwert corps necromancer ability corpes to horldnigs can by done by change id of hordlings with zombies and make necro to nightwol chenge model and Voices to nightvol
I'm trying to do this with Kenji in keep, I made use of the reserves in UnitandBattleGear. I want the AI to use Kenji, but as they do, the game crashes, any idea on how can I do it?
Also, I had made Nightvol playable and with BG that can summon Hordelings, is there any way I can make him summon maximum simultaneously? And also, how does abilities like Necromancer Raise Dead works? I want Nightvol converting corpses to Hordelings
· Monks/Ninjas revival bugfix v1 - fixes lotus being able to produce infinite ninjas by reviving them. monks and ninjas can no longer can be revived by abilities unlife or servant of flesh
· HealthVampirePercent/StaminaVampirePercent bugfix v1 - solves the exploit of lotus brothers taking stamina from horses. these variables do not take effect anymore against animals/ambientlife if hit by a melee/instanthit unit