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marcelo_20xx

Modding Battlereams.dat

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i forgot to mod the train time in wolf clan on my mod D:

(because i dont use them so much and i made the all be stronger with yang)

and i have to make my pitch slinger more ''mortal'' :|

for some reason the AI used wolf clan in 1vs1 4 times and always attacked with lots of pitch slingers (i got them with korils innate) :| and for the journey i made them to have +- my sobans HP so they can stand a long battle

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Greetings everyone! At long last I have found the attack values for all the units (the reason they were so hard to find was that they don't have a name beside them).

The attack values start at hex address 258673. The number (00) corresponds to Arah's ranged attack. The next attack (01) starts at hex address 2586F3.

Here's a small list (not in order) that I've come up with for some of the attack values of the units:

258673 << Arah's ranged attack (damage: 3042)

2586F3 << ?'s attack (damage: 7041)

258773 << Arah's melee attack (damage: 2041)

258EF3 << Archer's melee (damage: C840)

25C173 << Shale lord's attack

25C1F3 << Shinja's attack

25CAF3 << Blade Alcoyte's attack

25A373 << Issyl's attack

25B5F3 << Shrapnel keg attack

25D073 << Utara's attack

259D73 << Kazan's fireball attack

25CB73 << Dragon warrior's attack (damage: A041)

2596F3 << Crossbowman's melee attack (damage: C840)

259773 << Crossbowman's ranged attack (damage: 0041)

25AF73 << Musketeer's ranged attack (damage: DC41)

25AFF3 << Musketeer's melee attack (damage: 0041)

25C873 << Swordman's attack (damage: 7041)

25B6F3 << Bandit's melee attack (damage: 5041)

259973 << Bandit's ranged attack (damage: 4841)

25A573 << Samurai's melee attack (damage: 8841)

25C0F3 << Samurai's ranged attack (damage: 9641)

259373 << Cannoneer's melee attack (damage: 2041)

2592F3 << Cannoneer's ranged attack (damage: 1642)

25C073 << Ronin's attack (damage: C841)

25C9F3 << Raider's melee attack (damage: 0041)

25CA73 << Raider's ranged attack (damage: 7041)

25B173 << Ninja's melee attack (damage: 0041)

25C273 << Ninja's ranged attack (damage: 2041)

25E373 << Witch's melee attack (damage: 7041)

25E3F3 << Witch's ranged attack (damage: C041)

25D8F3 << Teppo's ranged attack (damage: C040)

25D973 << Teppo's melee attack (damage: 7041)

25DA73 << Yvaine's ranged attack (damage: E041)

25DAF3 << Yvaine's melee attack (damage: B041)

The guide/info for the attacks is at hex address 104339. Here's the same list with some info of where to find the values:

Type

Base damage (first two numbers after attack)

Fire point damage (directly after base damage [kazan's value - CDCCCC3E] change last two values) *doesn't change the damage type

Health vampire percentage (15 after attack)

Stamina damage

Stamina vampire percentage (23 after attack)

Rider percentage

Recovery

Min range

Max range

Max mounted range

Watchtower capable

Watchtower min range

Watchtower max range

Class

Damage class (16 before associated projectile) *1 = cutting, 5 = blunt [?]

Opportunity fire

Area of effect (directly before siege)

siege (4 before accociated projectile)

Associated projectile (4 FFs near the end, for the blade alcoyte) OR (2 down from the type [i think])

Affects friendlies

No falloff

Height differential

Up multiplier

Down multiplier

Poison (27 from the back [after A03F])

Poison time

Heals wielder

Yin per hit (4 and 5 from yang per hit [or 2 spaces between them, counting the two values])

Yang per hit (11 and 12 from the back)

Weapon impact type

Is fire weapon (3 from the back value must be 01 or 00 [?])

Enjoy smile.gif

I do have two questions, however:

1 - Does anyone know how to make a the AI use units that aren't part of their team? For example, is there some way to make Wolf use Serpent units?

2 - Does anyone know how to change what units come out of the peasant hut?

Thanks :D

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1.- to kame the AI use those units, u have to mod the units they use to the one un want them to use

2.-i know how , its the same as in the other buildings , but the units dont come out , thats the main problem (._. )

can you (SamuraiBlade) make an image ? like the ones i posted before , pointing the places where they are (the things u say i mean)

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even with an image , it seems sort of complex ≥_≥

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WHERE can i download BATTLE REALMS WOTW VERSION 1.50? :(

please im tired searching but i cant find one, please reply with the LINK for those people who know where to find dem thanks!

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WHERE can i download BATTLE REALMS WOTW VERSION 1.50? :(

please im tired searching but i cant find one, please reply with the LINK for those people who know where to find dem thanks!

did you try searching torrentz on google there are many links out there.

Hey that Samurai blade finding is awsome..

I didnt get much of it..but i was able to increase damage add fire damage and increase range to a such a extent that units fire from their base..

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Hey,

when i saw samuraiblades finding i cant help myself back to deal with it. I think i understood it nearly completely after 1 week trying and analysing. i will soon upload one of my lists and a further explanation.

greetz

Dra

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I didnt get much of it..but i was able to increase damage add fire damage and increase range to a such a extent that units fire from their base..
lol, imagine what he'd be like if you gave him a large area of effect ;)

By the way, I was testing the siege value of attacks but, other than making pieces fly off the buildings, I'm not sure what it does (I can't tell if it makes them do more to buildings or not)...

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lol, imagine what he'd be like if you gave him a large area of effect ;)

By the way, I was testing the siege value of attacks but, other than making pieces fly off the buildings, I'm not sure what it does (I can't tell if it makes them do more to buildings or not)...

it would be just overkill, where exactly is AOE stuff?..also tht vampire health works, it almost regains complete health with value as dc41.

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Hey i want to know a thing - I moded my battlerealms.dat and played with it on gameranger and make 10*powerful geisha and 10*times powerful master warlock but when i train them i drop. The rest of the people also had moded but they do not drop. why?

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hey : D

1st you can only play with other ppl online only if. they have the same exact BR.dat (or at least that's what i know)

2nd i wanna be the one who do that overpowered units |: D (SamuraiBlade's comment)

last :

I made a 'Samurai' that is like a monster unit but you need more than one ; D

units taken => garrin (because almost no one seems to care about him :| )

look :samurai , BG summon spirit wolves, name Spirit warrior, meele dragon-bite, ranged totem-Ivayne ,

costs 100 rice 50 water (HOLY CHEAP D: ) (before it was 500/150) and long endurance :D , and easy-to-summon

innate otomo's one (regain stamina)

so... u get a hard-to-kill samurai who can get up to 3 wolves each one and each one helps each other in getting their wolves by attacking..... once you know how to make them .... u can get an army of them in seconds , EASILY : )

because i made only 6 of them they + wolves = 24 units ( ._.) so many wolves that they cannot let the samurai itself to attack by meele so they attack in ranged ( totem-ivayne's attack + spirit wolves = DEAD : D)

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( ._.) the dragon-bite its a meele attack ,

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( ._.) the dragon-bite its a meele attack ,

Oh, is that a Winter of the Wolf attack? (sadly I cannot find a legal download of wotw anywhere, so I don't know any of the units' attacks in it...)

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But then it is useless as it does no damae

if i remember correctly it is like crtical strike of kenji but does bit less damage but it surely does good damage and if it kills any one reanimates them as wolf.

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=_= dragonbite its the attack in the dragon monument , the dragon (unit) is from the kenji's journey so they can be separated ._.

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dont let this epic thread die D;

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