tf0a- 1 #1851 Posted February 9, 2015 (edited) But in map you set it how much the snow fall and call storm only work to activate the snow fall and rain and snow keep falling without a break only when Zymeth lives maybe you want when in map is set a rain and Zymeth will call snow ? yes, this is impossible but you can set in map places with rain as a effect and select prticipates to snow to call snow by Zymeth How to damage on rice over time. I mean draining rice of the anemies in over time. not like impact damage. Example While I use speadingoo from unclean one on the ground and the effect still active .I also want it do damage on rice as long as speadinggoo active . How to do that? Edited February 9, 2015 by tf0a- Quote Share this post Link to post Share on other sites
Gregor8356 275 #1852 Posted February 9, 2015 (edited) How to damage on rice over time. I mean draining rice of the anemies in over time. not like impact damage. Example While I use speadingoo from unclean one on the ground and the effect still active .I also want it do damage on rice as long as speadinggoo active . How to do that? Simply make BG with longer effect like spreadinggoo example change effect for Infestedone famine Edited February 10, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
freetime90 0 #1853 Posted February 10, 2015 How to make more Unit enter WatchTower? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1854 Posted February 10, 2015 How to make more Unit enter WatchTower? what do you mean ? ; enter more units like on my yotube film or like Nightvol or bhrothers they can't go to WatchTower or to be more then one on WatchTower Quote Share this post Link to post Share on other sites
tf0a- 1 #1855 Posted February 12, 2015 Where is the button of Dragon monument bg.? I cant find it. Can you help me? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1856 Posted February 12, 2015 Where is the button of Dragon monument bg.? I cant find it. Can you help me? yeah should be in Uva section but right now I dont remember the name of button Quote Share this post Link to post Share on other sites
tf0a- 1 #1857 Posted February 12, 2015 yeah should be in Uva section but right now I dont remember the name of button How to add innated ability same as Staff adept of Lotus? this ability do damage in small area around him when he attack. when I try add this ability to another unit in innated ability table, Its doesn't work. How can I do? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1858 Posted February 12, 2015 How to add innated ability same as Staff adept of Lotus? this ability do damage in small area around him when he attack. when I try add this ability to another unit in innated ability table, Its doesn't work. How can I do? Bc his ability is rewrite to his ID and his inante(127 )is unused in section usage type( -1) to use this ability you can rewrite it from begining to get smal damage around units 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1859 Posted February 13, 2015 Bc his ability is rewrite to his ID and his inante(127 )is unused in section usage type( -1) to use this ability you can rewrite it from begining to get smal damage around units ty,I will try it. Anyway could you teach me how to use H2o? programs or something like that.I saw it in previous commend and another topic. Is it about make new icon, button or something new? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1860 Posted February 13, 2015 (edited) ty,I will try it. Anyway could you teach me how to use H2o? programs or something like that.I saw it in previous commend and another topic. Is it about make new icon, button or something new? H2O Using the tool is pretty easy to extract - decompress, build - compress but then you have to use graphics software to edit graphics such as TGA type, among other things, that the program is Photoshop CS. You know it depends on what you want to know Edited February 13, 2015 by Gregor8356 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1861 Posted February 14, 2015 (edited) H2O Using the tool is pretty easy to extract - decompress, build - compress but then you have to use graphics software to edit graphics such as TGA type, among other things, that the program is Photoshop CS. You know it depends on what you want to know Where can I change the yang cost for upgrade narmal unit? such as Dragon fire from Dojo. its required 3 point yang for upgrade. How can I reduce it? I saw Data_Upgrades/Yang needed/cost/ this one? but the cost is not match with the real game. ex. Upgrade Dragon fire from Dojo the cost in editor table show 2 point? its 3 point isn't it? so confused. Edited February 14, 2015 by tf0a- Quote Share this post Link to post Share on other sites
Gregor8356 275 #1862 Posted February 14, 2015 Where can I change the yang cost for upgrade narmal unit? such as Dragon fire from Dojo. its required 3 point yang for upgrade. How can I reduce it? I saw Data_Upgrades/Yang needed/cost/ this one? but the cost is not match with the real game. ex. Upgrade Dragon fire from Dojo the cost in editor table show 2 point? its 3 point isn't it? so confused. Go to: / Data_Techniques/ Type3 /dragon fire /Cost 3 1 Quote Share this post Link to post Share on other sites
MarcoBicodo 0 #1863 Posted February 14, 2015 (edited) Hi do you know how to remove monks/ninjas from the Keeps? I can remove or replace any heroes but not monk and ninjas, please help :/Edit: I searched this thread and realized that we can't replace or remove ninja/monk from the keep. I wanted to make ninjas exclusive only to serpent and monk to dragon so i guess i'll just forget that we have a keep and summon heroes from other buildings.I tried putting each hero ID's on town square like how they're placed on keep, im sure i did it right but hero icons still won't show on town square, please help. thanks Edited February 14, 2015 by MarcoBicodo Quote Share this post Link to post Share on other sites
Gregor8356 275 #1864 Posted February 14, 2015 Hi do you know how to remove monks/ninjas from the Keeps? I can remove or replace any heroes but not monk and ninjas, please help :/ Edit: I searched this thread and realized that we can't replace or remove ninja/monk from the keep. I wanted to make ninjas exclusive only to serpent and monk to dragon so i guess i'll just forget that we have a keep and summon heroes from other buildings. I tried putting each hero ID's on town square like how they're placed on keep, im sure i did it right but hero icons still won't show on town square, please help. thanks Hi Marco likie you are realize monk's /ninja can be replaced this is more complicated than you thought maybe this is possible bc I don't try all possibilities I am busy and for now I dont have a head to do this Surely this alone will not do My Idea is in big short make new ability with relation to elected building then set abilities to 6 new ones to selected units and further and pray for this to work like you see its lot's of work and you need to be proficient in modding Quote Share this post Link to post Share on other sites
tf0a- 1 #1865 Posted February 17, 2015 Go to: / Data_Techniques/ Type3 /dragon fire /Cost 3 I met new problem dude. I replace Grayback mid and Longtoothslave even normal Longtooth for wolf clan ,sometime their texture go white.What wrong with this? how can I solve this? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1866 Posted February 17, 2015 (edited) I met new problem dude. I replace Grayback mid and Longtoothslave even normal Longtooth for wolf clan ,sometime their texture go white.What wrong with this? how can I solve this? this cant be slowed bc what I sugest you the other units will be white I remember something when I use his texture hi stop be a white and I am not sure whether This helped permanently so I sugest you to try : pic an other unit and give his model that selected unit section in editor is,, Data_Units.ModelType '' to change Edited February 17, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1867 Posted February 18, 2015 this cant be slowed bc what I sugest you the other units will be white I remember something when I use his texture hi stop be a white and I am not sure whether This helped permanently so I sugest you to try : pic an other unit and give his model that selected unit section in editor is,, Data_Units.ModelType '' to change So far, I use the ID of normal Grayback and Longtooth for available AI summon it in game play. So, sometime their texture go white, Is it cause from I swop their ID ? And its can be like this with every unit when I swap their ID or specificly units Grayback and Longtooth? Quote Share this post Link to post Share on other sites
Gregor8356 275 #1868 Posted February 18, 2015 (edited) So far, I use the ID of normal Grayback and Longtooth for available AI summon it in game play. So, sometime their texture go white, Is it cause from I swop their ID ? And its can be like this with every unit when I swap their ID or specificly units Grayback and Longtooth? No , you have to try other unit and give her model type of Grayback and set sound and rest from Grayback Edited February 18, 2015 by Gregor8356 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1869 Posted February 18, 2015 (edited) No , you have to try other unit and give her model type of Grayback and set sound and rest from Grayback If I mod the Nightvol as docking units by 4 Master warlock as you seen at the you tube video. Its mean infinite Nightvol also. How can I manage him at once while the first one alive,then available again when the first one die. Edited February 18, 2015 by tf0a- Quote Share this post Link to post Share on other sites
Gregor8356 275 #1870 Posted February 18, 2015 If I mod the Nightvol as docking units by 4 Master warlock as you seen at the you tube video. Its mean infinite Nightvol also. How can I manage him at once while the first one alive,then available again when the first one die. The answer is siple make new ability from reserwed ones exactly like necromancer ability from trone Data_Buildings.DockedAbility (88)only what should be changed is from necro (104) to Nightvol (67) Data_Abilities.CreatedUnitType 1 Quote Share this post Link to post Share on other sites
tf0a- 1 #1871 Posted February 18, 2015 (edited) The answer is siple make new ability from reserwed ones exactly like necromancer ability from trone Data_Buildings.DockedAbility (88)only what should be changed is from necro (104) to Nightvol (67) Data_Abilities.CreatedUnitType Oopz!! My reserve table almost full now .Can add more? Edited February 19, 2015 by tf0a- Quote Share this post Link to post Share on other sites
Gregor8356 275 #1872 Posted February 19, 2015 Oopz!! My reserve table almost full now .Can add more? This depends actualy what ability you use and what you care about but in short way abilities with [ -1 ] in first table are not used but be careful some are used ! and with time everything ends (place for new abilities) Quote Share this post Link to post Share on other sites
tf0a- 1 #1873 Posted February 19, 2015 (edited) This depends actualy what ability you use and what you care about but in short way abilities with [ -1 ] in first table are not used but be careful some are used ! and with time everything ends (place for new abilities) Its failed. First thing , there re still available another Nightvol even the First one still alive. the trouble thing is his bg becomes to add another 4 Nightvol with 4 hordeling in same times. Whats my mistake? One question, Kenji inspiration number 65/169 only work for Kenji as innate ability ? I add new one from 2 reserve table with difference effect When I test in gmaeplay Kenji still active same buff as 65/169 . so,Is it the unique ability ? Even another units can add 65/169 as innateability but we can not add another innateability with Kenji? So far ,Its might be include Zymeth stormmaster from 147/170 ? Edited February 19, 2015 by tf0a- Quote Share this post Link to post Share on other sites
Gregor8356 275 #1874 Posted February 19, 2015 (edited) Its failed. First thing , there re still available another Nightvol even the First one still alive. the trouble thing is his bg becomes to add another 4 Nightvol with 4 hordeling in same times. Whats my mistake? One question, Kenji inspiration number 65/169 only work for Kenji as innate ability ? I add new one from 2 reserve table with difference effect When I test in gmaeplay Kenji still active same buff as 65/169 . so,Is it the unique ability ? Even another units can add 65/169 as innateability but we can not add another innateability with Kenji? So far ,Its might be include Zymeth stormmaster from 147/170 ? @ I add new one from 2 reserve table with difference effect When I test in gmaeplay Kenji still active same buff as 65/169 . How do you add ? exactly ? @So far ,Its might be include Zymeth stormmaster from 147/170 ? this should be good :] @but we can not add another innateability with Kenji? and which ability do you try @so,Is it the unique ability ? no kenji ability is regular not special like summon zombies by necro @ Its failed. First thing , there re still available another Nightvol even the First one still alive. the trouble thing is his bg becomes to add another 4 Nightvol with 4 hordeling in same times. Whats my mistake? do you do exatly what I write ? colud you write me step by step what do you done Edited February 19, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
tf0a- 1 #1875 Posted February 19, 2015 @ I add new one from 2 reserve table with difference effect When I test in gmaeplay Kenji still active same buff as 65/169 . How do you add ? exactly ? @So far ,Its might be include Zymeth stormmaster from 147/170 ? this should be good :] @but we can not add another innateability with Kenji? and which ability do you try @so,Is it the unique ability ? no kenji ability is regular not special like summon zombies by necro @ I add new one from 2 reserve table with difference effect When I test in gmaeplay Kenji still active same buff as 65/169 . How do you add ? exactly ? -I just try to. but seems like its failed. because if new reserve one work, there should have new buff when the skill active. but still effect bonus damage same as original inspiration[65/169] . @So far ,Its might be include Zymeth stormmaster from 147/170 ? this should be good :] -cause Kenji inspiration at above .I wonder Zymeth stormmaster maybe same. Can not add another ability. Its still call lighting from the rain. @but we can not add another innateability with Kenji? and which ability do you try -For example I created new ability with 2 box reserved. Its similar with Kenji original number 65 and 169 for unit target only difference effect when it active. @so,Is it the unique ability ? I mean Kenji units .Whatever we add another innate ability [passive] The Kenji inspiration[65/169table] still active. Im not sure . Did you notice this? I told you this because I try to add new innateability from reserve instead inspiration[65/169table] Quote Share this post Link to post Share on other sites