Gregor8356 275 #1876 Posted February 19, 2015 (edited) hello gregor! i think you are good for modding battle realms! so you can help me for modding?? i need help because, i want change the dragon clan province color to red. i've modified the orange color to red. but the province is same please help me gregor, to change the dragon clan province color!. sorry for my bad english. MOD SWAPED COLORS RED TO ORANGE AND ORANGE TO RED )) http://www72.zippyshare.com/v/7VdOAKuY/file.html Don't have time to test it i got only hope that's was the orginal file ))) Gregor8356, on 19 Feb 2015 - 04:11 AM, said: @ I add new one from 2 reserve table with difference effect When I test in gmaeplay Kenji still active same buff as 65/169 . How do you add ? exactly ? -I just try to. but seems like its failed. because if new reserve one work, there should have new buff when the skill active. but still effect bonus damage same as original inspiration[65/169] . @So far ,Its might be include Zymeth stormmaster from 147/170 ? this should be good :] -cause Kenji inspiration at above .I wonder Zymeth stormmaster maybe same. Can not add another ability. Its still call lighting from the rain. @but we can not add another innateability with Kenji? and which ability do you try -For example I created new ability with 2 box reserved. Its similar with Kenji original number 65 and 169 for unit target only difference effect when it active. @so,Is it the unique ability ? I mean Kenji units .Whatever we add another innate ability [passive] The Kenji inspiration[65/169table] still active. Im not sure . Did you notice this? I told you this because I try to add new innateability from reserve instead inspiration[65/169table] what do you know about pasiv abilities and Bg ? So where you add the new innate ? hmm... it may be easier from the beginning what ability do you change what in ability do you change ? and do you change nummber here Data_Units.InnateAbility in units section to nummber of your new ability ? Edited February 19, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1877 Posted February 19, 2015 MOD SWAPED COLORS RED TO ORANGE AND ORANGE TO RED )) http://www72.zippyshare.com/v/7VdOAKuY/file.html Don't have time to test it i got only hope that's was the orginal file ))) what do you know about pasiv abilities and Bg ? So where you add the new innate ? hmm... Just put some ability do you want to innateability table >Data Units/innateability . For example some units empty in innateability box. so, I just put some Id such as meleestrike form Leaf Disiple to that units . Anyway ,Since I try do this some ability is work [such as above ability etc.] some ability not work Quote Share this post Link to post Share on other sites
Gregor8356 275 #1878 Posted February 19, 2015 Just put some ability do you want to innateability table >Data Units/innateability . For example some units empty in innateability box. so, I just put some Id such as meleestrike form Leaf Disiple to that units . Anyway ,Since I try do this some ability is work [such as above ability etc.] some ability not work Thats hapen Bc some of inate are active by unit animation and some of unit dont have that kinda animation to active innate Quote Share this post Link to post Share on other sites
tf0a- 1 #1879 Posted February 19, 2015 (edited) Thats hapen Bc some of inate are active by unit animation and some of unit dont have that kinda animation to active innate If I use Kenji from the Keep train to another kenji, When he died, Kenji at theKeep not restore. Anyway to solve this? Edited February 20, 2015 by tf0a- Quote Share this post Link to post Share on other sites
Gregor8356 275 #1880 Posted February 20, 2015 (edited) If I use Kenji from the Keep train to another kenji, When he died, Kenji at theKeep not restore. Anyway to solve this? You can change him to another hero with a Bg like on a film kenji sample Edited February 21, 2015 by Gregor8356 1 Quote Share this post Link to post Share on other sites
freetime90 0 #1881 Posted February 23, 2015 You can change him to another hero with a Bg like on a film kenji sample one hero --> more hero and Koril --> Golem. How to? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1882 Posted February 24, 2015 Just put some ability do you want to innateability table >Data Units/innateability . For example some units empty in innateability box. so, I just put some Id such as meleestrike form Leaf Disiple to that units . Anyway ,Since I try do this some ability is work [such as above ability etc.] some ability not work wahat to the inate there are positive and are related to ouer unit and what to the summoning one unit by docking you can use monks /ninjas one hero --> more hero and Koril --> Golem. How to? So : to do this go to: Data_Abilities /217 empty one fill abilities like 230 Wildeye Wildrhythms all tables and find /CreateMagicAtTarget set 218 go to: 218 do the same like above:( Data_Abilities /218 empty one fill abilities like 230 Wildeye Wildrhythms all tables)with this diference you will change the table CreatedUnitType to 63 Hordeling and find /CreateMagicAtTarget set 219 and do the same like above:( Data_Abilities /219 empty one fill abilities like 230 Wildeye Wildrhythms all tables) with this diference you will change the table CreatedUnitType to 27 Serpent Spirit Warrior to do a shale spider must swap ID of a units to make him available and do the same like above to make new one plus unit on end remember in /CreateMagicAtTarget / fill in to new empty ability and then fill in next go to Data_BattleGear empty one (42) /AbilityType set 217 and last thing choose unit and set in DefaultBattleGear / 42 Done !!! Quote Share this post Link to post Share on other sites
tf0a- 1 #1883 Posted February 27, 2015 Go to: / Data_Techniques/ Type3 /dragon fire /Cost 3 How can I add the effect units texture like this ? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1884 Posted February 28, 2015 (edited) How can I add the effect units texture like this ? It's quite simple some effects are recurrent for example Data_Abilities.ParticleEffectAtSource in editor select a recurrent effect and Data_Abilities.ParticleEffectFollowsSource set to 1 to have effect by the unit Data_Abilities 215 here for exemple you can set it Data_Abilities.ParticleEffectAtSource to any recurrent to check it go to the game to the unit with that BG but in film you see a whole new Bg with the effects Edited February 28, 2015 by Gregor8356 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1885 Posted March 1, 2015 It's quite simple some effects are recurrent for example Data_Abilities.ParticleEffectAtSource in editor select a recurrent effect and Data_Abilities.ParticleEffectFollowsSource set to 1 to have effect by the unit Data_Abilities 215 here for exemple you can set it Data_Abilities.ParticleEffectAtSource to any recurrent to check it go to the game to the unit with that BG but in film you see a whole new Bg with the effects Which effect of Shinja? I like it. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1886 Posted March 1, 2015 Which effect of Shinja? I like it. The effect fom the video is dojo traning for Shinja Quote Share this post Link to post Share on other sites
tf0a- 1 #1887 Posted March 2, 2015 The effect fom the video is dojo traning for Shinja Anyway to increase maximum another Keep hero box from 5>6 like a Dragon Keep? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1888 Posted March 2, 2015 Anyway to increase maximum another Keep hero box from 5>6 like a Dragon Keep? The box it lies in the fact that only in te Dragon clan is visible 6 hero bc in building normaly you can set 6 th unit other clans no I don't know where is the switch probably in exe file 1 Quote Share this post Link to post Share on other sites
Gregor8356 275 #1889 Posted March 4, 2015 Anyway to increase maximum another Keep hero box from 5>6 like a Dragon Keep? Good news new update to editor : ] http://forums.gamingterritory.com/topic/28424-battle-realms-data-editor-by-situvn/#entry260980 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1890 Posted March 5, 2015 Good news new update to editor : ] http://forums.gamingterritory.com/topic/28424-battle-realms-data-editor-by-situvn/#entry260980 I always test my game in whole game while developing the data. btw this times game crash after past around 30 min. I dont know the cause for game crash like this. I have seen some out of value the game instant crash but not like this times. The game look smooth ,I just look around AI building and game crash.Even though load save game again,Its still crash but not same times or same activity . Could you tell me what wrong with mod? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1891 Posted March 5, 2015 I always test my game in whole game while developing the data. btw this times game crash after past around 30 min. I dont know the cause for game crash like this. I have seen some out of value the game instant crash but not like this times. The game look smooth ,I just look around AI building and game crash.Even though load save game again,Its still crash but not same times or same activity . Could you tell me what wrong with mod? The answer is: If use Situvn br editor in your game directory You should have copy of file with name Battle Realms.dat.bak all you have to do is erase ( .bak) from end this should get you to that point of before changes if you dont have any copy of your work and you use xiv32 hexeditor in this case will be wery hard to finde your errorsor mayby simply try to remember what in past few days what you want to modificate and go to that data and check if something is wrong and this is only what is left you and ofcourse start all over again 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1892 Posted March 5, 2015 The answer is: If use Situvn br editor in your game directory You should have copy of file with name Battle Realms.dat.bak all you have to do is erase ( .bak) from end this should get you to that point of before changes if you dont have any copy of your work and you use xiv32 hexeditor in this case will be wery hard to finde your errorsor mayby simply try to remember what in past few days what you want to modificate and go to that data and check if something is wrong and this is only what is left you and ofcourse start all over again Can you explain more about Battle Realms.dat.bak ? Yep,I use Situvn. Yes, I saw it when I copy dat file to backup folder.when I past dat file Battle Realms.dat.bak follow it even I change the name dat file . bak file also change name too. But I never copy Battle Realms.dat.bak file when I change dat file to data gameplay. whats important Battle Realms.dat.bak file? Should I also copy this file for next times that I change mod? [Battle Realm.dat and Battle Realms.dat.bak] Quote Share this post Link to post Share on other sites
Gregor8356 275 #1893 Posted March 5, 2015 (edited) Can you explain more about Battle Realms.dat.bak ? Yep,I use Situvn. Yes, I saw it when I copy dat file to backup folder.when I past dat file Battle Realms.dat.bak follow it even I change the name dat file . bak file also change name too. But I never copy Battle Realms.dat.bak file when I change dat file to data gameplay. whats important Battle Realms.dat.bak file? Should I also copy this file for next times that I change mod? [Battle Realm.dat and Battle Realms.dat.bak] So the bak - mean that the file is copy automaticly without a changes to get that copy is only left to do is cat this[ .bak ] from the name of the file Edited March 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Arya Kadam 0 #1894 Posted March 6, 2015 Hey Gregor how you spawn all hero in 1 keep is that ability or what??? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1895 Posted March 6, 2015 (edited) Hi yep that's used abilit's and that's a Bg : Edited March 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Arya Kadam 0 #1896 Posted March 6, 2015 (edited) Hi yep that's used abilit's and that's a Bg : oohh can you explain how in Situvn data editor And yeah Gregor why u mod is always error in my pc. I'm not using a trainer but if population is high, yeah the error will happen. if I'm using a trainer that happen too. Can u solve it? Edited March 6, 2015 by Arya Kadam Quote Share this post Link to post Share on other sites
Gregor8356 275 #1897 Posted March 6, 2015 (edited) in which mod ? if you want I can limit population to selected by your number oohh can you explain how in Situvn data editor Yeah I do this topic to try to explain to all of you , all who need that help of course, based on my knowledge Edited March 6, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Arya Kadam 0 #1898 Posted March 6, 2015 in which mod ? if you want I can limit population to selected by your number Ultimate clan master I can do that but can you tell me how you spawn all heroes in one keep Quote Share this post Link to post Share on other sites
Gregor8356 275 #1899 Posted March 6, 2015 (edited) Ultimate clan master I can do that but can you tell me how you spawn all heroes in one keep I am not sure but in this mod here : http://www.2shared.com/file/YzTPycrL/Battle_Realms.html for sure you can do all heroes from a dragon keep and with bg of kenji like on a video Edited March 7, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1900 Posted March 7, 2015 (edited) I am not sure but in this mod here : http://www.2shared.com/file/YzTPycrL/Battle_Realms.html for sure you can do all heroes from a dragon keep and with bg of kenji like on a video Hi dude, If I open the trainer while game play running, that one reason game crash? another question, I notice when Kenji use his bg Critical Strike always change the target. why? anyway to solve this? Edited March 7, 2015 by tf0a- Quote Share this post Link to post Share on other sites