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Modding Battlereams.dat

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So:

you have to go : in  editor  Data_Buildings

 

and set this Data_Buildings.UnitTrainingTime1

value from 1 to 99

 

and fill enter unit number and outgoing unit number

 

and last thing almost forgot

 

this:

Data_Buildings.UnitTrainingRate (1,2,3,4,5,6)

value should always be 1

 

in other case you can't train or get error

Edited by Gregor8356

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I am trying to train someone at Dragons Monument 

so I need to see the training COST for that unit..
its showing 0 rice and 0 water even though i put the value at RiceTrainCost and WaterTrainCost for the unit

for the training time..  The training TIME is not working even set to 99 because of the DockUnit and dockedabilty column value

how do you solve this??

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ok

 

this is how it is

 

 

cost of rice/ water units are in units sction

 

in building section  rice and water responsible for buildings

 

and

 

DockUnit and dockedabilty column value are different and they are different sets

 

DocUnit allow you to set numbers of docking units time to create new one and set ability


simlply colud you tell me what you want to do maybe I can help

 

if you want to normaly train to monument a unit go to section buildings and munument trainings

 

set wonted values and done  e.g

 

Data_Buildings.UnitIn1 / vlue 05

Data_Buildings.UnitOut1 /value 100

Data_Buildings.UnitTrainingRate1/ value 1

Data_Buildings.UnitTrainingTime1 / value25 - (25sec)or somethig like that

save done

Edited by Gregor8356

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or Just explain how do you train peasant in keep to spawn all heroes??

make a detailed explaination pls

So :

I use abilities

to make heroes in inate frome one to next one and so on

for all heroes

 

So when popup's 20 heroes or more I use 20 abilities to create them

Edited by Gregor8356

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BTW how do you even apply the texture mod modifying only the dat?

 

lemme know pls   :lol:

how do you do it then?? i need to apply a text mod Console_Tooltips.lte 

 

is this possible? how?

So I use photoshop and other program to make a texture and convert to tga. 

and the use smoe tests then I use H2OTOOL convert to game files

and then modify BR dat file and then use in options hd and high detiles to get thath looking nice kenji :)

 

A (a text mod Console_Tooltips.lte )

It refers to the texts and descriptions in the game

Edited by Gregor8356

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So I use photoshop and other program to make a texture and convert to tga. 

and the use smoe tests then I use H2OTOOL convert to game files

and then modify BR dat file and then use in options hd and high detiles to get thath looking nice kenji  :)

my real question here is how did you modify your BR dat file? 

its ok if you wont tell, ill respect it :]

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change this 

 

it's here:

 

http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-63#entry158212

 

exaxtly like 

MrFish

 said from 02  to 00


i need to apply a text mod Console_Tooltips.lte 
 
is this possible? how?

decompres files game h2o files usingH2OTOOL and find Console_Tooltips.lte 

 you have to useit SITUVN's text lte editor and then choose not used text to write yours save and

find number in text take him to your needed place save

and compres your saved file Console_Tooltips.lte l with H2OTOOL to the game

 

link to tool

 

http://forums.gamingterritory.com/files/file/737-h2otoolgui/

after the administrator approve it will be available


do you know how to apply the console_tooltips mod? the h2otool build isnt working the game doesnt read the modded file """"do you know how to apply the console_tooltips mod?"""

 

h2otool build not working
 
the modded file cannot be read by the game..


For me work well

tell me exactly how do use a tool

and then I try to corect your errors 

Edited by Gregor8356

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Ok got it working now

your kenji skin mod has monk bug

the texture of monk is white can you double check? how to fix?

if you found a way how to fix.. or maybe the same method for changing kenji skin..

you just add monk texture (U_Monk.tga) to the models folder

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So what working H2OTOOL ?


 your kenji skin mod has monk bug the texture of monk is white can you double check? how to fix? if you found a way how to fix.. or maybe the same method for changing kenji skin.. you just add monk texture (U_Monk.tga) to the models folder

 

maybe I didn't test him  till find  an answer

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relax it's normal sometimes they get back your skin model :) and egain they loose it and that ower again

 

this is cinematic mode of cutscenes

Edited by Gregor8356

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to find a fix to this needs more tests like every modding thing

 

at this moment realy dont know fix for this maybe in the future after many  tests  

Edited by Gregor8356

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monks are awesome \m/

 

yeah  me to like it a specialy sandals

then can i do anything?? what should i do to help you with this??

 

so I for the beginning  I will use your advice and  make a new texture  to find any changes

 

or maybe get some other ideas ?

Edited by Gregor8356

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so I for the beginning  I will use your advice and  make a new texture  to find any changes

what? you want me to make a new texture for the monk? 

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maybe still use the cinematics monk texture then manually applying it to be used by dat file not the one inside the models.h2o

like how you do with your kenji texture mod

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ok i mde now one test and results are the my kenji way txture not work  So?


ok last idea
try to find is any difference between
name of texture of monk and name in game( monk model something ,something)
maybe if there is any difference maybe we can correct it
Edited by Gregor8356

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go to the section units monk 66

 

here:

 

Data_Units.MaskTextureName_HighLOD

 

 and paste this

 

U_Monk.tga

 

done

 

I am not sure if  it work for your game

 

but for sure I will send you a texture ok 

 

and do you try it ?

Edited by Gregor8356

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