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Modding Battlereams.dat

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Hi dude, If I open the trainer while game play running, that one reason game crash? 

 

another question, I notice when Kenji use his bg Critical Strike always change the target. why? anyway to solve this?

 

Change the target? What do you mean

I am not sure but  in this mod here :

 

http://www.2shared.com/file/YzTPycrL/Battle_Realms.html

 

for sure you can do all heroes from  a dragon keep and with bg of kenji

 

like on a video

 

Now i know how to spawn all heroes in one keep you change the Innate Ability then set the ability to summon unit. first is Zymeth no Corruption, am I right?

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Change the target? What do you mean

 

Now i know how to spawn all heroes in one keep you change the Innate Ability then set the ability to summon unit. first is Zymeth no Corruption, am I right?

Yeah somthing like this if Im not wrong first was Otomo

 

Hi dude, If I open the trainer while game play running, that one reason game crash? 

So if you  mod something in Br dat file and and you dont know exactly what are you doing so that why it may crash with trainer

 

another question, I notice when Kenji use his bg Critical Strike always change the target. why? anyway to solve this?

Your kenji ? enemy kenji  ? 

 

chenge the target automaticly? 

 

the Bg of kenji was modify?

Edited by Gregor8356

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Your kenji ? enemy kenji  ? 

 

chenge the target automaticly? 

 

the Bg of kenji was modify?

It is like this since I download br original. 

When Kenji fight against many units then I use bg he turn to hit critical strike to another units .

ex. Kenji was hit by Vetkin,Soban,swordman,Otomo . While I control Kenji attack Otomo, then using bg the target should be Otomo.

but he automatically change target bg to sword man. I notice this for while Whoever Kenji is hitting ,when he use critical strike the target of bg change to the weakest units in his range.

I dont know why. maybe is about toggle able ?

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It is like this since I download br original. 

When Kenji fight against many units then I use bg he turn to hit critical strike to another units .

ex. Kenji was hit by Vetkin,Soban,swordman,Otomo . While I control Kenji attack Otomo, then using bg the target should be Otomo.

but he automatically change target bg to sword man. I notice this for while Whoever Kenji is hitting ,when he use critical strike the target of bg change to the weakest units in his range.

I dont know why. maybe is about toggle able ?

 

Normal units behavior is when is on battle and fight with weakest unit bc unit automatically choose this sequence

 

try to download orginal from other source

 

if I'm not wrong I got somewhere the file from a cd image file

 

 

 

I got it but remember to select in properities read only to uncheck

like here in my post in past

 

http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-92#entry257466

 

the file now im uploading

Ready: -> http://www75.zippyshare.com/v/v0yuiScn/file.html

 

 

And if you are check things from a save some things are from a last br.dat file and I sugest you to a start new battle from the begining

Edited by Gregor8356

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Yeah somthing like this if Im not wrong first was Otomo

 

Aaa yeah second is Zymeth

 

 

It is like this since I download br original. 

When Kenji fight against many units then I use bg he turn to hit critical strike to another units .

ex. Kenji was hit by Vetkin,Soban,swordman,Otomo . While I control Kenji attack Otomo, then using bg the target should be Otomo.

but he automatically change target bg to sword man. I notice this for while Whoever Kenji is hitting ,when he use critical strike the target of bg change to the weakest units in his range.

I dont know why. maybe is about toggle able ?

 

Hey your Kenji are dizzy guy! so he attack random maybe?

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Aaa yeah second is Zymeth

 

 

 

Hey your Kenji are dizzy guy! so he attack random maybe?

Just only when he use bg, He always turn to the weakest units.Whoever he is attacking, when press the bg it hit on weakest units around him.

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Just only when he use bg, He always turn to the weakest units.Whoever he is attacking, when press the bg it hit on weakest units around him.

Any diference  did you check my file?

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Any diference  did you check my file?

Its same.Maybe Im remember wrong.

 

So, I wanna ask you how to make Kenji texture like your avatar?

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Its same.Maybe Im remember wrong.

 

 

 

Could you upload your file so I can check it and tell you results

So, I wanna ask you how to make Kenji texture like your avatar?

 

 

this is a BG and Innate  from my new mod :]

so :

answer is you have to do Innate and BG

 

effects are used from Dragon Shrine and Lotus Training Yard  :D

Edited by Gregor8356

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Hey guys , Hello Gregor .. I hope that you are having good times. btw  I created a cool mod that combines all clans troops in the dragon clan (only troops , not heroes) of course thanks to you because you taught me everything I know .  ^_^  I have a question about modding : How can I change the maximmum population in the data editor you told me about?

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Hey guys , Hello Gregor .. I hope that you are having good times. btw  I created a cool mod that combines all clans troops in the dragon clan (only troops , not heroes) of course thanks to you because you taught me everything I know .  ^_^  I have a question about modding : How can I change the maximmum population in the data editor you told me about?

 

Thanks ,Good

 

Go to

 

MAX

Data_Clans.HighUnitCap

 

NORMAL

Data_Clans.NormalUnitCap

 

LOW

Data_Clans.LowUnitCap

:D;):) :]

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Hey , Gregor .... I have a question .. wish it won't disturb , it is about the mod you once made ... the one the you can upgrade the town square to other buildings with B+Delete can you tell me how did u do this? I am trying to enhance my new mod , maybe I can make use of this wonderful idea of yours.

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Hey , Gregor .... I have a question .. wish it won't disturb , it is about the mod you once made ... the one the you can upgrade the town square to other buildings with B+Delete can you tell me how did u do this? I am trying to enhance my new mod , maybe I can make use of this wonderful idea of yours.

 

I write about this in the past here:

in hex

http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-47#entry114747

and here in Situvns Br data editor

http://forums.gamingterritory.com/topic/2203-modding-battlereamsdat/page-90#entry238887

 

 

Any questions simply ask

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Yeah thanks got it working now,. another question.. how to create a battle gear with a visual effect with on/off BG 

ex. Dragon Geisha has fire shield, creating a circle of flame and can be turned off manually.. and so on

another : weakness bolt has a visual effect of the bolt while the battle gear is activated

 

how to create this kind of On and off visual effects on BG?

 

Good question usually Bg are to types animation with the character and without it

what is that mean the animation is integrated with our hero/unit and second type is not integratedso it can be apply to other units 
 
so weaknees bolt is animated with unit and usually cannot be editable 
 
in second type to do a BG simply use teh existing one
and go to Data_Abilities.ParticleEffectAtSource
e.g
 
go to Data_Abilities 141 ParticleEffectAtSource change 505 to any you like and Data_Abilities.ParticleEffectAtAffectedItem change 506 to any you like 
 
save then play the game and check the Warlock life siphon and see your selected effects
but if you want to do a NEW BG try my tutorial :
Edited by Gregor8356

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Yeah thanks. I learned alot on how to mod this game... i have been editing kenji with the one i requested from you.
it seems like i am experiencing a bug with Kazan you replaced with kenji. 
 

http://postimg.org/image/d62bawsgn/

the picture shows that kenji has the enum value of kazan 
and also kazan has the enum value of kenji .. yet it doesnt have a bug in the skirmish 
The bug is in the Kenji Campaign where kazan is changed to kenji wtd and thus having 2 Kenji in the campaign..

I  tried to fix by reversing the value of kenji and kazan. the visual was fix but the Voices was still unfixed now kazan has the voice of kenji and kenji has kazan  :blink: 

i dont think my game files has a problem, this dat file has. pls help me fix this one.  

I have the savegame file for the last kenji campaign and the dat file. play and finish it with Kazan being praised as the lord of the dragon with Kenji Voice... lol
File: https://www.mediafire.com/?8hqd4j0l3fvayae

 

Edited by guitarixAJ

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Yeah thanks. I learned alot on how to mod this game... i have been editing kenji with the one i requested from you.

it seems like i am experiencing a bug with Kazan you replaced with kenji. 

 

http://postimg.org/image/d62bawsgn/

the picture shows that kenji has the enum value of kazan 

and also kazan has the enum value of kenji .. yet it doesnt have a bug in the skirmish 

The bug is in the Kenji Campaign where kazan is changed to kenji wtd and thus having 2 Kenji in the campaign..

I  tried to fix by reversing the value of kenji and kazan. the visual was fix but the Voices was still unfixed now kazan has the voice of kenji and kenji has kazan  :blink: 

i dont think my game files has a problem, this dat file has. pls help me fix this one.  

I have the savegame file for the last kenji campaign and the dat file. play and finish it with Kazan being praised as the lord of the dragon with Kenji Voice... lol

File: https://www.mediafire.com/?8hqd4j0l3fvayae

 

No its not a bug this is an trick that AI can use kenji :D  if numbers will not be swapped AI will never use your inserted kenji in Keep

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Ok

So I swapped their ID 100/91
Then the voices assigned to numbers / Here you get a hint to the editor (Data_UnitSpeechFXEvents)
and last the number in Keep
 
If you wont the AI use your selected heros/units normaly hi must use ID number and then you are swap to your selected unit and then swap the  voice numbers e.g.
normaly kazan is used so
91=100
100=91
 
voice
 
91=100

100=91

 

I hope this is not so complicated  :D

Edited by Gregor8356

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