cros_blunn 11 #601 Posted March 12, 2011 the monks AND the ninjas are coded in BR exe ... you can't take them out of the keep ( ._.) 1 Quote Share this post Link to post Share on other sites
jsmith 1 #602 Posted March 12, 2011 Thx but I don't want to remove them. I only want to increase the limitation of ninja and monks 1 Quote Share this post Link to post Share on other sites
vijju1223 0 #603 Posted March 13, 2011 These things are hardcoded in BR . exe and we cannot modify them Hey can someone help, I cannot find the bg code or the units code in the shrine and on replacing the FF's the unit train into another unit Quote Share this post Link to post Share on other sites
Dark_temp 1 #604 Posted March 13, 2011 download blunn's compiled list act 2011. you'll see complete list of bg and guide to replacing units 1 Quote Share this post Link to post Share on other sites
vijju1223 0 #605 Posted March 13, 2011 I have it what i mean is that on going to the shrine address there is no code of BG For example - I was not able to find the code of yang blade ( 0B ) and on searching it. the nearest one was I think much down close to the stables ( on address 135204 ) and it is like 00 00 00 00 00 00 00 00 00 00 0B 00 00 00 0C 00 00 00 00 00 Quote Share this post Link to post Share on other sites
cros_blunn 11 #606 Posted March 14, 2011 i haven't moded the shrine and/or the places like them (the one that gives BG) so i can't help :| i have moded so far all the lotus and some thing on serpent but i dont't mod the way they get BG its just better to put them the BG by default than train them to give them the BG Quote Share this post Link to post Share on other sites
vijju1223 0 #607 Posted March 14, 2011 i haven't moded the shrine and/or the places like them (the one that gives BG) so i can't help :| i have moded so far all the lotus and some thing on serpent but i dont't mod the way they get BG its just better to put them the BG by default than train them to give them the BG Please tell how, it would be a lot better Quote Share this post Link to post Share on other sites
cros_blunn 11 #608 Posted March 14, 2011 read the compiled list page by page carefully ... page by page there is your answer 1 Quote Share this post Link to post Share on other sites
jsmith 1 #609 Posted March 15, 2011 it seems really hard... well, how about the watchtower ? can we change the limitation ? I hope it can Quote Share this post Link to post Share on other sites
cros_blunn 11 #610 Posted March 15, 2011 thats a possible thing |: D and the ''how to'' is in the compiled list again READ THE COMPILED LIST >_> 1 Quote Share this post Link to post Share on other sites
jsmith 1 #611 Posted March 15, 2011 Thx cros_blunn It's great ! Quote Share this post Link to post Share on other sites
vijju1223 0 #612 Posted March 15, 2011 read the compiled list page by page carefully ... page by page there is your answer Thanks Hey can someone tell me how to replace the innate ability ( if any otherwise how to add the innate ability ) of werewolf and warlocks with the one with samurai . Also blunn as you had said in your compiled list about increasing the no. of unique buildings such as townsquare etc, I tried it with watch tower ( dragon ) but it gave me an error. The hex was- 55 00 56 00 41 00 00 00 00 02 00 00 00 30 00 00 00 48 00 00 00 in this i first changed 02 to 20 and it said ' cannot read .dat file ' and in the list you changed 31 to 30 but here it was already 30, i even then tried and changed it into 29 and my game crashed. then i tried to change 48 to 47 but it didn't worked and gave the same error. then altogether i edited it like- 02 00 00 00 29 00 00 00 47 00 00 00 but it also gave the error. i didn't touched the FF's after 48 00 00 00 Quote Share this post Link to post Share on other sites
cros_blunn 11 #613 Posted March 15, 2011 i posted an image that says where to mod the innate´s and other image saying where to exchange 30 to 31 and where to put the watchtower number (you only change the 30 to 31 or visceversa lol of course 29 and other numbers dont work >_>) and ctrl+v = again READ THE COMPILED LIST >_> i posted it there ppl EVERITHING posted on this thread and others relationed with mod battlerealms.dat is in my compiled list (even the lost images on this thread are in the compiled list) just ask when you dont find something there (because all mod-able things are there) lol Quote Share this post Link to post Share on other sites
vijju1223 0 #614 Posted March 15, 2011 where ??????????? I can't find it. Oh sorry i found the image but still when my werewolf dies the innate ability of samurai does not take place Quote Share this post Link to post Share on other sites
cros_blunn 11 #615 Posted March 15, 2011 search it on some images i posted in the lasta parts of the compiled list.. i think its there.. some innates works with the look like the samurai one i haven´t used that innate so i think that the way some of the innates works 1 Quote Share this post Link to post Share on other sites
vijju1223 0 #616 Posted March 15, 2011 But then i won't be able to get a quick difference between then, isn't there any other ability that takes enemy's health and does not requires any look The samurai one worked with that look yes and the image, there is no image at the ending point but a image ( 5th or somewhere there ) at the starting showing the innate ability of master warlock Quote Share this post Link to post Share on other sites
cros_blunn 11 #617 Posted March 15, 2011 the master warlock is the stamina drain for close attack (i think) like zymeth , samurai´s innate can be bound to the samurai unit itself :|? Quote Share this post Link to post Share on other sites
vijju1223 0 #618 Posted March 15, 2011 I think i should give it up. if on every death it will take enemy's HP then with the warlock --> werewolf chain the enemies are doomed. Yes here is one thing ---> entangle will work on every ranged unit stun will work on gaihla ( it did but it didn't worked on werewolf so it depends ) swordsman also have a ability to be less likely to be hit with arrows while running ( not sure ) Master warlocks and Zymeth normally don't take stamina ( i tested until you have't moded ) ability drain stamina works on zymeth (maybe on master warlock too but only with warlocks family ( zymeth - master of master warlock lolz ) I think necromancer also has the ability of summoning zombies ( help is appreciated , not sure ) Abilities like - infested - explosion on death, samurai - death animation , etc ( and that of ronin , diseased , unclean not sure for this ) need their respective unit's look. AS per it is for gaihla's ability i am not sure ( not tested ) BG's and abilities like stomic calm arrow and razor edged boomerang eiter need the respected unit's look and the bg needs a hero like that i.e. slave loongtooth. Fire arrows and zen arrows work only with archers ( try changing the look may work on others too ) Samurai death animation takes allies health. it is written on many websites . its false it only takes enemies health . tested For others do it yourself as i am not sure for them I will try to do updates Quote Share this post Link to post Share on other sites
cros_blunn 11 #619 Posted March 15, 2011 the stun works on almost all units (the werewolf is the only one it don't works apparently ) the gaihla's innate can only be used bye her you are right in the stamina drain thing lol i was going to write that xD and you are right in th other things ^^ oh and your 'doom' is not correct because the innate says the damage is done when the units DIES but you are transforming him into another unit 'train by BG it woul be then is not a death so the innate does not applicate ' Quote Share this post Link to post Share on other sites
vijju1223 0 #620 Posted March 15, 2011 the stun works on almost all units (the werewolf is the only one it don't works apparently ) the gaihla's innate can only be used bye her you are right in the stamina drain thing lol i was going to write that xD and you are right in th other things ^^ oh and your 'doom' is not correct because the innate says the damage is done when the units DIES but you are transforming him into another unit 'train by BG it woul be then is not a death so the innate does not applicate ' If i tell truly, i have joined modding on feburary. these things i found in gameplay and by seeing other peoples mon. eg- while serpent when i run the swordsman i see some white animation which made me think that they are moving fast so some effect on ranged attacks. and in powered hero mod zymeth also drains enemy stamina so why not master warlock And i am correct , transferring is killing the unit, unclean diseased samurai ronin infested all drain enemies health ( if transformed in a warlock or werewolf ) ( not ronin ) by their innate abilities. TEST IT !!!!!!!!!!! Here I am with the updated list, if you feel that blunn's compiled list is too , ummmm...., lengthy heres a quick look--> NEW - In dragon ( maybe serpent too, not really sure for lotus and wolf ) if you , by chance , edit to make a samurai to go to shrine ( or fireworks factory) and get lycanthropy , forget it, you can only interchange BG's that a unit ( any unit eg- dragon warrior ) gets in the respective building. eg- if you try train a samurai in a shrine to get lycanthropy or any other BG except that got by units in shrine, it will say that unit cannot train here . same is for the fireworks factory. but if you try to train a samurai in Shrine to get BG like Chi shield, sacrifice( could be useful for healing, can only be used once and if the unit isn't geisha, the unit won't die ), he will get the BG!!!!!!!! Damage reflect may work or may not its 60 percent for a hero and 40 percent or below for a unit It works completely of the following heroes ( not all mentioned here) 1. Shale Lord 2. Kazan If you use the code of Long endurance stamina + rapid regeneration of stamina In blunn's compiled list ( its at the end last thing mentioned ) and change the health to C0 44 and make that unit to use stamina, his health will get full ( only if it can for example - samurai's health will stop when its almost full as he normally cannot have full health and use it with dragon warriors with chi shield. then the chi shield will be for a very long time and dragon warrior on entering it will get to full health in 3-4 seconds.( however i think that it reduces dragon warriors health so why not try FF's ( FF 44 ) when i tried them on tower i could build 253 towers Werewolf's and unit's without any innate ability are least likely to test a innate ability on as they don't have any, most of them don't work on them If you want a samurai ( or any other unit ) to have any other clans BG you have to give him that BG as default ( the default BG will not be there if you train the samurai or the unit in order to give him any other BG like sending samurai to shrine to get yang blade will delete the BG you had to give him by default. ) To give a default BG, we take example of berserker- 1. go to its hex address ( in blunn's guide every unit's address is given ) berserkers address is 234BFA 2. Search for the BG's he gets ( berserkers BG's are like this - FF FF FF FF FF FF FF FF 1E 00 00 00 48 00 00 00 FF FF FF FF FF FF FF FF You can change it to wolf ( or the unit's) clan's BG but for other clan you need to set it as default 3. go to the last 4 FF's and change it to (BG code i.e. code of BG you wanted to give) 00 00 00 Like this we can give Nightvol inner strength. ( can anyone test this that by changing ronin's look to necromancer and giving him the BG of necromancer can he summon spirit warriors ) I gave lycanthropy to samurai ronin and warlock and rite of ascension to werewolf and established a chain of warlock --> werewolf --> warlock AI can also use this chain. As per it is for sight reduction in forsets (of raiders) ( 65 ) , no advantage of height difference for the enemy (of spearmen ) ( 2E ) i think that they can be used with many units and heroes. Sight reduction works on arah no advantage of height difference for the enemy is garrins ability too. Dragon warrior's, sumo cannoneers ( dragon ) , musketeer, and golem's innate need their respective unit's look.Musketeer's ability is least likely to work. Goto address of 135916 and there change the value of 02 to any other to get additional watchtowers. ( 02 means 4, 14 means 20 , FF means 253 ) To make a unit to shoot arah's arrow Go to the unit's address ( for example samurai - 22745A) and edit its ranged attack with arah's arrow ( 00 ) the sequence is Melee attack code (eg- samurais') 00 00 00 ranged attack code. This may not work on units that cannot shoot ( again changing look can be the answer ). i changed chemist's normal attach with the attack got from fireworks factory. Geisha's abilities are limited to geisha family i.e. fan geisha and geisha ( i am not sure for chanellers and druidess ) As per for koril (60 %), kenji (40%) and abilities of increasing rate of damage, regeneration of health and stamina (80%) I really need some help or perhaps research and time but they have their chances by approximation. i will get the exacts on next update to interchange the innate abilities ( not mentioned only a image and list in the guide ) 1. goto the units hex address ( i don't need to mention it ) 2. go in find and search for - 40 3F 3. the value next to it is the innate abilities code ( sometimes it maybe 00, if the unit doesn't has any, the death animations of samurai and ronin are their innate abilities, then change the code to the innate ability and change the remaining 7 values to 00 00 00 9A 99 99 3D and then try) change it to the innate ability you want to get Update could be expected. Credit to blunn for his compiled list ( it took me an hour to type and 2 hours for the research ) Quote Share this post Link to post Share on other sites
quotetheraven90 1 #621 Posted March 16, 2011 Is it possible to get Tarrant as a unit, or better yet, Zen Master? Quote Share this post Link to post Share on other sites
vijju1223 0 #622 Posted March 16, 2011 Is it possible to get Tarrant as a unit, or better yet, Zen Master? to get tarrant, I ask why, He's got no attack and whats the use them and for zen masters you should edit the unit that gets trained in the building. for proper instruction blunn's compiled list is recomended. ( it's after the images of editing the looks or the first set of images) Quote Share this post Link to post Share on other sites
Dark_temp 1 #623 Posted March 16, 2011 saw something interesting. Quote Share this post Link to post Share on other sites
vijju1223 0 #624 Posted March 16, 2011 Hey blunn, could you give the list of 20 highest values for health and health regeneration. if i am not mistaken, then regeration rate is just next to health value Hey blunn, could you give the list of 20 highest values for health and health regeneration. if i am not mistaken, then regeration rate is just next to health value Quote Share this post Link to post Share on other sites
cros_blunn 11 #625 Posted March 16, 2011 a list of 20 highest values ? e_e i don't have something like that ..... i use numbers like 50(32), 100(64) , 150(96), 200(C8), and for the monsters 500(F4|01), 1000(E8|03), and full 0's (like ungodly yvaine) higher number's are harder to write in hex. just put the numbers in the calculator and switch it to hexadecimal ^^ Quote Share this post Link to post Share on other sites