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Spike

Pl_jungle_a1

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Hello guys. I'm a spanish pub player and I use to play your servers, specially the 24/7 dustbowl in Germany. I'm here because I've made a map for TF2 and I'm publicizing it so if you have any custom server you could upload it.

Here's the preview of it:

HD youtube video:

pl_jungle_a1b is an alpha version of what the map is going to be. Alpha 1 includes the first stage of the map, and final project is going to be a 3 stage payload map.

I’ve been working on it since September 2008, it contains a huge amount of custom content, and it’s going to contain more on next stages. All custom content has been created by me, but I would want to thank those guys from http://www.interlopers.net and http://www.tf2maps.net who helped me in the modeling process. In the beginning, all vegetation models were animated, but Source engine can’t handle that amount of dynamic props, so I’ve made them all static, that would also help the people with low-spec computers to run it better (it would run smooth in all non prehistoric computers). It also was supposed to have some particle effects, that I’ll add in future versions.

Now some map story:

The map takes place on a desert island in the middle of the ocean, RED team have made a secret base in it. But BLU satellites took a pic of the island and discovered a RED heavy eating his sandvich on the beach. So BLU team prepared their pimp pirate ship and traveled to the island with a 10 megaton bomb. Here’s when you take part of it, join RED and defend the island, or join BLU and bomb it. It’s your choice!

To do:

-3dskybox

-2nd and 3rd stage

-Add particle effects with leaves falling from trees.

-Detail the ship with cannons and other stuff

-Optimize it more.

I’ve been inspired by Metal Gear Solid 3, Crysis and Far Cry, there’s a reference to MGS3, I’ve placed some frogs all around the map, try to find them! (don’t cheat ¬¬).

DOWNLOAD LINK: http://www.fpsbanana.com/maps/86128

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I played this map on 2Fort2Furious; I must say I like it a lot. It's not without flaws though (don't think teleporters should be able to be built underwater), but I'm glad it's still in alpha. Looks good in a lot of aspects, would play again.

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Wow, that's impressive. I'd like to try that out. Perhaps we could donate a bit to convince mana to start up a custom maps server to try out new maps that he might add in to other rotations.

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Tropical maps are awesome!!! Reminds me of tc_meridian or (a favourite) ctf_outset. We need more customs! So many people spend so much time playing the game yet rob themselves of what an entirely 'new' experience it can be on a non-stock map!

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look for servers running the map, and download it that way

Just did.

You should fix being able to build stuff under water as an engi :/

Other than that, excellent map and I'm excited to see the additional stages

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I'm intrigued. I'll have to find a server running this at some point. Is the map optimized at all? If not, I might wanna wait... gonna be getting 5 FPS max.

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You should fix being able to build stuff under water as an engi :/

But then, why? I fail to see the problem with sentries being able to be built in the water. Anywhere there's flat enough land they should be able to be built.

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But then, why? I fail to see the problem with sentries being able to be built in the water. Anywhere there's flat enough land they should be able to be built.

teleporters

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There should be monkeys that swing from trees and randomly knock people around.

They should throw coconuts that 'Bonk!' players like the monkeys in Mario Kart 64.

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