jsmith 1 #626 Posted March 17, 2011 saw something interesting. Yes, it's very interesting I wonder how do you change the model of the unit ? Quote Share this post Link to post Share on other sites
Dark_temp 1 #627 Posted March 17, 2011 idk yet... need to read more in the compiled list.. it takes time to read it, but the results are worth it blunn how did you edit the damage of hurler in your mode? the one hit kill thing? Quote Share this post Link to post Share on other sites
cros_blunn 11 #628 Posted March 17, 2011 i bet he only changed the look..... otherwise , he done them by training (units numbers are all in the misc part (1st part of the list) ) (i mean the spirit wolf, dragon, nightvol and tarrant are in this part) the one hit kill all he see (kill units,buildings,the keep and ALL by one semi-continuous ranged hit ) yep i mod that |: D while trying the highest number for the attacks ungodly yvaine attack + moded ´CC|CC|CC|3D´ to ´CC|CC|CC|41´ (i tried 45,44,43 and 42 and the damage was so high that instead of kill he didn't do any damage LOL ) and his damage is so high that he dont need crit. strike so i put him scry leaves to have more sight line so he kill even more xD Quote Share this post Link to post Share on other sites
vijju1223 0 #629 Posted March 17, 2011 I am not clear with the concept of attack. i know how to change a attack to another like changing to arah's arrow. but i don't know this that how to change attack type and raise the attack power. Can you help Quote Share this post Link to post Share on other sites
Dark_temp 1 #630 Posted March 17, 2011 yeah. attacks types can be changed but idk how yet... i notice in your mode blunn why kenji 2(image budo) attacks building but the sound is like a musketeer attacking a building. also how did you edit the movement speed of your peasant?? so freaking fast! much better than vetkin, Quote Share this post Link to post Share on other sites
cros_blunn 11 #631 Posted March 17, 2011 im not clear too with the type of attack (ex: blunt attack to fire attack) but i change this through copying the attack from some other iunit that has this type of damage and i ten increase the damage through the CD|CC|CC|3D part (with one ying/yang the unit gains the damage i want him to have) i like that speed-up i did with my peasants too how to do it its on the 1st image of the page 19 of the compiled list :| (yep READ again ... its in the list ) ppl take this image for help http://www.mediafire.com/?d9lqqik2gmgdjt5 Quote Share this post Link to post Share on other sites
jsmith 1 #632 Posted March 17, 2011 i bet he only changed the look..... otherwise , he done them by training (units numbers are all in the misc part (1st part of the list) ) (i mean the spirit wolf, dragon, nightvol and tarrant are in this part) the look ? what about the animation[or should I say the frame] ? isn't that different ? e.g we use wolf as a model, and try to attack the enemy, will the animation messed up ? Quote Share this post Link to post Share on other sites
cros_blunn 11 #633 Posted March 17, 2011 the frames and all that is in the look so just changing the look you change how the units looks, attack, get idle and all that Quote Share this post Link to post Share on other sites
dragonnik1 3 #634 Posted March 17, 2011 Hey everyone. I have a question here Whenever i replace the BG of yang blade ( 0B ) with lythanopacy ( the one that makes a berserker a werewolf ( 48 ) And start the game . then whenever i train a samurai and try to send him in shrine, it says that unit cannot train here. why ?????????????????????????? this wont work, you cannot give other clan's BG to a unit, if you want tht unit to get BG by training in BG buildings. But you can give any BG to a unit as a "default BG" similar to heroes. You can check doc in my sig. Each Unit is eligible for 3 BG's first two are from buildings and last one is default one. 1 Quote Share this post Link to post Share on other sites
vijju1223 0 #635 Posted March 17, 2011 What will happen if we turn all the defence values to 01 01. think that the unit won't take any damage. perhaps if health regeneration is equal to unit's health Dragonnik 1 warlocks and masterwarlocks can have 4 ( 3 from brothers and 1 as default ) Hey how can we make a unit degenerating/not regenerating HP to regerate HP when idle Quote Share this post Link to post Share on other sites
cros_blunn 11 #636 Posted March 17, 2011 if all ur defence values are 01 the u have an almost immortal unit like the soban in my mod but even more near immortal i dont know how to make the HP and regen like the zombie or the default nightvol/ hordeling maybe overwriting the regen HP part instead putting the A0|40|CD|CC|C|3D| and all that ( its like deleting the HP regeneration part but over writing... doing this with delete and get sync error because the BR.dat isn't the right size ) 1 Quote Share this post Link to post Share on other sites
vijju1223 0 #637 Posted March 18, 2011 Hey blunn, by resembling the battle packs i found that rice grew faster even when druidesses were near ( in v.1.00) So maybe druidesses can also use gaihla's abilities ( though entangling is more important ) Hey everyone I found it, how to make a unit not regerating HP to regerate HP. here it goes 1) you must have the image, of blunn that he has given for download it makes it much easier the link is http://www.mediafire...d9lqqik2gmgdjt5 2) go to the health section ( just befor stamina value mostly,) 3) there are 3 values separated by 00's 4) the one before stamina is the 3rd value 5) change the 2nd and 3rd value to 99 3F the unit will Regenerate HP. it may not work on some units though. ( tested on master warlock and geisha, which i moded and wasn't regenerating HP ) As for others at which this does not work, give them the BG of inner strength with rapid stamina regeration and long endurance of stamina.( Blunn's guide ) Quote Share this post Link to post Share on other sites
cros_blunn 11 #638 Posted March 18, 2011 did someone notice that in my mod the monster unit (my hurler) doesn't get attacked by enemy units before he attacks them ? ikd why but maybe its bacues his speed and because i moded something to be attacked by wolfs (remember he is longtooth - longtooth slave) i dont remember where is this part Quote Share this post Link to post Share on other sites
Dark_temp 1 #639 Posted March 19, 2011 maybe its health is to high that its not possible to attack anymore. same as ungodly yvane she cant be attack i think. only also why does your warlock in your mod have life steal??? O.o i send 4 ronins to kill 1 warlock but all were dead because of warlock gaining health while damaging ronnins in melee Quote Share this post Link to post Share on other sites
cros_blunn 11 #640 Posted March 19, 2011 i think i gave him the otomo's innate PD: otomo's innate is : allies units gain stamina while attacking Quote Share this post Link to post Share on other sites
Dark_temp 1 #641 Posted March 19, 2011 yeah but why health is recovering not stamina?? D: Quote Share this post Link to post Share on other sites
cros_blunn 11 #642 Posted March 19, 2011 i changed his innate normal innate : regain stamina i changed it to otomo's one which is regain HP Quote Share this post Link to post Share on other sites
Dark_temp 1 #643 Posted March 20, 2011 how?? is it in the compiled list? (read again?) Quote Share this post Link to post Share on other sites
jsmith 1 #644 Posted March 20, 2011 Guys, is there a way to change healing usage of geisha and fan geisha ? [stamina] and I also a little bit confuse with the picture from cross blun compiled list. In one picture it says 64 00 00 00 00 20 40 00 00 00 00 03 00 00 00 34 it's stamina recovery rate, and in other picture is says it's melee attack. pls somebody help me... Quote Share this post Link to post Share on other sites
cros_blunn 11 #645 Posted March 20, 2011 in the A LITTLE HELP image i uploaded on the ''modding batterealms.dat '' thread is your solutioin thust that image ... it will not let you down Quote Share this post Link to post Share on other sites
jsmith 1 #646 Posted March 20, 2011 Well this is what I'm talking about thx btw, you said in the compiled list "change 02 to 14, 14 it's mean 20 so I can build 20 watchtower > lol:lol" (correct me if I'm wrong ) when I changed it to 14 like you said, the game is crash it says "CAN'T READ DAT FILE". I wonder how did you do that without getting error or crash ? If I change 30 to 31, it only allowed me to build 1 watchtower uncool.... Quote Share this post Link to post Share on other sites
cros_blunn 11 #647 Posted March 21, 2011 i did said that ... that is a copied part from this thread .. the one who said it was bogel256 in the page 25 see that page to clear your dudes Quote Share this post Link to post Share on other sites
jsmith 1 #648 Posted March 21, 2011 oopss.. I think I've been choose a wrong line well the picture is very helping me. btw thx a lot cros blun, I appreciate it. Quote Share this post Link to post Share on other sites
cros_blunn 11 #649 Posted March 21, 2011 now is ''READ THE LIST AND THE THREAD'' |: D Quote Share this post Link to post Share on other sites
bogel256 0 #650 Posted March 22, 2011 my mod Dragon Clan Mod Peasant Hut +10 Watchtower Peasant Bathhouse Peasant ---> Geisha Double Image --- > Peasant Dojo Peasant ---> Spearman Archer ---> Dragon Warrior Chemist(Musketeer) ---> Kabuki Sumo Cannon ---> Samurai Target Range Peasant ---> Archer Spearman ---> Dragon Warrior Chemist(Musketeer) ---> Sumo Cannon Kabuki ---> Samurai Alchemist Hut Peasant ---> Chemist(Musketeer) Spearman ---> Kabuki Archer ---> Sumo Cannon Dragon Warrior ---> Samurai Shrine Peasant ---> Ninja (Koril's innate ability =evasion from range attack) Ninja ---> Monk Monk ---> Ninja Firework Peasant ---> Trained Horse (unlimited stamina) Royal Academy + 10 Watchtower Peasant ---> Guardian Geisha ---> Battle Maiden Double Image ---> Battle Maiden Dragon Keep +10 Watchtower Kenji (One with The Dragon) Otomo Grayback (End Game) Longtooth Gaihla Wildeye Monk (Hobnail’s Boot + Utara's innate ability =stun enemy) Dragon Monument Archer ---> Arah (Utara's innate ability =stun enemy) Chemist(Musketeer) ---> Teppo (Koril's innate ability =evasion from range attack) Spearman ---> Garrin (Utara's innate ability =stun enemy) Sumo Cannon ---> Kazan (Warlock's innate ability) Ninja ---> Shale Lord (Wolf's Bite + otomo's innate ability = regain stamina while attacking) Monk ---> Tao (Koril's innate ability =evasion from range attack) Quote Share this post Link to post Share on other sites