guitarixAJ 0 #1951 Posted May 9, 2015 (edited) workedthanks dudehaha that monk is brownish EDIT: Already found fix thanks if your Data_Units.MaskTextureName_HighLOD = U_Monk.tga = brown Monk Data_Units.MaskTextureName_HighLOD = Blank_Mask.tga = cinematics monk ( no bug) Edited May 9, 2015 by guitarixAJ Quote Share this post Link to post Share on other sites
Gregor8356 275 #1952 Posted May 9, 2015 (edited) Nice !! now I am wondering how to correct a middle Grayback to complete white units answer Blank_Mask.tga Yeah Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1953 Posted May 9, 2015 Nice !! now I am wondering how to correct a middle Grayback to complete white units your middle grayback is white or you want grayback to turn white? Umm... how to make your kenji skin mod compatible with other Battle realms.dat? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1954 Posted May 9, 2015 no in past he allways was a withe till now like with monks Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1955 Posted May 9, 2015 re: i wonder.. how to make your kenji skin mod compatible with other Battle realms.dat? editing gamelod texture to 0 is not workingtrying to make something Quote Share this post Link to post Share on other sites
Gregor8356 275 #1956 Posted May 9, 2015 (edited) re: i wonder.. how to make your kenji skin mod compatible with other Battle realms.dat? editing gamelod texture to 0 is not working trying to make something What do you mean ? @compatible with other Battle realms.dat if I am not wrong it should be somewhere in SITUVN editor Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1957 Posted May 9, 2015 i mean i dont know how to make your kenji mod work with other dat files Quote Share this post Link to post Share on other sites
Gregor8356 275 #1958 Posted May 9, 2015 (edited) do you mean texture to be compatible ? or mod or mod and texture what @ other dat files ? Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1959 Posted May 9, 2015 your kenji_03.tga at models folder isnt working with other dat file how to make it work? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1960 Posted May 9, 2015 ok let's find in Situvn editor Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1961 Posted May 9, 2015 its actually at Data_GameLODthen ModelLODLevelfrom 2 to 0 right?to make any battle realms.data compatible with your skin mod right? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1962 Posted May 9, 2015 (edited) maybe you shuld try that maybe this thing but I think it depends only to Very High yes in my mod this value is 0 Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1963 Posted May 9, 2015 re: yep its workingthanks for everything :] Quote Share this post Link to post Share on other sites
Gregor8356 275 #1964 Posted May 9, 2015 your welcom :] Quote Share this post Link to post Share on other sites
Commander Cody 0 #1965 Posted June 4, 2015 Hey guys, i'm a guy here, and just found out about this topic. I hope there is still active guys out here who could help me. I just want a minor favor, a minor mod perhaps. A favor to all good modders out there. I a little tweak here and there, no overpowered units just small additions. Here like: Dragon: 1.Peasant > peasant hut > Kenji 1 (dragon) 2. Geisha > archery range > Arah 3.Kenji 1 > Keep > Kenji 3 with orb. )(rice 700 water 500) 4. Alchemist > Alchemist hut > Musketeer 5. Geisha > keep > Utara 6.Spearman > dojo>Taro 7. Battle maiden > Keep > Gaihla 8. Dragon Warrior > Keep > Koril Serpent 1. Peasant > peasant hut > Kenji 1 (Serpent) 2. Fan Geisha > sharpshooter range > Arah 3. Witch > keep > Gaihla 4. Swordsman > keep > Garrin 5.Kenji 1 > keep > kenji 3 (Serpent)(rice 700 water 500) 6. ronin > keep > Soban 7. canonneer > Alchemist hut > Teppo ( rice 200 water 100) 8. Bandit > Keep > Koril Lotus: 1. Replace Zymeth with Zymeth with Orb. 2. Master Warlock > warlock tower > Nightvol 3. Reaper > flesh Crucible >Necromancer 4. peasant > Keep > Kenji 2 (serpent) Wolf: 1. Druidress > Keep > Utara (same price as her in her serpent keep in rice and water no yang) 2. peasant > keep > Kenji 2 (Dragon) 3. druidress > ballistics pit > Arah 4. Peasant > peasant hut > Musketeer 5. pack master > keep > Soban 6. Dryad > keep > Yvaine For Watch towers ( all clans) peasant hut: 2 Town square: 5 keep: 5 population capacity: 200 Little tweaks: Musketeer: increase melee damage by 5% (if possible) Gunshot by 4% health and armor (default) by 5% Utara: (since she fits to the 'boobs of steel' trope) Increase health and armor by 5% Damage by 3% (Why musketeers? Because i love that unit fitting for modernization cannoneers second) That's all i hope someone could find this easy and make one. Thank you for reading and hearing my request. God bless all Commander Cody General, Serpent Modernization Army. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1966 Posted June 4, 2015 (edited) Hey guys, i'm a guy here, and just found out about this topic. I hope there is still active guys out here who could help me. I just want a minor favor, a minor mod perhaps. A favor to all good modders out there. I a little tweak here and there, no overpowered units just small additions. Here like: Dragon: 1.Peasant > peasant hut > Kenji 1 (dragon) 2. Geisha > archery range > Arah 3.Kenji 1 > Keep > Kenji 3 with orb. )(rice 700 water 500) 4. Alchemist > Alchemist hut > Musketeer 5. Geisha > keep > Utara 6.Spearman > dojo>Taro 7. Battle maiden > Keep > Gaihla 8. Dragon Warrior > Keep > Koril Serpent 1. Peasant > peasant hut > Kenji 1 (Serpent) 2. Fan Geisha > sharpshooter range > Arah 3. Witch > keep > Gaihla 4. Swordsman > keep > Garrin 5.Kenji 1 > keep > kenji 3 (Serpent)(rice 700 water 500) 6. ronin > keep > Soban 7. canonneer > Alchemist hut > Teppo ( rice 200 water 100) 8. Bandit > Keep > Koril Lotus: 1. Replace Zymeth with Zymeth with Orb. 2. Master Warlock > warlock tower > Nightvol 3. Reaper > flesh Crucible >Necromancer 4. peasant > Keep > Kenji 2 (serpent) Wolf: 1. Druidress > Keep > Utara (same price as her in her serpent keep in rice and water no yang) 2. peasant > keep > Kenji 2 (Dragon) 3. druidress > ballistics pit > Arah 4. Peasant > peasant hut > Musketeer 5. pack master > keep > Soban 6. Dryad > keep > Yvaine For Watch towers ( all clans) peasant hut: 2 Town square: 5 keep: 5 population capacity: 200 Little tweaks: Musketeer: increase melee damage by 5% (if possible) Gunshot by 4% health and armor (default) by 5% Utara: (since she fits to the 'boobs of steel' trope) Increase health and armor by 5% Damage by 3% (Why musketeers? Because i love that unit fitting for modernization cannoneers second) That's all i hope someone could find this easy and make one. Thank you for reading and hearing my request. God bless all Commander Cody General, Serpent Modernization Army. Hi in last days I was wonder if somewhere there are people that still play in battle realms with others players means vs who exactly know what need to be improved .Are You that kind of person ? or want mod for a fun any way mod need a corections in section pesanthut traning can't train any unit Bc that buildings create pesants and this ability stop train any unit so this pesanthut should be change to other building you must know there are two types change heroes in keep : 1. AI can use new hero 2. AI can't use new hero in 1case when AI use hero the hero selected to one clan can't be used in rest clans by AI and 2case, the same heroes can be used for all clans in keep. When population number go 200 units in practice is : units normaly pop ups to 25 then dramaticly slow and somewhere by 125 number unit speedup popup by 10 unit in a sec and they stop somwhere 200 so my question is how fast unit should popup : regularly ? or fast in the beginning and slow at the end? and last thing in keep are available 6 units if you want a new heroes there you should specyfy wich hero I have to swap Edited June 4, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1967 Posted June 5, 2015 Hi in last days I was wonder if somewhere there are people that still play in battle realms with others players means vs who exactly know what need to be improved .Are You that kind of person ? or want mod for a fun any way mod need a corections in section pesanthut traning can't train any unit Bc that buildings create pesants and this ability stop train any unit so this pesanthut should be change to other building you must know there are two types change heroes in keep : 1. AI can use new hero 2. AI can't use new hero in 1case when AI use hero the hero selected to one clan can't be used in rest clans by AI and 2case, the same heroes can be used for all clans in keep. When population number go 200 units in practice is : units normaly pop ups to 25 then dramaticly slow and somewhere by 125 number unit speedup popup by 10 unit in a sec and they stop somwhere 200 so my question is how fast unit should popup : regularly ? or fast in the beginning and slow at the end? and last thing in keep are available 6 units if you want a new heroes there you should specyfy wich hero I have to swap Ok thank you for the responce, i glad some still play and mod this game. Here uhm first question, actually both im still fighting other peers with this game then alsoo enjoy modding. Second question: if its not possible in the huts, try the battle gear buildings instead, Dragon: peasant > shrine serpent: peasant > thieves guild Third issue: i do not wish to change the hereos on the keep. Just add new ones from training. For AI issue, they will still use the heroes of their respected clan. Okay reduce to 150 population only. Well the speed is regularly (not too fast) up until 130, that's the time to slow down. Thats it. So the other things you didnt point out, is it possible? I want to add little tweaks on the Musketeer, his health and armor without upgrades increase by 7% (i want him to last a little longer), melee damage by 4% and gunshot damage 5%. Dont forget Utara too Thank you again Commander Cody General, Serpent Modernization Army. Quote Share this post Link to post Share on other sites
Commander Cody 0 #1968 Posted June 5, 2015 Hi in last days I was wonder if somewhere there are people that still play in battle realms with others players means vs who exactly know what need to be improved .Are You that kind of person ? or want mod for a fun any way mod need a corections in section pesanthut traning can't train any unit Bc that buildings create pesants and this ability stop train any unit so this pesanthut should be change to other building you must know there are two types change heroes in keep : 1. AI can use new hero 2. AI can't use new hero in 1case when AI use hero the hero selected to one clan can't be used in rest clans by AI and 2case, the same heroes can be used for all clans in keep. When population number go 200 units in practice is : units normaly pop ups to 25 then dramaticly slow and somewhere by 125 number unit speedup popup by 10 unit in a sec and they stop somwhere 200 so my question is how fast unit should popup : regularly ? or fast in the beginning and slow at the end? and last thing in keep are available 6 units if you want a new heroes there you should specyfy wich hero I have to swap Oh i forgot Wolf: Peasant > Cairn > musketeer lotus: Replace regular Zymeth with Zymeth with orb in the keep, add 5% armor and health and 2% damage. This one, AI can use it. The rest still the same at the keep. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1969 Posted June 5, 2015 Oh i forgot Wolf: Peasant > Cairn > musketeer lotus: Replace regular Zymeth with Zymeth with orb in the keep, add 5% armor and health and 2% damage. This one, AI can use it. The rest still the same at the keep. like I said in keep can only be 6 heroes no more so ? and are displayed in keep only dragon in number 6 in other clans to 5 so in dragon left only swap and rest of clans 1 empty slot now you increase the request I have half mod without increased request and (in keep heroes) make up your mind and let me know ok Quote Share this post Link to post Share on other sites
Commander Cody 0 #1970 Posted June 6, 2015 (edited) Hi in last days I was wonder if somewhere there are people that still play in battle realms with others players means vs who exactly know what need to be improved .Are You that kind of person ? or want mod for a fun any way mod need a corections in section pesanthut traning can't train any unit Bc that buildings create pesants and this ability stop train any unit so this pesanthut should be change to other building you must know there are two types change heroes in keep : 1. AI can use new hero 2. AI can't use new hero in 1case when AI use hero the hero selected to one clan can't be used in rest clans by AI and 2case, the same heroes can be used for all clans in keep. When population number go 200 units in practice is : units normaly pop ups to 25 then dramaticly slow and somewhere by 125 number unit speedup popup by 10 unit in a sec and they stop somwhere 200 so my question is how fast unit should popup : regularly ? or fast in the beginning and slow at the end? and last thing in keep are available 6 units if you want a new heroes there you should specyfy wich hero I have to swap Oh i just thought of this now,Teppo gatling Gun Since Teppo has a rotating rocket launcher on his back and i saw mods which replaces the said rockets with Yvaine's ice shards. Can you change his projectile into a musketeer gunshot? As he attacks his weapon rotates then BANG Bang Bang! Hehe like I said in keep can only be 6 heroes no more so ? and are displayed in keep only dragon in number 6 in other clans to 5 so in dragon left only swap and rest of clans 1 empty slot now you increase the request I have half mod without increased request and (in keep heroes) make up your mind and let me know ok Ok right now, i dont have anymore request. So i apologize. Thank you by the way, i would love to see the mod soon and give you my feed back. Cheers Will there will be an issue if we keep the regular zymeth in the lotus keep? I finally decieded not to change him to cause no more problems. But i still wish he will be upgrade with 5% armor and 3% damage both range and melee. Okay that's final, i have no more request after this just a question though: I saw video on youtube about clan heroes, and a very mountainous map he was playing. I downloaded the link and map was named Forteca?. I think. Are you the creator of that map? Edited June 6, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #1971 Posted June 6, 2015 (edited) Oh i just thought of this now, Teppo gatling Gun Since Teppo has a rotating rocket launcher on his back and i saw mods which replaces the said rockets with Yvaine's ice shards. Can you change his projectile into a musketeer gunshot? As he attacks his weapon rotates then BANG Bang Bang! Hehe Ok right now, i dont have anymore request. So i apologize. Thank you by the way, i would love to see the mod soon and give you my feed back. Cheers Will there will be an issue if we keep the regular zymeth in the lotus keep? I finally decieded not to change him to cause no more problems. But i still wish he will be upgrade with 5% armor and 3% damage both range and melee. Okay that's final, i have no more request after this just a question though: I saw video on youtube about clan heroes, and a very mountainous map he was playing. I downloaded the link and map was named Forteca?. I think. Are you the creator of that map? yes I am the creator of map Forteca ---> FORTECS (4).bre and FORTES (2).bre by the way from you tube you are that person who ask me the name of map ? so if you do want to decide which heroes to replace so I decide :] + upgrade armor and attack till now mentioned in units Edited June 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1972 Posted June 6, 2015 (edited) yes I am the creator of map Forteca ---> FORTECS (4).bre and FORTES (2).bre by the way from you tube you are that person who ask me the name of map ? so if you do want to decide which heroes to replace so I decide :] + upgrade armor and attack till now mentioned in units oh i see.. yes that's me forgive me for my comment because i wrote the comment even before looking at the map. I tested it by they way and the map is big enough to fit two bases in each sides. also I noticed that the rice field in the south has issues, I can't build a peasant hut nearby and has to build on the top cliff which makes rice production slow. the cliff gives advantage to the modern armies of the Serpent Empire, Cannons and snipers made kills to hundreds wonderful map, really funnels the opponents into the killzone in case that you change the heroes in the keep, remove Kazan in Dragon and the fat bastard Budo in Serpent. okay you've decided, what changes did you made on the heroes and keep? are the heroes I said on the request achieved? (I wish Utara, Kenji, and Arah, Yvaine and my prized Musketeers be trainable for the wolf) I got plans to use them in 'Grayback's Journey'. so you've manage to already 'modernize' my Musketeers and Utara? I hope there are not overpowered just a little tougher so they last a little longer. (I just wish the developers added a bayonet to their rifles to increase melee damage.). I hope to see the mod soon. I will give you my feed back. Thank you very much my friend! Cheers Commander Cody General, Serpent Modernization Army Edited June 6, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #1973 Posted June 6, 2015 oh i see.. yes that's me forgive me for my comment because i wrote the comment even before looking at the map. I tested it by they way and the map is big enough to fit two bases in each sides. also I noticed that the rice field in the south has issues, I can't build a peasant hut nearby and has to build on the top cliff which makes rice production slow. the cliff gives advantage to the modern armies of the Serpent Empire, Cannons and snipers made kills to hundreds wonderful map, really funnels the opponents into the killzone in case that you change the heroes in the keep, remove Kazan in Dragon and the fat bastard Budo in Serpent. okay you've decided, what changes did you made on the heroes and keep? are the heroes I said on the request achieved? (I wish Utara, Kenji, and Arah, Yvaine and my prized Musketeers be trainable for the wolf) I got plans to use them in 'Grayback's Journey'. so you've manage to already 'modernize' my Musketeers and Utara? I hope there are not overpowered just a little tougher so they last a little longer. (I just wish the developers added a bayonet to their rifles to increase melee damage.). I hope to see the mod soon. I will give you my feed back. Thank you very much my friend! Cheers Commander Cody General, Serpent Modernization Army the map I could fix in two case good that you told me you gona use a heroes in a Greyback jurney by the way (in kenji jurnej will not be able to play) because it turns everything upside down ok I will think about it and let you know if something will change Cheers Quote Share this post Link to post Share on other sites
Commander Cody 0 #1974 Posted June 6, 2015 the map I could fix in two case good that you told me you gona use a heroes in a Greyback jurney by the way (in kenji jurnej will not be able to play) because it turns everything upside down ok I will think about it and let you know if something will change Cheers ah i see. well as long as the said units can be trained that, that's enough for me. however if Budo, Kazan were to be removed, put them in the starting Army Large setting. Since the cap is 150 Put remove Soban as well, and place the Nightvol in his place. put Soban in the starting Army Large too. if this is possible do so so that you won't be bothered by editing training to get nightvol. just let me know when your done, please let me know what is the content of mod and what change you'd personally made. (what do you mean cannot play in Kenji's Journey? what do you mean by Upside down? game crashes?) Quote Share this post Link to post Share on other sites
Gregor8356 275 #1975 Posted June 6, 2015 ah i see. well as long as the said units can be trained that, that's enough for me. however if Budo, Kazan were to be removed, put them in the starting Army Large setting. Since the cap is 150 Put remove Soban as well, and place the Nightvol in his place. put Soban in the starting Army Large too. if this is possible do so so that you won't be bothered by editing training to get nightvol. just let me know when your done, please let me know what is the content of mod and what change you'd personally made. (what do you mean cannot play in Kenji's Journey? what do you mean by Upside down? game crashes?) yes exactly game crashes Quote Share this post Link to post Share on other sites