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marcelo_20xx

Modding Battlereams.dat

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that is normal :| its because the AI can't train the units that are not for that clan (exept arah i think i put her on serpent and it worked lol xD)

if you want the AI to use the sumo cannoneer , mob the look,attack,defense,name,and icon of the serpent cannoneer to be like the sumo cannoneer

PD: this takes time but its works xD

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nice i didn't thought about that, but can you go into more detail on how to change the units icon please

and also when i change the look from a different clan..the model becomes out of place with missing parts of the model.

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Can anyone tell me how to reove the counter of spirit warriors. that is to get infinite spirit warriors and white wolves.( wolves by wildeye)

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to mod the icon -> it sounds hard but just replace the .UVA to another one you want the hard part is to replace it without changing anything else (most of times you spend more or less space than the original .UVA )

to vijju 1223 : would be more easy to make an army of necromancers that create 3 army's of spirits warriors ?

these things are harcoded in BR.exe (I'm guessing this but may be possible ''starting to lose the hope xD '')

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Thanks, well I guess the safest way to mod now is to have kenji 3 or any unit to be trained without replacing any original units and the heroes in keep.. if you want the AI to be in full effect that is :)

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to mod the icon -> it sounds hard but just replace the .UVA to another one you want the hard part is to replace it without changing anything else (most of times you spend more or less space than the original .UVA )

to vijju 1223 : would be more easy to make an army of necromancers that create 3 army's of spirits warriors ?

these things are harcoded in BR.exe (I'm guessing this but may be possible ''starting to lose the hope xD '')

Thanks for help. perhaps you replied. THANKS !!

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I have a thing in mind .

Can you tell us that how to make the zombies ( summoned by necromancer ) that they don't lose health ( as in the campaign )

and wolves ( that we get by using werewolves bite ) also not to lose health.

If yes tell the hex address too. It becomes easier rather than to find all of it.

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the BG's including the watchtower BG and the max number of ninjas/monks and other things are hardoded in the BR.exe we can't mod these things TT_TT

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cros, I haven't look to do this yet but im sure you probably tried it..I'm wondering if I change the units look for monk in wolfs keep will it change the monks in dragon clan too?

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Hi.. I'am new in moding here.. can i ask a question?

how to put zymeth no corrupt in lotus keep? ive tried putting him their but i got sync error.

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you are modding the look of the monk so yes you change the dragon and wolf monks

dark_temp zymeth no corruption will always give sync error because he can only be done by training

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oh thats a waste. anywhay need to study more about moding bat.

can the be a whay to put skill to werewolf that becomes warlock then turns back again?

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Aww monk seem out of place in wolf clan,oh well I'll just increase wolf population by 5. Btw how do you remove monks and ninja from keep lol i don't see their hex any where near the heroes in there.

Yes the werewolf can have that skill, but he can't turn back onces hes a warlock because the skill was only made to turn units into warlock to begin with.

If you look in the compile list of cros sig, theres a battle gear list that show * **, no star meaning you cant mod that into another unit.

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found it and tested it. it works on both warlock and werewolf. AI just keep changing to warlock then werewolf if health bar gets red. i just add rite of ascension to were wolf then lycanthropy to warlock. changes warlock->werewolf->warlock->werewolf ....

monk and ninja's cant be remove... i think... idk not sure yet....

can I ask how to change the population to 100? also how to accelerate the time needed before peasant comes out of hut.

thnx. :)

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I know how to change population, but not the peasant spawning time.

Dragon Unit Caps: 1443C4

Serpent Unit Caps: 144700

Lotus Unit Caps: 1445EC

Wolf Unit Caps: 144928

Click and check the hex around the address of that clan, and look for value 20 30 40..it'll be in that order, 40 is high population, 30 mid , 20 low.

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a big NO is the answer to your question dark_temp that is harcoded in the BR.exe (all thing harcoded in there can't be moded or at least not with xvi32 or by me :P)

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aw ... rolleyes.gif well its ok but still that would be outbalance since only serpent can use necromancer to summon spirit warior.

somebody know all the different color? i only got black and white. :)

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Dude I hope somebody do because I quit after hours of trying to find new colors and only found 3 in 1 new color =(

Light Grey

00 00 00 00 00 05 3F 00 00 05 3F 00 00 05 3F 00 00 05 3F 00 00 05 3F 00 00 05 3F

Grey

00 00 00 00 00 D7 3E 00 00 D7 3E 00 00 D7 3E 00 00 D7 3E 00 00 D7 3E 00 00 D7 3E

Dark Grey

00 00 00 00 00 61 3E 00 00 61 3E 00 00 61 3E 00 00 61 3E 00 00 61 3E 00 00 61 3E

Not even the color I was looking for, I wanted Brown, Khaki, Dark Green, and Navy Blue.

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O_o i just dont get the guide. i'll try to do this color.. only 3 bit hex code was given.

well anyway lets just keep guessing codes for the color...

Can somebody please tell me how to edit the peasent spawning time pls?

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Hey everyone. I have a question here

Whenever i replace the BG of yang blade ( 0B ) with lythanopacy ( the one that makes a berserker a werewolf ( 48 ) And start the game . then whenever i train a samurai and try to send him in shrine, it says that unit cannot train here. why ??????????????????????????

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maybe you did something wrong....

is it samuria train to shrine to get bg lycanthropy? or samuria with lycanthropy bg after training?

It is samurai in shrine to get lycanthropy

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