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marcelo_20xx

Modding Battlereams.dat

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             First of all, hello everybody

   Thx for that tutorial and explication, and

i have tried to change building look and also unit generating after train 

but unfortuanly when i get in game nothing changes

and im sure that i do correctly

 

 i hope my reply take your attention,and thx

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First of all tell us what exactly step by step what do you done :)
 
And  make sure that you have this wersion  1.50q like in picture go to game nd choose multiplayer and Lan
 
2rc7iag.jpg
 
then make sure you can rewrite the file of Battle Realms.dat if you use regular xivi32 hex editor but if only Situvns editor you dont need  do this

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First i search Alchemist (an example) and then i find look's value (7D)br.PNGthen i change it to another clan build value ( A3 for example serpent's tavern) 

Capture.PNG

  and then i go to (file) and save 

and i reopen it again for make sure if the changements saved, and i run game, but when i build its simple

 

 

                                                                                                                    

 

I found version 1.50q

i didnt understood what you mean with ( make sure you can rewrite the file of Battle Realms.dat )

 

                                                                                       thx.

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In  orginal wer. of game the file Br. have atributes in read only an must be change to uncheck read only like in the picture
Read-Only-Uncheck.jpg
so if you can write the file if you open br file again the changed nummber in xvi32 will be changed
e.g. 7D to A3 and after open will be displayed A3
or if you still have got a problem you can send me your file andI will check it what's wrong OK.

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aah yeah it was checked now i enter simple or i remake mod again?

if i have a savegame ready with all builds builed when i load it i find changements?

ss.PNG

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So now the problem is solved :)

 

but you should check your attributes in Battle Realms.dat file
not in Battle_Realms_F.exe

Edited by Gregor8356

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So now the problem is solved :)

 

but you should check your attributes in Battle Realms.dat file

not in Battle_Realms_F.exe

Hi Gregor8356 

I have a question.

 1.I've never seen AI create a some unite dat I replace them such as Kenji in keep,Nighthovl even unedited unit like necromancer why?

Should I solve some value of AI? how? pls help me.

 

2. about upgrade building to another building 

For example I want to upgrade bathhouse to Dojo .I do this /Upgradetotype>2[Dojo] /add upgrade rice/water cost as 100/100 then saved.But nothing happen.The bathhouse still can't upgrade icon. What wrong? help pls.

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Hi Gregor8356 

I have a question.

 1.I've never seen AI create a some unite dat I replace them such as Kenji in keep,Nighthovl even unedited unit like necromancer why?

Should I solve some value of AI? how? pls help me.

 

2. about upgrade building to another building 

For example I want to upgrade bathhouse to Dojo .I do this /Upgradetotype>2[Dojo] /add upgrade rice/water cost as 100/100 then saved.But nothing happen.The bathhouse still can't upgrade icon. What wrong? help pls.

 

So:

 

1. The answer why AI not create some units  is simple the Kenji and Nightvol

are not entered into the file in the gameplay only in story mode

with Necromant is another story why bc was not fully tested and they should stay with proven solutions

 

@Should I solve some value of AI? 

no it will nothing change

You should use Monument abilities to make necro or walock tower they work for sure

and for thKenji and Nightvol use alredy used id of regular heroes 

 

2.Its not that easy that you think 

first of all

to make change buildings you need give them upgrade buton to do that you need to know where to write to file when you dont know that you do nothing . by the way

I discower in my mod that you can use an townquare to get upgrade to other buildings but it still need atrainer but works

if you want find ho to do it

this is a wersion in hex editing

 

   >>>>>>   http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-47#entry114747

 

and here my youtube video of result >>>>>>>>>>

Edited by Gregor8356

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So:
 
1. The answer why AI not create some units  is simple the Kenji and Nightvol
are not entered into the file in the gameplay only in story mode
with Necromant is another story why bc was not fully tested and they should stay with proven solutions
 
@Should I solve some value of AI? 
no it will nothing change
You should use Monument abilities to make necro or walock tower they work for sure
and for the Kenji and Nightvol use alredy used id of regular heroes 
 

1.About AI I saw theanswer "you can swap ID's from unit to your Kenji or Nightvol

 

exp: Grain <=> Kenji          

       Kazan <=> NIghtvol

 

numbers   88<=>100

                 91<=> 67"

 

That means  The AI will summon Kenji and Nightthvol instead in game play? 

 

for example I put they all in Dragon keep Garin Kenji Kazan Nighthvol 

 

Before I swap ID AI always summon Garin and Kazan after I swaped AI always summon Kenji and Nigthvol.

 

Is it correct? How could it be if I swap the id with some soldier like samurai ?

The AI will not  train units to samurai?

 

2.About created BG

I saw the expalaination about bg from Wildeye that you tough them.im understand it.

more question How can I summon more unit in the same time ?[same unit such as creat 3 golem in same time]

and if it passive ability like zombie raise from Necromancer [from corpse] how do you do? its possible? 

Edited by tf0a-

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1.About AI I saw theanswer "you can swap ID's from unit to your Kenji or Nightvol

 

exp: Grain <=> Kenji          

       Kazan <=> NIghtvol

 

numbers   88<=>100

                 91<=> 67"

 

That means  The AI will summon Kenji and Nightthvol instead in game play? 

 

for example I put they all in Dragon keep Garin Kenji Kazan Nighthvol 

 

Before I swap ID AI always summon Garin and Kazan after I swaped AI always summon Kenji and Nigthvol.

 

Is it correct? How could it be if I swap the id with some soldier like samurai ?

The AI will not  train units to samurai?

 

2.About created BG

I saw the expalaination about bg from Wildeye that you tough them.im understand it.

more question How can I summon more unit in the same time ?[same unit such as creat 3 golem in same time]

and if it passive ability like zombie raise from Necromancer [from corpse] how do you do? its possible? 

 

 

@Is it correct? How could it be if I swap the id with some soldier like samurai ?

The AI will not  train units to samurai?

 
With regular units is this different that they are: flanking ,scouting and are primary use waepon of  range so cant do the same like the heroes and that's why its not works for all regular units
 

2. YES

ANSWER 

http://forums.gamingterritory.com/index.php?app=forums&module=forums&section=findpost&pid=223868

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@Is it correct? How could it be if I swap the id with some soldier like samurai ?

The AI will not  train units to samurai?

 
With regular units is this different that they are: flanking ,scouting and are primary use waepon of  range so cant do the same like the heroes and that's why its not works for all regular units
 

2. YES

ANSWER 

http://forums.gamingterritory.com/index.php?app=forums&module=forums&section=findpost&pid=223868

 

Yep that all about battle gear. next one I ask about passive ability ?

Example, How can we use zymeth can raised zombie from the corpse same as necromancer?. its not bg right? no icon and mana?

 

another question is how do we limit docking unit? 

example Master warlock could we summon him at once? no more. until he dies then we can summon him again same as Necromancer .

 

last one is it possible to remove monk from keep or replace him with another hero?

 

Ty dude

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Yep that all about battle gear. next one I ask about passive ability ?

Example, How can we use zymeth can raised zombie from the corpse same as necromancer?. its not bg right? no icon and mana?

 

another question is how do we limit docking unit? 

example Master warlock could we summon him at once? no more. until he dies then we can summon him again same as Necromancer .

 

last one is it possible to remove monk from keep or replace him with another hero?

 

Ty dude

 

Thats are difficult questions but I know the answers : P

 

passiv ability is depending about unit ID so necro have 58 but I am not sure if it's hex or dec  so any other unit with this ID can raise death to set up this you have search nummber in dat file or exe I am not sure wich one

 

the same with necro summoning at once the ID have attributes so it only one time popup

 

remove monk from keep easly and  replace him with another hero too simly by swaping ID

Edited by Gregor8356

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Thats are difficult questions but I know the answers : P

 

passiv ability is depending about unit ID so necro have 58 but I am not sure if it's hex or dec  so any other unit with this ID can raise death to set up this you have search nummber in dat file or exe I am not sure wich one

 

the same with necro summoning at once the ID have attributes so it only one time popup

 

remove monk from keep easly and  replace him with another hero too simly by swaping ID

 

 

As you said so we can say  even we change model type to another unit.The*ID 58 is only one unit in the game that can raise unit from corpse right?  

So its same reason from above the Grayback slave,longtooth slave and kenji.I have to change  them to some ID from original zenmaster in keep then the AI can use him in game play right?

 

The monk and ninja are also same reason that he always appear in last one of the keep.because of his ID.even we change this id to another unit he will appear at last one in keep with 4 unit available right? [or can we edit the number available from 4 to 1?]

 

whoa! the program editor cant edit everything. 

 

about the summon battle gear that you answer me seem like only show the way to summon in difference  unit in one time .

can you show me the easy way to summon same unit in same time like your Nighthvol to summon 20 hordeling.

 

you didnt mean I have to do Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /CreateMagicAtTarget

set 218

go to: 218

do the same like above:( Data_Abilities /218 empty one fill abilities like 230 Wildeye Wildrhythms all tables)with this diference you will

change the table CreatedUnitType to 63 Hordeling and find

/CreateMagicAtTarget set 219

and do the same like above:( Data_Abilities /219 empty one fill abilities like 230 Wildeye Wildrhythms all tables) with this diference

you will change the table CreatedUnitType to 27 Serpent Spirit Warrior

to do a shale spider must swap ID of a units to make him available and do the same like above

to make new one plus unit on end remember in /CreateMagicAtTarget / fill in to new empty ability and then fill in

next go to Data_BattleGear empty one (42) /AbilityType set 217

and last thing choose unit and set in DefaultBattleGear / 42

 

 

*If I do like this that mean i have to add the empty one for 20 times ? if i want to summon 20 hordeling from battle gear? no?

 

ty for the answer dude :]

Edited by tf0a-

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As you said so we can say  even we change model type to another unit.The*ID 58 is only one unit in the game that can raise unit from corpse right?  

So its same reason from above the Grayback slave,longtooth slave and kenji.I have to change  them to some ID from original zenmaster in keep then the AI can use him in game play right?

 

The monk and ninja are also same reason that he always appear in last one of the keep.because of his ID.even we change this id to another unit he will appear at last one in keep with 4 unit available right? [or can we edit the number available from 4 to 1?]

 

whoa! the program editor cant edit everything. 

 

about the summon battle gear that you answer me seem like only show the way to summon in difference  unit in one time .

can you show me the easy way to summon same unit in same time like your Nighthvol to summon 20 hordeling.

 

you didnt mean I have to do Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /CreateMagicAtTarget

set 218

go to: 218

do the same like above:( Data_Abilities /218 empty one fill abilities like 230 Wildeye Wildrhythms all tables)with this diference you will

change the table CreatedUnitType to 63 Hordeling and find

/CreateMagicAtTarget set 219

and do the same like above:( Data_Abilities /219 empty one fill abilities like 230 Wildeye Wildrhythms all tables) with this diference

you will change the table CreatedUnitType to 27 Serpent Spirit Warrior

to do a shale spider must swap ID of a units to make him available and do the same like above

to make new one plus unit on end remember in /CreateMagicAtTarget / fill in to new empty ability and then fill in

next go to Data_BattleGear empty one (42) /AbilityType set 217

and last thing choose unit and set in DefaultBattleGear / 42

 

 

*If I do like this that mean i have to add the empty one for 20 times ? if i want to summon 20 hordeling from battle gear? no?

 

ty for the answer dude :]

 

 

Right

 

to edit ninja/monk Id we have to find hov to edit ID 

like have 4 or it will be only once aor fi ID can sumon unit like necro / like I said it is in dat file or exe

the program can edit more but not everything ( anyone who reads this and know the place where modificate the ID  that can change monk/ninja number  from 4 to  more or less should write in this topic) 

 

@ *If I do like this that mean i have to add the empty one for 20 times ? if i want to summon 20 hordeling from battle gear? no?

 

This method relates to the in one time different units

but to do one kind of unit it's much Easier but not in one time

and its ends to the one table

(Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /Data_Abilities.CreatedUnitType 68 (hordlings)/ Data_Abilities.MaxCreatedUnits and set it to 20 

 

To do in one time there are no shortcuts

maybe you want to do lt like on my youtube film 20 hordlings

recipte is the stamina required 0  and press and hold ,,B'' button in game

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Right

 

to edit ninja/monk Id we have to find hov to edit ID 

like have 4 or it will be only once aor fi ID can sumon unit like necro / like I said it is in dat file or exe

the program can edit more but not everything ( anyone who reads this and know the place where modificate the ID  that can change monk/ninja number  from 4 to  more or less should write in this topic) 

 

@ *If I do like this that mean i have to add the empty one for 20 times ? if i want to summon 20 hordeling from battle gear? no?

 

This method relates to the in one time different units

but to do one kind of unit it's much Easier but not in one time

and its ends to the one table

(Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /Data_Abilities.CreatedUnitType 68 (hordlings)/ Data_Abilities.MaxCreatedUnits and set it to 20 

 

To do in one time there are no shortcuts

maybe you want to do lt like on my youtube film 20 hordlings

recipte is the stamina required 0  and press and hold ,,B'' button in game

Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do?

 

the other question >  how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty 

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Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do?

 

the other question >  how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty 

Change Data_BattleGear.AcquisitionType

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Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do?

 

the other question >  how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty

 

@]the other question >  how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty 

 

no there is the same nammber responding to the one ability give armor

 

@Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do?

 

So

you should

make new BG's to nlean/infested/desease (ability) with  Acquisition with  Change Data_BattleGear.AcquisitionType /to 6 - (6 BATTLE_GEAR_ACQUIRE_LOTUS_EAT_PEASANT)

 

and edit ability of unlean/infested/desease with change (Change Data_BattleGear.AcquisitionType) to 3 BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_THREE

 

now is good :))

Edited by Gregor8356
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@]the other question >  how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty 

 

no there is the same nammber responding to the one ability give armor

 

@Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do?

 

So

you should

make new BG's to nlean/infested/desease (ability) with  Acquisition with  Change Data_BattleGear.AcquisitionType /to 6 - (6 BATTLE_GEAR_ACQUIRE_LOTUS_EAT_PEASANT)

 

and edit ability of unlean/infested/desease with change (Change Data_BattleGear.AcquisitionType) to 3 BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_THREE

 

now is good :))

Hey dude , its possible to change Zymeth battlegear effect from call rain to call snow? how can I do that . thank

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Hey dude , its possible to change Zymeth battlegear effect from call rain to call snow? how can I do that . thank

 

And what effect  off call snow you suspect to see

Of course well known to you from game ?

 

Its possible

Any way to change effect of zymeth cal storm  you must go to Data_Abilities.ParticleEffectAtSource and select one from the list 

Edited by Gregor8356

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And what effect  off call snow you suspect to see

Of course well known to you from game ?

The weather snow dat one.just the snow fall down . Im now sure the number 619? or more. 

I prefer its like zymeth call the rain fall everywhere if its possible or just snow around the area that he cast skill is ok.

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The weather snow dat one.just the snow fall down . Im now sure the number 619? or more. 

I prefer its like zymeth call the rain fall everywhere if its possible or just snow around the area that he cast skill is ok.

 

Its possible

Any way to change effect of zymeth cal storm  you must go to Data_Abilities.ParticleEffectAtSource and select one from the list 

 

If  i good remember to get snow in map you have to set it in the map editor  in world master

in section wind particle rain/snow

Edited by Gregor8356

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Its possible

Any way to change effect of zymeth cal storm  you must go to Data_Abilities.ParticleEffectAtSource and select one from the list 

 

If  i good remember to get snow in map you have to set it in the map editor  in world master

in section wind particle rain/snow

 

its snow fall in sec of continue? I want the snow keep falling after he cast the spell and stop later same as original raining duration. and I just want snow from unit battle gear ,dont want the snow map that it .

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But in map you set it how much the snow fall 

and call storm only work to activate the snow fall

 

and rain and snow keep falling without a break only when Zymeth lives

 

maybe you want when in map is set a rain  and Zymeth will call snow ?

 

yes, this is impossible

 

but you can set in map places with rain  as a effect and select prticipates to snow to call snow by Zymeth 

Edited by Gregor8356
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