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Modding Battlereams.dat

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So like you said you want the heroes in the keep  the heroes so I have to replace them  on yours and make to can  be trainable in jurnej corect

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So like you said you want the heroes in the keep the heroes so I have to replace them on yours and make to can be trainable in jurnej corect

yes, exactly

Wait let me ask, can you replace the monks and ninjas?

Edited by Commander Cody

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swap for all clans 

 

so:

 

draon - ninja

serpent monks

lotus monk

wolf ninja

Edited by Gregor8356

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monks and ninja come out in 4 unit and 6 mnoks+ tao 

I can make like this

 

4 or 6 ind dragon clan only +tao zymeths

 

and one ninja or monk

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So the dragon clan is the only clan who can do that.. Hmmm...nah nevermind im just askin anyway just curious.

Another question: if i use the heroes i want in grayback's journey, i can use them also in multiplayer and skirmish too?

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the unit can be train in this way

 

just so I thought 

 

so I replace them on your units and figure out how can to be used in journey

 

I can tell that now I upload my video related to my new map sorry the file will be available wen I relise the mod Bc map to work corectly need  my mod sorry film

Edited by Gregor8356

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the unit can be train in this way

just so I thought

so I replace them on your units and figure out how can to be used in journey

I can tell that now I upload my video related to my new map sorry the file will be available wen I relise the mod Bc map to work corectly need my mod sorry film

https://www.youtube.com/watch?v=kd3LbwTQ8LU

I thought the video will show the mod and how you manage to bring my units in the journey

Nice map by the way many nuetral units to shoot to kill. And the ship can be used?

may I ask, do you have more maps that is similar to Forteca? mountain, single way in and out of the base and easy to defend.

I get it now. so only in dragon Keep you have six heroes and monk right? contains six heroes and monks button. ok if that's the case then replace Kazan with Kenji like I said, then add Utara in the list, replacing Tao.

what is that Building in the video with multiple towering spikes with lighting sparks? looking like an Frankenstein's lab, is that a Lotus building. if so can you replace the Flesh Curicible with that one?

Edited by Commander Cody

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I thought the video will show the mod and how you manage to bring my units in the journey

Nice map by the way many nuetral units to shoot to kill. And the ship can be used?

may I ask, do you have more maps that is similar to Forteca? mountain, single way in and out of the base and easy to defend.

I get it now. so only in dragon Keep you have six heroes and monk right? contains six heroes and monks button. ok if that's the case then replace Kazan with Kenji like I said, then add Utara in the list, replacing Tao.

what is that Building in the video with multiple towering spikes with lighting sparks? looking like an Frankenstein's lab, is that a Lotus building. if so can you replace the Flesh Curicible with that one?

The ship cannot be used is a element of decoration.

I am working about that kinda map and its not end soon I will release it.

Finly.

Sobans lab building of lotus

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So everything's clear now with the mod request? How's it going?

its a good map by the way, with ships in all. If you add a long coastline with ships beached the lots of wreckage and corpses at the beach, it will look like D-day. Add the hordlings and more spiders, more targets to shoot

Well i am waiting for its release.

Oh so that's soban's lab. Can you change the flesh crucible with that building. Looks wicked.

I have downloaded the map pack on youtube, can you suggest some of the good maps in pack? Easy to defend like the forteca.

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So everything's clear now with the mod request? How's it going?

its a good map by the way, with ships in all. If you add a long coastline with ships beached the lots of wreckage and corpses at the beach, it will look like D-day. Add the hordlings and more spiders, more targets to shoot

Well i am waiting for its release.

Oh so that's soban's lab. Can you change the flesh crucible with that building. Looks wicked.

I have downloaded the map pack on youtube, can you suggest some of the good maps in pack? Easy to defend like the forteca.

 

do you have link to that map pack ? so I can check it

 

and this link is to my files and( maps) in forum http://forums.gamingterritory.com/user/20818-gregor8356/

now I uplod in forum increased place for buildings in map Fortes 2/4  in south east part  camp

but this can be download when admin aprove my file 

with your mod now I have to go pick up back together

what was done what was add and what left to do

Edited by Gregor8356

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So you're finalizing the mod? Almost done? Or kinda far from done?

I think the the link which i downloaded the map, the pack has too many maps. Try looking at the link you posted at youtube.

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no I am try to end your request but to end need to include all your forgets and rest of things

 

I think I know that pack 

 

so you want to now give you feed back

 

or end mod ? and give fead back later


ok  I got it  tree maps 

1.

http://forums.gamingterritory.com/files/file/735-cinematic-south-vulcanic-fields-8bre/

HERE YOU BETER TO HAVE TOP RICE FIELD OR BOTTOM RICE FIELD

2.

http://forums.gamingterritory.com/files/file/730-close-to-the-mountains/ 

HERE HALF ARE GOOD TO DEFENSE AND HALF NOT

3.

http://forums.gamingterritory.com/files/file/725-gods-war/


So you're finalizing the mod? Almost done? Or kinda far from done?

I think the the link which i downloaded the map, the pack has too many maps. Try looking at the link you posted at youtube.

 

I am tray to finalize but it take me still time

 

the popup to 130 slows it's not quite easy to get set this need a tests so this may be not exactly what you expect but it can be corrected


so zymeth wto + upgrade will be in keep

Edited by Gregor8356

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no I am try to end your request but to end need to include all your forgets and rest of things

 

I think I know that pack 

 

so you want to now give you feed back

 

or end mod ? and give fead back later

ok  I got it  tree maps 

1.

http://forums.gamingterritory.com/files/file/735-cinematic-south-vulcanic-fields-8bre/

HERE YOU BETER TO HAVE TOP RICE FIELD OR BOTTOM RICE FIELD

2.

http://forums.gamingterritory.com/files/file/730-close-to-the-mountains/ 

HERE HALF ARE GOOD TO DEFENSE AND HALF NOT

3.

http://forums.gamingterritory.com/files/file/725-gods-war/

 

I am tray to finalize but it take me still time

 

the popup to 130 slows it's not quite easy to get set this need a tests so this may be not exactly what you expect but it can be corrected

so zymeth wto + upgrade will be in keep

 

Zymeth wto will replace the old regular one in the Lotus Keep right?

 

It's okay, whatever the outcome of the popup its fine, when i see and test the mod for myself I'll let you the feedback of what to edit and change. 

I can feel and see now that the mod will be great, thank you very much my friend! :)

 

I'll test these maps now from the links you gave me.

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ok

I finalize the mod


and this do  you want the AI use

 

heroe from shirine ?

 

for example 

1.Peasant > shirine > Kenji 1 (dragon)  

 

if yes it need corection so?

 

and this whta heroe shoul i replaced

5. Geisha > keep > Utara  to ?
6.Spearman > dojo>Taro   to ?
7. Battle maiden > Keep > Gaihla  to ?
8. Dragon Warrior > Keep > Koril   to ?

Kenij WTO to kazan

one I know arah to utara but rest ?

Edited by Gregor8356

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ok

I finalize the mod

and this do  you want the AI use

 

heroe from shirine ?

 

for example 

1.Peasant > shirine > Kenji 1 (dragon)  

 

if yes it need corection so?

 

go ahead I love a little challenge too. 

so give a list of what you've done in the mod. 

 

thank you very much, I will give you the feedback tomorrow as well as my comments on the three maps. 

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ok and rest
 
 
the list made til now
 
 
upgrades done 
teppo  check
 
Zymeth check
 
population 150 
 
spawn unit
 
regular here I gave test pareametrs 25 to 100
 
check
 
For Watch towers ( all clans)  check
 

 

rice and water check
 
 

Edited by Gregor8356

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ok and rest

the list made til now

upgrades done

teppo check

Zymeth check

population 150

spawn unit

regular here I gave test pareametrs 25 to 100

check

For Watch towers ( all clans) check

rice and water check

Good, the musketeers should be available in the dragon, serpent and wolf via training now, they will valuable assets in grayback's journey mission. And they are now capable of lasting longer in combat. Teppo the gatling should be ready.

Excellent and thank you very much i see the download link soon

What parameters? There are no bugs on the mod as of yet?

In every skirmish game my forces be like

post-34051-0-36203800-1433691510_thumb.jpg

Then my cannoneers be like

post-34051-0-67155200-1433691597_thumb.jpg

Then now Teppo be like:

post-34051-0-35733400-1433691623_thumb.jpg

Enemy is defeated in quick notice.

Edited by Commander Cody

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sorry internet problems got no net

 

parameter wilbe change if test will be

 

soon

but 

 

this

 

and this whta heroe shoul i replaced

5. Geisha > keep > Utara  to ?

7. Battle maiden > Keep > Gaihla  to ?
8. Dragon Warrior > Keep > Koril   to ?

 

and in rest of clans

Edited by Gregor8356

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sorry internet problems got no net

 

parameter wilbe change if test will be

 

soon

but 

 

this

 

and this whta heroe shoul i replaced

5. Geisha > keep > Utara  to ?6.Spearman > dojo>Taro   to ?7. Battle maiden > Keep > Gaihla  to ?8. Dragon Warrior > Keep > Koril   to ?

 

and in rest of clans

This is correct. So the Dragon keep will have Grayback instead pf Tao. Since. Utara is now trainable, i realized. But if the mod is now complete then make no changes anymore, i will test it as soon as it is ready

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so now I tell what was not done  

 

till now

 

AI use

jurnej use

and rest of heroes in keep 


I am wondering how to solwe the problem:

 

Dragon:
7. Battle maiden > Keep > Gaihla
8. Dragon Warrior > Keep > Koril

Serpent
3. Witch > keep > Gaihla
4. Swordsman > keep > Garrin
6. ronin > keep > Soban
8. Bandit > Keep > Koril

Lotus:
4. peasant > Keep > Kenji 2 (serpent)  use foe AI

Wolf:

1. Druidress > Keep > Utara 
2. peasant > keep > Kenji 2 (Dragon)

5. pack master > keep > Soban
6. Dryad > keep > Yvaine

 

what is about so:

normaly is

 

dragon keep   you want :

1otomo

2arah      change to  utara

3kazan    change to  kenji WTO 
4garin        \

5tao            -- here dont  know what unit to replace for those two (Gaihla and   Koril)

6teppo       / 

 

serpent keep

 

1shinja

2budo

3utara

4vetkin

5taro

6free spot

 

lotus keep

1Zymeth

2koril

3issyl

4soban

5Yvanie

6free slot

 

wolf keep

1Grayback

2longthoot

3shalelord

4Gaila

5WildEye

6free slot

 

 

heroes trained from a shirine carin an guild

in only one clan can be use by AI in other way they not be used by AI

 

Ok I got the solution you use the same heroes  in other clans  so this exclude use by AI

 

and last thing use in jurnej hmmm...... 

Edited by Gregor8356

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If you're having a tough time figuring it out, its okay if the AI cant use them, but if you're determined, go ahead. Take your time. I'm you sure will figure it out.

Just take your time and think it through.

My apologies by the way. If only BR is as easy as modding it like CnC Generals, then it would be easy.

so now I tell what was not done

till now

AI use

jurnej use

and rest of heroes in keep

I am wondering how to solwe the problem:

Dragon:7. Battle maiden > Keep > Gaihla8. Dragon Warrior > Keep > KorilSerpent3. Witch > keep > Gaihla4. Swordsman > keep > Garrin6. ronin > keep > Soban8. Bandit > Keep > KorilLotus:4. peasant > Keep > Kenji 2 (serpent) use foe AIWolf:1. Druidress > Keep > Utara 2. peasant > keep > Kenji 2 (Dragon)5. pack master > keep > Soban6. Dryad > keep > Yvaine

If you're having a tough time figuring it out, its okay if the AI cant use them, but if you're determined, go ahead. Take your time. I'm you sure will figure it out.

Just take your time and think it through.

My apologies by the way. If only BR is as easy as modding it like CnC Generals, then it would be easy.

Will it be easier if we send the druidress back to the Vitality Garden to train Utara in wolf clan?

Edited by Commander Cody

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If you're having a tough time figuring it out, its okay if the AI cant use them, but if you're determined, go ahead. Take your time. I'm you sure will figure it out.

Just take your time and think it through.

My apologies by the way. If only BR is as easy as modding it like CnC Generals, then it would be easy.

Will it be easier if we send the druidress back to the Vitality Garden to train Utara in wolf clan?

 

 

Will it be easier if we send the druidress back to the Vitality Garden to train Utara in wolf clan?

 

what you want to get?   if you want the ai can use res of heroes  to make it hapen heroes should be :should be under one condition 1 hero to one clan without repetition in another clan

 

I am   further and till now set only kenji from keep to by uesed by AI

serpent and dragon rest heroes will be split to use and not used

what left me  is jurney and tranings like shirine

 

rest of heroes I add in starting army

WOW FINALLY THE END 

 

NOW UPLOADING

 

WAIT FOR A LINK:

 

:D  :lol:  ^_^  ;)

 

 

THE LINK FILE :

last corections

http://www.2shared.com/file/waTdUxZ6/Battle_Realms.html

 

 

 

YOU SHOULD CAN TRAIN IN JOURNEY KEEP HEROES BUT BUT HEROES FROM STARTING ARMY IN SKIRMISH WILL NOT BE SHOWN

Edited by Gregor8356

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Wow finally its here, ok i will test this later, i'll let you know what is my feed back also with the maps. Thank you very much my friend for making the mod!

Will it be easier if we send the druidress back to the Vitality Garden to train Utara in wolf clan?

what you want to get? if you want the ai can use res of heroes to make it hapen heroes should be :should be under one condition 1 hero to one clan without repetition in another clan

I am further and till now set only kenji from keep to by uesed by AI

serpent and dragon rest heroes will be split to use and not used

what left me is jurney and tranings like shirine

rest of heroes I add in starting army

WOW FINALLY THE END

NOW UPLOADING

WAIT FOR A LINK:

:D:lol:^_^;)

THE LINK FILE :

last corections

http://www.2shared.com/file/waTdUxZ6/Battle_Realms.html

YOU SHOULD CAN TRAIN IN JOURNEY KEEP HEROES BUT BUT HEROES FROM STARTING ARMY IN SKIRMISH WILL NOT BE SHOWN

Okay... I finally tested the mod at least only for the wolf.

Well it turned awesome, musketeers rule the defense, and they are kinda tough now.

Then iwas surprised when the nightvol is available there, and i can train or summon Gaihla from the keep.

Then when send peasants into the keep to train. Kenji, game crashes.

Question: why the nightvol has no voice, and BG? Can suggest a good BG for him ? I saw on the video mod in youtube that he has ranged attacks, can you add that?

For your maps, I only tested the two 3 player maps.

The God war map is a great disavantage since the staring point, there is no water source nearby only wide rice fields. The other one well its good, easy to defend and ranged troops can line up for tough defense.

Popcap speed moves at a constant rate, that is good.

I will make more feedback soon,

Commander Cody

General of the modern Serpent Army

Edited by Commander Cody

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