Gregor8356 275 #1826 Posted January 21, 2015 A specimen of my work of my last mod ) 1 Quote Share this post Link to post Share on other sites
Revent 0 #1827 Posted January 21, 2015 First of all, hello everybody Thx for that tutorial and explication, and i have tried to change building look and also unit generating after train but unfortuanly when i get in game nothing changes and im sure that i do correctly i hope my reply take your attention,and thx Quote Share this post Link to post Share on other sites
Gregor8356 275 #1828 Posted January 21, 2015 First of all tell us what exactly step by step what do you done And make sure that you have this wersion 1.50q like in picture go to game nd choose multiplayer and Lan then make sure you can rewrite the file of Battle Realms.dat if you use regular xivi32 hex editor but if only Situvns editor you dont need do this Quote Share this post Link to post Share on other sites
Revent 0 #1829 Posted January 22, 2015 First i search Alchemist (an example) and then i find look's value (7D)then i change it to another clan build value ( A3 for example serpent's tavern) and then i go to (file) and save and i reopen it again for make sure if the changements saved, and i run game, but when i build its simple I found version 1.50q i didnt understood what you mean with ( make sure you can rewrite the file of Battle Realms.dat ) thx. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1830 Posted January 22, 2015 In orginal wer. of game the file Br. have atributes in read only an must be change to uncheck read only like in the pictureso if you can write the file if you open br file again the changed nummber in xvi32 will be changede.g. 7D to A3 and after open will be displayed A3or if you still have got a problem you can send me your file andI will check it what's wrong OK. 1 Quote Share this post Link to post Share on other sites
Revent 0 #1831 Posted January 22, 2015 aah yeah it was checked now i enter simple or i remake mod again? if i have a savegame ready with all builds builed when i load it i find changements? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1832 Posted January 23, 2015 (edited) So now the problem is solved but you should check your attributes in Battle Realms.dat filenot in Battle_Realms_F.exe Edited January 23, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1833 Posted January 30, 2015 So now the problem is solved but you should check your attributes in Battle Realms.dat file not in Battle_Realms_F.exe Hi Gregor8356 I have a question. 1.I've never seen AI create a some unite dat I replace them such as Kenji in keep,Nighthovl even unedited unit like necromancer why? Should I solve some value of AI? how? pls help me. 2. about upgrade building to another building For example I want to upgrade bathhouse to Dojo .I do this /Upgradetotype>2[Dojo] /add upgrade rice/water cost as 100/100 then saved.But nothing happen.The bathhouse still can't upgrade icon. What wrong? help pls. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1834 Posted January 30, 2015 (edited) Hi Gregor8356 I have a question. 1.I've never seen AI create a some unite dat I replace them such as Kenji in keep,Nighthovl even unedited unit like necromancer why? Should I solve some value of AI? how? pls help me. 2. about upgrade building to another building For example I want to upgrade bathhouse to Dojo .I do this /Upgradetotype>2[Dojo] /add upgrade rice/water cost as 100/100 then saved.But nothing happen.The bathhouse still can't upgrade icon. What wrong? help pls. So: 1. The answer why AI not create some units is simple the Kenji and Nightvol are not entered into the file in the gameplay only in story mode with Necromant is another story why bc was not fully tested and they should stay with proven solutions @Should I solve some value of AI? no it will nothing change You should use Monument abilities to make necro or walock tower they work for sure and for the Kenji and Nightvol use alredy used id of regular heroes 2.Its not that easy that you think first of all to make change buildings you need give them upgrade buton to do that you need to know where to write to file when you dont know that you do nothing . by the way I discower in my mod that you can use an townquare to get upgrade to other buildings but it still need atrainer but works if you want find ho to do it this is a wersion in hex editing >>>>>> http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-47#entry114747 and here my youtube video of result >>>>>>>>>> Edited January 30, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1835 Posted January 30, 2015 (edited) So: 1. The answer why AI not create some units is simple the Kenji and Nightvolare not entered into the file in the gameplay only in story modewith Necromant is another story why bc was not fully tested and they should stay with proven solutions @Should I solve some value of AI? no it will nothing changeYou should use Monument abilities to make necro or walock tower they work for sureand for the Kenji and Nightvol use alredy used id of regular heroes 1.About AI I saw theanswer "you can swap ID's from unit to your Kenji or Nightvol exp: Grain <=> Kenji Kazan <=> NIghtvol numbers 88<=>100 91<=> 67" That means The AI will summon Kenji and Nightthvol instead in game play? for example I put they all in Dragon keep Garin Kenji Kazan Nighthvol Before I swap ID AI always summon Garin and Kazan after I swaped AI always summon Kenji and Nigthvol. Is it correct? How could it be if I swap the id with some soldier like samurai ? The AI will not train units to samurai? 2.About created BG I saw the expalaination about bg from Wildeye that you tough them.im understand it. more question How can I summon more unit in the same time ?[same unit such as creat 3 golem in same time] and if it passive ability like zombie raise from Necromancer [from corpse] how do you do? its possible? Edited January 30, 2015 by tf0a- Quote Share this post Link to post Share on other sites
Gregor8356 275 #1836 Posted January 30, 2015 1.About AI I saw theanswer "you can swap ID's from unit to your Kenji or Nightvol exp: Grain <=> Kenji Kazan <=> NIghtvol numbers 88<=>100 91<=> 67" That means The AI will summon Kenji and Nightthvol instead in game play? for example I put they all in Dragon keep Garin Kenji Kazan Nighthvol Before I swap ID AI always summon Garin and Kazan after I swaped AI always summon Kenji and Nigthvol. Is it correct? How could it be if I swap the id with some soldier like samurai ? The AI will not train units to samurai? 2.About created BG I saw the expalaination about bg from Wildeye that you tough them.im understand it. more question How can I summon more unit in the same time ?[same unit such as creat 3 golem in same time] and if it passive ability like zombie raise from Necromancer [from corpse] how do you do? its possible? @Is it correct? How could it be if I swap the id with some soldier like samurai ? The AI will not train units to samurai? With regular units is this different that they are: flanking ,scouting and are primary use waepon of range so cant do the same like the heroes and that's why its not works for all regular units 2. YES ANSWER http://forums.gamingterritory.com/index.php?app=forums&module=forums§ion=findpost&pid=223868 Quote Share this post Link to post Share on other sites
tf0a- 1 #1837 Posted January 30, 2015 @Is it correct? How could it be if I swap the id with some soldier like samurai ? The AI will not train units to samurai? With regular units is this different that they are: flanking ,scouting and are primary use waepon of range so cant do the same like the heroes and that's why its not works for all regular units 2. YES ANSWER http://forums.gamingterritory.com/index.php?app=forums&module=forums§ion=findpost&pid=223868 Yep that all about battle gear. next one I ask about passive ability ? Example, How can we use zymeth can raised zombie from the corpse same as necromancer?. its not bg right? no icon and mana? another question is how do we limit docking unit? example Master warlock could we summon him at once? no more. until he dies then we can summon him again same as Necromancer . last one is it possible to remove monk from keep or replace him with another hero? Ty dude Quote Share this post Link to post Share on other sites
Gregor8356 275 #1838 Posted January 30, 2015 (edited) Yep that all about battle gear. next one I ask about passive ability ? Example, How can we use zymeth can raised zombie from the corpse same as necromancer?. its not bg right? no icon and mana? another question is how do we limit docking unit? example Master warlock could we summon him at once? no more. until he dies then we can summon him again same as Necromancer . last one is it possible to remove monk from keep or replace him with another hero? Ty dude Thats are difficult questions but I know the answers : P passiv ability is depending about unit ID so necro have 58 but I am not sure if it's hex or dec so any other unit with this ID can raise death to set up this you have search nummber in dat file or exe I am not sure wich one the same with necro summoning at once the ID have attributes so it only one time popup remove monk from keep easly and replace him with another hero too simly by swaping ID Edited January 30, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1839 Posted January 30, 2015 (edited) Thats are difficult questions but I know the answers : P passiv ability is depending about unit ID so necro have 58 but I am not sure if it's hex or dec so any other unit with this ID can raise death to set up this you have search nummber in dat file or exe I am not sure wich one the same with necro summoning at once the ID have attributes so it only one time popup remove monk from keep easly and replace him with another hero too simly by swaping ID As you said so we can say even we change model type to another unit.The*ID 58 is only one unit in the game that can raise unit from corpse right? So its same reason from above the Grayback slave,longtooth slave and kenji.I have to change them to some ID from original zenmaster in keep then the AI can use him in game play right? The monk and ninja are also same reason that he always appear in last one of the keep.because of his ID.even we change this id to another unit he will appear at last one in keep with 4 unit available right? [or can we edit the number available from 4 to 1?] whoa! the program editor cant edit everything. about the summon battle gear that you answer me seem like only show the way to summon in difference unit in one time . can you show me the easy way to summon same unit in same time like your Nighthvol to summon 20 hordeling. you didnt mean I have to do Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /CreateMagicAtTarget set 218 go to: 218 do the same like above:( Data_Abilities /218 empty one fill abilities like 230 Wildeye Wildrhythms all tables)with this diference you will change the table CreatedUnitType to 63 Hordeling and find /CreateMagicAtTarget set 219 and do the same like above:( Data_Abilities /219 empty one fill abilities like 230 Wildeye Wildrhythms all tables) with this diference you will change the table CreatedUnitType to 27 Serpent Spirit Warrior to do a shale spider must swap ID of a units to make him available and do the same like above to make new one plus unit on end remember in /CreateMagicAtTarget / fill in to new empty ability and then fill in next go to Data_BattleGear empty one (42) /AbilityType set 217 and last thing choose unit and set in DefaultBattleGear / 42 *If I do like this that mean i have to add the empty one for 20 times ? if i want to summon 20 hordeling from battle gear? no? ty for the answer dude :] Edited January 30, 2015 by tf0a- Quote Share this post Link to post Share on other sites
Gregor8356 275 #1840 Posted January 31, 2015 As you said so we can say even we change model type to another unit.The*ID 58 is only one unit in the game that can raise unit from corpse right? So its same reason from above the Grayback slave,longtooth slave and kenji.I have to change them to some ID from original zenmaster in keep then the AI can use him in game play right? The monk and ninja are also same reason that he always appear in last one of the keep.because of his ID.even we change this id to another unit he will appear at last one in keep with 4 unit available right? [or can we edit the number available from 4 to 1?] whoa! the program editor cant edit everything. about the summon battle gear that you answer me seem like only show the way to summon in difference unit in one time . can you show me the easy way to summon same unit in same time like your Nighthvol to summon 20 hordeling. you didnt mean I have to do Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /CreateMagicAtTarget set 218 go to: 218 do the same like above:( Data_Abilities /218 empty one fill abilities like 230 Wildeye Wildrhythms all tables)with this diference you will change the table CreatedUnitType to 63 Hordeling and find /CreateMagicAtTarget set 219 and do the same like above:( Data_Abilities /219 empty one fill abilities like 230 Wildeye Wildrhythms all tables) with this diference you will change the table CreatedUnitType to 27 Serpent Spirit Warrior to do a shale spider must swap ID of a units to make him available and do the same like above to make new one plus unit on end remember in /CreateMagicAtTarget / fill in to new empty ability and then fill in next go to Data_BattleGear empty one (42) /AbilityType set 217 and last thing choose unit and set in DefaultBattleGear / 42 *If I do like this that mean i have to add the empty one for 20 times ? if i want to summon 20 hordeling from battle gear? no? ty for the answer dude :] Right to edit ninja/monk Id we have to find hov to edit ID like have 4 or it will be only once aor fi ID can sumon unit like necro / like I said it is in dat file or exe the program can edit more but not everything ( anyone who reads this and know the place where modificate the ID that can change monk/ninja number from 4 to more or less should write in this topic) @ *If I do like this that mean i have to add the empty one for 20 times ? if i want to summon 20 hordeling from battle gear? no? This method relates to the in one time different units but to do one kind of unit it's much Easier but not in one time and its ends to the one table (Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /Data_Abilities.CreatedUnitType 68 (hordlings)/ Data_Abilities.MaxCreatedUnits and set it to 20 To do in one time there are no shortcuts maybe you want to do lt like on my youtube film 20 hordlings recipte is the stamina required 0 and press and hold ,,B'' button in game 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1841 Posted February 5, 2015 Right to edit ninja/monk Id we have to find hov to edit ID like have 4 or it will be only once aor fi ID can sumon unit like necro / like I said it is in dat file or exe the program can edit more but not everything ( anyone who reads this and know the place where modificate the ID that can change monk/ninja number from 4 to more or less should write in this topic) @ *If I do like this that mean i have to add the empty one for 20 times ? if i want to summon 20 hordeling from battle gear? no? This method relates to the in one time different units but to do one kind of unit it's much Easier but not in one time and its ends to the one table (Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /Data_Abilities.CreatedUnitType 68 (hordlings)/ Data_Abilities.MaxCreatedUnits and set it to 20 To do in one time there are no shortcuts maybe you want to do lt like on my youtube film 20 hordlings recipte is the stamina required 0 and press and hold ,,B'' button in game Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do? the other question > how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty Quote Share this post Link to post Share on other sites
SITUVN 13 #1842 Posted February 5, 2015 Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do? the other question > how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty Change Data_BattleGear.AcquisitionType Quote Share this post Link to post Share on other sites
tf0a- 1 #1843 Posted February 5, 2015 Change Data_BattleGear.AcquisitionType I already do it but the Shalelord cant use it for friend too. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1844 Posted February 5, 2015 (edited) Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do? the other question > how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty @]the other question > how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty no there is the same nammber responding to the one ability give armor @Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do? So you should make new BG's to nlean/infested/desease (ability) with Acquisition with / Change Data_BattleGear.AcquisitionType /to 6 - (6 BATTLE_GEAR_ACQUIRE_LOTUS_EAT_PEASANT) and edit ability of unlean/infested/desease with change (Change Data_BattleGear.AcquisitionType) to 3 BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_THREE now is good ) Edited February 5, 2015 by Gregor8356 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1845 Posted February 8, 2015 @]the other question > how to limit the ability shale armor only from The Shale Lord bg? because I want mod the sherary to another building . ty no there is the same nammber responding to the one ability give armor @Hey Gregor, If I want unlean/infested/desease to eat peasant but get new ability like a 217 and move the bg from eat peasant like a dark sentry to darkpower from 3 brother [same as spreadinggoo]. How can I do? So you should make new BG's to nlean/infested/desease (ability) with Acquisition with / Change Data_BattleGear.AcquisitionType /to 6 - (6 BATTLE_GEAR_ACQUIRE_LOTUS_EAT_PEASANT) and edit ability of unlean/infested/desease with change (Change Data_BattleGear.AcquisitionType) to 3 BATTLE_GEAR_ACQUIRE_LOTUS_BROTHER_THREE now is good ) Hey dude , its possible to change Zymeth battlegear effect from call rain to call snow? how can I do that . thank Quote Share this post Link to post Share on other sites
Gregor8356 275 #1846 Posted February 8, 2015 (edited) Hey dude , its possible to change Zymeth battlegear effect from call rain to call snow? how can I do that . thank And what effect off call snow you suspect to see Of course well known to you from game ? Its possible Any way to change effect of zymeth cal storm you must go to Data_Abilities.ParticleEffectAtSource and select one from the list Edited February 8, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1847 Posted February 8, 2015 And what effect off call snow you suspect to see Of course well known to you from game ? The weather snow dat one.just the snow fall down . Im now sure the number 619? or more. I prefer its like zymeth call the rain fall everywhere if its possible or just snow around the area that he cast skill is ok. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1848 Posted February 8, 2015 (edited) The weather snow dat one.just the snow fall down . Im now sure the number 619? or more. I prefer its like zymeth call the rain fall everywhere if its possible or just snow around the area that he cast skill is ok. Its possible Any way to change effect of zymeth cal storm you must go to Data_Abilities.ParticleEffectAtSource and select one from the list If i good remember to get snow in map you have to set it in the map editor in world master in section wind particle rain/snow Edited February 8, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1849 Posted February 8, 2015 Its possible Any way to change effect of zymeth cal storm you must go to Data_Abilities.ParticleEffectAtSource and select one from the list If i good remember to get snow in map you have to set it in the map editor in world master in section wind particle rain/snow its snow fall in sec of continue? I want the snow keep falling after he cast the spell and stop later same as original raining duration. and I just want snow from unit battle gear ,dont want the snow map that it . Quote Share this post Link to post Share on other sites
Gregor8356 275 #1850 Posted February 8, 2015 (edited) But in map you set it how much the snow fall and call storm only work to activate the snow fall and rain and snow keep falling without a break only when Zymeth lives maybe you want when in map is set a rain and Zymeth will call snow ? yes, this is impossible but you can set in map places with rain as a effect and select prticipates to snow to call snow by Zymeth Edited February 8, 2015 by Gregor8356 1 Quote Share this post Link to post Share on other sites