leonidij 0 #701 Posted June 20, 2011 Hello everyone! Very nice topic! Just great and I'm glad is still alive! I want just to say that Dragon Bite is not monoment attack but it is powerful piercing attack. It is like 20% more powerful than normal Grayback attack. Monoment do complex attack of all dmg types at once And I think value of each is 50, which can be increased or decreased depend of resistence. And dragon do not attack because he do not have attack animation. And this last finding of SamuraiBlade is really awesome and the work of DrA over it. Thanks! But is interesting from where you get this information or how you reach it SamuraiBlade? Is this an information from someone who was involved in br creation or? It is very complicated and when there are no names around is impossible to see it just by looking or so. And here is updated AND CORRECTED (Some units like Long Tooth and arah have 2 mele atacks and channeler have even 3! They was mistook for something else) attack list from DrA from me: http://www.mediafire.com/?lm200wf52tv8equ Updated What is left is someone to feel the missing values . I don't have much time and nerves for that now haha. But I think I can give you soon good easy and fast way to do that and not only that (need to create it first tough...). Quote Share this post Link to post Share on other sites
cros_blunn 11 #702 Posted June 21, 2011 o_o epicly good, , now i can understand it better xD i wanna mod some things there now >: D i want my monster hurler to have area of effect and yin per hit at max just to be sure of the win ^^ Quote Share this post Link to post Share on other sites
leonidij 0 #703 Posted June 21, 2011 and here is even better version! http://www.mediafire.com/?lm200wf52tv8equ the only major question there for now is brother3 range looks suspicious. Aand you can see there I figured out what are each ot the 3 arah dmges And can SamuraiBlade or DrA describe how much bytes each value have? EDIT: Kind of figured it out. All values are in double word size (4 bytes). And for small values like 00 or 01 or 03 you should edit first (left in hex editor) byte only and for bigger values the 2 last or only last (right). For example 03 00 00 00 for first case and 00 00 20 40 for second case. Which also means values are a bit incorrectly presented in the XLS file above because DrA used not whole values but only parts which are not zeros but that dos not give view of how big value actually is. Let say 0841 for brother stamina dmg it may be 08410000 or 00000841 (Note the program read them in reversed order so 00000841 is the bigger one!). I should correct those but will see when. Note also the very first value which is dmg number is also 4 bytes long, but only first is used (For game program is last). Quote Share this post Link to post Share on other sites
Ryudo 1 #704 Posted June 26, 2011 I've created some pics and lists. Unless there incomplete and parly wrong i think they'll help you sometimes. Maybe someone completes and corrects them... http://www.2shared.com/photo/a9lPUcxR/all_about_units.html greetings DrA @ DrA what is about the last 6 numbers of the portrait.uva from units? -------------------------------------------------------------------------------------------------------------------------------------- here are my favorite colours all of them are more natural dont like the shiny colurs the ?? stands for the numer of the colur in the hex editor or whatever you use (00 - 07) middle blue: ?? 00 00 00 00 00 00 00 00 00 80 3E 00 00 FF 3E 00 00 00 00 00 00 80 3E 00 00 FF 3E darker green not much change of the original green: 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 middle orange not much change to the original orange lightly darker und stronger: ?? 00 00 00 00 00 40 3F 00 00 FF 3E 00 00 00 00 00 00 40 3F 00 00 FF 3E 00 00 00 00 darker violett: ?? 00 00 00 00 00 C8 3E 00 00 00 00 00 00 C8 3E 00 00 C8 3E 00 00 00 00 00 00 C8 3E darker stronger red: ?? 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 beige: ?? 00 00 00 00 00 64 3F 00 00 64 3F 00 00 20 3F 00 00 64 3F 00 00 64 3F 00 00 20 3F dark brown-red: ?? 00 00 00 00 00 C8 3E 00 00 64 3E 00 00 64 3E 00 00 C8 3E 00 00 64 3E 00 00 64 3E just a nice black, if you do everything 00 it is so black that you cant see the details of the strucktures and units: ?? 00 00 00 00 00 80 3E 00 00 80 3E 00 00 80 3E 00 00 80 3E 00 00 80 3E 00 00 80 3E dark blue-violett: ?? 00 00 00 00 00 80 3E 00 00 00 00 00 00 FF 3E 00 00 80 3E 00 00 00 00 00 00 FF 3E just a nice white, if you do everything FF all is unnatural white: ?? 00 00 00 00 00 40 3F 00 00 40 3F 00 00 40 3F 00 00 40 3F 00 00 40 3F 00 00 40 3F dark blue-green: ?? 00 00 00 00 00 00 00 00 00 64 3E 00 00 64 3E 00 00 00 00 00 00 64 3E 00 00 64 3E dark brown-orange: ?? 00 00 00 00 00 FF 3E 00 00 80 3E 00 00 00 00 00 00 FF 3E 00 00 80 3E 00 00 00 00 middle light dirty brown-orange: ?? 00 00 00 00 00 40 3F 00 00 E1 3E 00 00 00 00 00 00 40 3F 00 00 E1 3E 00 00 00 00 sad that i can only use 8 Quote Share this post Link to post Share on other sites
SITUVN 13 #705 Posted June 27, 2011 here are my favorite colours all of them are more natural dont like the shiny colurs the ?? stands for the numer of the colur in the hex editor or whatever you use (00 - 07) middle blue: ?? 00 00 00 00 00 00 00 00 00 80 3E 00 00 FF 3E 00 00 00 00 00 00 80 3E 00 00 FF 3E darker green not much change of the original green: 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 middle orange not much change to the original orange lightly darker und stronger: ?? 00 00 00 00 00 40 3F 00 00 FF 3E 00 00 00 00 00 00 40 3F 00 00 FF 3E 00 00 00 00 darker violett: ?? 00 00 00 00 00 C8 3E 00 00 00 00 00 00 C8 3E 00 00 C8 3E 00 00 00 00 00 00 C8 3E darker stronger red: ?? 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 beige: ?? 00 00 00 00 00 64 3F 00 00 64 3F 00 00 20 3F 00 00 64 3F 00 00 64 3F 00 00 20 3F dark brown-red: ?? 00 00 00 00 00 C8 3E 00 00 64 3E 00 00 64 3E 00 00 C8 3E 00 00 64 3E 00 00 64 3E just a nice black, if you do everything 00 it is so black that you cant see the details of the strucktures and units: ?? 00 00 00 00 00 80 3E 00 00 80 3E 00 00 80 3E 00 00 80 3E 00 00 80 3E 00 00 80 3E dark blue-violett: ?? 00 00 00 00 00 80 3E 00 00 00 00 00 00 FF 3E 00 00 80 3E 00 00 00 00 00 00 FF 3E just a nice white, if you do everything FF all is unnatural white: ?? 00 00 00 00 00 40 3F 00 00 40 3F 00 00 40 3F 00 00 40 3F 00 00 40 3F 00 00 40 3F dark blue-green: ?? 00 00 00 00 00 00 00 00 00 64 3E 00 00 64 3E 00 00 00 00 00 00 64 3E 00 00 64 3E dark brown-orange: ?? 00 00 00 00 00 FF 3E 00 00 80 3E 00 00 00 00 00 00 FF 3E 00 00 80 3E 00 00 00 00 middle light dirty brown-orange: ?? 00 00 00 00 00 40 3F 00 00 E1 3E 00 00 00 00 00 00 40 3F 00 00 E1 3E 00 00 00 00 sad that i can only use 8 Only change color, can't add more. Quote Share this post Link to post Share on other sites
cros_blunn 11 #706 Posted June 28, 2011 i added those colors to my tiny compiled list : ) Quote Share this post Link to post Share on other sites
SITUVN 13 #707 Posted June 29, 2011 Zymeth Funny Bug =)) Quote Share this post Link to post Share on other sites
cros_blunn 11 #708 Posted June 29, 2011 LOL at that video xD, thats why is not made for dragons clan, and thats why lotus watchtower are teleporter : ) Quote Share this post Link to post Share on other sites
leonidij 0 #709 Posted June 30, 2011 This is not bug. He and not only he just don't have animation how to go on that tower and also how to fell from it. But rapid fire or what it was from second tower may be considered as bug. Quote Share this post Link to post Share on other sites
SITUVN 13 #710 Posted July 1, 2011 This is not bug. He and not only he just don't have animation how to go on that tower and also how to fell from it. But rapid fire or what it was from second tower may be considered as bug. After Watchtower was destroyed, Zymeth was invulnerable, can't be selected and can't move. ==> Zymethtower Sorry for my bad English Quote Share this post Link to post Share on other sites
leonidij 0 #711 Posted July 1, 2011 I understand now. Comments in video was in language I did not. Maybe engine decides that zymeth is no more considering his death animation after he fell but there is no real reason for him to die. So he maybe passes to other dimension (after life) and shoots from there hahaha. So other towers than lotus towers teleport him in afterlife haha. Quote Share this post Link to post Share on other sites
AlTaIr1191 0 #712 Posted July 1, 2011 Question about the main post: Is it possible to edit, or MAKE battlegears? (even with existing buttons) Like replacing Yvane with Nightvol and giving him a horde spawn battle gear with the ninja invisibility logo, with a max spawn limit of 10? Cause it seems complicated and if it should be explained inside the main post I would be glad. Problem happened. Version: Battle realms WOTW all patches/battle packs installed. I tried to mod for myself, but wanted to taste em a bit for first: Replaced kazan with kenji2, it went awesomely, no problems. Then wanted to know more about nightvol and what BG he actually haves so I replaced teppo(I think) with Nightvol. Save&exit, startd the game, famine, buld keep, and as soon I hovered the mouse over the nightvol it crashed. What the problem could be? Quote Share this post Link to post Share on other sites
leonidij 0 #713 Posted July 1, 2011 Better read whole thread. You will find many things you would ask further. Some bg work on all units some on some units only. There was list which are which. About nightvol I have seen him summoned from keep but I had same problems summoning him from keep when tried to once. I bellive his personal data must be tweaken a bit so he can be summoned. This error seems is due tool tip missing for his portrait. But also in that mod I have seen him called BRAS MOD when he dies you ar enot able to summon him anymore. So he is kind of complicated to make him come from keep. If someone know details about that can explain. But he is easy to be replaced as normal trainable unit if you want to see him - this is the way for you. Quote Share this post Link to post Share on other sites
Ryudo 1 #714 Posted July 1, 2011 Question about the main post: Is it possible to edit, or MAKE battlegears? (even with existing buttons) Like replacing Yvane with Nightvol and giving him a horde spawn battle gear with the ninja invisibility logo, with a max spawn limit of 10? Cause it seems complicated and if it should be explained inside the main post I would be glad. Problem happened. Version: Battle realms WOTW all patches/battle packs installed. I tried to mod for myself, but wanted to taste em a bit for first: Replaced kazan with kenji2, it went awesomely, no problems. Then wanted to know more about nightvol and what BG he actually haves so I replaced teppo(I think) with Nightvol. Save&exit, startd the game, famine, buld keep, and as soon I hovered the mouse over the nightvol it crashed. What the problem could be? modding abilities is a hard thing just a handful abilities have a description what you can see on heavy rain below By necronia at 2011-07-01 i tryed a few things and found out that the second 5A are the staminacost of heavy rain after i tryed it with other abilities it seems hat they are always percental hex5A = 90dec so zymeths heavy rain costs 90 percent stamina and as all the lotus players know it is like that so i looked for wildeyes abilitiy by its staminacost By necronia at 2011-07-01 i calculated his staminacost to 80 percent By necronia at 2011-07-01 and found between a few others By necronia at 2011-07-01 the rest explains itself i just tried it and dont know that the rest of the numbers are for Quote Share this post Link to post Share on other sites
leonidij 0 #715 Posted July 1, 2011 Thanks very much for this replay. I didnt know other bgs was there between the names of those which have names!!!! damn! I knew it there is something fishy but didnt know that I as so close. So I will give you what I know about bg settings: I will add it as attachment because here the order is messed. Open that text file with word wrap turned off! All data is copied right after the name and you can compare each of those bgs which are named! http://www.mediafire.com/?j9trmjvaq30ed74 DC is Dark Canopy So what is left is to find where are exact address of those which do not have name and what is the clue for them! It may be as attack order, or as units order, or first letter order (by first letter of name). Which do have hp and stamina consummation can be found. And as you can see below there are some innates too! Like evasion looting cursed swords and so on! And also note adresses which start with 18... are mistaken and are actually projectile addresses, but as you can see there you can find the settings for pitch bg in projectile definition! And here is list of named battle gear addresses: Dragon: Yang Blade - 1224D7 Dragon Skin - 1221F2 Mandrake Spores - 1090F0 Fire Shield - 11504C Stardust - 11888E Sight Beyond Sight - 10551D Power Transfer - 127F73 Serpent: Ronin Swords ( Cursed swords?) - 121C3C Intimidation - 123043 Dark Pact - 113C7D Razor Fans - 113F5E Invisibility - 106360 Slave Drive - 10886B Balst Shot - 11BE25 Sniper Scope - 11C3D7 Brush Fire - 11F3FC Evasion - 1249B8 Bravado - 12603E Vampiric Gaze - 12E252 Dart - 18A044 Lotus: Heavy Rain - 127C90 Dark Canopy - 123E66 Storm Master - 1279A9 Tower Corruption - 12AFA4 Wolf: Wolf's Bite - 1273F5 Stun Slam Effect - 120287 Zen CounterPunch - 107A40 Scorched Earth - 110CA2; 18BE0C - numbers of aquired and alowed to use from here FF02 00 00 00 02 00 00 00 Scorched earth 2 - 11E5B3 Lycandropy - 106BF3 Razor Edged Bumerang - 119F16 Razor Edged Bumerang Slave - 12AC9B Druidess Entanale model ability - 11FC7D Armored Friend - 122D58 Sapping Ritual - 128D9A PS. I have found that length of bg is 719 bytes excluding name. And required stamina is at 83 bytes after name and stamina consummation at 87 bytes. And name (if is present) in front (almost always) of this: 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF. Some times there would be some values as you can see from my compare list but is still similar. So I think we can consider this as start of bg setting segment! The first 00 are the point from which my distances are measured! But I think there should be hedar as SamuraiBlade where is displayed the names of bgs in same line as their settings are ordered. Quote Share this post Link to post Share on other sites
Ryudo 1 #716 Posted July 2, 2011 if you give arah´s sight beyond sight a summoning ability it summons oh the arrow, very nasty if you let her place nightvols all over the map^^ it seems the limitation does not work on every ability Quote Share this post Link to post Share on other sites
SITUVN 13 #717 Posted July 2, 2011 if you give arah´s sight beyond sight a summoning ability it summons oh the arrow, very nasty if you let her place nightvols all over the map^^ it seems the limitation does not work on every ability Because Nightvol is a unit, sight arrow is a object. Quote Share this post Link to post Share on other sites
godaime 5 #718 Posted July 2, 2011 Other than Soban, Wildeye and the Necromancer's BG, is there any other BG that can be changed to summon hordelings for Nightvol? Quote Share this post Link to post Share on other sites
SITUVN 13 #719 Posted July 2, 2011 Other than Soban, Wildeye and the Necromancer's BG, is there any other BG that can be changed to summon hordelings for Nightvol? Not any more ( Quote Share this post Link to post Share on other sites
AlTaIr1191 0 #720 Posted July 2, 2011 modding abilities is a hard thing just a handful abilities have a description what you can see on heavy rain below By necronia at 2011-07-01 i tryed a few things and found out that the second 5A are the staminacost of heavy rain after i tryed it with other abilities it seems hat they are always percental hex5A = 90dec so zymeths heavy rain costs 90 percent stamina and as all the lotus players know it is like that so i looked for wildeyes abilitiy by its staminacost By necronia at 2011-07-01 i calculated his staminacost to 80 percent By necronia at 2011-07-01 and found between a few others By necronia at 2011-07-01 the rest explains itself i just tried it and dont know that the rest of the numbers are for MANY THANKS! One more thing: Its mostly just game: what is nghtvol's ability? Cause is he can summon hordelings then fine, if not I can make it for myself but is there an ability to change the BG logo? OH! And where I can attach cost and description to nightvol to make it summonable from keep? Quote Share this post Link to post Share on other sites
cros_blunn 11 #721 Posted July 2, 2011 what can be done in a day ( ._.) lots of comments lol so much things are added to my list this time after reading that i think all BG's can be modded to give hordelings , godaime Quote Share this post Link to post Share on other sites
AlTaIr1191 0 #722 Posted July 2, 2011 Not any more ( Then its our duty to make! Well, as explained on page 36 any ability base can be used. Just switch the summon limit, stamina cost and summoned monster. And my question is same: Where we can change the BS's logo? Also I miserably fall to search things. I see that you enter a text and it finds it, but at me it says invaild code, I want to find stuff cause I got the hang of it, but can only modify things what you we shown the line on the pic. Sorry for bad english, I type extremley fast and having many mistakes. Quote Share this post Link to post Share on other sites
Ryudo 1 #723 Posted July 2, 2011 Not any more ( sure he can i already explained it By necronia at 2011-07-02 if you change red to 01 blue to 3f|00|00|00 and browm to 05, zymeth can summon hordelings with heavy rain up to 5 but then he cant use heavy rain untill one hordeling dies MANY THANKS! One more thing: Its mostly just game: what is nghtvol's ability? Cause is he can summon hordelings then fine, if not I can make it for myself but is there an ability to change the BG logo? OH! And where I can attach cost and description to nightvol to make it summonable from keep? nightvol has no abilitiy in the original game but you can give him one Quote Share this post Link to post Share on other sites
AlTaIr1191 0 #724 Posted July 2, 2011 nightvol has no abilitiy in the original game but you can give him one Nice, but first I want to SUMMON from the KEEP. Every time I hover my mouse over him it crashes. I thnk he need a descripton file. Where I can do it? I think I can handle everything if I get it explained. Just give me where and what to do. Bonus question for modders: How many times do you crapped the whole game and needed to reinstall it or use backup file? Quote Share this post Link to post Share on other sites
godaime 5 #725 Posted July 2, 2011 Wow. So you can actually summon monsters AND use the original BG at the same time............. Interesting If only I knew what BG's AI's don't use so that I can make that as a default BG for Nightvol Tausil's Unlife + summon hordelings would be a nice combination. If you can add summons with the ordinary BG, does that mean you can add effects on summon BG's as well? (e.g. Soban's summon golems + soulchill = win ) Damn I'm pumped! better make my nightvol's bg asap. Quote Share this post Link to post Share on other sites