Commander Cody 0 #1976 Posted June 6, 2015 yes exactly game crashes ah yes okay thanks for advice, so all of my request can be done? the training, the upgrades etc? I can picture it now. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1977 Posted June 6, 2015 So like you said you want the heroes in the keep the heroes so I have to replace them on yours and make to can be trainable in jurnej corect Quote Share this post Link to post Share on other sites
Commander Cody 0 #1978 Posted June 6, 2015 (edited) So like you said you want the heroes in the keep the heroes so I have to replace them on yours and make to can be trainable in jurnej corect yes, exactly Wait let me ask, can you replace the monks and ninjas? Edited June 6, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #1979 Posted June 6, 2015 (edited) swap for all clans so: draon - ninja serpent monks lotus monk wolf ninja Edited June 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1980 Posted June 6, 2015 swap for all clans so: draon - ninja serpent monks lotus monk wolf ninja So you cant replace them like for example, ninja replaced by Zymeth Quote Share this post Link to post Share on other sites
Gregor8356 275 #1981 Posted June 6, 2015 monks and ninja come out in 4 unit and 6 mnoks+ tao I can make like this 4 or 6 ind dragon clan only +tao zymeths and one ninja or monk Quote Share this post Link to post Share on other sites
Commander Cody 0 #1982 Posted June 6, 2015 So the dragon clan is the only clan who can do that.. Hmmm...nah nevermind im just askin anyway just curious. Another question: if i use the heroes i want in grayback's journey, i can use them also in multiplayer and skirmish too? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1983 Posted June 6, 2015 (edited) the unit can be train in this way just so I thought so I replace them on your units and figure out how can to be used in journey I can tell that now I upload my video related to my new map sorry the file will be available wen I relise the mod Bc map to work corectly need my mod sorry film Edited June 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1984 Posted June 7, 2015 (edited) the unit can be train in this way just so I thought so I replace them on your units and figure out how can to be used in journey I can tell that now I upload my video related to my new map sorry the file will be available wen I relise the mod Bc map to work corectly need my mod sorry film https://www.youtube.com/watch?v=kd3LbwTQ8LU I thought the video will show the mod and how you manage to bring my units in the journeyNice map by the way many nuetral units to shoot to kill. And the ship can be used? may I ask, do you have more maps that is similar to Forteca? mountain, single way in and out of the base and easy to defend. I get it now. so only in dragon Keep you have six heroes and monk right? contains six heroes and monks button. ok if that's the case then replace Kazan with Kenji like I said, then add Utara in the list, replacing Tao. what is that Building in the video with multiple towering spikes with lighting sparks? looking like an Frankenstein's lab, is that a Lotus building. if so can you replace the Flesh Curicible with that one? Edited June 7, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #1985 Posted June 7, 2015 I thought the video will show the mod and how you manage to bring my units in the journey Nice map by the way many nuetral units to shoot to kill. And the ship can be used? may I ask, do you have more maps that is similar to Forteca? mountain, single way in and out of the base and easy to defend. I get it now. so only in dragon Keep you have six heroes and monk right? contains six heroes and monks button. ok if that's the case then replace Kazan with Kenji like I said, then add Utara in the list, replacing Tao. what is that Building in the video with multiple towering spikes with lighting sparks? looking like an Frankenstein's lab, is that a Lotus building. if so can you replace the Flesh Curicible with that one? The ship cannot be used is a element of decoration. I am working about that kinda map and its not end soon I will release it. Finly. Sobans lab building of lotus Quote Share this post Link to post Share on other sites
Commander Cody 0 #1986 Posted June 7, 2015 So everything's clear now with the mod request? How's it going? its a good map by the way, with ships in all. If you add a long coastline with ships beached the lots of wreckage and corpses at the beach, it will look like D-day. Add the hordlings and more spiders, more targets to shoot Well i am waiting for its release. Oh so that's soban's lab. Can you change the flesh crucible with that building. Looks wicked. I have downloaded the map pack on youtube, can you suggest some of the good maps in pack? Easy to defend like the forteca. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1987 Posted June 7, 2015 (edited) So everything's clear now with the mod request? How's it going? its a good map by the way, with ships in all. If you add a long coastline with ships beached the lots of wreckage and corpses at the beach, it will look like D-day. Add the hordlings and more spiders, more targets to shoot Well i am waiting for its release. Oh so that's soban's lab. Can you change the flesh crucible with that building. Looks wicked. I have downloaded the map pack on youtube, can you suggest some of the good maps in pack? Easy to defend like the forteca. do you have link to that map pack ? so I can check it and this link is to my files and( maps) in forum http://forums.gamingterritory.com/user/20818-gregor8356/ now I uplod in forum increased place for buildings in map Fortes 2/4 in south east part camp but this can be download when admin aprove my file with your mod now I have to go pick up back together what was done what was add and what left to do Edited June 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1988 Posted June 7, 2015 So you're finalizing the mod? Almost done? Or kinda far from done? I think the the link which i downloaded the map, the pack has too many maps. Try looking at the link you posted at youtube. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1989 Posted June 7, 2015 (edited) no I am try to end your request but to end need to include all your forgets and rest of things I think I know that pack so you want to now give you feed back or end mod ? and give fead back later ok I got it tree maps 1. http://forums.gamingterritory.com/files/file/735-cinematic-south-vulcanic-fields-8bre/ HERE YOU BETER TO HAVE TOP RICE FIELD OR BOTTOM RICE FIELD 2. http://forums.gamingterritory.com/files/file/730-close-to-the-mountains/ HERE HALF ARE GOOD TO DEFENSE AND HALF NOT 3. http://forums.gamingterritory.com/files/file/725-gods-war/ So you're finalizing the mod? Almost done? Or kinda far from done?I think the the link which i downloaded the map, the pack has too many maps. Try looking at the link you posted at youtube. I am tray to finalize but it take me still time the popup to 130 slows it's not quite easy to get set this need a tests so this may be not exactly what you expect but it can be corrected so zymeth wto + upgrade will be in keep Edited June 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1990 Posted June 7, 2015 no I am try to end your request but to end need to include all your forgets and rest of things I think I know that pack so you want to now give you feed back or end mod ? and give fead back later ok I got it tree maps 1. http://forums.gamingterritory.com/files/file/735-cinematic-south-vulcanic-fields-8bre/ HERE YOU BETER TO HAVE TOP RICE FIELD OR BOTTOM RICE FIELD 2. http://forums.gamingterritory.com/files/file/730-close-to-the-mountains/ HERE HALF ARE GOOD TO DEFENSE AND HALF NOT 3. http://forums.gamingterritory.com/files/file/725-gods-war/ I am tray to finalize but it take me still time the popup to 130 slows it's not quite easy to get set this need a tests so this may be not exactly what you expect but it can be corrected so zymeth wto + upgrade will be in keep Zymeth wto will replace the old regular one in the Lotus Keep right? It's okay, whatever the outcome of the popup its fine, when i see and test the mod for myself I'll let you the feedback of what to edit and change. I can feel and see now that the mod will be great, thank you very much my friend! I'll test these maps now from the links you gave me. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1991 Posted June 7, 2015 (edited) ok I finalize the mod and this do you want the AI use heroe from shirine ? for example 1.Peasant > shirine > Kenji 1 (dragon) if yes it need corection so? and this whta heroe shoul i replaced 5. Geisha > keep > Utara to ?6.Spearman > dojo>Taro to ?7. Battle maiden > Keep > Gaihla to ?8. Dragon Warrior > Keep > Koril to ? Kenij WTO to kazan one I know arah to utara but rest ? Edited June 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1992 Posted June 7, 2015 ok I finalize the mod and this do you want the AI use heroe from shirine ? for example 1.Peasant > shirine > Kenji 1 (dragon) if yes it need corection so? go ahead I love a little challenge too. so give a list of what you've done in the mod. thank you very much, I will give you the feedback tomorrow as well as my comments on the three maps. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1993 Posted June 7, 2015 (edited) ok and rest the list made til now upgrades done teppo check Zymeth check population 150 spawn unit regular here I gave test pareametrs 25 to 100 check For Watch towers ( all clans) check rice and water check Edited June 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1994 Posted June 7, 2015 (edited) ok and rest the list made til now upgrades done teppo check Zymeth check population 150 spawn unit regular here I gave test pareametrs 25 to 100 check For Watch towers ( all clans) check rice and water check Good, the musketeers should be available in the dragon, serpent and wolf via training now, they will valuable assets in grayback's journey mission. And they are now capable of lasting longer in combat. Teppo the gatling should be ready.Excellent and thank you very much i see the download link soon What parameters? There are no bugs on the mod as of yet? In every skirmish game my forces be like Then my cannoneers be like Then now Teppo be like: Enemy is defeated in quick notice. Edited June 7, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #1995 Posted June 7, 2015 (edited) sorry internet problems got no net parameter wilbe change if test will be soon but this and this whta heroe shoul i replaced 5. Geisha > keep > Utara to ?7. Battle maiden > Keep > Gaihla to ?8. Dragon Warrior > Keep > Koril to ? and in rest of clans Edited June 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1996 Posted June 7, 2015 sorry internet problems got no net parameter wilbe change if test will be soon but this and this whta heroe shoul i replaced 5. Geisha > keep > Utara to ?6.Spearman > dojo>Taro to ?7. Battle maiden > Keep > Gaihla to ?8. Dragon Warrior > Keep > Koril to ? and in rest of clans This is correct. So the Dragon keep will have Grayback instead pf Tao. Since. Utara is now trainable, i realized. But if the mod is now complete then make no changes anymore, i will test it as soon as it is ready Quote Share this post Link to post Share on other sites
Gregor8356 275 #1997 Posted June 7, 2015 (edited) so now I tell what was not done till now AI use jurnej use and rest of heroes in keep I am wondering how to solwe the problem: Dragon:7. Battle maiden > Keep > Gaihla8. Dragon Warrior > Keep > KorilSerpent3. Witch > keep > Gaihla4. Swordsman > keep > Garrin6. ronin > keep > Soban8. Bandit > Keep > KorilLotus:4. peasant > Keep > Kenji 2 (serpent) use foe AIWolf:1. Druidress > Keep > Utara 2. peasant > keep > Kenji 2 (Dragon)5. pack master > keep > Soban6. Dryad > keep > Yvaine what is about so: normaly is dragon keep you want : 1otomo 2arah change to utara 3kazan change to kenji WTO 4garin \ 5tao -- here dont know what unit to replace for those two (Gaihla and Koril) 6teppo / serpent keep 1shinja 2budo 3utara 4vetkin 5taro 6free spot lotus keep 1Zymeth 2koril 3issyl 4soban 5Yvanie 6free slot wolf keep 1Grayback 2longthoot 3shalelord 4Gaila 5WildEye 6free slot heroes trained from a shirine carin an guild in only one clan can be use by AI in other way they not be used by AI Ok I got the solution you use the same heroes in other clans so this exclude use by AI and last thing use in jurnej hmmm...... Edited June 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #1998 Posted June 7, 2015 (edited) If you're having a tough time figuring it out, its okay if the AI cant use them, but if you're determined, go ahead. Take your time. I'm you sure will figure it out. Just take your time and think it through. My apologies by the way. If only BR is as easy as modding it like CnC Generals, then it would be easy. so now I tell what was not done till now AI use jurnej use and rest of heroes in keep I am wondering how to solwe the problem: Dragon:7. Battle maiden > Keep > Gaihla8. Dragon Warrior > Keep > KorilSerpent3. Witch > keep > Gaihla4. Swordsman > keep > Garrin6. ronin > keep > Soban8. Bandit > Keep > KorilLotus:4. peasant > Keep > Kenji 2 (serpent) use foe AIWolf:1. Druidress > Keep > Utara 2. peasant > keep > Kenji 2 (Dragon)5. pack master > keep > Soban6. Dryad > keep > Yvaine If you're having a tough time figuring it out, its okay if the AI cant use them, but if you're determined, go ahead. Take your time. I'm you sure will figure it out.Just take your time and think it through. My apologies by the way. If only BR is as easy as modding it like CnC Generals, then it would be easy. Will it be easier if we send the druidress back to the Vitality Garden to train Utara in wolf clan? Edited June 7, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #1999 Posted June 7, 2015 (edited) If you're having a tough time figuring it out, its okay if the AI cant use them, but if you're determined, go ahead. Take your time. I'm you sure will figure it out. Just take your time and think it through. My apologies by the way. If only BR is as easy as modding it like CnC Generals, then it would be easy. Will it be easier if we send the druidress back to the Vitality Garden to train Utara in wolf clan? Will it be easier if we send the druidress back to the Vitality Garden to train Utara in wolf clan? what you want to get? if you want the ai can use res of heroes to make it hapen heroes should be :should be under one condition 1 hero to one clan without repetition in another clan I am further and till now set only kenji from keep to by uesed by AI serpent and dragon rest heroes will be split to use and not used what left me is jurney and tranings like shirine rest of heroes I add in starting army WOW FINALLY THE END NOW UPLOADING WAIT FOR A LINK: THE LINK FILE : last corections http://www.2shared.com/file/waTdUxZ6/Battle_Realms.html YOU SHOULD CAN TRAIN IN JOURNEY KEEP HEROES BUT BUT HEROES FROM STARTING ARMY IN SKIRMISH WILL NOT BE SHOWN Edited June 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2000 Posted June 8, 2015 (edited) Wow finally its here, ok i will test this later, i'll let you know what is my feed back also with the maps. Thank you very much my friend for making the mod! Will it be easier if we send the druidress back to the Vitality Garden to train Utara in wolf clan? what you want to get? if you want the ai can use res of heroes to make it hapen heroes should be :should be under one condition 1 hero to one clan without repetition in another clan I am further and till now set only kenji from keep to by uesed by AI serpent and dragon rest heroes will be split to use and not used what left me is jurney and tranings like shirine rest of heroes I add in starting army WOW FINALLY THE END NOW UPLOADING WAIT FOR A LINK: THE LINK FILE : last corections http://www.2shared.com/file/waTdUxZ6/Battle_Realms.html YOU SHOULD CAN TRAIN IN JOURNEY KEEP HEROES BUT BUT HEROES FROM STARTING ARMY IN SKIRMISH WILL NOT BE SHOWN Okay... I finally tested the mod at least only for the wolf.Well it turned awesome, musketeers rule the defense, and they are kinda tough now. Then iwas surprised when the nightvol is available there, and i can train or summon Gaihla from the keep. Then when send peasants into the keep to train. Kenji, game crashes. Question: why the nightvol has no voice, and BG? Can suggest a good BG for him ? I saw on the video mod in youtube that he has ranged attacks, can you add that? For your maps, I only tested the two 3 player maps. The God war map is a great disavantage since the staring point, there is no water source nearby only wide rice fields. The other one well its good, easy to defend and ranged troops can line up for tough defense. Popcap speed moves at a constant rate, that is good. I will make more feedback soon, Commander Cody General of the modern Serpent Army Edited June 8, 2015 by Commander Cody Quote Share this post Link to post Share on other sites