Gregor8356 275 #2001 Posted June 8, 2015 (edited) ok nice in wolf clan I wil checked again about the Nightvol Bg in game are allredy made BG's and in some you tube films Bg are made from begining range attack is normal - yes in my opinion in story mode hi have a hordlings trups so maybe h can activate some fev helpers or turn foe to hordlings or if you wont regular attack BG a can give him a critical strike and voice of nightvol is quiet bc is a monster and hi have shouts hip hip horey 2001 replay kenij2in wolf keep fixed my oversight I am waiting for a feed back Edited June 8, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2002 Posted June 9, 2015 (edited) ok nice in wolf clan I wil checked again about the Nightvol Bg in game are allredy made BG's and in some you tube films Bg are made from begining range attack is normal - yes in my opinion in story mode hi have a hordlings trups so maybe h can activate some fev helpers or turn foe to hordlings or if you wont regular attack BG a can give him a critical strike and voice of nightvol is quiet bc is a monster and hi have shouts hip hip horey 2001 replay kenij2in wolf keep fixed my oversight I am waiting for a feed back okay i tested the mod. here's my feed back.Lotus: Training has no problem however: Underpowered at the starting Army. Replace the Leaf Deciple with the Warlock one blade acolyte with Shinja the other blade acolyte with Master Warlock Replace the Flesh Crucible with Soban's Lab Dragon: No problem here. however add this one: Samurai > Keep > Garrin Replace Shrine Building with Swan's pool building Replace the starting Army Archer with a Chemist Serpent: Absolutely no problem. it's great. put Utara back in the keep remove Gaihla. Gaihla should be trainable by: Witch> Keep > Gaihla Wolf: Musketeer > Shalery > Sniper scope BG. (If Possible) put gaihla back in the keep remove the nightvol there instead the Nightvol is trainable with a cost of rice 500 water 300 Change Teppo's projectiles to Musketeer gunshots. The NIghtvol has a Critical Strike BG other than that, its okay now. Question: Can you make the musketerr mobile with the scope on? (If not, it's fine). The last map is very good, the 8 player map and very advantageous. mountain with narrow passage way, a sure kill zone. Commander Cody General, Serpent Modern Army Edited June 9, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2003 Posted June 9, 2015 (edited) okay i tested the mod. here's my feed back. Lotus: Training has no problem however: Underpowered at the starting Army. Replace the Leaf Deciple with the Warlock one blade acolyte with Shinja the other blade acolyte with Master Warlock Replace the Flesh Crucible with Soban's Lab Dragon: No problem here. however add this one: Samurai > Keep > Garrin ------->>>>>>> Here imake like this Samurai > Keep > Garrin insted Otomo now otomo is ni starting Army Replace Shrine Building with Swan's pool building Replace the starting Army Archer with a Chemist here i can from a peasent Serpent: Absolutely no problem. it's great. put Utara back in the keep remove Gaihla. Gaihla should be trainable by: Witch> Keep > Gaihla to do this I have to remove shinja and put it in starting army Wolf: Musketeer > Shalery > Sniper scope BG. (If Possible) not possible put gaihla back in the keep remove the nightvol there instead the Nightvol is trainable with a cost of rice 500 water 300 so i decide here musketeer to Carin to Nightvol Change Teppo's projectiles to Musketeer gunshots. The NIghtvol has a Critical Strike BG other than that, its okay now. Question: Can you make the musketerr mobile with the scope on? (If not, it's fine). Now should be mobile but beter if you test it and give me feed back The last map is very good, the 8 player map and very advantageous. mountain with narrow passage way, a sure kill zone. Commander Cody General, Serpent Modern Army LNINK TO MOD CORRECTIONS: http://www.2shared.com/file/wZNKwH7u/Battle_Realms.html Edited June 9, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2004 Posted June 9, 2015 (edited) ok here's my new remarks: Serpent: Teppo's projectiles deals NO damage and no gunshot sounds at all which suck a lot. (Musketeer firepower doesn't work on him bummer) Wolf: Try this: Pack Master > forest temple > nightvol. (If possible) Musketeer entering the Cairn, the game crashes. (If the nightvol still doesn't work after this edit, remove him completely from wolf clan) Lotus: Soban's lab, when the reaper enters the Soban's Lab, game crashes. Please revert it back to the original crucible. Dragon: No Problem, though I never expect the Swan's pool to be THAT big. please revert the shrine back. notes: Nightvol BG is awesome! ( though he only has a melee attack but its fine) Musketeer snipers rule the battlefields now. bye bye swords! Kenji's pro! Adjust Teppo's projectiles, if the musketeer gunshots are impossible for him, kindly revert him back to his normal rocket projectiles. Thank you so much by the way, I be keeping post I will add some if I find anything comes up Commander Cody Command ante General of the Neo Serpent Army Edited June 10, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2005 Posted June 9, 2015 ok here's my new remarks: Serpent: Teppo's projectiles deals NO damage and no gunshot sounds at all which suck a lot. (Musketeer firepower doesn't work on him bummer) here any change ? or you wont my sugetion ( indirect fire or normal PK Canonier keg) i choose normal keg Please add: Ronin > tarvern > Shinja ( if possible) done Wolf: Try this: Pack Master > forest temple > nightvol. (If possible) Musketeer entering the Cairn, the game crashes. (If the nightvol still doesn't work after this edit, remove him completely from wolf clan) Lotus: Soban's lab, when the reaper enters the Soban's Lab, game crashes. The necro is that kinda unit bc hi can only be use ones some times hi can crash game in other clans then serpent Please revert it back to the original crucible. ok Dragon: No Problem, though I never expect the Swan's pool to be THAT big. please revert the shrine back. done Please add: samurai > dojo > otomo ( if possible) done notes: Nightvol BG is awesome! ( though he only has a melee attack but its fine) - so what projectile you will wont that I gave him ? maybe m.warlock soultreser or ? Musketeer snipers rule the battlefields now. bye bye swords! Kenji's pro! Adjust Teppo's projectiles, if the musketeer gunshots are impossible for him, kindly revert him back to his normal rocket projectiles. done Thank you so much by the way, I be keeping post I will add some if I find anything comes up Commander Cody Command ante General of the Neo Serpent Army So the corrected file mod: http://www.2shared.com/file/kwL3Cqqg/Battle_Realms.html Quote Share this post Link to post Share on other sites
Commander Cody 0 #2006 Posted June 10, 2015 (edited) Remarks: All clans - no more issue. the Nightvol is badass now. I should probably start Grayback's Journey with this mod. Thank you very much for the mod. Question: can I use this mod against other players in multiplayer? Commander Cody Command ante General of the Neo Serpent Army I started the. Grayback's journey i found out that it was really challenging on several ocasions 1. Since budo is replaced by Kenji 3, grayback now takes orders from "Kenji" who acts like Budo. Hte part where you finally face him is difficult but challenging. ( budo probably lose weight) 2. Saving gaihla was even more difficult since even with Utara and Kenji's help, i still have a challenging time defeating the lotus since Soban is replaced by Nightvol. 3. The mod feels like kenji, utara, and the musketeer squad are like Private Military Contractors (PMC) in Grayback's journey. Utara especially since several missions you have to defeat her first before using her. Its like this, defeating Utara in one mission, you can train her and use her for that mission and the next mission she's the enemy again, repeat and rinse. As if she was "forcefully cooperating" with the wolf. 4. Nightvol projectile pass through enemy units, very awesome indeed. Anyway thank you very much with mod. I will be in touch with your latest release of you maps. Can you give a suggestion what maps do you have which is easier to defend? Besides the one you gave me before. So this mod... Is not applicable in Kenji's journey? What is the Utara map? So the corrected file mod: http://www.2shared.com/file/kwL3Cqqg/Battle_Realms.html I have another minor tweak, Dryads are too soft to handle combat. Pity i cant use her light saber for long coz she dies quickly. Please add 150% more health to her in default and another 150% more health when she have shale armor Increase damage by 10% Gaihla too should become combat medic: Increase health by 50% and damage by 10%. Stamina by 50%(if possible). Edited June 10, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2007 Posted June 10, 2015 (edited) Remarks: All clans - no more issue. the Nightvol is badass now. I should probably start Grayback's Journey with this mod. Thank you very much for the mod. Question: can I use this mod against other players in multiplayer? Only if your online opponents have the same mod( that mode I maeke for you)instaled in other way player will be droped ( that mean you will kill them but they can't move) Commander Cody Command ante General of the Neo Serpent Army I started the. Grayback's journey i found out that it was really challenging on several ocasions 1. Since budo is replaced by Kenji 3, grayback now takes orders from "Kenji" who acts like Budo. Hte part where you finally face him is difficult but challenging. ( budo probably lose weight) 2. Saving gaihla was even more difficult since even with Utara and Kenji's help, i still have a challenging time defeating the lotus since Soban is replaced by Nightvol. 3. The mod feels like kenji, utara, and the musketeer squad are like Private Military Contractors (PMC) in Grayback's journey. Utara especially since several missions you have to defeat her first before using her. Its like this, defeating Utara in one mission, you can train her and use her for that mission and the next mission she's the enemy again, repeat and rinse. As if she was "forcefully cooperating" with the wolf. 4. Nightvol projectile pass through enemy units, very awesome indeed. Anyway thank you very much with mod. I will be in touch with your latest release of you maps. Can you give a suggestion what maps do you have which is easier to defend? Besides the one you gave me before. look down So this mod... Is not applicable in Kenji's journey? Above all, the first basic thing Kenji journey which differs from the trip grayback is the not compatebile new units from Winter of the wolf with Battle Realms and in that point it may crash the game What is the Utara map? this is my test map I call this map utara bc I always think the AI utara is really hard opponent and when I usually play in this map I use a trainer for supplies and set all opponents on me with major advantage and test my mod but today I have better opponent made by my self named tester 2 AI I have another minor tweak, Dryads are too soft to handle combat. Pity i cant use her light saber for long coz she dies quickly. Please add 150% more health to her in default and another 150% more health when she have shale armor here helth is the same with shale armor only armor is decreased opportunity for hits so I only once give 150 % health or I have to increase armor but which stats ? here waiting or a feedback or leave it only 150% health Increase damage by 10% possible Gaihla too should become combat medic: Increase health by 50% and damage by 10%. possible Stamina by 50%(if possible). possible Maybe this one http://forums.gamingterritory.com/files/file/630-serpent-fire/ and this one http://forums.gamingterritory.com/files/file/672-for-two-deep-pit/ Edited June 10, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2008 Posted June 10, 2015 (edited) Then add Dryad's armor by additional 150% when she has shale armor and increase her health by 200% I think by then she can survive a little longer. I though Utara map is the map in Kenji's journey where you find Utara. Figures. Edited June 10, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2009 Posted June 10, 2015 (edited) I though Utara map is the map in Kenji's journey where you find Utara. Figures. Here I think you have my map pack with map Utara map have this map do you want it ? http://www60.zippyshare.com/v/6OBRjHiV/file.html HERE IT IS or you would like to know how to get utara in journey ? OK so tweaks Then add Dryad's armor by additional 150% when she has shale armor and increase her health by 200% I think by then she can survive a little longer. it may be too much he life is 300 hp and now will be 900hp + armor ok I will se to only 100% armor the mod corrections drayard armor 100% and rest http://www.2shared.com/file/eBzKYC7l/Battle_Realms.html Edited June 10, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2010 Posted June 11, 2015 (edited) Its okay the dryads usually go down quickly even with shale armor. I noticed it in Grayback journey. ( i will test her first of she's too tough, i will let you know)Question: is this playable in multiplyer where you fight other players too?Can you give me a copy of the mod where it is playable in Kenji's journey this time? Remove the WotW characters (is it posible) Okay, Dryads are a little TOO tough. she's even tougher than Necromancer. please adjust her health to 300. Edited June 11, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2011 Posted June 11, 2015 Question: is this playable in multiplyer where you fight other players too? like I said they have to the same file of yours(Battle Realms.dat) Can you give me a copy of the mod where it is playable in Kenji's journey this time? Remove the WotW characters (is it posible) yes it's possible until WotW characters don't appear but it take lots of time of research of your request I think: beter if you give me a clear list of wish and I will think about it how to do it health to 300 fix mod: http://www.2shared.com/file/t5Blxnfv/Battle_Realms.html Quote Share this post Link to post Share on other sites
Commander Cody 0 #2012 Posted June 11, 2015 okay let me think about it first before we indulge on this. thanks I will test this now Quote Share this post Link to post Share on other sites
Commander Cody 0 #2014 Posted June 12, 2015 (edited) okay here is only for Kenji's journey Dragon: Keep Contains: Kenji (with orb) Otomo Utara Garrin Shinja Training: Powdered Keg Cannoneer > Alchemist Hut > Kazan Geisha > Archery Range > Arah Geisha > Bathouse > Gaihla Chemist > Alchemist hut > Musketeer Geisha> dojo > utara Serpent: Keep Contains: Kenji 3 Shinja Otomo Utara Gaihla Training: Fan Geisha > Sharpshooter Range > Arah Ronin > Tavern > Garrin Fan Geisha > bathouse > gaihla for wolf and Lotus they will be still the same, I mean their default settings Unit stats Musketeer, Utara and Gaihla will be the same stats in our mod that's all Note do you have a map for skirmish that took place in shale mines? Edited June 12, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2015 Posted June 12, 2015 (edited) Note do you have a map for skirmish that took place in shale mines? yes I have all maps form Grayback jurney not all are playable but can be corrected after considering mod request you can choose one unit who can be used by AI from keep that's concerns to all clans okay here is only for Kenji's journey Dragon: Keep Contains: Kenji (with orb) - peasent actualy this can be used by AI Otomo - spearman Utara - geisha Garrin - chemist Shinja - archer Training: Powdered Keg Cannoneer > Alchemist Hut > Kazan Geisha > Archery Range > Arah Geisha > Bathouse > Gaihla Chemist > Alchemist hut > Musketeer Geisha> dojo > utara Serpent: Keep Contains: Kenji 3 - peasent actualy this can be used by AI Shinja - swordsman Otomo - musketeer Utara - fangeisha Gaihla - crossbowman Training: Fan Geisha > Sharpshooter Range > Arah Ronin > Tavern > Garrin Fan Geisha > bathouse > gaihla for wolf and Lotus they will be still the same, I mean their default settings Unit stats Musketeer, Utara and Gaihla will be the same stats in our mod THIS IS CORRECT I NOT MISS ANYTHING ? Gaihla too should become combat medic: Increase health by 50% and damage by 10%. Stamina by 50% Musketeer: increase melee damage by 5% (if possible) Gunshot by 4% health and armor (default) by 5% Utara: (since she fits to the 'boobs of steel' trope) Increase health and armor by 5% Damage by 3% that's all ok ready: THE MOD FILE : http://www.2shared.com/file/VNtuWExR/Battle_Realms.html Edited June 12, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2016 Posted June 13, 2015 (edited) Ok. I'll test our mod 2 In our first mod, can the. Ai can use the heroes in the keep? Also can you make the musketeer immobile when using sniper scope again? If you fix the map pf the shale mines, can you give me a map of it? Of course it should be compatible for skirmishes Edited June 13, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2017 Posted June 13, 2015 (edited) Also can you make the musketeer immobile when using sniper scope again? sure done: http://www.2shared.com/file/HZZBUv5A/Battle_Realms.html In our first mod, can the. Ai can use the heroes in the keep? Only when one hreo are used for one clan and in our first mod this condition is not satisfied If you fix the map pf the shale mines, can you give me a map of it? Of course it should be compatible for skirmishes In Grayback journey are many maps in mine do you wont all maps to be fix from mine ? Edited June 13, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2018 Posted June 14, 2015 (edited) sure done: http://www.2shared.com/file/HZZBUv5A/Battle_Realms.html Only when one hreo are used for one clan and in our first mod this condition is not satisfied In Grayback journey are many maps in mine do you wont all maps to be fix from mine ? Yes i want all your maps of shale mine and other good maps you haveNo wonder i noticed that the AI they dont use heroes from their keeps whenver in battle. Is there a chance to fix that? do you still have our mod meant for Grayback's Journey? the one we modified many times, with Dryad stats, sniper scope, Starting Army units, and many more? (Let's call this Mod 1 Grayback) Please add this: Serpent: Swordsman > Assassin's Den > Taro Crossbowman > Assassin's Den > Vetkin Change Taro's BG to Critical Strike the AI can use one hero from keep right? have Dragon, Serpent to use Kenji as their hero. the wolf will use their own heroes like Grayback when a Peasant hut is built, add 200 to max rice capacity Increase the Town Square rice and water capacity by 2000 Change the sound of the Assassin's den to the sound of Royal Academy. (the sound when you click the building.) Increase the rice and water the peasants carry by 15 finally: can you give me the complete stats of Utara, Gaihla, Taro, Dyrad and the Musketeer? I would like to see their damage, armor, defence, range and other stats Edited June 14, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2019 Posted June 14, 2015 (edited) No wonder i noticed that the AI they dont use heroes from their keeps whenver in battle. Is there a chance to fix that? So it looks like this here can be used two possibility to get a hero from a keep 1.swap original to needed but if it be occurring in other clans he cannot be used 2. peasant go to one hero in keep do you still have our mod meant for Grayback's Journey? the one we modified many times, with Dryad stats, sniper scope, Starting Army units, and many more? (Let's call this Mod 1 Grayback) ok rest stuff i need more time to do it Edited June 14, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites
Commander Cody 0 #2020 Posted June 15, 2015 Ok, then well when i was fighting dragon clan, they use kenji 1 sometimes when they attack. I'll wait for the new update on the mod I was thinkig of reverting all the original heroes back to default then the additional ones should be all trained instead. If that's the case, can the ai can use those trainable heroes? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2021 Posted June 15, 2015 Ok, then well when i was fighting dragon clan, they use kenji 1 sometimes when they attack. I'll wait for the new update on the mod I was thinkig of reverting all the original heroes back to default then the additional ones should be all trained instead. If that's the case, can the ai can use those trainable heroes? AI simply cant but in may one of last mod I add from other clans peasants and I start training heroes/units only in those buildings like upgraded town square keep and stables Quote Share this post Link to post Share on other sites
Commander Cody 0 #2022 Posted June 15, 2015 (edited) ok as long as the AI can train heroes that's fine, besides, the mod works with a super AI i made. they're pretty good. can you add this to the last request i made:(If possible) Increase the max mines by 10 so maximum mines that the cannoneer can place is 30 increase the mines each cannonner carry by 5 mine damage increase by 5, radius by 1 Increase the number of spirit warrior necromancer can summon by 2 so he can summon warriors maximum of 5. can you give me the stats of the edited units? (Utara, Musketeer, Dyrad, Gaihla) Edited June 15, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2023 Posted June 15, 2015 can you give me the stats of the edited units? (Utara, Musketeer, Dyrad, Gaihla) You want all stats and changed yes am I right I need a time sorry Quote Share this post Link to post Share on other sites
Commander Cody 0 #2024 Posted June 15, 2015 (edited) Its okay, take your time Yeah just list the stats, how many attack points, armor, range of the units we edited. I just want to see and anaylzeWell the stats are good now, i just want to see their current stats of the said units from our latest mod (mod 1 grayback) don't change it yet, just let me see the Following:What are the attack damage stats, range, health and armor of the musketeer, utara, dryad and gailha? these are just the things i want to know. Edited June 15, 2015 by Commander Cody Quote Share this post Link to post Share on other sites
Gregor8356 275 #2025 Posted June 16, 2015 (edited) Its okay, take your time Yeah just list the stats, how many attack points, armor, range of the units we edited. I just want to see and anaylze Well the stats are good now, i just want to see their current stats of the said units from our latest mod (mod 1 grayback) don't change it yet, just let me see the Following: What are the attack damage stats, range, health and armor of the musketeer, utara, dryad and gailha? these are just the things i want to know. ok I am working on it ok done what itsonly left is uplod ok ready: stats: MAPS: http://www.2shared.com/file/X4BMe6BG/MAPS.html MOD GRAYBACK1: http://www.2shared.com/file/_6biKxu4/Battle_Realms.html CHANGES ALL WITHOUT HERO STUFF Edited June 16, 2015 by Gregor8356 Quote Share this post Link to post Share on other sites