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This quick update patches a few technical issues around widescreen support in certain scenarios, some performance improvements in edge cases, and localization tweaks that should make your playthroughs smoother. That’s enough of a preview of what’s coming in the 1.59.6 update, so let’s dive right in! TechnicalImplemented fixes for cinematic scenes, text rendering, and cursor issues in widescreen and ultrawide screen resolutions. This should address that annoying cursor trail glitch. Integrated Intel graphics users running with DirectX12 on Windows 11 should be in a better place and fixed an issue that could lead to the game crashing. Windowed mode should now run and behave as expected. In this pass, we improved FPS performance and should fix heavy FPS drops in certain edge cases. Restored Windows 7 compatibility for older systems and other compatibility layers. LocalizationUpdated localization across the entire game in UI, tooltips, pop-ups, and other locations. Non-English languages should now see the correctly translated text that were previously hard-coded. Localization efforts are ongoing. If there’s a spot that we missed or you have a suggestion for one of our supported languages, drop by our Discord and let us know! We’d love to hear from you on how we can make Battle Realms better for everyone! View the full article
We’re continuing to squash technical bugs and improving support for more graphic cards, resolution settings, and other under-the-hood fixes. Keep the feedback coming, we appreciate each and every one, and we’ll keep doing our best to keep improving Battle Realms Zen Edition. Let’s dive straight in on what’s in this patch! TechnicalWe’ve improved how the game is detecting GPUs and should improve texture handling across different configurations. Improved support for Proton/Wine, for those of you running on Linux. Added support for ultrawide and expanded modern resolution support, including: 1680x1050, 1920x1200, 1560x1600, 3440x1440, 3840x1600. This is coupled with a more reliable detection method for available resolutions. Monitor refresh rate management and window positioning has been improved for multi-monitor setups. The .ini configuration file now supports atomic and clean saving and is no longer mandatory to launch the game. The .ini file will automatically be regenerated with default settings if it is missing. NetworkingWe’ve made joining lobbies a bit more robust. We fixed a race condition that could occur in certain scenarios and prevented premature JoinComplete conditions that would degrade the lobby experience. TranslationsIncluded additional fixes for Italian translations Included additional fixes for Portuguese translations including missing translated words and restored missing "ç" and "Ç” characters. MiscellaneousAddressed an older sound bug by improving audio handling to avoid sound looping in unexpected ways. Added clearer and more distinct Steam error messages. View the full article
Cross Blun seems gone, he also deactivated his facebook.
Can you help for my request?
LOTUS:
Zymeth When trained in warlock's tower, Zymeth with orb will come out. make the training time same as training master warlock, required 1 yin, 800 rice, 300 water
>>>Zymeth with orb
Replace Soban with Nightvol, WORTH 3 yin, 1000 rice, 200 water,Skill: summon hordeling, limit: 6,
>>>low regeneration rate, mana>>> need to fight before it regenerate.
change the keep into soban's laboratory.
Dragon:
Replace Teppo with kenji 3, WORTH 3 yin 800 rice, 200 water, when trained to dragon monument , kenji with dragon will come out. require 1 yin, 650 rice, 250 water make the training time same as samurai training time
Make Garrin consume half stamina when calling horse
Make Kazan run speed same/mana run speed drain same as Otomo
Serpent,
Replace budo with kenji serpent 31 worth 3 yin 800 rice, 200 water, when trained to necromancer's throne with 4 ronin, the final kenji of serpent will come out. Required 1 yin 650 rice, 250 water, make the training same as ronin training time
Necromancer can summon up to 4 spirit warriors
Wolf,
Wild eye,>> 4 white wolf limit
change grayback and longtooth into their first form. when both of them train into shalery , Grayback and longtooth final form will come out. required 1 yin, 800 rice and 400 water for grayback, 1 yin 700 rice and 400 water for longtooth. make the training time longer.