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Modding Battlereams.dat

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worked

thanks dude

haha that monk is brownish 

EDIT: Already found fix thanks
    if your  Data_Units.MaskTextureName_HighLOD  = U_Monk.tga = brown Monk
               
Data_Units.MaskTextureName_HighLOD  = Blank_Mask.tga = cinematics monk ( no bug)
     

Edited by guitarixAJ

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Nice !!


now I am wondering how to correct a middle Grayback to complete
white units
 
answer 
Blank_Mask.tga
 
Yeah
Edited by Gregor8356

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Nice !!

now I am wondering how to correct a middle Grayback to complete
white units

 

your middle grayback is white or you want grayback to turn white?

Umm... how to make your kenji skin mod compatible with other Battle realms.dat?

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no 

 

in past he allways was a withe till now

 

like  with monks

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re: i wonder.. how to make your kenji skin mod compatible with other Battle realms.dat?

 

editing gamelod texture to 0 is not working

trying to make something

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re: i wonder.. how to make your kenji skin mod compatible with other Battle realms.dat?

 

editing gamelod texture to 0 is not working

trying to make something

 

What do you mean ?

 

 

@compatible with other Battle realms.dat

 

 

if I am not wrong it should be somewhere in SITUVN editor

Edited by Gregor8356

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do you mean texture  to be compatible ?

 

or mod

 

or mod and texture

 

 

what  @ other dat files ?

Edited by Gregor8356

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maybe you shuld try

 

that maybe this thing

but I think it depends only to Very High

 

yes in my mod this value is 0

Edited by Gregor8356

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Hey guys, i'm a guy here, and just found out about this topic. I hope there is still active guys out here who could help me.

I just want a minor favor, a minor mod perhaps. A favor to all good modders out there.

I a little tweak here and there, no overpowered units just small additions.

Here like:

Dragon:

1.Peasant > peasant hut > Kenji 1 (dragon)

2. Geisha > archery range > Arah

3.Kenji 1 > Keep > Kenji 3 with orb. )(rice 700 water 500)

4. Alchemist > Alchemist hut > Musketeer

5. Geisha > keep > Utara

6.Spearman > dojo>Taro

7. Battle maiden > Keep > Gaihla

8. Dragon Warrior > Keep > Koril

Serpent

1. Peasant > peasant hut > Kenji 1 (Serpent)

2. Fan Geisha > sharpshooter range > Arah

3. Witch > keep > Gaihla

4. Swordsman > keep > Garrin

5.Kenji 1 > keep > kenji 3 (Serpent)(rice 700 water 500)

6. ronin > keep > Soban

7. canonneer > Alchemist hut > Teppo ( rice 200 water 100)

8. Bandit > Keep > Koril

Lotus:

1. Replace Zymeth with Zymeth with Orb.

2. Master Warlock > warlock tower > Nightvol

3. Reaper > flesh Crucible >Necromancer

4. peasant > Keep > Kenji 2 (serpent)

Wolf:

1. Druidress > Keep > Utara (same price as her in her serpent keep in rice and water no yang)

2. peasant > keep > Kenji 2 (Dragon)

3. druidress > ballistics pit > Arah

4. Peasant > peasant hut > Musketeer

5. pack master > keep > Soban

6. Dryad > keep > Yvaine

For Watch towers ( all clans)

peasant hut: 2

Town square: 5

keep: 5

population capacity: 200

Little tweaks:

Musketeer:

increase melee damage by 5% (if possible)

Gunshot by 4%

health and armor (default) by 5%

Utara: (since she fits to the 'boobs of steel' trope)

Increase health and armor by 5%

Damage by 3%

(Why musketeers? Because i love that unit fitting for modernization cannoneers second)

That's all i hope someone could find this easy and make one. Thank you for reading and hearing my request. God bless all

Commander Cody

General, Serpent Modernization Army.

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Hey guys, i'm a guy here, and just found out about this topic. I hope there is still active guys out here who could help me.

I just want a minor favor, a minor mod perhaps. A favor to all good modders out there.

I a little tweak here and there, no overpowered units just small additions.

Here like:

Dragon:

1.Peasant > peasant hut > Kenji 1 (dragon)

2. Geisha > archery range > Arah

3.Kenji 1 > Keep > Kenji 3 with orb. )(rice 700 water 500)

4. Alchemist > Alchemist hut > Musketeer

5. Geisha > keep > Utara

6.Spearman > dojo>Taro

7. Battle maiden > Keep > Gaihla

8. Dragon Warrior > Keep > Koril

Serpent

1. Peasant > peasant hut > Kenji 1 (Serpent)

2. Fan Geisha > sharpshooter range > Arah

3. Witch > keep > Gaihla

4. Swordsman > keep > Garrin

5.Kenji 1 > keep > kenji 3 (Serpent)(rice 700 water 500)

6. ronin > keep > Soban

7. canonneer > Alchemist hut > Teppo ( rice 200 water 100)

8. Bandit > Keep > Koril

Lotus:

1. Replace Zymeth with Zymeth with Orb.

2. Master Warlock > warlock tower > Nightvol

3. Reaper > flesh Crucible >Necromancer

4. peasant > Keep > Kenji 2 (serpent)

Wolf:

1. Druidress > Keep > Utara (same price as her in her serpent keep in rice and water no yang)

2. peasant > keep > Kenji 2 (Dragon)

3. druidress > ballistics pit > Arah

4. Peasant > peasant hut > Musketeer

5. pack master > keep > Soban

6. Dryad > keep > Yvaine

For Watch towers ( all clans)

peasant hut: 2

Town square: 5

keep: 5

population capacity: 200

Little tweaks:

Musketeer:

increase melee damage by 5% (if possible)

Gunshot by 4%

health and armor (default) by 5%

Utara: (since she fits to the 'boobs of steel' trope)

Increase health and armor by 5%

Damage by 3%

(Why musketeers? Because i love that unit fitting for modernization cannoneers second)

That's all i hope someone could find this easy and make one. Thank you for reading and hearing my request. God bless all

Commander Cody

General, Serpent Modernization Army.

 

Hi

in last days I was wonder if somewhere there are people that still play in battle realms with others players means vs who exactly know what need to be improved .Are You that kind of  person ?

or want mod for a fun

any way

 

mod need a corections in section pesanthut traning  can't train any unit Bc that buildings create pesants and this ability stop train any unit so this pesanthut should be change to other building

 

you must know there are two types change heroes in keep : 1. AI can use new hero 2. AI can't use  new hero

 

in 1case when AI use hero the hero selected to one clan can't be used in rest clans by AI

and 2case, the same heroes can be used  for all clans in keep.

 

 

When population number go 200 units in practice is :

units normaly pop ups to 25 then dramaticly slow and somewhere by 125 number unit speedup popup by 10 unit in a sec and they stop somwhere 200

so my question is how fast unit should popup :

 regularly ?

or fast in the beginning and slow at the end?

 

and last thing in keep are available 6 units

if you want a new heroes there you should specyfy wich hero  I have to swap

Edited by Gregor8356

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Hi

in last days I was wonder if somewhere there are people that still play in battle realms with others players means vs who exactly know what need to be improved .Are You that kind of  person ?

or want mod for a fun

any way

 

mod need a corections in section pesanthut traning  can't train any unit Bc that buildings create pesants and this ability stop train any unit so this pesanthut should be change to other building

 

you must know there are two types change heroes in keep : 1. AI can use new hero 2. AI can't use  new hero

 

in 1case when AI use hero the hero selected to one clan can't be used in rest clans by AI

and 2case, the same heroes can be used  for all clans in keep.

 

 

When population number go 200 units in practice is :

units normaly pop ups to 25 then dramaticly slow and somewhere by 125 number unit speedup popup by 10 unit in a sec and they stop somwhere 200

so my question is how fast unit should popup :

 regularly ?

or fast in the beginning and slow at the end?

 

and last thing in keep are available 6 units

if you want a new heroes there you should specyfy wich hero  I have to swap

Ok thank you for the responce, i glad some still play and mod this game.

Here uhm first question, actually both im still fighting other peers with this game then alsoo enjoy modding.

Second question: if its not possible in the huts, try the battle gear buildings instead,

Dragon: peasant > shrine

serpent: peasant > thieves guild

Third issue: i do not wish to change the hereos on the keep. Just add new ones from training.

For AI issue, they will still use the heroes of their respected clan.

Okay reduce to 150 population only. Well the speed is regularly (not too fast) up until 130, that's the time to slow down.

Thats it. So the other things you didnt point out, is it possible? I want to add little tweaks on the Musketeer, his health and armor without upgrades increase by 7% (i want him to last a little longer), melee damage by 4% and gunshot damage 5%.

Dont forget Utara too

Thank you again

Commander Cody

General, Serpent Modernization Army.

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Hi

in last days I was wonder if somewhere there are people that still play in battle realms with others players means vs who exactly know what need to be improved .Are You that kind of  person ?

or want mod for a fun

any way

 

mod need a corections in section pesanthut traning  can't train any unit Bc that buildings create pesants and this ability stop train any unit so this pesanthut should be change to other building

 

you must know there are two types change heroes in keep : 1. AI can use new hero 2. AI can't use  new hero

 

in 1case when AI use hero the hero selected to one clan can't be used in rest clans by AI

and 2case, the same heroes can be used  for all clans in keep.

 

 

When population number go 200 units in practice is :

units normaly pop ups to 25 then dramaticly slow and somewhere by 125 number unit speedup popup by 10 unit in a sec and they stop somwhere 200

so my question is how fast unit should popup :

 regularly ?

or fast in the beginning and slow at the end?

 

and last thing in keep are available 6 units

if you want a new heroes there you should specyfy wich hero  I have to swap

Oh i forgot

Wolf:

Peasant > Cairn > musketeer

lotus:

Replace regular Zymeth with Zymeth with orb in the keep, add 5% armor and health and 2% damage. This one, AI can use it. The rest still the same at the keep.

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Oh i forgot

Wolf:

Peasant > Cairn > musketeer

lotus:

Replace regular Zymeth with Zymeth with orb in the keep, add 5% armor and health and 2% damage. This one, AI can use it. The rest still the same at the keep.

like I said in keep can only be 6 heroes no more so ? and are displayed in keep only dragon in number 6 in other clans to 5 so
in dragon left only swap and rest of clans 1 empty slot
 
now you increase the request I have half mod without increased request and (in keep heroes)
make up your mind and let me know ok

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Hi

in last days I was wonder if somewhere there are people that still play in battle realms with others players means vs who exactly know what need to be improved .Are You that kind of person ?

or want mod for a fun

any way

mod need a corections in section pesanthut traning can't train any unit Bc that buildings create pesants and this ability stop train any unit so this pesanthut should be change to other building

you must know there are two types change heroes in keep : 1. AI can use new hero 2. AI can't use new hero

in 1case when AI use hero the hero selected to one clan can't be used in rest clans by AI

and 2case, the same heroes can be used for all clans in keep.

When population number go 200 units in practice is :

units normaly pop ups to 25 then dramaticly slow and somewhere by 125 number unit speedup popup by 10 unit in a sec and they stop somwhere 200

so my question is how fast unit should popup :

regularly ?

or fast in the beginning and slow at the end?

and last thing in keep are available 6 units

if you want a new heroes there you should specyfy wich hero I have to swap

Oh i just thought of this now,

Teppo gatling Gun

Since Teppo has a rotating rocket launcher on his back and i saw mods which replaces the said rockets with Yvaine's ice shards.

Can you change his projectile into a musketeer gunshot?

As he attacks his weapon rotates then BANG Bang Bang! Hehe :)

like I said in keep can only be 6 heroes no more so ? and are displayed in keep only dragon in number 6 in other clans to 5 so

in dragon left only swap and rest of clans 1 empty slot

now you increase the request I have half mod without increased request and (in keep heroes)

make up your mind and let me know ok

Ok right now, i dont have anymore request. So i apologize. Thank you by the way, i would love to see the mod soon and give you my feed back. Cheers :)

Will there will be an issue if we keep the regular zymeth in the lotus keep? I finally decieded not to change him to cause no more problems. But i still wish he will be upgrade with 5% armor and 3% damage both range and melee.

Okay that's final, i have no more request after this just a question though:

I saw video on youtube about clan heroes, and a very mountainous map he was playing. I downloaded the link and map was named Forteca?. I think.

Are you the creator of that map?

Edited by Commander Cody

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Oh i just thought of this now,

Teppo gatling Gun

Since Teppo has a rotating rocket launcher on his back and i saw mods which replaces the said rockets with Yvaine's ice shards.

Can you change his projectile into a musketeer gunshot?

As he attacks his weapon rotates then BANG Bang Bang! Hehe :)

Ok right now, i dont have anymore request. So i apologize. Thank you by the way, i would love to see the mod soon and give you my feed back. Cheers :)

Will there will be an issue if we keep the regular zymeth in the lotus keep? I finally decieded not to change him to cause no more problems. But i still wish he will be upgrade with 5% armor and 3% damage both range and melee.

Okay that's final, i have no more request after this just a question though:

I saw video on youtube about clan heroes, and a very mountainous map he was playing. I downloaded the link and map was named Forteca?. I think.

Are you the creator of that map?

 

yes I am the creator of map Forteca

---> FORTECS (4).bre  and FORTES (2).bre

by the way from you tube you are that person who ask me the name of map ?

so if you do want to decide which heroes to replace so I decide  :] +

upgrade armor and attack  till now mentioned in units

Edited by Gregor8356

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yes I am the creator of map Forteca

---> FORTECS (4).bre  and FORTES (2).bre

by the way from you tube you are that person who ask me the name of map ?

so if you do want to decide which heroes to replace so I decide  :] +

upgrade armor and attack  till now mentioned in units

 

oh i see.. yes that's me forgive me for my comment because i wrote the comment even before looking at the map. I tested it by they way and the map is big enough to fit two bases in each sides. also I noticed that the rice field in the south has issues, I can't build a peasant hut nearby and has to build on the top cliff which makes rice production slow. the cliff gives advantage to the modern armies of the Serpent Empire, Cannons and snipers made kills to hundreds

 

wonderful map, really funnels the opponents into the killzone

 

in case that you change the heroes in the keep, remove Kazan in Dragon and the fat bastard Budo in Serpent.

 

okay you've decided, what changes did you made on the heroes and keep? are the heroes I said on the request achieved? (I wish Utara, Kenji, and Arah, Yvaine and my prized Musketeers be trainable for the wolf) I got plans to use them in 'Grayback's Journey'. 

 

so you've manage to already 'modernize' my Musketeers and Utara? I hope there are not overpowered just a little tougher so they last a little longer. (I just wish the developers added a bayonet to their rifles to increase melee damage.). 

 

I hope to see the mod soon. I will give you my feed back. Thank you very much my friend! :)

 

Cheers

 

Commander Cody

General, Serpent Modernization Army

Edited by Commander Cody

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oh i see.. yes that's me forgive me for my comment because i wrote the comment even before looking at the map. I tested it by they way and the map is big enough to fit two bases in each sides. also I noticed that the rice field in the south has issues, I can't build a peasant hut nearby and has to build on the top cliff which makes rice production slow. the cliff gives advantage to the modern armies of the Serpent Empire, Cannons and snipers made kills to hundreds

 

wonderful map, really funnels the opponents into the killzone

 

in case that you change the heroes in the keep, remove Kazan in Dragon and the fat bastard Budo in Serpent.

 

okay you've decided, what changes did you made on the heroes and keep? are the heroes I said on the request achieved? (I wish Utara, Kenji, and Arah, Yvaine and my prized Musketeers be trainable for the wolf) I got plans to use them in 'Grayback's Journey'. 

 

so you've manage to already 'modernize' my Musketeers and Utara? I hope there are not overpowered just a little tougher so they last a little longer. (I just wish the developers added a bayonet to their rifles to increase melee damage.). 

 

I hope to see the mod soon. I will give you my feed back. Thank you very much my friend! :)

 

Cheers

 

Commander Cody

General, Serpent Modernization Army

 

the map I could fix in two case 

 

good that you told me you gona use a heroes in a Greyback  jurney by the way (in kenji jurnej will not be able to play)  because it turns everything upside down

ok I will think about it and let you know if something will change  Cheers  :)

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the map I could fix in two case 

 

good that you told me you gona use a heroes in a Greyback  jurney by the way (in kenji jurnej will not be able to play)  because it turns everything upside down

ok I will think about it and let you know if something will change  Cheers  :)

 

ah i see. well as long as the said units can be trained that, that's enough for me.

 

however if Budo, Kazan were to be removed, put them in the starting Army Large setting. 

 

Since the cap is 150 Put remove Soban as well, and place the Nightvol in his place. put Soban in the starting Army Large too. 

if this is possible do so so that you won't be bothered by editing training to get nightvol. 

 

just let me know when your done, please let me know what is the content of mod and what change you'd personally made. 

 

(what do you mean cannot play in Kenji's Journey? what do you mean by Upside down? game crashes?)

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ah i see. well as long as the said units can be trained that, that's enough for me.

 

however if Budo, Kazan were to be removed, put them in the starting Army Large setting. 

 

Since the cap is 150 Put remove Soban as well, and place the Nightvol in his place. put Soban in the starting Army Large too. 

if this is possible do so so that you won't be bothered by editing training to get nightvol. 

 

just let me know when your done, please let me know what is the content of mod and what change you'd personally made. 

 

(what do you mean cannot play in Kenji's Journey? what do you mean by Upside down? game crashes?)

 

yes exactly game crashes

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