Arya Kadam 0 #1901 Posted March 7, 2015 Hi dude, If I open the trainer while game play running, that one reason game crash? another question, I notice when Kenji use his bg Critical Strike always change the target. why? anyway to solve this? Change the target? What do you mean I am not sure but in this mod here : http://www.2shared.com/file/YzTPycrL/Battle_Realms.html for sure you can do all heroes from a dragon keep and with bg of kenji like on a video Now i know how to spawn all heroes in one keep you change the Innate Ability then set the ability to summon unit. first is Zymeth no Corruption, am I right? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1902 Posted March 7, 2015 (edited) Change the target? What do you mean Now i know how to spawn all heroes in one keep you change the Innate Ability then set the ability to summon unit. first is Zymeth no Corruption, am I right? Yeah somthing like this if Im not wrong first was Otomo Hi dude, If I open the trainer while game play running, that one reason game crash? So if you mod something in Br dat file and and you dont know exactly what are you doing so that why it may crash with trainer another question, I notice when Kenji use his bg Critical Strike always change the target. why? anyway to solve this? Your kenji ? enemy kenji ? chenge the target automaticly? the Bg of kenji was modify? Edited March 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1903 Posted March 8, 2015 Your kenji ? enemy kenji ? chenge the target automaticly? the Bg of kenji was modify? It is like this since I download br original. When Kenji fight against many units then I use bg he turn to hit critical strike to another units . ex. Kenji was hit by Vetkin,Soban,swordman,Otomo . While I control Kenji attack Otomo, then using bg the target should be Otomo. but he automatically change target bg to sword man. I notice this for while Whoever Kenji is hitting ,when he use critical strike the target of bg change to the weakest units in his range. I dont know why. maybe is about toggle able ? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1904 Posted March 8, 2015 (edited) It is like this since I download br original. When Kenji fight against many units then I use bg he turn to hit critical strike to another units . ex. Kenji was hit by Vetkin,Soban,swordman,Otomo . While I control Kenji attack Otomo, then using bg the target should be Otomo. but he automatically change target bg to sword man. I notice this for while Whoever Kenji is hitting ,when he use critical strike the target of bg change to the weakest units in his range. I dont know why. maybe is about toggle able ? Normal units behavior is when is on battle and fight with weakest unit bc unit automatically choose this sequence try to download orginal from other source if I'm not wrong I got somewhere the file from a cd image file I got it but remember to select in properities read only to uncheck like here in my post in past http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-92#entry257466 the file now im uploading Ready: -> http://www75.zippyshare.com/v/v0yuiScn/file.html And if you are check things from a save some things are from a last br.dat file and I sugest you to a start new battle from the begining Edited March 8, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Arya Kadam 0 #1905 Posted March 8, 2015 Yeah somthing like this if Im not wrong first was Otomo Aaa yeah second is Zymeth It is like this since I download br original. When Kenji fight against many units then I use bg he turn to hit critical strike to another units . ex. Kenji was hit by Vetkin,Soban,swordman,Otomo . While I control Kenji attack Otomo, then using bg the target should be Otomo. but he automatically change target bg to sword man. I notice this for while Whoever Kenji is hitting ,when he use critical strike the target of bg change to the weakest units in his range. I dont know why. maybe is about toggle able ? Hey your Kenji are dizzy guy! so he attack random maybe? Quote Share this post Link to post Share on other sites
tf0a- 1 #1906 Posted March 9, 2015 Aaa yeah second is Zymeth Hey your Kenji are dizzy guy! so he attack random maybe? Just only when he use bg, He always turn to the weakest units.Whoever he is attacking, when press the bg it hit on weakest units around him. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1907 Posted March 9, 2015 Just only when he use bg, He always turn to the weakest units.Whoever he is attacking, when press the bg it hit on weakest units around him. Any diference did you check my file? Quote Share this post Link to post Share on other sites
tf0a- 1 #1908 Posted March 15, 2015 Any diference did you check my file? Its same.Maybe Im remember wrong. So, I wanna ask you how to make Kenji texture like your avatar? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1909 Posted March 15, 2015 (edited) Its same.Maybe Im remember wrong. Could you upload your file so I can check it and tell you results So, I wanna ask you how to make Kenji texture like your avatar? this is a BG and Innate from my new mod :] so : answer is you have to do Innate and BG effects are used from Dragon Shrine and Lotus Training Yard Edited March 15, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1910 Posted March 18, 2015 Hey guys , Hello Gregor .. I hope that you are having good times. btw I created a cool mod that combines all clans troops in the dragon clan (only troops , not heroes) of course thanks to you because you taught me everything I know . I have a question about modding : How can I change the maximmum population in the data editor you told me about? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1911 Posted March 18, 2015 Hey guys , Hello Gregor .. I hope that you are having good times. btw I created a cool mod that combines all clans troops in the dragon clan (only troops , not heroes) of course thanks to you because you taught me everything I know . I have a question about modding : How can I change the maximmum population in the data editor you told me about? Thanks ,Good Go to MAX Data_Clans.HighUnitCap NORMAL Data_Clans.NormalUnitCap LOW Data_Clans.LowUnitCap :] Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1912 Posted March 19, 2015 I admire your help , really thank you man U R The Best Quote Share this post Link to post Share on other sites
Gregor8356 275 #1913 Posted March 19, 2015 I admire your help , really thank you man U R The Best THNX Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1914 Posted March 21, 2015 Hey , Gregor .... I have a question .. wish it won't disturb , it is about the mod you once made ... the one the you can upgrade the town square to other buildings with B+Delete can you tell me how did u do this? I am trying to enhance my new mod , maybe I can make use of this wonderful idea of yours. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1915 Posted March 21, 2015 Hey , Gregor .... I have a question .. wish it won't disturb , it is about the mod you once made ... the one the you can upgrade the town square to other buildings with B+Delete can you tell me how did u do this? I am trying to enhance my new mod , maybe I can make use of this wonderful idea of yours. I write about this in the past here: in hex http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-47#entry114747 and here in Situvns Br data editor http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-90#entry238887 Any questions simply ask Quote Share this post Link to post Share on other sites
TEMAEUS 0 #1916 Posted March 21, 2015 Oh Gregor , U are really helpful , and also fast ur the best man I will try it now Thanks a bunch Quote Share this post Link to post Share on other sites
Gregor8356 275 #1917 Posted May 4, 2015 (edited) Yeah thanks got it working now,. another question.. how to create a battle gear with a visual effect with on/off BG ex. Dragon Geisha has fire shield, creating a circle of flame and can be turned off manually.. and so on another : weakness bolt has a visual effect of the bolt while the battle gear is activated how to create this kind of On and off visual effects on BG? Good question usually Bg are to types animation with the character and without it what is that mean the animation is integrated with our hero/unit and second type is not integratedso it can be apply to other units so weaknees bolt is animated with unit and usually cannot be editable in second type to do a BG simply use teh existing one and go to Data_Abilities.ParticleEffectAtSource e.g go to Data_Abilities 141 ParticleEffectAtSource change 505 to any you like and Data_Abilities.ParticleEffectAtAffectedItem change 506 to any you like save then play the game and check the Warlock life siphon and see your selected effects but if you want to do a NEW BG try my tutorial : http://forums.gamingterritory.com/topic/33823-tutorial-how-to-make-a-mod-with-situvns-br-data-editor/ Edited May 4, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1918 Posted May 4, 2015 (edited) Yeah thanks. I learned alot on how to mod this game... i have been editing kenji with the one i requested from you.it seems like i am experiencing a bug with Kazan you replaced with kenji. http://postimg.org/image/d62bawsgn/ the picture shows that kenji has the enum value of kazan and also kazan has the enum value of kenji .. yet it doesnt have a bug in the skirmish The bug is in the Kenji Campaign where kazan is changed to kenji wtd and thus having 2 Kenji in the campaign..I tried to fix by reversing the value of kenji and kazan. the visual was fix but the Voices was still unfixed now kazan has the voice of kenji and kenji has kazan i dont think my game files has a problem, this dat file has. pls help me fix this one. I have the savegame file for the last kenji campaign and the dat file. play and finish it with Kazan being praised as the lord of the dragon with Kenji Voice... lolFile: https://www.mediafire.com/?8hqd4j0l3fvayae Edited May 5, 2015 by guitarixAJ Quote Share this post Link to post Share on other sites
Gregor8356 275 #1919 Posted May 5, 2015 Yeah thanks. I learned alot on how to mod this game... i have been editing kenji with the one i requested from you. it seems like i am experiencing a bug with Kazan you replaced with kenji. http://postimg.org/image/d62bawsgn/ the picture shows that kenji has the enum value of kazan and also kazan has the enum value of kenji .. yet it doesnt have a bug in the skirmish The bug is in the Kenji Campaign where kazan is changed to kenji wtd and thus having 2 Kenji in the campaign.. I tried to fix by reversing the value of kenji and kazan. the visual was fix but the Voices was still unfixed now kazan has the voice of kenji and kenji has kazan i dont think my game files has a problem, this dat file has. pls help me fix this one. I have the savegame file for the last kenji campaign and the dat file. play and finish it with Kazan being praised as the lord of the dragon with Kenji Voice... lol File: https://www.mediafire.com/?8hqd4j0l3fvayae No its not a bug this is an trick that AI can use kenji if numbers will not be swapped AI will never use your inserted kenji in Keep Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1920 Posted May 5, 2015 Can you still please swap them back? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1921 Posted May 5, 2015 (edited) Can you still please swap them back? yes so now AI cant use kenji MOD link: http://www.2shared.com/file/uMIgcx0V/Battle_Realms.html Edited May 5, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1922 Posted May 5, 2015 how do you swap them back? please explain so i can also have the knowledge on how to make ai use on modified heroes Quote Share this post Link to post Share on other sites
Gregor8356 275 #1923 Posted May 5, 2015 (edited) Ok So I swapped their ID 100/91 Then the voices assigned to numbers / Here you get a hint to the editor (Data_UnitSpeechFXEvents) and last the number in Keep If you wont the AI use your selected heros/units normaly hi must use ID number and then you are swap to your selected unit and then swap the voice numbers e.g. normaly kazan is used so 91=100 100=91 voice 91=100 100=91 I hope this is not so complicated Edited May 5, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
guitarixAJ 0 #1924 Posted May 5, 2015 easy enough.. thanks! Quote Share this post Link to post Share on other sites