guitarixAJ 0 #1926 Posted May 6, 2015 how do you train a hero to a building like stables with training cost and training duration?? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1927 Posted May 6, 2015 (edited) So: you have to go : in editor Data_Buildings and set this Data_Buildings.UnitTrainingTime1 value from 1 to 99 and fill enter unit number and outgoing unit number and last thing almost forgot this: Data_Buildings.UnitTrainingRate (1,2,3,4,5,6) value should always be 1 in other case you can't train or get error Edited May 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1928 Posted May 6, 2015 I am trying to train someone at Dragons Monument so I need to see the training COST for that unit..its showing 0 rice and 0 water even though i put the value at RiceTrainCost and WaterTrainCost for the unitfor the training time.. The training TIME is not working even set to 99 because of the DockUnit and dockedabilty column valuehow do you solve this?? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1929 Posted May 6, 2015 (edited) ok this is how it is cost of rice/ water units are in units sction in building section rice and water responsible for buildings and DockUnit and dockedabilty column value are different and they are different sets DocUnit allow you to set numbers of docking units time to create new one and set ability simlply colud you tell me what you want to do maybe I can help if you want to normaly train to monument a unit go to section buildings and munument trainings set wonted values and done e.g Data_Buildings.UnitIn1 / vlue 05 Data_Buildings.UnitOut1 /value 100 Data_Buildings.UnitTrainingRate1/ value 1 Data_Buildings.UnitTrainingTime1 / value25 - (25sec)or somethig like that save done Edited May 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1930 Posted May 6, 2015 or Just explain how do you train peasant in keep to spawn all heroes??make a detailed explaination pls Quote Share this post Link to post Share on other sites
Gregor8356 275 #1931 Posted May 6, 2015 (edited) or Just explain how do you train peasant in keep to spawn all heroes?? make a detailed explaination pls So : I use abilities to make heroes in inate frome one to next one and so on for all heroes So when popup's 20 heroes or more I use 20 abilities to create them Edited May 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Gregor8356 275 #1932 Posted May 7, 2015 (edited) BTW how do you even apply the texture mod modifying only the dat? lemme know pls how do you do it then?? i need to apply a text mod Console_Tooltips.lte is this possible? how? So I use photoshop and other program to make a texture and convert to tga. and the use smoe tests then I use H2OTOOL convert to game files and then modify BR dat file and then use in options hd and high detiles to get thath looking nice kenji A (a text mod Console_Tooltips.lte ) It refers to the texts and descriptions in the game Edited May 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1933 Posted May 7, 2015 So I use photoshop and other program to make a texture and convert to tga. and the use smoe tests then I use H2OTOOL convert to game files and then modify BR dat file and then use in options hd and high detiles to get thath looking nice kenji my real question here is how did you modify your BR dat file? its ok if you wont tell, ill respect it :] Quote Share this post Link to post Share on other sites
Gregor8356 275 #1934 Posted May 9, 2015 (edited) change this it's here: http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-63#entry158212 exaxtly like MrFish said from 02 to 00 i need to apply a text mod Console_Tooltips.lte is this possible? how? decompres files game h2o files usingH2OTOOL and find Console_Tooltips.lte you have to useit SITUVN's text lte editor and then choose not used text to write yours save and find number in text take him to your needed place save and compres your saved file Console_Tooltips.lte l with H2OTOOL to the game link to tool http://forums.gamingterritory.com/files/file/737-h2otoolgui/ after the administrator approve it will be available do you know how to apply the console_tooltips mod? the h2otool build isnt working the game doesnt read the modded file """"do you know how to apply the console_tooltips mod?""" h2otool build not working the modded file cannot be read by the game.. For me work well tell me exactly how do use a tool and then I try to corect your errors Edited May 8, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1935 Posted May 9, 2015 Ok got it working now your kenji skin mod has monk bug the texture of monk is white can you double check? how to fix? if you found a way how to fix.. or maybe the same method for changing kenji skin.. you just add monk texture (U_Monk.tga) to the models folder Quote Share this post Link to post Share on other sites
Gregor8356 275 #1936 Posted May 9, 2015 So what working H2OTOOL ? your kenji skin mod has monk bug the texture of monk is white can you double check? how to fix? if you found a way how to fix.. or maybe the same method for changing kenji skin.. you just add monk texture (U_Monk.tga) to the models folder maybe I didn't test him till find an answer Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1937 Posted May 9, 2015 http://postimg.org/image/ro2i6nar9/ its freaking me out Quote Share this post Link to post Share on other sites
Gregor8356 275 #1938 Posted May 9, 2015 (edited) relax it's normal sometimes they get back your skin model and egain they loose it and that ower again this is cinematic mode of cutscenes Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1939 Posted May 9, 2015 atleast for 15 seconds then returns being whitehelp me pls monks are awesome \m/ Quote Share this post Link to post Share on other sites
Gregor8356 275 #1940 Posted May 9, 2015 (edited) to find a fix to this needs more tests like every modding thing at this moment realy dont know fix for this maybe in the future after many tests Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1941 Posted May 9, 2015 then can i do anything?? what should i do to help you with this?? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1942 Posted May 9, 2015 (edited) monks are awesome \m/ yeah me to like it a specialy sandals then can i do anything?? what should i do to help you with this?? so I for the beginning I will use your advice and make a new texture to find any changes or maybe get some other ideas ? Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1943 Posted May 9, 2015 so I for the beginning I will use your advice and make a new texture to find any changes what? you want me to make a new texture for the monk? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1944 Posted May 9, 2015 no but here is the point to make a fix Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1945 Posted May 9, 2015 maybe still use the cinematics monk texture then manually applying it to be used by dat file not the one inside the models.h2olike how you do with your kenji texture mod Quote Share this post Link to post Share on other sites
Gregor8356 275 #1946 Posted May 9, 2015 (edited) ok i mde now one test and results are the my kenji way txture not work So? ok last idea try to find is any difference between name of texture of monk and name in game( monk model something ,something) maybe if there is any difference maybe we can correct it Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1947 Posted May 9, 2015 i think you know how to fix lol Quote Share this post Link to post Share on other sites
Gregor8356 275 #1948 Posted May 9, 2015 listen to this worked So Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1949 Posted May 9, 2015 so any findings? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1950 Posted May 9, 2015 (edited) go to the section units monk 66 here: Data_Units.MaskTextureName_HighLOD and paste this U_Monk.tga done I am not sure if it work for your game but for sure I will send you a texture ok and do you try it ? Edited May 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites