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Modding Battlereams.dat

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But in map you set it how much the snow fall 

and call storm only work to activate the snow fall

 

and rain and snow keep falling without a break only when Zymeth lives

 

maybe you want when in map is set a rain  and Zymeth will call snow ?

 

yes, this is impossible

 

but you can set in map places with rain  as a effect and select prticipates to snow to call snow by Zymeth 

 

 

How to damage on rice over time. I mean draining rice of the anemies in over time. not like impact damage.  Example While I use speadingoo from unclean one on the ground and the effect still active .I also want it do damage on rice as long as speadinggoo active . How to do that?  

Edited by tf0a-

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How to damage on rice over time. I mean draining rice of the anemies in over time. not like impact damage.  Example While I use speadingoo from unclean one on the ground and the effect still active .I also want it do damage on rice as long as speadinggoo active . How to do that?  

 

Simply make BG with longer effect like spreadinggoo

 

example change effect for Infestedone famine

Edited by Gregor8356

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How to make more Unit enter WatchTower?

 

what do you mean  ? ;

 

enter more units 

 

like on  my yotube film 

 

or like Nightvol or bhrothers they  can't go to   WatchTower 

 

or to be more then one on  WatchTower 

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Where is the button of Dragon monument bg.? I cant find it. Can you help me?

yeah should be in Uva section but right now I dont remember the name of button 

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yeah should be in Uva section but right now I dont remember the name of button 

How to add innated ability same as Staff adept of Lotus? this ability do damage in small area around him  when he attack.

 

when I try add this ability to another unit in innated ability table, Its doesn't work. How can I do?  

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How to add innated ability same as Staff adept of Lotus? this ability do damage in small area around him  when he attack.

 

when I try add this ability to another unit in innated ability table, Its doesn't work. How can I do?  

 

Bc his ability is rewrite to his ID and his inante(127 )is unused in section usage type( -1)

to use this ability you can rewrite  it from begining to get smal damage around units

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Bc his ability is rewrite to his ID and his inante(127 )is unused in section usage type( -1)

to use this ability you can rewrite  it from begining to get smal damage around units

ty,I will try it. 

Anyway could you teach me how to use H2o? programs or something like that.I saw it in previous commend and another topic.

Is it about make new icon, button or something new? 

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ty,I will try it. 

Anyway could you teach me how to use H2o? programs or something like that.I saw it in previous commend and another topic.

Is it about make new icon, button or something new? 

 

H2O Using the tool is pretty easy to extract - decompress, build - compress but then you have to use graphics software to edit graphics such as TGA type, among other things, that the program is Photoshop CS.
 
You know it depends on what you want to know ;)
Edited by Gregor8356
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H2O Using the tool is pretty easy to extract - decompress, build - compress but then you have to use graphics software to edit graphics such as TGA type, among other things, that the program is Photoshop CS.
 
You know it depends on what you want to know ;)

 

Where can I change the yang cost for upgrade narmal unit? such  as Dragon fire from Dojo. its required 3 point yang for upgrade. How can I reduce it? 

I saw Data_Upgrades/Yang needed/cost/ this one? but the cost is not match with the real game. ex. Upgrade Dragon fire from Dojo the cost in editor table show 2 point?  its 3 point isn't it? so confused.

Edited by tf0a-

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Where can I change the yang cost for upgrade narmal unit? such  as Dragon fire from Dojo. its required 3 point yang for upgrade. How can I reduce it? 

I saw Data_Upgrades/Yang needed/cost/ this one? but the cost is not match with the real game. ex. Upgrade Dragon fire from Dojo the cost in editor table show 2 point?  its 3 point isn't it? so confused.

 

Go to:

/ Data_Techniques/ Type3 /dragon fire /Cost 3

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Hi do you know how to remove monks/ninjas from the Keeps? I can remove or replace any heroes but not monk and ninjas, please help :/

Edit: I searched this thread and realized that we can't replace or remove ninja/monk from the keep. I wanted to make ninjas exclusive only to serpent and monk to dragon so i guess i'll just forget that we have a keep and summon heroes from other buildings.
I tried putting each hero ID's on town square like how they're placed on keep, im sure i did it right but hero icons still won't show on town square, please help. thanks

Edited by MarcoBicodo

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Hi do you know how to remove monks/ninjas from the Keeps? I can remove or replace any heroes but not monk and ninjas, please help :/

Edit: I searched this thread and realized that we can't replace or remove ninja/monk from the keep. I wanted to make ninjas exclusive only to serpent and monk to dragon so i guess i'll just forget that we have a keep and summon heroes from other buildings.

I tried putting each hero ID's on town square like how they're placed on keep, im sure i did it right but hero icons still won't show on town square, please help. thanks

 

Hi Marco

likie you are realize monk's /ninja can be replaced

this is more complicated than you thought

 

maybe this is possible bc

I don't try all possibilities

I am busy and

for now I dont have a head to do this

 

Surely this alone will not do

 

My Idea is

 

in big short

 

 

make  new ability with relation to elected building

 

then set abilities to 6 new ones to selected units

 

and further and pray for this to work

 

like you see its lot's of work 

 

and you need to be proficient in modding

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Go to:

/ Data_Techniques/ Type3 /dragon fire /Cost 3

I met new problem dude. I replace Grayback mid and Longtoothslave even normal Longtooth for wolf clan ,sometime their texture go white.What wrong with this?

how can I solve this?

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I met new problem dude. I replace Grayback mid and Longtoothslave even normal Longtooth for wolf clan ,sometime their texture go white.What wrong with this?

how can I solve this?

 

this cant be slowed bc what I sugest you the other units will be white 

 

I remember something

 

when I use his texture hi stop be a white and I am not sure whether This helped permanently

so I sugest you to try : pic an other unit and give his model that selected unit

section in editor is,, Data_Units.ModelType '' to change

Edited by Gregor8356

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this cant be slowed bc what I sugest you the other units will be white 

 

I remember something

 

when I use his texture hi stop be a white and I am not sure whether This helped permanently

so I sugest you to try : pic an other unit and give his model that selected unit

section in editor is,, Data_Units.ModelType '' to change

So far, I use the ID of normal Grayback and Longtooth for available AI summon it in game play.

 

So, sometime their texture go white, Is it  cause from I swop their ID ? And its can be like this with every unit when I swap their ID or specificly units Grayback and Longtooth?

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So far, I use the ID of normal Grayback and Longtooth for available AI summon it in game play.

 

So, sometime their texture go white, Is it  cause from I swop their ID ? And its can be like this with every unit when I swap their ID or specificly units Grayback and Longtooth?

 

No , you have to try other unit and give her model type of Grayback and set sound and rest from Grayback

Edited by Gregor8356
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No , you have to try other unit and give her model type of Grayback and set sound and rest from Grayback

If I mod the Nightvol as docking units by 4 Master warlock as you seen at the you tube video. Its mean infinite Nightvol also. How can I manage him at once while the first one alive,then available again when the first one die. 

Edited by tf0a-

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If I mod the Nightvol as docking units by 4 Master warlock as you seen at the you tube video. Its mean infinite Nightvol also. How can I manage him at once while the first one alive,then available again when the first one die. 

 

The answer is siple make new ability  from reserwed ones exactly like necromancer ability from  trone Data_Buildings.DockedAbility (88)only what should be changed is from necro (104)  to Nightvol (67) Data_Abilities.CreatedUnitType

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The answer is siple make new ability  from reserwed ones exactly like necromancer ability from  trone Data_Buildings.DockedAbility (88)only what should be changed is from necro (104)  to Nightvol (67) Data_Abilities.CreatedUnitType

Oopz!! My reserve table almost full now .Can add more?

Edited by tf0a-

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Oopz!! My reserve table almost full now .Can add more?

 

This depends actualy what ability you use  and  what you care about

 

but in short way abilities with  [ -1 ]  in first table are not used   but be careful some are used !

 

and with time everything ends (place for new abilities)

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:P

This depends actualy what ability you use  and  what you care about

 

but in short way abilities with  [ -1 ]  in first table are not used   but be careful some are used !

 

and with time everything ends (place for new abilities)

Its failed. First thing , there re still available another Nightvol even the First one still alive.  the trouble thing is his bg becomes to add another 4 Nightvol with 4 hordeling in same times. Whats my mistake? 

 

 

One question, Kenji inspiration number 65/169 only work for Kenji as innate ability ? I add new one from 2 reserve table with difference effect  When I test in gmaeplay Kenji still active same buff as 65/169 . 

 

so,Is it the unique ability ? Even another units can add 65/169 as innateability but we can not add another innateability with Kenji?

 

So far ,Its might be include Zymeth stormmaster from 147/170  ? 

Edited by tf0a-

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Its failed. First thing , there re still available another Nightvol even the First one still alive.  the trouble thing is his bg becomes to add another 4 Nightvol with 4 hordeling in same times. Whats my mistake? 

 

 

One question, Kenji inspiration number 65/169 only work for Kenji as innate ability ? I add new one from 2 reserve table with difference effect  When I test in gmaeplay Kenji still active same buff as 65/169 . 

 

so,Is it the unique ability ? Even another units can add 65/169 as innateability but we can not add another innateability with Kenji?

 

So far ,Its might be include Zymeth stormmaster from 147/170  ?

 

@ I add new one from 2 reserve table with difference effect  When I test in gmaeplay Kenji still active same buff as 65/169 . 

 

How do you add ? exactly ?

@So far ,Its might be include Zymeth stormmaster from 147/170  ?

 

 

this should be good  :]

@but we can not add another innateability with Kenji?

 

and which  ability do you try

 

 

@so,Is it the unique ability ? 

no kenji ability is regular  not special like summon zombies by necro

 

 

Its failed. First thing , there re still available another Nightvol even the First one still alive.  the trouble thing is his bg becomes to add another 4 Nightvol with 4 hordeling in same times. Whats my mistake? 

 

 

do you do exatly what I write ?

 

colud you write me step by step what do you done

Edited by Gregor8356

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@ I add new one from 2 reserve table with difference effect  When I test in gmaeplay Kenji still active same buff as 65/169 . 

 

How do you add ? exactly ?

@So far ,Its might be include Zymeth stormmaster from 147/170  ? 

 

 

this should be good  :]

@but we can not add another innateability with Kenji?

 

and which  ability do you try

 

 

@so,Is it the unique ability ? 

no kenji ability is regular  not special like summon zombies by necro

 

@ I add new one from 2 reserve table with difference effect  When I test in gmaeplay Kenji still active same buff as 65/169 . 

 

How do you add ? exactly ?

-I just try to. but seems like its failed. because if new reserve one work, there should have new buff when the skill active.

but still effect bonus damage same as original inspiration[65/169] .

@So far ,Its might be include Zymeth stormmaster from 147/170  ? 

 

 

this should be good  :]

-cause Kenji inspiration at above .I wonder Zymeth stormmaster maybe same. Can not add another ability. Its still call lighting from the rain.

@but we can not add another innateability with Kenji?

 

and which  ability do you try 

-For example I created new ability with 2 box reserved. Its similar with Kenji original number 65 and 169 for unit target  only difference effect when it active.

 

@so,Is it the unique ability ? 

I mean Kenji units .Whatever we add another innate ability [passive]  The Kenji inspiration[65/169table] still active.

 

Im not sure . Did you notice this? I told you this because I try to add new innateability from reserve instead inspiration[65/169table]

 

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